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Everything posted by Markiii
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same
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- 4 comments
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- #npc spawn
- #true pve
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(and 3 more)
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lmfao - this isn't hitting hard at all! This is GREAT performance, you need to understand hooktimes before he re-writes any code...
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- 4 comments
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- #npc spawn
- #true pve
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(and 3 more)
Tagged with:
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Ove status?! Sorry i didnt see your reply. This is now happening on all 4 of my servers too, they have varied plugins, nothings clashing Failed to call hook 'OnLootEntity' on plugin 'FurnaceUpgrades v2.5.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.ShowOvenStatus (BasePlayer player, BaseOven oven) [0x00038] in <de8e66ff2900424496d08e56ecf85927>:0 at Oxide.Plugins.FurnaceUpgrades.OnLootEntity (BasePlayer player, BaseOven oven) [0x00094] in <de8e66ff2900424496d08e56ecf85927>:0 at Oxide.Plugins.FurnaceUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0120f] in <de8e66ff2900424496d08e56ecf85927>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Hello, Your entrances alpha to below, on the build one, they're missing. I think you should have a play with them you'll see what I mean, I had to do some editing last 5 mins to make the entrances work
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Honestly, an expensive map. That was my first impression. I stand by that but with a huuuuge BUT. This map is soooo well designed, so much effort has gone into every single area, it's crazy how long it takes to do what this guys done, every single thing has been thought out. There's custom build spots, not marked on the map but they're everywhere. The waterfalls are gorgeous, the aesthetics are insane. The use of pools is next level, puts most map makers to shame. The split in the middle, having cargo go through it is absolutely amazing for PVP. I'm on PVE and it encourages people to do cargo who don't normally touch it.
- 6 comments
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- 1
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- #map
- #synecdoche
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love it thx bro x
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sorry bro ignore me, this for some reason worked this time round. Is there no outpost on the map?
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i downloaded it straight from CF mate
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Hello? You've been online bro can I please have a fix for this? everytime someone opens a furnace that message is in my console
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- 39 comments
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- 1
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- #loading messages
- #loading
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ok seems this plugin isnt what i thought, nothing auto about it.
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constantly even right now
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- 180 comments
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- 1
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- #stacks
- #rust stacks
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Error while compiling ExplosiveWeapons: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 747, Pos: 30 please fix this one
- 1 reply
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can i get a response?!