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Everything posted by Markiii
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Can I please have this fixed or get a refund, I've waiting patiently for a fix, still nothing, I'd like store credit if possible. @mals - see previous tickets guys nowhere to be seen, Thanks Markiii
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We placed the barge, built a TC, upgraded tp metal using bgrade, reloaded plugin, and now cannot enter the driving section; Loaded plugin Barges v1.0.4 by Adem Failed to call hook 'OnButtonPress' on plugin 'Barges v1.0.4' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Barges+BargePhysics.CreateFakePhysicEntity () [0x00000] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+BargePhysics.SwitchPlysics (System.Boolean isPlysicsEnable) [0x00011] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+Barge.StartMoving () [0x0002c] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+CabineModule.OnButtonPressed (BasePlayer player) [0x00016] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.OnButtonPress (PressButton button, BasePlayer player) [0x00050] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002af] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 [Better Chat] [Global] [VIP] [Lv.54] Deli28: how you guys today ? { "Channel": 0, "Message": "[VIP] [Lv.54] Deli28: how you guys today ?", "UserId": "76561198997891087", "Username": "Deli28", "Color": "#55aaff", "Time": 1731831519 } Failed to call hook 'OnButtonPress' on plugin 'Barges v1.0.4' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Barges+BargePhysics.CreateFakePhysicEntity () [0x00000] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+BargePhysics.SwitchPlysics (System.Boolean isPlysicsEnable) [0x00011] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+Barge.StartMoving () [0x0002c] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+CabineModule.OnButtonPressed (BasePlayer player) [0x00016] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.OnButtonPress (PressButton button, BasePlayer player) [0x00050] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002af] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnButtonPress' on plugin 'Barges v1.0.4' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Barges+BargePhysics.CreateFakePhysicEntity () [0x00000] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+BargePhysics.SwitchPlysics (System.Boolean isPlysicsEnable) [0x00011] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+Barge.StartMoving () [0x0002c] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+CabineModule.OnButtonPressed (BasePlayer player) [0x00016] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.OnButtonPress (PressButton button, BasePlayer player) [0x00050] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002af] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnButtonPress' on plugin 'Barges v1.0.4' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Barges+BargePhysics.CreateFakePhysicEntity () [0x00000] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+BargePhysics.SwitchPlysics (System.Boolean isPlysicsEnable) [0x00011] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+Barge.StartMoving () [0x0002c] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges+CabineModule.OnButtonPressed (BasePlayer player) [0x00016] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.OnButtonPress (PressButton button, BasePlayer player) [0x00050] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002af] in <331dd37e4262408bbf56f2eec9cb3084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Yes, tested this now, works fine
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Also doesnt seem to be a permission entry is that right?
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My sincerest apologies Is there anything specific i can test for you?
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Hi Adem Great plugin idea this, excited to get it working properly. I cannot seem to build on the ship at all, I read it'll only be low tier and auto skinned, which is fine, but currently I get this: (See attached)
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Thanks @Khanalways helpful.
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- 3 comments
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- #play time rewards
- #play
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Can you be more specific? Some help would be appreciated rather than being brushed off - as a customer I'd like to solve this problem, and if you understand your side, I can speak to the other.
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Can you fix this? 10/23 07:28:58 | Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) been going on for months now
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I suppose the highest complaint I hear from a LOT of devs is payment. Often asking me to pay directly which isn’t safe. And honestly I’d hope you know my purchase list by now I spend a lot with you guys, I just want my investments to be protected. I hope we can get to a place where they can withdraw quickly and I can avoid this request entirely.
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- 32 comments
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- #community goal
- #commands
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- 15 comments
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- 15 comments
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Version 1.1
23 downloads
Compatable with MotorCross Madness #1 – A Custom Dirt Bike Track for Your Rust Server Bring something fresh to your server with MotorCross Madness #1, a completely custom-built dirt bike track designed for intense events and challenges. Track Highlights: Custom-Built Track: Every jump, turn, and obstacle has been carefully designed to create a unique riding experience for your players. Challenging Obstacles: This isn’t your average track. With tough jumps and obstacles, it’s perfect for players who enjoy a challenge. Event-Ready: Great for hosting server events, races, or just giving your players a new activity to enjoy. Custom Lighting: Enhanced with lighting that adds to the track’s aesthetic and gameplay experience. Elevate your server’s gameplay with MotorCross Madness #1 – a track built for thrill-seekers. Includes Topology, Splat, Height maps etc. For immediate installation. 914 Prefabs.$9.99 -
Brilliant plugin! The dev is also adding new features and improving it, which I love! It makes everything in bases from repairs and upgrades to wall paper and reskinning a complete breeze, so your players can spend time out on the grind! It works flawlessly, which wasn’t my experience with some others!
- 36 comments
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- #upgrade
- #toolcupboard
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- #custom grenades
- #tp
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(and 5 more)
Tagged with: