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Everything posted by Stark
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- 137 comments
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- #rust
- #real
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(and 57 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
- #halloween
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- 108 comments
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- 317 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 339 comments
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- 194 comments
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- #boat
- #facepunch
- (and 15 more)
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Everything is up-to-date. I have both the default and the custom ones (that were provided with the plugin zip).
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- 213 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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Any events from not already in use from: https://codefling.com/kpuctajl Water Event: https://codefling.com/plugins/water-event Shipwreck Event: https://codefling.com/plugins/shipwreck Sputnik: https://codefling.com/plugins/sputnik Rad Town Event: https://codefling.com/plugins/radtown-event Dungeon Bases: https://codefling.com/plugins/dungeon-bases Ferry Terminal Event: https://codefling.com/plugins/ferry-terminal-event-1 Convoy: https://codefling.com/plugins/convoy Water Treatment Event: https://codefling.com/plugins/water-treatment-showdown-event Survival Arena, Paintball, Zombie Infection: https://codefling.com/plugins/survival-arena Military Airfield Event: https://codefling.com/plugins/military-airfield-event Fishing Event: https://codefling.com/plugins/fishing-event Armored Train: https://codefling.com/plugins/armored-train-christmas-update
- 213 comments
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- 3
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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I have this problem as well. This isn't new actually. Ever since I bought it, the error says: cannot find elevator prefab.
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- 1,655 comments
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- #leveling
- #progression
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Could there be a way to to stop higher level players from entering certain events? For example: Low Tier Events like Gas Station, Supermarket etc will only allow players with levels below 10 or 20? I ask this because I want to stop higher level players and chods from farming these lower level events and leave them to the noobs.
- 1,655 comments
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- #leveling
- #progression
- (and 19 more)
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'm assuming there's an issue with the monument itself maybe? I'm not sure. But the even does not run on it's own at all. Any ideas? Failed to call hook 'OnServerInitialized' on plugin 'WaterTreatmentEvent v2.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent+MissionZone..ctor () [0x00041] in <1920485e9fd843eeb212c8783146e2e2>:0 at Oxide.Plugins.WaterTreatmentEvent.OnServerInitialized () [0x000d3] in <1920485e9fd843eeb212c8783146e2e2>:0 at Oxide.Plugins.WaterTreatmentEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e78] in <1920485e9fd843eeb212c8783146e2e2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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- 213 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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- 108 comments
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Did he ever respond? This needs to be compatible please.
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- 64 comments
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- #adem
- #madmappers
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(and 6 more)
Tagged with:
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- 213 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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Sorry, I've been completely all over the place and forgot about this. Maybe I'm just too stupid to make it work. I'll figure it out. Thanks.
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So, I've changed the path for the loot to let's say from Basic to underwater The problem I'm seeing is, the actual prefab in-game also changes from Basic to Underwater along with the loot, however, once you loot the box, the box stays. The loot box never leaves. GasStationEvent.json
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- 34 comments
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- #ferry terminal
- #ch47
- (and 25 more)
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Are you talking about these lines here:
