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DeutscherRitterPlatz

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Everything posted by DeutscherRitterPlatz

  1. Open the plugin with Notepad++ and search for UI_Crafts craft Just comment out Close = Layer. If it then looks like this, the gui no longer closes.
  2. Would you add a few more Buffs? BleedingResist - The user no longer bleeds. PoisonResist - RadiationResist - Is immune to radioactivity BulletResist - The user takes less damage from bullets "players, helicopters, tanks, NPCs" SlashResist StabResist - Thus, the damage the player takes is reduced when stabbed by the cactus or by a spear. ElectricShockResist - The player no longer takes shock damage. VehicleResist - The player no longer gets damage when a train, car, heli hits him. perfectrepair - condition loss is completely removed when repairing. Suicide - If the user eats the food, the player dies instantly. The player takes very high damage and dies as a result. "Radioactivity?" Permissionbuff - If the user eats the food, he gets permission for the time that you can set yourself in the config. ConfigExample "candy cane": { "enabled": true, "base_shortname": "fish.cooked", "imageURL": "https://imgur.com/345345.png", "description": "Im sure the crew enjoy this as well.", "skin": 27081321999, "ingredients": [ { "displayName": "sugar", "quantity": 10 } ], "buff_duration": 600, "cookTime": 30, "buffType": 40, "coolDown": 0.0, "permission": "instantexperiment.use", - If the admin implemented a permission here and set the buff type to "permission", the user will get the permission for the time. "BuffModifier": 2.0 } Expand buffs BuffType: Wealth - add more entities., All NPCs, LootContainer, , Animals, Ore Possibly as with the animals, the user could add the entities independently in the config. ConfigExample "Animals that are considered part of the Animals gather source": [ "boar", "horse", "stag", "chicken", "wolf", "bear", "polarbear", "simpleshark" ], "Entities that should count as a source for the Wealth buff type.": [ "boar", "npc_bandit_guard", "scientistnpc_ch47_gunner", "scientistnpc_oilrig", "stones", "sulfur.ore", "metal.ore", "hq.metal.ore", "wood", "players", "roadsign1", "crate_normal", "crate_normal_2", "crate_normal_2_food", "crate_normal_2_medical" ], BuffType: BarrelSmasher - all roadsign support. Or create an extra buff for it. We would be very happy if you would look at the topic of meal stacking again. Would you also allow buffs for cooking ingredients that you have to craft when you eat them? Our users need to craft an herbal elixir which they in turn need for a HealTrank, but if the user would eat the herbal elixir nothing happens even if the herbal elixir has a buff type. The buff only works if we take the herbal elixir from the ingredients list, so it would just be a simple meal. However, if we remove the herbal elixir from the ingredients list, it will no longer appear in the recipe. "Ingredient information": { "Kräuter Elexier": { "enabled": true, "base_shortname": "black.raspberries", "skin": 276000000, "gathered_from": 19, "dropWeight": 0, "max_count": 0, "imageURL": "URL", "market_enable": false, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0 }, }, "Recipes information": { "Kräuter Elexier": { "enabled": true, "base_shortname": "black.raspberries", "imageURL": "URL", "description": "", "skin": 276000000, "ingredients": [ { "displayName": "Bohnenkraut", "quantity": 100 }, { "displayName": "Honig", "quantity": 100 } ], "buff_duration": 600, "cookTime": 20, "buffType": 2, "coolDown": 0.0, "BuffModifier": 20.0 }, }
  3. Wouldn't it be better to run the query via the SkinID, would that be an alternative solution? Thanks anyway for your quick reply, Top Plugin!
  4. DeutscherRitterPlatz

    Meal Stacking

    Hi, I have a question. Where can I change the stack height of a meal? I would love to have these meals stacked.
  5. Just give the group or user permission. shop.free "But you must have the current version!"
    A very nice plugin, but a plugin that would have even more potential if more features were implemented. Value for money, mhhh.. we appreciate work like this, that's why we bought the plugin and paid a price of 20€. The developer could be more responsive to the needs of the community. The plugin works fine, but we don't use this plugin at the moment because you could also crash a server with this plugin. Would we recommend the plugin? Yes we'll do that The plugin gets 4/5 stars from us because the support is unfortunately a bit desirable. @Mevent does a great job, we have already purchased several plugins from him "Battlepass, Shop, Kit, Skills, BankSystem, CarSharing, Crafts, Statistics, BuildTools" Thank you for your great works.
    Very nice plugin and a nice extension for the snowmobile. The controls take a little getting used to, but once you get the hang of them, driving is a breeze.
  6. What mods are you using for your server? Is your map a self-mapped one?
    Support has been discontinued and is hardly usable! This plugin is very easy to configure and, in our opinion, the price-performance ratio is right! We were happy to pay 15€ for it, but of course we hope that this plugin will be further developed and changes will be made. Plugin support is very good so far. Many users have asked for such an extension. @Damo programmed such a plugin and we are grateful for it Our users love this plugin. Thanks for this plugin @Damo
  7. The bear rug is not the Mini or Scrap Heli, it has no real use in the game. We use the plugin "https://umod.org/plugins/portable-vehicles", users buy a heli in the shop and can then place or pick up the heli at any time. I know there are other ways, but this is the easiest of them all.. and our players love it ^^
  8. Would it be possible for you to support "PlayerDatabase"? https://umod.org/plugins/player-database I would be very happy about a positive answer from you.
  9. I realize this is not currently supported.. it was an idea "wish" for the future And thank you for the quick reply Very good support! It wasn't a bad decision to buy the plugin!
  10. Would it be possible for you to support "PlayerDatabase"? https://umod.org/plugins/player-database It would also be nice if you implemented a "Leave Clan" button. Would it be possible to exclude all NPCs from the PlayersList.json?
  11. Would it be possible for you to support "PlayerDatabase"? https://umod.org/plugins/player-database
  12. I can understand that completely.. but the current problem is that the user always has the GUI in the picture when taking a screenshot.. hence the command that the user can decide for himself whether the GUI should be visible or not..
  13. Does it only happen with mods or even if you don't use mods?
  14. Are you using the free or paid version? Does the plugin load at all? Are there any error messages?
  15. Command entered correctly? Error message: FormatException: Input string not in a correct format. Try givepump 1 directly and not givepump wasiisc 1 It is best if you also give yourself the "submersiblepump.give" permission, then you can run this console command under F1-Console.. p.s Everything works for me with no problems..
  16. You mean that, don't you? https://github.com/Maelep/rust.umod.plugins.onServerSaveLoadDissipator
  17. [Fixed] Interface was not displayed due to characters in player names [Fixed] Skins [Added] Opening the clan creation menu when creating a team
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