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Everything posted by DeutscherRitterPlatz
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Version 1.0.2
236 downloads
This is an extension of the Magic Panel plugin that shows an icon for the Junkyard Event plugin. The icon's color and position can be set individually in the configuration file. Please note: The Magic Junkyard Event Panel only works in conjunction with the "MagicPanel" and "JunkyardEvent" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicJunkyardEventPanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicJunkyardEventPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/s/5zk8doomin2ntgu/JunkYard.png?dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the JunkyardEvent plugin. #JunkyardEvent TrailerFree- 3 comments
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- #magicjunkyardeventpanel
- #junkyard event
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(and 3 more)
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Version 1.0.1
202 downloads
This is an extension of the Magic Panel plugin that shows an icon for the Satellite Dish Event plugin. The icon's color and position can be set individually in the configuration file. Please note: The Magic Satellite Dish Event Panel only works in conjunction with the "MagicPanel" and "SatDishEvent" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicSatelliteDishEventPanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicSatelliteDishEventPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/s/md6grqalil26sbk/SatelliteDishEvent.png?dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the Satellite Dish Event plugin. #SatelliteDishEvent TrailerFree-
- #magicsatellitedisheventpanel
- #satellite dish
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Version 1.0.1
249 downloads
This is an extension of the Magic Panel plugin that shows an icon for the Power Plant Event plugin. The icon's color and position can be set individually in the configuration file. Please note: The Magic Power Plant Event Panel only works in conjunction with the "MagicPanel" and "PowerPlantEvent" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicPowerPlantEventPanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicPowerPlantEventPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/s/ffecmsy5nf1gzxj/PowerPlantEvent.png?dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the PowerPlantEvent plugin. #PowerPlantEvent TrailerFree -
Magic Junkyard Event Panel/Magic Meteor Event Panel
DeutscherRitterPlatz replied to CaptainNebulous's topic in Requests
Hello @CaptainNebulous once the Codfling team has reviewed the plugins, several extensions will be available for the MagicPanel. Magic Junkyard Event Panel Magic Power Plant Event Panel Magic Satellite Dish Event Panel Magic Air Event Panel Magic Arctic Base Event Panel And what exactly do you mean by the Meteor Event plugin? Which plugin are you referring to? -
I hereby confirm that this mod still works perfectly fine. We use it ourselves, and it runs smoothly. https://umod.org/plugins/survey-info
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Version 1.0.3
306 downloads
AutoDungCollector The innovative "AutoDungCollector" plugin revolutionizes the way you deal with horse dung. This plugin has been specifically designed for horse enthusiasts and stable owners to simplify the laborious task of manually collecting horse manure. With the "AutoDungCollector" plugin, you can automatically collect horse dung within a specific radius. It utilizes state-of-the-art sensor technology and advanced algorithms to accurately detect the position and quantity of horse dung. Even the largest clumps are easily handled by the DungCollector due to its powerful suction technology! The plugin can be precisely configured through a Config to ensure smooth and efficient collection and disposal of horse waste. Permission This plugin utilizes the permission system. To grant a permission, use the command "oxide.grant <user or group> <name or steam id> <permission>". To revoke a permission, use the command "oxide.revoke <user or group> <name or Steam ID> <permission>". autodungcollector.use - If a player possesses this permission and places a Dung Collector, the Dung Collector will automatically gather dung from horses. autodungcollector.give - Users with this permission also have the ability to execute the command. Note: Having this permission eliminates the need for the additional AutoDungCollector.use permission. Chat and Consolen Command This plugin includes a chat command that allows users to give themselves a DungCollector. To be able to use this command, the user needs the "AutoDungCollector.give" permission. Chat-Command: /dungbox large – For the large Dung Collector /dungbox small – For the small Dung Collector Console-Command: dungbox.give <SteamID> [Amount] [Size] - With this command, you can give a specific user a certain number of DungCollectorBoxes. This command can be executed in the Rcon or server console. If you want to execute it in the F1 console, the user must be an admin. Parameters: <SteamID> (required) – The SteamID of the player who will receive the box. [Amount] (optional) – The number of boxes (default: 1). [Size] (optional) – "large" for a large box (box.wooden.large) or "small" for a small box (box.wooden), default is "large". Examples: dungbox.give 76561198012340000 → Gives the player with the specified SteamID a large wooden box. dungbox.give 76561198012340000 5 → Gives the player 5 large wooden boxes. dungbox.give 76561198012340000 3 small → Gives the player 3 small wooden boxes. Config In the config, you have the option to set the name, skin, chat prefix for the NoGivePermission message, as well as the radius of the DungCollector. We recommend a range between 5.0-10.0 { "CollectionRadius": 5.0, "DungBoxChatPrefix": "<size=12><color=#AE3624>SERVERNAME</color> <size=18>|</size> <color=#738D45>Dung Collector</color>\n", "DungBoxName": "Dung Collector", "LargeDungBoxSkinID": 2976367851, "SmallDungBoxSkinID": 3345267510 } Localization In the localization, you have the option to customize the NoGivPermission notification. This plugin supports both ENG and DE languages. {prefix} - Represents the chat prefix that you can set in the config. {playername} - Displays the player's name in the chat. { "NoGivePermission": "{prefix}<color=#AE3624>{playername}</color> you do not have permission for that!", "ErrorCommand": "{prefix}Please use <color=#AE3624>/dungbox large</color> or <color=#AE3624>/dungbox small</color>", "ErrorSteamIDConsole": "You must provide at least one SteamID, otherwise the command cannot be executed!", "PlayerNotFoundConsole": "Player not found! Use: dungbox.give SteamID amount type" } Skins Additionally, there are two skins that we have created specifically for this plugin. Large Dung Collector Item Name: Large Wood Box Item ShortName: box.wooden.large ENG-SkinID: 2976359133 DE-SkinID: 2976367851 Small Dung Collector Item Name: Wood Box Item ShortName: box.wooden ENG Skin ID: 3345276607 DE Skin ID: 3345267510 If you encounter any issues or have any suggestions, please feel free to contact me privately or reach out to our support and discussion channels. We hope you enjoy using this small plugin, and we would greatly appreciate your feedback. Thank you! Info: The plugin "AutoDungCollector" is a plugin by @MeinRust & @NooBlet , make sure to check him out, he also has many cool plugins! The skins for this plugin were created by our server skinner @jerryvandamme$4.99 -
