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MyTeleport 1.0.2

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About MyTeleport

MyTeleport – an advanced and modern teleportation system for players, offering flexible teleport requests, homes, warps and powerful admin controls.MyTeleport-.png.1c3864f24017e3dfa29304c7cff62ef6.png

Functions:

1. Player & Admin Teleportation

  • Player teleport requests and accepts
  • Admin teleport to players, coordinates and map markers
  • Teleport all players to a position or to a player
  • Dynamic height detection (use y to auto-detect ground level)
  • Fast, optimized teleport pipeline

2. Homes System

  • Set / teleport / remove personal homes
  • Admin management for player homes (list / remove / tp)
  • Home set mode: command or item
  • Min distance between homes, build-zone checks and allowed block/item lists
  • Custom icons and colors for homes

3. Warps

  • Create permission-based or public warps
  • Teleport to warps and list warps
  • Warp creation/removal with optional permission flag

4. Requests & Trust

  • /tp <player> — send teleport request
  • Accept / cancel / auto-retry requests
  • Trust system for instant teleports to trusted players
  • UI request panel (configurable) and sound notifications

5. Moderation & Restrictions

  • Combat block with configurable triggers and duration
  • Restrict teleports by status (hunger, bleed, rad, cold, swim, building blocked, safe zones)
  • Monument radius and restricted monuments list
  • Option to deny teleport if target's vehicle has no free seats

6. Status & Notifications

  • Notification type: chat / toast / both (notify setting)
  • Sounds for teleport, request received, request accepted
  • Simple Status integration for active teleport UI (customizable text, colors, icon, progress)

7. Transport behavior (important)

  • If target player is in a vehicle, you will be automatically seated into a free seat when teleported.
  • If there are no free seats, the teleport will be denied with a notification.

Admin Commands:

  • tp <player> — Teleport to a player
  • tp <x> <y/"y"> <z> — Teleport to specific coordinates (use "y" to automatically determine the terrain height)
  • tp <player> <target> — Teleport one player to another
  • tpm — Enable or disable teleportation to a map marker
  • tp.all — Teleport all players to yourself
  • tp.all <x> <y/"y"> <z> — Teleport all players to specified coordinates (use "y" for automatic height)
  • tp.all <player> — Teleport all players to a specific player
  • a.home <player> list — Show all home points of a player
  • a.home <player> teleport/tp <home.name> — Teleport to a specific home of a player
  • a.home <player> remove/rem <home.name> — Remove a specific home of a player
  • warp list — Show a list of all created warps
  • warp create/add <name> <permission>* — Create a warp at your current location with the given name (permission optional)
  • warp remove/rem <name> — Remove a specific warp

Player Commands:

  • tp <player> — Send a teleport request to the specified player
  • accept — Accept a teleport request
  • cancel — Cancel an active teleport request
  • trust <player> — Add or remove a player from your trusted list (allows teleportation without confirmation)
  • <warp.name> — Teleport to a specified warp (if permission is granted)

Permissions:

  • myteleport.moder – access to administrative commands
  • myteleport.tp.request – allow sending teleport requests
  • myteleport.tp.accept – allow accepting requests
  • myteleport.warp.tp – default permission for warp teleportation
  • myteleport.warp.list – permission to list warps
  • myteleport.warp.create – permission to create warps
  • myteleport.warp.remove – permission to delete warps

Configuration:

