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Everything posted by DeutscherRitterPlatz
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This error occurs when the server is restarted, preventing the plugin from being loaded. However, once the server has been successfully restarted, the plugin can be loaded without any issues. [Error] Error while compiling FlyingCargoShip: 'Space' does not contain a definition for 'World' | Line: 816, Pos: 92
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Version 1.0.2
51 downloads
EasyVoteDataConverter is the plugin that will make your heart race if you're still using the old free version of Umod that hasn't been updated for years! Perhaps you've decided to purchase the paid version, EasyVotePro, from developer BippyMiester. Or maybe you're still using the EasyVoteLite version. But then you encounter the problem: How do you transfer the cherished votes from the old EasyVote.json of Umod of your players into the new format for EasyVotePro or EasyVoteLite? We faced the exact same problem, which is why we developed this converter! Using the command "/evliteconvert" will convert the old EasyVote.json into the correct format for EasyVoteLite.json. Using the command "/evproconvert" will convert the old EasyVote.json into the correct format for EasyVotePro.json. Using the command "/bevproconvert" will convert the EasyVotePro.json into the correct format for EasyVote.json. Using the command "/bevliteconvert" will convert the EasyVoteLite.json into the correct format for EasyVote.json. In this guide, we'll explain how to best utilize this plugin! But before you dive into executing commands, make sure to confirm which version you're actually using. We recommend EasyVotePro since support for EasyVoteLite will end on April 4, 2024! Here's a step-by-step guide: Unload the EasyVotePro or EasyVoteLite plugin in the directory oxide/plugins/ or Carbon/plugins. Navigate to the "Data" folder and locate EasyVotePro.json or EasyVoteLite.json. Rename or delete them if you no longer need them. Place the EasyVoteDataConverter plugin in the plugins folder. Join your server and ensure you're assigned to the admin group. Without this, you won't be able to execute the command! Enter the appropriate command to convert the old EasyVote.json for the desired plugin. After entering the command, the file EasyVotePro.json or EasyVoteLite.json will be created, depending on which command you executed. We recommend restarting the server once. Once the server is offline, you can delete the "EasyVoteDataConverter" plugin from the plugin folder and then reinsert your EasyVotePro or EasyVoteLite plugin. Restart the Server and check for any errors that may occur. Why the server restart? In our tests, we found that the EasyVotePro.json data was reset by the EasyVotePro.cs plugin. Hence, we recommend a restart so that the new .json file is accepted by the plugin! Why should I rename my EasyVotePro.json / EasyVotePro.json? This serves as a backup in case you already have votes. You'll then need to manually add the players. Make sure not to add duplicate players. If you need to make such a setting change, it's best to take the server offline! P.S.: Always make a backup, as it allows you to revert everything in case of mistakes. The old format EasyVote.json on Umod. { "Players": { "765611980931000": { "voted": 715, "lastTime_Voted": "2024-03-10T06:46:00.2425923Z" } } } The new format EasyVotePro.json or EasyVoteLIte.json on Codefling. { "765611980931000": 715 } We've tested this plugin on Oxide & Carbon, and it works perfectly! If you have any questions or suggestions, feel free to PM me or submit a support ticket.Free-
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- #easyvote
- #converter
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On April 10, 2021, we acquired this plugin and immediately put it to the test. Unfortunately, it heavily burdened our server and exhibited several bugs, forcing us to deactivate it. After several years, we have now decided to give the plugin another chance, and we are impressed by the 1000-fold improvement. Even with over 70 players, we have encountered no issues related to the plugin. All previous bugs have been addressed. This plugin takes the loot system to a whole new level, whether it's for RP, PvE, or PvP. If you're seeking a plugin that allows you to customize where and what users find, then this plugin is perfect for you! And don't forget to add the "Lootables.Ext" plugin for even more options. This investment has been worth every penny. We give the plugin 10 stars, even though only 5 are possible.
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A highly useful plugin that allows you to achieve a lot. We are truly grateful for this plugin as it enables us to implement concepts that might otherwise not be feasible or only through indirect means. The configuration is self-explanatory, and so far, I haven't encountered any issues. Thank you very much for this wonderful plugin!
- 61 comments
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- #custom item
- #command item
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We've now also use this plugin. We've been using a free plugin from Umod for a very long time, but we've realized that this plugin has a lot of potential to take RP to a new level. The plugin works as described, with great features, and we're confident that the support will be good as well. We've already had dealings with the developer, who was quite polite and accommodating. Therefore, this plugin will receive 5 stars from us.
- 3 comments
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- #whitelist
- #gui
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(and 1 more)
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FoodSpoil for PVE/RP [*works with Raidable Bases]
DeutscherRitterPlatz reviewed RustFlash's file in Plugins
I would say, a must-have for any RP server. We've been using the plugin for several weeks now and haven't encountered any issues. It fulfills its tasks to our fullest satisfaction. The developer is also very friendly, responds to questions, and certainly handles problems professionally. While there are free plugins available, this one is far superior, which is why we chose it. It also gets 5 stars from us. -
Ah, the Police Plugin! This plugin has brought a wonderful touch of RP to our RP city. The developer is extremely helpful and was able to support us in our endeavor. While it may not be an elaborate police system, you can still create something beautiful with it. The configuration file is clear and easy to understand, and we haven't encountered any issues. In our opinion, the few euros spent were worth it. Thank you for this fantastic little RP plugin!
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About two years ago, we decided to go with this plugin, and if I'm not mistaken, it was even the first of its kind. Since then, our entire concept has been built around this skill system, and so far, we haven't been disappointed. The support for this plugin is adequate; issues are addressed and fixed, and once you get familiar with the configuration file, navigation becomes quite straightforward. @Mevent is a respected developer among us, and we enjoy using his plugins. However, we weren't particularly impressed with the GUI, so we customized this plugin entirely to suit our needs. However, this meant that we had to forego future updates from the developer, as we now use a private version of this plugin or we still can't get problems fixed. I believe that this plugin is still a very good choice for future projects. Who knows what new features the plugin will bring in the future. This plugin also receives 5 stars from us! Thank you, @Mevent, you contribute a significant part to our success. Without you, we wouldn't be where we are now!
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This plugin deserves praise for its simplicity and clarity. It's perfect for quick work on the server. Despite having tried several plugins, I personally consider this permissions plugin to be the best option if you're willing to invest some money. The developer is extremely friendly and implements improvements promptly. I'm currently enjoying working with this system. Thank you for the outstanding work! For this reason, we give this plugin five stars.
- 2 comments
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- #permissions
- #admin
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We have tested numerous plugins, both paid and free, in order to meet the demands of our community. We recently came across BetterTc and were not disappointed. It offers everything one could desire: a flawless plugin without the hassle of command inputs. While there are minor issues with other plugins such as "EnhancedHammer", where users may need to temporarily disable the function, I believe that openly communicating this with the developer will lead to a resolution. In our opinion, it is an extremely successful plugin.
- 282 comments
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- #builder
- #automation
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Hello @Kasper Jørgensen It seems that you are not using a plugin that stores your Rust rewards. In addition to RustRewards, you need an additional plugin! Here are some examples: Economics: - https://umod.org/plugins/economics Server Rewards: https://umod.org/plugins/server-rewards Bank System: Depending on which plugin you use, you need to make certain settings in the configuration file for the Shop plugin and RustRewards. If you are using the Economics plugin, you need to make the following settings in the plugin configuration: RustRewards: - UseEconomics: false, to UseEconomics: true, Shop: "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "Scrap", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" } If you are using the Server Rewards plugin, you need to set the following in the plugin configuration: RustRewards: - UseServerRewards: false, to UseServerRewards: true, Shop: "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "Scrap", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" } If you are using the BankSystem plugin, you need to make the following settings in the plugin configuration: Please note that the RustRewards plugin does not support the BankSystem plugin. Therefore, you need to ask @Steenamaroo if he supports this plugin. RustRewards: - UseBankSystem: false, to UseBankSystem: true, Shop: "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "BankSystem", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "Scrap", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }
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We encountered an issue with the Cargo Ship that resulted in players losing their bases. As a result, we had to temporarily deactivate the Cargo feature. A day later, this new plugin was released, and we are buying this. The players' reaction was overwhelming when they suddenly saw the Cargo appearing in the sky. For us, it's undoubtedly the best plugin of March 2024. The plugin supports all essential features, and we couldn't identify any issues except that HUDs with Cargo retrieval plugins were also executed. It might be beneficial to assign a unique identifier to the Cargo so that other developers can exclude it from their plugins. Overall, the plugin does an excellent job. The configuration is clear and easy to understand, and the support responds quickly. The developer also addresses users' wishes and issues. We can confidently say, "We recommend this plugin to you; it's an outstanding event." Thank you for the fantastic work! @The_Kiiiing
