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Markiii

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Everything posted by Markiii

  1. Markiii

    Doesnt compile

    Can I please have this fixed or get a refund, I've waiting patiently for a fix, still nothing, I'd like store credit if possible. @mals - see previous tickets guys nowhere to be seen, Thanks Markiii
  2. We placed the barge, built a TC, upgraded tp metal using bgrade, reloaded plugin, and now cannot enter the driving section; Loaded plugin Barges v1.0.4 by Adem Failed to call hook 'OnButtonPress' on plugin 'Barges v1.0.4' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Barges+BargePhysics.CreateFakePhysicEntity () [0x00000] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+BargePhysics.SwitchPlysics (System.Boolean isPlysicsEnable) [0x00011] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+Barge.StartMoving () [0x0002c] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+CabineModule.OnButtonPressed (BasePlayer player) [0x00016] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.OnButtonPress (PressButton button, BasePlayer player) [0x00050] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002af] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 [Better Chat] [Global] [VIP] [Lv.54] Deli28: how you guys today ? { "Channel": 0, "Message": "[VIP] [Lv.54] Deli28: how you guys today ?", "UserId": "76561198997891087", "Username": "Deli28", "Color": "#55aaff", "Time": 1731831519 } Failed to call hook 'OnButtonPress' on plugin 'Barges v1.0.4' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Barges+BargePhysics.CreateFakePhysicEntity () [0x00000] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+BargePhysics.SwitchPlysics (System.Boolean isPlysicsEnable) [0x00011] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+Barge.StartMoving () [0x0002c] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+CabineModule.OnButtonPressed (BasePlayer player) [0x00016] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.OnButtonPress (PressButton button, BasePlayer player) [0x00050] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002af] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnButtonPress' on plugin 'Barges v1.0.4' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Barges+BargePhysics.CreateFakePhysicEntity () [0x00000] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+BargePhysics.SwitchPlysics (System.Boolean isPlysicsEnable) [0x00011] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+Barge.StartMoving () [0x0002c] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+CabineModule.OnButtonPressed (BasePlayer player) [0x00016] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.OnButtonPress (PressButton button, BasePlayer player) [0x00050] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002af] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnButtonPress' on plugin 'Barges v1.0.4' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Barges+BargePhysics.CreateFakePhysicEntity () [0x00000] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+BargePhysics.SwitchPlysics (System.Boolean isPlysicsEnable) [0x00011] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+Barge.StartMoving () [0x0002c] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+CabineModule.OnButtonPressed (BasePlayer player) [0x00016] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.OnButtonPress (PressButton button, BasePlayer player) [0x00050] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002af] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  3. Markiii

    Colony

    Size / Prefabs Niko?
    Great little monument, well designed with lots of detail Easy to fit in anywhere you can flatten!
      • 1
      • Love
  4. Markiii

    errors

    ignore me! fixed x
  5. Markiii

    errors

    getting lots of errors on this mate 11/09 22:26:44 | Error while compiling ConsumableEffects: The type or namespace name 'MonoBehaviour' could not be found (are you missing a using directive or an assembly reference?) | Line: 431, Pos: 33
  6. Markiii

    Hello

    Im having same problem
    Really great little kit, plenty to choose from here and they're all flawless with the correct Topology. My only very very small criticism would be the size of some of the copied areas for the height map, but if you use flatten you'll know why this isnt an issue Thanks Shemov!
  7. Markiii

    Cannot Build

    Yes, tested this now, works fine
  8. Markiii

    Cannot Build

    Also doesnt seem to be a permission entry is that right?
  9. Markiii

    Cannot Build

    StackAnything plugin
  10. Markiii

    Cannot Build

    TCUpgrades.cs does by pass the upgrade tier:
  11. Markiii

    Cannot Build

    My sincerest apologies Is there anything specific i can test for you?
  12. Markiii

    Cannot Build

    Hi Adem Great plugin idea this, excited to get it working properly. I cannot seem to build on the ship at all, I read it'll only be low tier and auto skinned, which is fine, but currently I get this: (See attached)
  13. Markiii

    FurnaceLevels

    Thanks @Khanalways helpful.
  14. Markiii

    Play Time Rewards

    Yeah I'd also like the answer to this
  15. Markiii

    FurnaceLevels

    Can you be more specific? Some help would be appreciated rather than being brushed off - as a customer I'd like to solve this problem, and if you understand your side, I can speak to the other.
  16. Markiii

    FurnaceLevels

    Can you fix this? 10/23 07:28:58 | Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) been going on for months now
  17. I suppose the highest complaint I hear from a LOT of devs is payment. Often asking me to pay directly which isn’t safe. And honestly I’d hope you know my purchase list by now I spend a lot with you guys, I just want my investments to be protected. I hope we can get to a place where they can withdraw quickly and I can avoid this request entirely.
  18. Markiii

    The Offering

    Is it possible considering server restarts though? Whens that next update its wipe day
  19. hehe, I've added you in the bio for mine
  20. Whelp there goes my prefab :< lol
  21. Version 1.1

    23 downloads

    Compatable with MotorCross Madness #1 – A Custom Dirt Bike Track for Your Rust Server Bring something fresh to your server with MotorCross Madness #1, a completely custom-built dirt bike track designed for intense events and challenges. Track Highlights: Custom-Built Track: Every jump, turn, and obstacle has been carefully designed to create a unique riding experience for your players. Challenging Obstacles: This isn’t your average track. With tough jumps and obstacles, it’s perfect for players who enjoy a challenge. Event-Ready: Great for hosting server events, races, or just giving your players a new activity to enjoy. Custom Lighting: Enhanced with lighting that adds to the track’s aesthetic and gameplay experience. Elevate your server’s gameplay with MotorCross Madness #1 – a track built for thrill-seekers. Includes Topology, Splat, Height maps etc. For immediate installation. 914 Prefabs.
    $9.99
    Brilliant plugin! The dev is also adding new features and improving it, which I love! It makes everything in bases from repairs and upgrades to wall paper and reskinning a complete breeze, so your players can spend time out on the grind! It works flawlessly, which wasn’t my experience with some others!
    Great plugin, does exactly what you'd expect! Very well coded!
1.8m

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Total number of downloads.

8.4k

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Total customers served.

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