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About Me

Found 5 results

  1. Version 1.0.0

    6 downloads

    UAV: Radar Enemies Detection call a F15 to that will activate a radar during a certain period of time where you can be able to see where are the enemies located. This enemies can be represented with different colors and symbols that you can change in the configuration. You have three types of marks - Team mates - NPCs - Other Players (Enemies) The plugin is fully configurable Commands As admin you can run uav as a chat or console command and will give you one UAV signal, once you get the UAV Signal you can place it in Vending Machines or add it to user kits Configuration example { "How enemies are going to be marked during the radar activation": { "Color": "#FF3131", "Size": 20, "Text/Symbol": "¤" }, "How friends are going to be marked during the radar activation": { "Color": "#5DFF2F", "Size": 15, "Text/Symbol": "^" }, "How Npcs are going to be marked during the radar activation": { "Color": "#FFCA30", "Size": 10, "Text/Symbol": "NPC" }, "Jet Configuration": { "Altitude (Over 200 is the recommended)": 200.0, "Seconds after spawn to destroy the jet": 15.0, "Spawn Distance from target": 500.0 }, "UAV Main configuration": { "Duration of the Sonar detection": 30.0, "Radius of the Radar": 40.0, "Seconds between throwing the signal, and the radar start showing players around": 5.0, "Skind Id for the supply signal (Need to be unique in the server)": "2791030040" } }
    $5.00
  2. Version 1.4.2

    638 downloads

    Water Treatment Plant Showdown Background: A recent seismic event has compromised a Cobalt-controlled warehouse at the Water Treatment Plant, resulting in a critical containment failure. The facility is now overrun with zombies, presumably former workers and trespassers, exposed to unknown hazardous materials. Cobalt, desperate to recover valuable supplies from the warehouse, has deployed a squad of elite soldiers and a Bradley APC to secure the area. However, their efforts are thwarted by the overwhelming undead presence, leaving the warehouse and its contents vulnerable. Mission Briefing: You are part of a skilled group of survivors, known for your expertise in navigating the perilous lands of Rust. mission is twofold: infiltrate the Water Treatment Plant, eliminate Cobalt forces, and secure the valuable supplies within the contaminated warehouse. Objectives: Infiltration: Stealthily approach the Water Treatment Plant. Avoid or neutralize perimeter guards. Combat Engagement: Engage Cobalt soldiers. Utilize guerrilla tactics to outmaneuver and eliminate them. Remember, Cobalt soldiers are well-equipped and trained. Bradley APC Takedown: Neutralize the Bradley APC patrolling the area. Use anti-vehicle weaponry or improvised explosives. Beware of its heavy armor and firepower. Containment Cleanup: Enter the warehouse. Expect heavy zombie resistance. Use close-quarter combat tactics. Ensure personal safety against contamination. Resource Acquisition: Secure Cobalt supplies. Look for ammunition, medical kits, food, and potentially valuable technology. Evacuation: Exit the premises swiftly. Intel suggests Cobalt might deploy an F15 for a tactical airstrike to obliterate the site, rather than letting it fall into ‘enemy’ hands. Challenges: Time Constraint: Complete the mission before the F15's arrival. You have limited time to achieve your objectives. Heavy Resistance: Expect fierce resistance from Cobalt forces and infected individuals. Hazardous Environment: The warehouse might have toxic areas due to contamination. Protective gear is advised. Limited Intel: Be prepared for unforeseen complications, including traps or additional Cobalt reinforcements. "Stay sharp, stay silent," you whisper to your team. The operation begins now. The outcome will determine your fate in this relentless struggle for power, resources, and survival. About the event as an admin You can configure almost every aspect of the event Dependencies Required NPC Spawn Console Commands wtestart This manually trigger the start of the event wtestop Force to stop the event Chat Commands /wtestart This manually trigger the start of the event /wtestop Force to stop the event Permissions to run the console commands watertreatmentevent.admin Hooks of the Event OnWaterTreatmentEventStart //Triggered when Event Start OnWaterTreatmentEventEnded //Triggered when Event Finished Backlog Animation scene when the event start Improve FX Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners PVE Mode Configuration { "Event Start every [sec]": 7200.0, "Duration of the event [sec]": 2400.0, "Warning time before the Event Spawn [sec]": 120.0, "Warning time before the Event Ends [sec]": 400.0, "Time after player loot the hackable crate to end the event and drop the nukes, this need to be lower than Warning time before the event ends [sec]": 240.0, "Amount of Zombies around the crates": 8, "Guards Settings": { "Name": "Guardian", "Health": 150.0, "Roam Range": 8.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 941172099 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 869007492 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2803024010 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 2803024592 }, { "ShortName": "pants", "SkinID (0 - default)": 1313091292 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Snipers Settings": { "Name": "Silent Death", "Health": 150.0, "Roam Range": 20.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 3031048156 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2511111623 }, { "ShortName": "jacket", "SkinID (0 - default)": 3023836945 }, { "ShortName": "pants", "SkinID (0 - default)": 3031050852 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 3037689021 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Discord Webhook URL": "", "Activate PVE Mode where only the event owner can access to the event": false, "Elite crate amount to spawn [0-3]": 3, "Hackable crate amount to spawn [0-2]": 2, "Activate verbose debug mode": false, "Spawn Bradley in the event": true, "Spawn Snipers in the event": true, "Spawn Guards in the event": true, "Spawn Zombies in the event": true, "Spawn Sam Sites in the event": true, "Add Radiation when the F15 drop the nuke": true, "Create explosion in the main building when the event start": true, "Rewards Settings, you can activate more than one at the same time": { "Economics": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000 }, "Reward Points (RP)": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000 }, "Skill Tree XP": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 1000 } }, "Vending Mark title for the event": "Water Treatment Plant Showdown", "Vending Mark title to show owner of the event": "Owner: {0}", "Vending Mark title to show the time left of the event": "{0} time left", "Notification Settings": { "Send missions details to the players?": true, "Message system to use? Please use one of the supported one [Chat|GUIAnnouncement]": "Chat", "Chat message configuration": { "Icon to use for messages": 76561199486270644, "Message Prefix Size": 13, "Message Prefix Color": "#d06c31", "Message Color": "#FFFFFF", "Message Size": 13 }, "GUIAnnouncement message configuration": { "banner Tint Color": "0.1 0.1 0.1 0.7", "text Color": "1 1 1" }, "Message Prefix Text": "[The Water Treatment Plant Showdown]" } } Spanish (Argentinian) Translations { "StartingEvent": "Actividad inusual detectada en la Planta de Tratamiento de Agua. Se aconseja reconocimiento para posibles oportunidades.", "StartedEvent": "Alerta máxima: Presencia de guardias confirmada en la Planta de Tratamiento de Agua. La inteligencia sugiere que están protegiendo activos críticos. Proceda con precaución.", "EndingEvent": "Actualización: Las fuerzas de Cobalt están iniciando la retirada de la Planta de Tratamiento de Agua. La ventana de oportunidad se está cerrando.", "EndEvent": "Operación completa: Planta de Tratamiento de Agua liberada de la ocupación de Cobalt. Área asegurada para la adquisición de recursos.", "PlayerEnteringTheZone": "{0}, la zona está amenazada debido a un incidente en los experimentos de Cobalt. La situación es volátil e impredecible. Ejerce extrema precaución en tu aproximación.", "KilledBradley": "{0} y su equipo destruyo a Bradley", "AlertOfNuke": "Advertencia Urgente: ¡Se detectó un jet F15 con amenaza nuclear en la Planta potabilizadora! Evacuar inmediatamente para evitar la exposición a radiación letal." } Icons for Server HUD Thank you @Dead Nasty for the designs
    $20.00
  3. Version 1.0.8