- 57 comments
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- #cargo
- #cargo ship
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The plugin is not loading. Error while compiling EasyVotePro: The type or namespace name 'API' could not be found (are you missing a using directive or an assembly reference?) | Line: 14, Pos: 14
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You have to work with SkinId, ItemName, Shortname. Provided the item has also been stored in the "Place Anything” plugin! { "Item name [required]": "Gambling Wheel", "Enable crafting of this item?": true, "Item permission [required]": "gamblingWheel", "Register this permission?": false, "Item description": "Gambling Wheel", "Item properties": "Gambling Wheel\nGambling Wheel", "Item shortname": "spinner.wheel", "Item skinId": 2682493718, "Is this a blueprint? ": false, "Create an item with the default name (true) or the above name (false)?": true, "Item image [optional]": "", "Console commands executed after crafting (%steamid%, %username%, %amount%) [optional]": "", "Amount per craft": 1, "Max craft multiplier": 1, "Crafting time [sec]": 5.2, "Show notification in game status (if they are enabled)?": true, "Workbench level [0 - not needed]": 0, "Crafting cost in the economy plugin [0 - disable]": 0, "Item variations": [], "Crafting ingredients": [ { "Resource name [required]": "Metal Fragments", "Use this resource in ingredients?": true, "Resource shortname [required]": "metal.fragments", "Resource skinId": 0, "Required quantity for crafting": 75, "Return an item with the default name (true) or the above name (false)?": true } ] }
- 126 comments
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- #craft
- #craft menu
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Inquiry "Disabling and Enabling of the ItemSort UI"
DeutscherRitterPlatz replied to DeutscherRitterPlatz's Support Request in Support
Ah, it was my setting because I had changed "Overlay", UI_LayerMain" to "OverlayNonScaled", UI_LayerMain" because there was an overlap with the "BetterTC" plugin. I changed it back to overlay and now it scales again, so maybe I can find a solution to the other problem with the overlapping. I also changed the BetterTc plugin from OverlayNonScaled to Overlay, now everything works. So I fixed the problem myself, ^^ I still have a request. "Button color" I wanted to change the buttons to the color "0.15 0.15 0.15 1.00" and noticed that the font was no longer visible. Could the font be brought to the foreground? Plugin BetterTc -
Hello, I have another improvement for your plugin. According to the config you only support "Short name": "scrap", "Min amount": 10, "Max amount": 100, "Chance (1 = 100%)": 1.0, "Skin ID": 0, "Item Name": "" It would be interesting if you supported ItemName, if you leave it empty the standard name is displayed, if you fill it the custom name is displayed. In addition, it would be cool if you could set the prefix yourself and give the vending machine markers a name, because currently they are only displayed on the map with "A Vending Machine".
- 57 comments
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- #cargo
- #cargo ship
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Teleport sleepers from assigned zones to set coordinates.
DeutscherRitterPlatz replied to Delco's topic in Requests
Hi, I have a potential solution for your issue, but it requires modifying the code in the ZoneManager plugin. Please open the .cs file and look for the code section if (HasFlag(zone, ZoneFlags.EjectSleepers)). Replace this section with the code I've provided. Old code if (HasFlag(zone, ZoneFlags.EjectSleepers)) { if (!CanBypass(player, ZoneFlags.EjectSleepers) && !IsAdmin(player)) { EjectPlayer(player, zone); return; } } New Code if (HasFlag(zone, ZoneFlags.EjectSleepers)) { //if (!CanBypass(player, ZoneFlags.EjectSleepers) && !IsAdmin(player)) if (!CanBypass(player, ZoneFlags.EjectSleepers)) { //EjectPlayer(player, zone); TeleportPlayer(player, new Vector3(-1155.07f, 16.65f, -1327.94f)); //return; } return; } Additionally, you should add a specific code enhancement above the method private void OnPlayerExitZone(BasePlayer player, Zone zone). private void TeleportPlayer(BasePlayer player, Vector3 destination) { if (player != null) { player.Teleport(destination); } } If you're not familiar with this kind of editing, I can gladly send you the modified version of the plugin. It's important that you insert your desired position in the TeleportPlayer(player, new Vector3(-1155.07f, 16.65f, -1327.94f)); function. --> (-1155.07f, 16.65f, -1327.94f) To determine the exact position, you can use my "MyPosi" plugin. Whether this is the ultimate solution might be better judged by an experienced developer, but it works exactly as you want it to. -
Failed to call Hook OnServerinitialized... problem, plugin not working with this error
DeutscherRitterPlatz replied to Tage2's Support Request in Support
Changed Status from Work in Progress to Closed -
- 29 comments
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- #event
- #facepunch
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Failed to call Hook OnServerinitialized... problem, plugin not working with this error
DeutscherRitterPlatz replied to Tage2's Support Request in Support
Changed Status from Pending to Work in Progress