-
Posts
498 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Markiii
-
-
- 1
-
-
- #outpost
- #outpost+bandit
-
(and 3 more)
Tagged with:
-
We've been running Fish Loot on our server for a few weeks now and it’s been brilliant. Setup was super easy — the default config gave us a head start and we just tweaked it to fit the vibe of our server. Players love the idea of fishing up keycards and supply signals instead of another 50 anchovies. The bait system is a really nice touch too — it actually gives people a reason to use better bait instead of just chucking a spear into the river. The gutting bonus and fish trap features are also great if you want to get creative with extra ways for players to find loot. One thing to be aware of: if you're using fish traps, definitely set the trap damage permissions properly. Otherwise players will rage when their traps break and they lose everything. It’s explained clearly in the docs though, so no excuses. Overall, Fish Loot is a solid, fun plugin that adds a whole new layer to fishing. If you’re looking for something simple to set up but that players will get addicted to — this is 100% worth it. 5/5, would fish again.
- 11 comments
-
- 1
-
-
- #fishing
- #fishingvillage
- (and 7 more)
-
Can you add de.reloadconfig and de.toggle to prevent/enable purchases?
-
I'm a cock, lol, close it!
-
Hey mate, So I've setup the config, but tested with default first, and it hasnt changed anything. When I go create > + I get the image attached, no choice for custom currencies or otherwise.
-
also unloading it crashed the server..
-
mate this plugin seems messy on the card section, o initially removed it because of this and recently reinstalled hoping it had been fixed, but its happened now 4 tickets in one day, it doesnt seem to be spawning. Have you any idea why?
-
I get this, nomatter what i do; Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up... Waiting for RCON to come up...
-
can you fix that these get removed when you toggle please
-
- 7 comments
-
- #event
- #eventhelper
-
(and 6 more)
Tagged with:
-
GroupLink has been a game-changer for managing our VIP tiers. It seamlessly ties our leader groups to subgroups and cleans up permissions when subscriptions expire—no more manual removals! The private messages to players are a nice touch, and it’s super lightweight. Took me a minute to tweak the config, but once set up, it just works. Highly recommend for any server using TimedPermissions!"
-
Any way to improve on this? its constant You can see where i setup a command just to empty it again and again but still its horrific on server performance
-
- 9 comments
-
- 1
-
-
- #dropbags
- #drop bags
- (and 26 more)
-
same
-
- 4 comments
-
- #npc spawn
- #true pve
-
(and 3 more)
Tagged with:
-
lmfao - this isn't hitting hard at all! This is GREAT performance, you need to understand hooktimes before he re-writes any code...
-
- 4 comments
-
- #npc spawn
- #true pve
-
(and 3 more)
Tagged with:
-
Ove status?! Sorry i didnt see your reply. This is now happening on all 4 of my servers too, they have varied plugins, nothings clashing Failed to call hook 'OnLootEntity' on plugin 'FurnaceUpgrades v2.5.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.ShowOvenStatus (BasePlayer player, BaseOven oven) [0x00038] in <de8e66ff2900424496d08e56ecf85927>:0 at Oxide.Plugins.FurnaceUpgrades.OnLootEntity (BasePlayer player, BaseOven oven) [0x00094] in <de8e66ff2900424496d08e56ecf85927>:0 at Oxide.Plugins.FurnaceUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0120f] in <de8e66ff2900424496d08e56ecf85927>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
-
Hello, Your entrances alpha to below, on the build one, they're missing. I think you should have a play with them you'll see what I mean, I had to do some editing last 5 mins to make the entrances work