Magic Armored Train Event Panel
DeutscherRitterPlatz commented on DeutscherRitterPlatz's file in Plugins
- 6 comments
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- #magic panel
- #armored train
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(and 4 more)
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- 13 comments
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- #magicconvoyeventpanel
- #convoy
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(and 5 more)
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When it was released, we were very pleased with it as it allowed us to replace several other plugins used for editing the recycler. This resulted in saving three plugins and now we only use this one. The plugin's configuration is very user-friendly, it offers numerous features, and the developer is also very responsive to issues. The only slightly frustrating aspect, which does not affect the overall evaluation, is that this plugin, like other recycler-editing plugins, does not work perfectly in conjunction with the "Crafts by Mevent" plugin. However, after removing the complete recycler function in Crafts, it works flawlessly. This plugin truly supports a wide range of features and provides numerous possibilities for working with it.
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We initially used a free alternative that, unfortunately, often led to problems. Since we started using this plugin, those issues have disappeared. If occasional problems do arise, we have confidence that the developer will promptly resolve them. Although the plugin comes with a hefty price tag, it is worth every penny. We are immensely grateful for this plugin as it has greatly benefited our concept! The configuration is easily understandable from our perspective, and the support is excellent. The price-performance ratio is also satisfactory!
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If you run a roleplay server or simply want to regulate the voice range, this plugin is perfect for your server! We used a different plugin a long time ago, but for several months now, we have been using this one and have not been disappointed. The configuration is very easy, and the work behind it is top-notch. Thank you for the amazing plugin! We give the plugin 5 stars!
- 12 comments
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- #christmas sale
- #tfar
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(and 3 more)
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IMPORTANT! For all server owners using the TruePvE plugin, if you're not dealing damage to players, it's because you forgot to define the zone! You need to add ZoneId 000111 under Mappings and set a new rule under RuleSets! If you already have existing entries, simply add it, but make sure to include a comma before the second-to-last entry. "Mappings": { "default": "default", "000111": "SubWars" }, "RuleSets": [ { "name": "SubWars", "enabled": true, "defaultAllowDamage": true, "flags": "HumanNPCDamage", "rules": [] } ], Ps: If anyone is having trouble with the insertion, please send me a private message, and I'll be happy to assist you!
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We had the amazing opportunity to actively participate in the development of Update 1.3.0, and we would like to express our heartfelt gratitude for that. We had a lot of fun, and this event will now become a permanent part of our server. To all server administrators out there: If you want a small yet excellent mini-game for your community, this plugin is the perfect choice. It now offers numerous customization options to tailor it to your preferences, and it also supports PvE servers! Thanks @NooBlet
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We have also changed this command, and we have to say that this error doesn't occur for us. Please make sure it looks like this! "OpenCommand": "rec",
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- 10 comments
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- #craft
- #transfer items
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Hello @MercedesCLA45AMG someone will definitely take care of the problem soon! I recommend you to switch to the free version on Umod. We did too and were not disappointed.
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Hello @bbmj214 someone will definitely take care of the problem soon! I recommend you to switch to the free version on Umod. We did too and were not disappointed.
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Hello @Mals someone will definitely take care of the problem soon! I recommend you to switch to the free version on Umod. We did too and were not disappointed.
- 1 reply
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- 2 comments
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Hello, I have suggestions for the plugin. Would it be possible when killing the animal that it despawns instantly? Also, if you spawn the animal with items and kill it later, would it be possible to get the animal back as an item? One could solve it like this, when you kill it the animal is completely gone and the player needs a new animal, but if you hit the animal with 1 hammer blow the animal comes back into inventory and can be placed again later. However, if the inventory is full, you cannot pack the animal, you will get a message that this animal is still carrying something. I still have a small idea that ZoneManager is supported, because that's how you could change the configuration settings "Can the pet damage players? | Can players damage the pet?" activate.. eg. in a PvP zone, but if you're using ZoneManager, it's disabled on the rest of the map. My community wondered if you could use several animals at the same time, e.g. 3 wolves as a pack. Could it be implemented or would you advise against it for performance reasons?
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I know.. it's not the perfect solution right now! We will find another solution for this.. The current solution would be to adjust something in the WaterEvent plugin. Line 2379 add that. Interface.Oxide.CallHook("OnWaterEventStart"); I emphasize again! It's not the perfect solution, but it's currently the fastest. We will fix the plugin for you as soon as possible!
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Why the plugin doesn't work with many plugins is because.. this plugin uses "ent.Hurt" instead of "Rust.DamageType.Explosion". The damage is not caused by the missile, it is set by command and that's the problem with other plugins because the command is more powerful than anything else, it overrides all the plugin's settings.