    174 downloads

    Adds the ability to call an airstrike, the player throws a supply signal in the place where he wants to call an airstrike. This plugin uses the default supply signal, but the item skin must be 2982472774. Please use only default stack size for supply signal. This is the only way the plugin will work properly. Since this is not an item that players can usually get through loot, you can use a plugin like BetterLoot to insert a supply signal with skin 2982472774 into your loot tables, and then that player-picked item can be used as a signal to call an airstrike. There is also support for the plug-in HomingMissiles Commands (admin only): /GiveF15AirStrikeSignal <Player or steamID> <number of items> - give the player a supply airstrike signal /adminCallF15 - causes an airstrike to a point with the player's coordinates Developer API: (void) CallF15AirStrike(Vector3 pos, BasePlayer player) - launch an airstrike on a point with coordinates pos, player - airstrike initiator(null can be specified) Config: { "Rockets speed": 150, "Attack radius": 150, "Damage scale (1 = 100%)": 1.0, "Rate of fire(number of shots per second)": 2.5, "Time to trigger a signal grenade": 3.0, "Cooldown time": 1.0, "Cooldown message": "You can't call airstrike that often", "Grenade throw force scaling": 1.0, "Damage to buildings": false, "Attack the initiator": true, "Attack the players": true, "Attack NPCs": true, "Attack the place where the signal supply was thrown (attacks only in the area, not aiming at players and NPCs)": false, "F15 will only attack at right angles above the center of the impact area (only for area targeting)": false, "Attack accuracy (used only when attacking in an area)": 30, "Use homing missiles(need HomingMissiles plugin)": false }
    $11.99
  4. Version 1.0.5 FULL RELEASE