Spoiler
{
  "Settings: General": {
    "Notification type (chat - 1 | toast - 2 | both - 3)": 3,
    "Teleport request expiration time (sec)": 15,
    "Allow teleportation requests only to teammates": true,
    "Enable sending teleport requests to teammates via map marker": true,
    "Apply a personal cooldown for teleporting to a specific player instead of the global cooldown": false,
    "Apply a personal cooldown for teleporting to a specific home instead of the global cooldown": false,
    "Apply personal cooldown for specific warp instead of global cooldown": false,
    "Enable UI request panel": true,
    "Automatically seat player in target's vehicle during teleport": true,
    "Chat Commands": {
      "Teleport commands": [ "tp", "tpr" ],
      "Accept teleport request commands": [ "a", "acc", "accept", "tpa" ],
      "Cancel teleport/teleport request commands": [ "c", "can", "cancel", "tpc", "deny" ],
      "Commands for managing trusted players": [ "atp", "trust" ],
      "Teleport-to-home commands": [ "h", "home" ],
      "Set home commands": [ "sh", "sethome" ],
      "Remove home commands": [ "rh", "remhome", "removehome" ],
      "Warp commands": [ "warp" ],
      "Admin commands for teleportation to a marker": [ "tpm", "tp.marker" ],
      "Admin commands for managing player home points": [ "a.home" ],
      "Commands for teleporting all players": [ "tp.all" ],
      "Commands to open the settings menu": [ "hs", "setting", "hsetting" ]
    },
    "Sounds": {
      "Teleport sound": "assets/bundled/prefabs/fx/notice/loot.drag.dropsuccess.fx.prefab",
      "Request received sound": "assets/bundled/prefabs/fx/notice/loot.drag.dropsuccess.fx.prefab",
      "Request accepted sound": "assets/bundled/prefabs/fx/notice/loot.drag.dropsuccess.fx.prefab"
    }
  },
  "Settings: Homes": {
    "Home set mode (0 - by command | 1 - by item)": 0,
    "Minimum distance between home points": 100.0,
    "Allow setting home only within your authorized building zone": true,
    "Block teleportation if the building zone is missing at the home point": true,
    "Require friendly foundation": false,
    "Allowed building blocks": [
      "foundation",
      "floor"
    ],
    "Allowed items (ShortName)": [
      "sleepingbag",
      "beachtowel"
    ],
    "Customization": {
      "Icons (max 6)": [ "MT_ICON_HOME", "MT_ICON_PING",  "MT_ICON_SEWING", "MT_ICON_SKULL", "MT_ICON_WEAPON", "MT_ICON_ORE" ],
      "Colors (max 6)": [ "FBFF2E", "0066E3", "709E35", "7D0000", "A051AC", "00FFCD" ]
    }
  },
  "Settings: Restrictions": {
    "Situations": {
      "Hunger": true,
      "Bleeding": true,
      "Radiation": true,
      "Cold": true,
      "Swimming": false,
      "Mounted (in transport)": false,
      "Building blocked zone": true,
      "Safe zone": false,
      "There are no free seats in the target's vehicle": true
    },
    "Monuments": {
      "Extra radius added to monument bounds (meters)": 50.0,
      "Restricted monument list": [
        "compound",
        "bandit_town",
        "sphere_tank",
        "arctic_research_base",
        "powerplant",
        "launch_site",
        "water_treatment_plant",
        "desert_military_base",
        "ferry_terminal",
        "satellite_dish",
        "nuclear_missile_silo"
      ]
    }
  },
  "Settings: Combat Block": {
    "Combat block duration (sec)": 30.0,
    "Combat Triggers": {
      "Attack triggers": {
        "On player attack": true,
        "On NPC attack": true,
        "On sleeping player attack": false
      },
      "Damage triggers": {
        "Damage from player": true,
        "Damage from NPC": true
      }
    }
  },
  "Settings: Statuses": {
    "default": {
      "Timings": {
        "Teleport-to-player timings": {
          "Delay before teleport (sec)": 15,
          "Teleport cooldown (sec)": 300
        },
        "Teleport-to-home timings": {
          "Delay before teleport (sec)": 30,
          "Teleport cooldown (sec)": 300
        },
        "Teleport timings for warp": {
          "Delay before teleport (sec)": 30,
          "Teleport cooldown (sec)": 300
        }
      },
      "Max saved homes per player": 1
    },
    "premium": {
      "Timings": {
        "Teleport-to-player timings": {
          "Delay before teleport (sec)": 10,
          "Teleport cooldown (sec)": 180
        },
        "Teleport-to-home timings": {
          "Delay before teleport (sec)": 15,
          "Teleport cooldown (sec)": 180
        },
        "Teleport timings for warp": {
          "Delay before teleport (sec)": 15,
          "Teleport cooldown (sec)": 180
        }
      },
      "Max saved homes per player": 3
    },
    "vip": {
      "Timings": {
        "Teleport-to-player timings": {
          "Delay before teleport (sec)": 12,
          "Teleport cooldown (sec)": 240
        },
        "Teleport-to-home timings": {
          "Delay before teleport (sec)": 25,
          "Teleport cooldown (sec)": 240
        },
        "Teleport timings for warp": {
          "Delay before teleport (sec)": 25,
          "Teleport cooldown (sec)": 240
        }
      },
      "Max saved homes per player": 2
    }
  },
  "Settings: Simple Status Integration": {
    "Customization of active teleport status": {
      "Background color": "1 1 1 0.04",
      "Title": "Teleportation",
      "Title color": "1 1 1 0.75",
      "Text": "%time% sec.",
      "Text color": "1 1 1 0.5",
      "Icon (key from ImageLibrary)": "MT_ICON_PING",
      "Icon color": "1 1 1 0.5",
      "Initial progress value": 0.0,
      "Progress bar color": "1 1 1 0.12",
      "Status rank": 0
    }
  }
}

API:

Spoiler
void API_Teleport(BasePlayer player, Vector3 position);
// Teleport a player to a specified position

bool API_ActiveRequest(ulong userID);
// Check if a player has an active teleport request

bool API_ActiveTeleport(ulong userID);
// Check if a player has an active teleport

Dictionary<string, Vector3> API_GetHomes(ulong userID);
// Get all home points of a player by their ID

Hooks:

Spoiler
OnPlayerTeleport(BasePlayer player, BasePlayer target, Vector3 pos);
// Called when a player teleports

OnTeleportationRequest(BasePlayer player, BasePlayer target);
// Called when a player sends a teleport request

OnAcceptRequest(BasePlayer player, BasePlayer sender);
// Called when a player accepts a teleport request

OnCreateHome(BasePlayer player, string name, Vector3 pos);
// Called when a home point is created

OnCancelRequest(BasePlayer sender, BasePlayer target);
// Called when a teleport request is cancelled

OnRemovingActiveTeleport(BasePlayer player);
// Called when an active teleport is removed

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