    74 downloads

    Every 3 hours a "mandatory" Island Patrol will take place. The patrol includes: 10 (CONFIGURABLE) Patrol Helicopters, 4 (CONFIGURABLE) CH-47 'Chinook' Helicopters, 8 (CONFIGURABLE) Road Bradleys, and a squadron of 4 (CONFIGURABLE) F-15E Fighter Jets. Each Patrol Helicopter is spawned indiviually around the island, exactly 5 seconds after one another to reduce crashing into one another. Each CH-47 Helicopter is spawned South-West of the island, 10 seconds after the patrol helicopters have finished spawning and will spawn in 6 second increments. Road Bradleys will spawn randomly around the map. Each Bradley will spawn in increments of 6 seconds. The F-15E will spawn at the same time as the Patrol Helicopter, in 2.7 second increments. The event should last for 15-30 minutes (configurable), and will end if every military patrol vehicle (excluding the F-15) is destroyed or has completed their path. FOR SUPPORT MESSAGE ME ON DISCORD: norrisgarris Showcase
    $9.99
  5. Version 1.0.1

    44 downloads

    Information: This plugin creates an end of day event. This is similar to what the game developers provided but has more functionality. You can also manage this event yourself, regardless of the server wipe timer or tag. After the start of the event, F-15E "Strike Eagle" fighter jets will start flying in the sky dropping rockets in random places. Road Bradleys will also appear and patrol the roads and attack everyone in their path. The most experienced players can try to capture Bradley before the end of the event. To do this, they need to lower Bradley's health to a certain limit, fight his guards and repair him to full health. After that, players can control it and destroy other players, buildings or other Bradleys they meet on their way. But keep in mind that this requires a minimum of 2 players. One will control the Bradley and the other will control the weapon turret. Bradley also has two additional seats for passengers. Keyboard keys: W, A, S, D - Controlling the Bradley or his weapon Ctrl + R - Enable or disable third person view Ctrl + E - Changing the seat in Bradley R - Turn on turn off the light Warning: admins are advised not to change their first person view while in Bradley. Chat commands: /endgame start - starts end game event. /endgame stop - ends the end game event. /spawntank - allows the admin to spawn a captured Bradley in front of them. /killalltanks - removes all captured Bradleys. Console commands: endgame start - starts end game event. endgame stop - ends the end game event. Configuration: Disable EndGame server event - disables a timed server event (requires a server restart to enable). Enable auto start EndGame event - events will automatically run after a certain time. Minimum time between events (in seconds) - minimum time before the next event. Maximum time between events (in seconds) - maximum time until next event. Enable bradley spawn - Bradley will spawn at the start of the event. Number of bradleys to spawn - the calculation is based on the size of the map, the length of the roads and their number (MapSize / 1000 * count) where count is the number of Bradleys per 1 km of the road. Allow capture of Bradley - if enabled then players can capture bradley. Spawn Npc when bradley is out of action - after Bradley is out of action, NPCs will appear next to him. Npc type - you can select NPC type. 1 - cargo, 2 - cargo_turret_any, 3 - cargo_turret_lr300, 4 - ch47_gunner, 5 - excavator, 6 - full_any, 7 - full_lr300, 8 - full_mp5, 9 - full_pistol, 10 - full_shotgun, 11 - heavy, 12 - junkpile_pistol, 13 - oilrig, 14 - patrol, 15 - peacekeeper, 16 - roam, 17 - roam_nvg_variant, 18 - roamtethered. Npc count - number of spawning NPCs. Minimum bradley health to capture - the minimum amount of Bradley's health after which players will be able to capture him. Restore bradley health per hit - amount of health restored after each hammer blow. Waiting for repair after damage - waiting time for repairs after receiving damage. Repair cost - resources and their quantity for repairing Bradley. Requires ammo for bradley weapons - Includes the need to have ammo for Bradley weapons. Type of ammo for cannon (short name) - Required type of ammunition for a cannon Type of ammo for turret (short name) - Required type of ammunition for a turret. Use ammo from the player's inventory - If disabled, ammo is taken from Bradley storage. Weapon ammo storage size - Bradley storage size for player ammo and loot. Enable jet spawn - jet will appear after the event starts. Jets lifetime (in seconds) - the time before the Jets fly off into the sunset.. Number of spawn jets - total number of jets per event. Allow jets to use missiles - allows aircraft to drop missiles at random locations on the map.
    $15.00
1.1m

Downloads

Total number of downloads.

5.6k

Customers

Total customers served.

81.3k

Files Sold

Total number of files sold.

1.6m

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Total payments processed.

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