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Showing results for tags 'building'.
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Version 2.1.9
1,422 downloads
The purpose of this plugin is to restrict the entities that players can build. You can limit any entity based on its prefab. To get the full list of supported prefabs use limitentities.list console command. There are two types of limits available: global and building. For building limit checks, if a cupboard is placed, the limits of the cupboard owner will apply. If no cupboard is placed, the restrictions of the owner of the first block will apply. When you run the plugin for the first time, no players will be limited. To apply limits, you must assign one or more permissions from your config file to a player/group. The plugin also tracks permission changes, so you will not need to restart the plugin after giving a player new permission or adding them to a VIP group, etc. This plugin is designed to be efficient and performant even on highly loaded servers. All growables are fully excluded from the count, so you can't limit any growables with this plugin, and players are free to plant them. I was considering adding this as an option, but it can significantly reduce performance, so at this point, I decided to refrain from it. This plugin now supports `Entity Groups`, and group names are translatable. All newly created groups are added to the language files on plugin load. You are free to create as many groups as you want or remove them all. The only thing you should keep in mind is that if you added an entity to a group, you can't add the same entity to `Limits Entities`, you must use the `Group name`. Note: If you want to have "beautiful" names even on English only, please, install Rust Translation API plugin or you will have a short prefab names only. ## Permissions limitentities.immunity -- Allows player to not being limited by this plugin limitentities.admin -- Allows player to check other player limits and execute console command More permissions with limits are created in config file (see Configuration section below) ## Commands /limits <player name | steamid> (optional) -- Get current limits list for a player. If player doesn't have admin permission or player name/id is empty - current player limit will be shown limitentities.list (console only) - print all tracked prefabs list into log file. Requires admin rights (can be used in server console/RCON) ## Configuration You can remove unnecessary default permissions and also add as many permissions as you want. For cases where the player has more than one, the permission with the higher priority will be applied. Note: To improve performance grant permissions only to players you want to apply limits or use immunity permission to disable limits entirely Enable / disable notifications / logging Set SteamIDIcon steamid to set desired account icon in chat messages Set commands list (default are "limits", "limit") Set the % at which limit notifications appear. If set to 0 notification will appear only when limit is already reached Add entity prefab name to Excluded list and plugin will ignore that prefab completely Use Entity Groups to combine entities and set a common limit for the entire group The same entity cannot be in both Group Entities list and Limits Entities simultaneously Prevent excessive merging of buildings may impact performance, so enable it at your own risk ## Localization Plugins phrases are available on 3 languages out of the box: English, Ukrainian and Russian Plugin supports Rust Translation API which allows you to have entities names on any language Rust supports There is a free version on uMod, why do you even need this plugin? First of all, this plugin was designed to be efficient and performant. It uses unique caching system that should not consume no additional server resources Much more efficient building limit control system even without cupboard placed More accurate mechanism for notification messages Allows you to prevent entities placement if limit is set to 0 Supports Rust Translation API so you can have full support of any language Rust supports Supports Entity Groups ! Supports checks to prevent excessive merging of buildings Supports Abandoned Bases plugin$25.00 -
Version 2.0.84
918 downloads
The Creative Plugin is designed to enhance the creative and sandbox aspects of the game and offers a wide range of features that empower players to create, build, and experiment with different bases. You can imagine, create and save your structures. From version 2.0 onwards, the following is a mandatory requirement: - REMOVED SQL AS A REQUERIMENT! FAQ: PERMISSIONS CHAT COMMANDS CONFIG FILE (DEFAULT .JSON - EXAMPLE) KEYBIND LIST _ _____ ____ _ ______ __ _ _ ____ ____ | | | ____/ ___| / \ / ___\ \ / / | | / \ | __ ) ___| | | | _|| | _ / _ \| | \ V / | | / _ \ | _ \___ \ | |___| |__| |_| |/ ___ \ |___ | | | |___ / ___ \| |_) |__) | |_____|_____\____/_/ \_\____| |_| |_____/_/ \_\____/____/ Loaded: Creative 2.0 Plugin Rust Plugins | AI Based AntiCheat | Rust Servers | Software Development Visit us as https://legacylabs.icu/ Discord: https://dsc.gg/legacy-labs Support at: https://codefling.com/ryuk_$74.99- 105 comments
- 6 reviews
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- 11
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- #creative rust
- #building
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Version 1.0.6
387 downloads
This plugin allows you to quickly and easily add unique locations for building houses to any map. There are 17 different locations of three types: ground sites, islands, and flying platforms — choose what suits you best! Key benefits of the plugin: Suitable for any map; No need to use RustEdit; Random automatic spawn after wipe; Ability to give a Building Site to a certain player. With this plugin, you can build the perfect house for yourself and your friends! Spawn locations The plugin has a function for automatically generating spawn points for BuildingSites on any map. You can independently enable and disable the spawning of water, land, and air BuildingSites. For each type, you can set the number of BuildingSites that will appear after the wipe. You can also give players flare to summon a BuildingSite. With their help, players will be able to call the desired BuildingSite anywhere. When the player holds the flyer in their hands, they are shown information about whether their position is suitable for spawning the BuildingSite or not. Players can be given flyers in any way, for example, by kits or in the in-game store. Chat commands (admin only) /respawnsites - forcibly launches automatic respawn of BuildingSites /spawnsite PresetName - spawn the BuildingSite in your position /killsite- destroys the BuildingSite you're looking at /killallsites - destroys all BuildingSites on the server /givesite PresetName - give the BuildingSite to yourself Console commands (RCON only) respawnsites - forcibly launches automatic respawn of BuildingSites killallsites - destroys all BuildingSites on the server givesite PresetName userID - give the BuildingSites to the player Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Join the Mad Mappers Discord!$29.99- 27 comments
- 5 reviews
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- 13
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- #adem
- #madmappers
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(and 6 more)
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Version 1.1.8
655 downloads
Effortlessly create symmetrical base designs with support for Vanilla servers and Creative ones, All features can be done with or without the UI. Key Features: Magical symmetrical building supporting, Foundation Squares and Triangles 2 Sided, 3 Sided, 4 Sided, 6 Sided, and Mirrored 2 and 4 sided for The Most Inclusive Experience! Optional UI for streamlined control. Simple commands to toggle, configure, and customize symmetry. Multiple Symmetry Types Permission: Players must have SimpleSymmetry.use to use this. Commands: /sym ui – Toggle UI on or off /sym toggle – Enable or disable symmetry /sym show – Display the current Symmetry Center /sym set – Define the Symmetry Center /sym delete – Remove the Symmetry Center /sym {type} – Select the Symmetry Type (options listed below) Symmetry Types: N2S - Normal 2-Sided N3S - Normal 3-Sided N4S - Normal 4-Sided N6S - Normal 6-Sided M2S - Mirrored 2-Sided M4S - Mirrored 4-Sided NOTE: Demo Video Discord: Shady14u$39.99 -
Version 1.0.0
20 downloads
WindyCleft (OneGrid) A small map in the (OneGrid) style with unique monuments featuring intriguing puzzles and a fully customized underwater monument. Specially designed for OneGrid servers and servers with up to 150 players online. Custom Monuments: Fuel processing plant – a semi-ruined factory with two floors. Two Tower – Two towers connected high in the mountains with military crates. Mysterious house – at first glance, it’s just an ordinary wooden house in the forest under the mountain, but it’s only at first glance. The house hides a secret military bunker with a puzzle and security. You’ll find many interesting things there. Angar – it used to be used to unload military trains, but after the war in 2050, the island’s new residents started using the hangar to repair their cars. However, from the past, there is one room that no one has been able to open yet; they say there is something very valuable inside. Zavod – an old factory that once supplied the island with fuel; now only one external fuel processor remains. Post – a small roadside monument. Puzzle – a monument from the Hapis map slightly modernized. ??? – During a rescue operation with a sunken ship, Captain Morrison discovered an unusual underwater signal. He reported this information to the Cobalt Corporation, and since then, no one has seen them. Old residents say there was once an island there, but it sank after a volcano eruption. FacePunch Monuments: Fishing village Oil Rig SuperMarket Gas Station HQM Quarry Sewer Branch The map will be constantly supported and updated. If you have any questions, feel free to message me on Discord.$19.00-
- #maps
- #custom maps
- (and 28 more)
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Version 1.0.9
41 downloads
The Simple Build plugin for Rust enhances the building experience by providing players with advanced building options and UI elements. It allows players to easily manage building configurations, such as wall stacking, custom gaps, and floor stacking, directly from an intuitive UI. This plugin is designed to streamline the building process, making it more efficient and user-friendly. Integrates seamlessly into Simple Symmetry, but can be used as a stand alone building tool FEATURES: • Advanced Building Options: Supports various build types including Wide Gap, Wall Stack, Custom Gap, Custom Floor Stack, Floor Stack Up, and Floor Stack Down. • User Interface: Provides an in-game UI for players to easily toggle and configure building options. • Wall Stacking: Automatically stack walls to a specified height with configurable spacing. • Custom Gaps and Offsets: Allows players to set custom gaps and offsets for precise building placement. • Symmetry Integration: Automatically shows or hides the build options UI based on the visibility of the symmetry UI. • Resource Management: Automatically deducts resources from the player’s inventory when building stacked walls. USAGE: 1. Grant the simplebuild.use permission 2. Activate UI: Equip a planner, hammer, or toolgun to automatically display the build options UI. 3. Configure Options: Use the UI buttons to configure your building options as needed. 4. Build: Start building with the configured options, and the plugin will handle the rest. This plugin is ideal for players who want more control and efficiency in their building process, making it easier to create complex structures with minimal effort. COMMANDS: /sbb – Toggle the simple build UI /wg – Toggle Wide Gap on / off /ws – Toggle Wall Gap on / off /gap {value} – Set the custom gap spacing (100 = full block) /fs {value} – set the custom gap height (100 – full block height) /entkill – Kill entity player is looking at (requires simplebuild.entkill permission) PERMISSIONS: simplebuild.use – Allows players to use simple build simplebuild.entkill – Allows players to use entkill command (admins only) DEMO VIDEO Note: Does not include “Simple Symmetry”, Images shown with Symmetry include both plugins for demonstration.$12.99- 7 comments
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Version 1.0.3
412 downloads
This plugin is designed for the game Rust and is used for managing the health of constructions. The main objective of the plugin is to allow server administrators to individually adjust the health of constructions such as building blocks, doors, external walls, barricades, windows, and frames. You can very easily configure through the UI. * To fully apply the settings configured through the UI, reload the plugin. The Building Block type is set with a multiplier, 100 is 1 times. All other types can be set with natural numbers. [Features] 1. Building Health Configuration: Server administrators can set the health of each building element. For example, it is possible to increase the health of doors or windows or decrease the health of walls or barricades. 2. Building Element Categorization: Building elements are categorized into "Building Block", "Door", "External Wall", "Barricade", "Window", "Frame", and so on. This allows users to quickly find and change the health of the desired building element. 3. UI Interface: The plugin utilizes a UI interface, allowing users to adjust the health of building elements through the interface. 4. Raidable Bases : Can configure dedicated settings for Raidable Bases [Permissions] buildinghealthmanager.default - Required to use default settings buildinghealthmanager.vip - Required to use vip settings buildinghealthmanager.vvip - Required to use vvip settings buildinghealthmanager.admin - Required to use command [Command] /bhm - Open BuildingHealthManager UI [Config] { "Building Block Health": { "foundation": 100.0, "foundation.triangle": 100.0, "wall": 100.0, "wall.frame": 100.0, "wall.window": 100.0, "wall.doorway": 100.0, "floor": 100.0, "floor.frame": 100.0, "floor.triangle": 100.0, "floor.triangle.frame": 100.0, "roof": 100.0, "roof.triangle": 100.0, "wall.half": 100.0, "wall.low": 100.0, "ramp": 100.0, "block.stair.ushape": 100.0, "block.stair.lshape": 100.0, "foundation.steps": 100.0, "block.stair.spiral.triangle": 100.0, "block.stair.spiral": 100.0 }, "Door Health": { "Default settings": { "door.hinged.wood": 200, "door.hinged.metal": 250, "door.hinged.toptier": 1000, "door.double.hinged.wood": 200, "door.double.hinged.metal": 250, "door.double.hinged.toptier": 1000, "wall.frame.garagedoor": 600, "door.hinged.industrial.d": 250, "gates.external.high.wood": 500, "gates.external.high.stone": 500, "shutter.wood.a": 200, "floor.ladder.hatch": 250, "wall.frame.cell.gate": 300, "floor.triangle.ladder.hatch": 250, "wall.frame.fence.gate": 75, "wall.frame.shopfront": 500 }, "VIP settings": { "door.hinged.wood": 200, "door.hinged.metal": 250, "door.hinged.toptier": 1000, "door.double.hinged.wood": 200, "door.double.hinged.metal": 250, "door.double.hinged.toptier": 1000, "wall.frame.garagedoor": 600, "door.hinged.industrial.d": 250, "gates.external.high.wood": 500, "gates.external.high.stone": 500, "shutter.wood.a": 200, "floor.ladder.hatch": 250, "wall.frame.cell.gate": 300, "floor.triangle.ladder.hatch": 250, "wall.frame.fence.gate": 75, "wall.frame.shopfront": 500 }, "VVIP settings": { "door.hinged.wood": 200, "door.hinged.metal": 250, "door.hinged.toptier": 1000, "door.double.hinged.wood": 200, "door.double.hinged.metal": 250, "door.double.hinged.toptier": 1000, "wall.frame.garagedoor": 600, "door.hinged.industrial.d": 250, "gates.external.high.wood": 500, "gates.external.high.stone": 500, "shutter.wood.a": 200, "floor.ladder.hatch": 250, "wall.frame.cell.gate": 300, "floor.triangle.ladder.hatch": 250, "wall.frame.fence.gate": 75, "wall.frame.shopfront": 500 }, "Raidable Bases settings": { "door.hinged.wood": 200, "door.hinged.metal": 250, "door.hinged.toptier": 1000, "door.double.hinged.wood": 200, "door.double.hinged.metal": 250, "door.double.hinged.toptier": 1000, "wall.frame.garagedoor": 600, "door.hinged.industrial.d": 250, "gates.external.high.wood": 500, "gates.external.high.stone": 500, "shutter.wood.a": 200, "floor.ladder.hatch": 250, "wall.frame.cell.gate": 300, "floor.triangle.ladder.hatch": 250, "wall.frame.fence.gate": 75, "wall.frame.shopfront": 500 } }, "External Wall Health": { "Default settings": { "wall.external.high.wood": 500, "wall.external.high.stone": 500, "wall.external.high.ice": 500, "icewall": 200 }, "VIP settings": { "wall.external.high.wood": 500, "wall.external.high.stone": 500, "wall.external.high.ice": 500, "icewall": 200 }, "VVIP settings": { "wall.external.high.wood": 500, "wall.external.high.stone": 500, "wall.external.high.ice": 500, "icewall": 200 }, "Raidable Bases settings": { "wall.external.high.wood": 500, "wall.external.high.stone": 500, "wall.external.high.ice": 500, "icewall": 200 } }, "Barricade Health": { "Default settings": { "barricade.woodwire": 400, "barricade.concrete": 500, "barricade.metal": 600, "barricade.sandbags": 200, "barricade.stone": 100, "barricade.wood": 250, "barricade.cover.wood": 120 }, "VIP settings": { "barricade.woodwire": 400, "barricade.concrete": 500, "barricade.metal": 600, "barricade.sandbags": 200, "barricade.stone": 100, "barricade.wood": 250, "barricade.cover.wood": 120 }, "VVIP settings": { "barricade.woodwire": 400, "barricade.concrete": 500, "barricade.metal": 600, "barricade.sandbags": 200, "barricade.stone": 100, "barricade.wood": 250, "barricade.cover.wood": 120 }, "Raidable Bases settings": { "barricade.woodwire": 400, "barricade.concrete": 500, "barricade.metal": 600, "barricade.sandbags": 200, "barricade.stone": 100, "barricade.wood": 250, "barricade.cover.wood": 120 } }, "Window Health": { "Default settings": { "shutter.metal.embrasure.b": 500, "wall.window.bars.metal": 500, "shutter.metal.embrasure.a": 500, "wall.window.bars.toptier": 500, "wall.window.glass.reinforced": 350, "wall.window.bars.wood": 250 }, "VIP settings": { "shutter.metal.embrasure.b": 500, "wall.window.bars.metal": 500, "shutter.metal.embrasure.a": 500, "wall.window.bars.toptier": 500, "wall.window.glass.reinforced": 350, "wall.window.bars.wood": 250 }, "VVIP settings": { "shutter.metal.embrasure.b": 500, "wall.window.bars.metal": 500, "shutter.metal.embrasure.a": 500, "wall.window.bars.toptier": 500, "wall.window.glass.reinforced": 350, "wall.window.bars.wood": 250 }, "Raidable Bases settings": { "shutter.metal.embrasure.b": 500, "wall.window.bars.metal": 500, "shutter.metal.embrasure.a": 500, "wall.window.bars.toptier": 500, "wall.window.glass.reinforced": 350, "wall.window.bars.wood": 250 } }, "Frame Health": { "Default settings": { "wall.frame.fence": 100, "floor.grill": 250, "floor.triangle.grill": 250, "wall.frame.shopfront.metal": 750, "wall.frame.netting": 100, "wall.frame.cell": 300, "watchtower.wood": 200, "ladder.wooden.wall": 100 }, "VIP settings": { "wall.frame.fence": 100, "floor.grill": 250, "floor.triangle.grill": 250, "wall.frame.shopfront.metal": 750, "wall.frame.netting": 100, "wall.frame.cell": 300, "watchtower.wood": 200, "ladder.wooden.wall": 100 }, "VVIP settings": { "wall.frame.fence": 100, "floor.grill": 250, "floor.triangle.grill": 250, "wall.frame.shopfront.metal": 750, "wall.frame.netting": 100, "wall.frame.cell": 300, "watchtower.wood": 200, "ladder.wooden.wall": 100 }, "Raidable Bases settings": { "wall.frame.fence": 100, "floor.grill": 250, "floor.triangle.grill": 250, "wall.frame.shopfront.metal": 750, "wall.frame.netting": 100, "wall.frame.cell": 300, "watchtower.wood": 200, "ladder.wooden.wall": 100 } }, "Version": "1.0.0" } [Localization] { "NoPerm": "You don't have permission to use that command", "BuildingBlockSave": "The Setting for {0}'s Health have been saved as {1}", "OtherSave": "The {1} for {0}'s Health have been saved as {2}" }Free- 30 comments
- 1 review
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- 4
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- #building
- #building health
- (and 12 more)
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Version 1.5.37
3,349 downloads
Introducing a feature-rich plugin that will take your in-game building experience to new heights - Build Tools! This plugin is not just a tool, it is the key to creating incredible builds and will make the processes of upgrading, removing and even downgrading buildings easy and fun! !ATTENTION! After the last update of the game, the additional slot does not work ️ Features of Build Tools Beautiful user interface: Our plugin has a lovely and easy-to-use interface that makes building tasks smooth and functional; Bar progress display: Keep track of your building progress with a clear progress bar, so you can see your upgrades easily; Upgrade of the entire building at once: You can make them stronger and more secure quickly; Interface customization: Personalize the user interface to match your preferences and workflow. Returning an item to remove: Don't worry about losing items when removing structures; our plugin ensures you get them back; Returning items with condition as in the game: Items are returned to the same condition as in the game, with the option to set their condition as a percentage; Blocked list items for remove: You can specify which items should not be removed for precise construction control. Ability to use icons both from the game and your own Work with Clans/Friends/NoEscape Building Skins (+ automatic parsing command) Downgrade: Make structure downgrades simple and adapt your base to changing needs with just a few clicks Edit config via in-game interface (no JSON editing required) Commands /up [1-4] - enable upgrading mode /up all - allows you to upgrade the entire building at once /remove - enable removing mode /remove all - allows you to remove the building at once /down - enable downgrading mode /down all - allows you to downgrade building at once buildtools.parse.skins – allows parsing new building skins from the game + images to them /bskin – open settings menu Permissions buildtools.all – allows you to upgrade/remove the entire building at once buildtools.free – allows you to upgrade buildings for free buildtools.edit – allows you to enable edit mode buildtools.vision – allows you to toggle the remove mode on in the vision mode Video Hooks object canDowngrade(BasePlayer player, BaseEntity entity) object canRemove(BasePlayer player, BaseEntity entity) object CanBuildToolsGiveRefund(BasePlayer player, BaseEntity entity) FAQ Q: Where can I see an example of a config? A: Config$21.95- 292 comments
- 14 reviews
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- 7
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Version 1.3.3
191 downloads
Reduce the decay damage by tick; Upgrade the authorizations limit; Upgrade the building grade limit; Upgrade the storage capacity of the cupboard; Unlock some deployable items; Upgrade the stack size limit of the cupboard; Set a default building grade for the server; Modify the default decay; Keep the cupboard attributes when remove; Make your server fun ^u^ The plugin has a unique permission, which allows the player to use the cupboard upgrade: tclevels.use F.A.Q How many items can be blocked? and which? You can block unlimited items and all items must be deployable or they will not be blocked. Which area will be checked when I place my cupboard? The entire privilege area will be checked. But you can also disable checks in the configuration file. Could it cause conflict with any plugin? Yes, but i am providing an API for the plugin so that other developers can integrate with it, so if there is a conflict, just go to the developer's plugin support and ask them to integrate it. Also if it is possible for me to integrate it from my plugin, i will do so without any problem.$20.00 -
Version 2.0.0
25 downloads
This prefab is made to build a base inside it https://gfycat.com/ru/dangerouswildleafbird I express my gratitude to Abracadaver for the opportunity to use Vault Door. Before entering the cave, I put a lock on the construction, it is marked in yellow in the screenshot The prefab has elements Prefab has a garage for a copter Prefab has a garage for a car There are buttons inside garages There are buttons outside the garages, you can turn them off inside the house on the main panel If you switch the switch to the OFF position, the buttons outside will stop working, and the buttons inside always work. Your opponent will not get to your base through the garage if the switches are in the OFF position. There is an AMATERASU timer on the main panel. It can be used 1 time in 30 seconds. He opens the sharingan outside the base and causes several Tesla coils to fire near the base.I added more screenshots from Rusedit so that you can see how the prefab changes depending on the type of terrain on which it is located$6.66- 7 comments
- 1 review
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- 2
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- #cave
- #sharingan
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(and 9 more)
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Version 1.4.6
2,039 downloads
Fed up with the need to use multiple addons on my server for functions that players could execute from within the game, and considering the constant increase of new Skins for builds, I found myself dissatisfied with the limited supply of automatic upgrades on the market. For this reason, I have reworked the most used TC-related features on my server into a single plugin, which has been enriched with ideas contributed by players and other Rust administrators. All this under an attractive graphical interface, inspired by the item store of the game itself. Video Update 1.4.0 Old Video Features LIST OF AUTHORIZED PLAYERS It allows players or simply the rest of the Staff to easily see which players are authorized in the locker. Except for the administrators themselves, if you activate it in the config. (I don't think any player needs to know that the admin was authorized in their locker to check something) You can also allow authorizations to be deleted individually. AUTOMATIC CONSTRUCTION SKINS With BetterTC your players will be able to improve their builds to any level of improvement, but they will also be able to choose their favorite Skin (if you enable it) completely free of charge or offering it to the VIPS on your server. Update system: I have added a small system that checks for new skins to automatically add them to the configuration. When you install the plugin for the first time and once you obtain permission from bettertc.admin, you must click on "Check Update" so that it performs an internal check and adds all the skins and options that exist to date. AUTOMATIC IMPROVEMENT SYSTEM Allows your players to upgrade the grade of their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape/RaidBlock plugin of course). You can configure different speed levels and costs depending on the player's permission from the plugin's own settings. That is, you can have players improve a building every 5 seconds for free and VIPs can improve every 2 or 1... Use your imagination! In addition, you can also calculate the cost of materials that will be required to carry out said improvement by clicking on the info button. AUTOMATIC REPAIR SYSTEM Allows your players to repair their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape of course). Now since version 1.4.0 it will also repair damaged objects such as doors, trapdoors, windows, boxes! CONSTRUCTION DEGRADATION It allows players to regret upgrading their huge base to metal and not being able to afford it anymore. Of course, it will charge them resources as if they improved it from 0. However, if you do not want to allow downgrade you can disable it from the config. WALLPAPER PLACEMENT Allows your players to place any wallpaper available in the game automatically based on the building type. You will get the closet interior fabric as a placement cost. The skin list is remotely updatable, so if new skins are added they will be added without the need to update the plugin. You will just have to click (as admin) on the check for update button. In addition, with BetterTC you can place wallpapers on both sides of the walls, even if they are on the outside of the building, as it includes an option in the configuration to force this placement. TC SKINS Give your players the ability to change the appearance of their TC. CONSTRUCTION EFFECTS Allows players to disable auto-build buff effects and reduces headaches.However, if you do not want to allow them to disable this, you can disable it from the config. BETTER GUI The plugin's interface has been programmed so that it maintains its size regardless of the interface scaling settings of each player. It has also been taken into account that perhaps not everyone wants to enable all options for their players. Therefore, the buttons that appear at the top of the TC have been programmed so that if a player does not have permission for a specific function, instead of leaving the space empty, the buttons adapt their position automatically. The player list GUI and construction SKINS have also been prepared with a pagination system if necessary. 90% of the images used in the plugin are loaded directly from the client side, thus optimizing the loading and rendering of the interface and reducing the use of Image Library. Permissions bettertc.admin Exclusive for Admin. It allows you to check if there are new skins to add. You will not appear in the list of authorized players if the option in the settings is activated. bettertc.authlist Shows a button at the top of the TC to check which players are authorized. bettertc.deleteauth Allows you to individually revoke an authorized player. You can give this permission to players if you want them to be able to delete individually. bettertc.use It is the basic degree of use found in the configuration. bettertc.vip It is the level of use for advanced that is found in the configuration. Depending on how you configure it, it makes players with this permission improve/repair/change skin faster. Or it simply costs them less resources. bettertc.repair Displays a button on top of the TC to repair the build automatically. bettertc.repair.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.reskin Allows players to change the skin of their build automatically. Imagine one day you upgrade your entire foundation to container and the next day you regret losing FPS and would like to leave it on normal metal. bettertc.reskin.nocost No explanation needed I think. bettertc.updefault Shows players the default upgrade options. Without SKINS. bettertc.upskin Show players upgrade options with SKINS. bettertc.upgrade Permission to evade blocking of all items. bettertc.upgrade.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper Allows players to place Wallpaper. bettertc.wallpaper.nocost No explanation needed I think. (USE WITH CAUTION) Commands There are no chat commands. Everything is managed from the TC interface. Configuration DEFAULT CONFIGURATION { "Use NoEscape Plugin": true, "Use RaidBlock Plugin": true, "GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60", "GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50", "GUI Buttons TC - AnchorMin": "0.71 0.862", "GUI Buttons TC - AnchorMax": "0.947 0.892", "Alert Gametip": true, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "Show Admin Auth List": false, "Show SteamID Auth List": true, "Upgrade Effect": true, "Reskin Enable": true, "Deployables Repair": true, "Downgrade Enable": true, "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, "Wallpaper placement Cost (Cloth)": 5, "Wallpaper both sides": true, "Force both sides including external sides": true, "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Wallpaper (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cost Modifier for repairs": { "bettertc.use": 1.5, "bettertc.vip": 1.0 }, ... ] } Bonus For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219 If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself$25.00- 186 comments
- 18 reviews
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- 10
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- #builder
- #automation
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Tagged with:
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Version 0.1.9
70 downloads
Download the GradeUI.cs. gradeui.use is required to use the interface. Put it in the oxide/plugins folder. May require new permissions with updates. And everything should be okay. If your server doesn't create config file: GradeUI.json { "Consume Materials": false, "Images": { "..." } }$14.99- 8 comments
- 6 reviews
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- 8
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- #construction
- #skin
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Version 1.0.2
49 downloads
A nice looking town can work with the Hotel Plugin (it is not 100% compatible yet since it has 2 doors and the plugin only uses one door) or by its own. To make it work with the Hotel plugin just place codelocks on main entrance in every hose and place normal locks on the rest of the doors to avoid unwanted visitors. The town has 18 houses. Each house comes with a nice yard where you can build on, you can build inside the house aswell. Also all the houses come with several prefabs like lights, bed, tables, etc. All the huses have a helipad on top. You can only build inside the house and in the yard, everything else is blocked, makes it perfect for roleplay, pve or even pvp. If you want to use it as an arena just block all the doors with locks. Tip: First apply the splat, then the height (in case you need to adjust the prefab to the splat).$16.99- 8 comments
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Version 1.0.1
49 downloads
Presenting the Five Stars Hotel, a place where you can relax and enjoy your day after a long farming day. You will find everything you need to enjoy your stay here. From nice and cozy rooms to a nice pool, gambling or disco. The hotel is 100% compatible with the Hotel Plugin and others. Features The hotel has 20 rooms (10 on each building). Stairs and elevator access to upper floors. Lobby with 18 NPCvendingmachines (9 on each lobby). Recycling machines on second and third floors. Fully equipped rooms. Casino on last floor with Roulette, Poker tables, Slot machines and Arcade(left building). Disco room on last floor (right building). Roofs with helipads. Marketplace on left building roof. Pool with chairs and grill. Enjoy your stay! For bugs and orders feel free to contact me here or on discord.$16.99 -
Version 1.0.2
61 downloads
A nice hotel made to work with the Hotel plugin. Has lobby floor with 10 NPCvendingmachines, poker tables, blackjack, slot machines, arcade machines, tables/chairs, phone and radio. Has 3 floors with 8 rooms in each floor. Recycler on each floor. Can interact with everything in the rooms. Roof with helipad. Also has working CCTV on each floor. To make it work with the Hotel plugin all you need to do is place codelocks on the doors and setup the plugin.$15.99- 14 comments
- 2 reviews
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- 2
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Version 1.0.18
1,611 downloads
Don't have time to make your own Raid Bases? No worries, we have you covered! Just purchase the pack and pop in your copy/paste folder and setup your profiles! Rotate out your base line up with over40+ bases in this pack! Pack include: 40+ Bases - 9 Easy Bases. - 6 Expert Bases. - 9 Hard Bases. - 10 Medium Bases. - 8 Nightmare Bases. - 1 Extra Base Halloween ## How to Add Bases To add new bases, follow these steps: 1. **Open the F1 Console**: - Press the F1 key to open the console. 2. **Copy and Paste the Command**: - Use the following command to add the bases: rb.config add "Easy Bases" Easy-1re Easy-2re Easy-3re Easy-4re Easy-5re Easy-6re Easy-7re Easy-8re Easy-9re Easy-10re rb.config add "Medium Bases" Medium-1re Medium-2re Medium-3re Medium-4re Medium-5re Medium-6re Medium-7re Medium-8re Medium-9re Medium-10re rb.config add "Hard Bases" Hard-1re Hard-2re Hard-3re Hard-4re Hard-5re Hard-6re Hard-7re Hard-8re Hard-9re rb.config add "Expert Bases" Expert-1 Expert-2 Expert-3 Expert-4 Expert-5 Expert-6 rb.config add "Nightmare Bases" Nightmare-1 Nightmare-2 Nightmare-3 Nightmare-4 Nightmare-5 Nightmare-6 Nightmare-7 Nightmare-8 Discord https://discord.gg/bBczVRbPBs$40.00- 45 comments
- 7 reviews
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- 6
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Version 1.0.4
130 downloads
Add PORT-A-FORTS from Fornite into Rust. Turn specific F1 Grenades into PORT-A-FORTS famous from Fortnite! Once the grenade explodes a fort will begin to be built where it exploded. This fort can then be used to get a competitive advantage over your enemies. Create your own forts in-game and then use them within this plugin. What does the PORT-A-FORT do? Throwing a PORT-A-FORT F1 grenade causes a fort to be built over a period of time where it exploded. Once it's been built it will then be upgraded. A random fort is picked from a list of available forts provided in the config file. How do I use it? PORT-A-FORTS can be incorporated into your server in the following ways! Spawn then with /portafort– requires the permission “PORTAFORT.use” Add an F1 Grenade with the skin id in your PORT-A-FORTS config file to add them to your loot table or add them to kits in the same way! Alternatively, you can spawn a fort by typing /port - requires the permission “PORTAFORT.me” A fort will not be consucted in building blocked zone or if the foundations can not be placed (configurable) How To Install Drag the ports folder into the data folder for oxide Drag the .cs file into the plugin folder Commands and Perms /port - spawns a fort on your feet - "PORTAFORT.me" /portafort - gives you a PORT-A-FORT grenade. Permission "PORTAFORT.use" Config NamesOfPortFiles -> Add the names of the .json files for the specific forts that are within the ports folder in the oxide data folder. HpOnComplete -> The health forts will have once they have been completed FolderForPortFiles -> The folder where port data files are stored. May be good to change it to your CopyPaste folder. ObjectBlockingRange -> Change this if your having issues with forts being build in bad spots such as in rocks or houses. The higher the value the more likely a block will not be built. Default is 1. Setting it to 0 will disable the check SkinForPortAFort -> The skin id to determine if an f1 grenade is a PORT-A FORT or not. SpeedToBuild -> How fast a building will get built. 0.01 default. AmountToBuildPerLoop -> How many blocks will get placed per every cycle of the above time. Default 2 RefundOnBadPlacement - > If a grenade should be given back in the event of bad placement How do I add my own forts? Four forts are provided however you may wish to create your own more interesting ones. To do this you will need to get Misticos - Copy Paste plugin https://umod.org/plugins/copy-paste. Once a fort has been created copy the fort using the plugin stated. This will generate a .json file in the copypaste data folder and will be labelled the name of what you copied it as. Take this file and add it to the ports folder in the data folder. You then need to add the port to the config file under the section "NamesOfPortFiles". You're then done! Not all entities were tested so if your file doesn't work it may be because you added a weird entity. Need to contact me for issues or private work mrcameron999#0001 on Discord$9.99- 15 comments
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- 3
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Version 1.1.7
274 downloads
Great custom map with a large size but also a high density of water. The history of the map creation is timed to coincide with the Halloween update of the game Rust 2022. On the map you can find iconic locations from various movies and games How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx For which plugins do I provide configuration files? Defendable Bases BetterNpc BossMonsters Description Size: 4000к Prefab Count: ~54к Custom monuments: Railway Depo Gornizon Snake Pumpkin Sphere Outpost / Bandit Camp (Combined together and decorated in the Halloween style) Amusement Park Camp Crystal Lake Haddonfield Frankenstein's Castle Several places for the building of base Standard monuments: Radtown (NEW) Launch Site Train Yard Excavator Harbor [2/2] Military Base Military Tunnel Arctic Base Junkyard Water Treatment Plant Airfield Lighthouse Satellite Dish Stables [2/2] Oil Rigs [2/2] Underwater Labs Check out more of my work here!$34.99- 8 comments
- 2 reviews
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- 6
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- #halloween
- #building
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(and 23 more)
Tagged with:
- #halloween
- #building
- #custom
- #custom map
- #custom maps
- #custom monument
- #custom prefab
- #facepunch
- #jtedal
- #hdrp
- #mad mappers
- #monument
- #prefab
- #premium
- #rust
- #rust custom map
- #rustedit
- #rust custom map halloween
- #better npc
- #defendable bases
- #boss monsters
- #halloweensale
- #halloween map
- #halloween maps
- #halloween prefab
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Version 1.0.1
12 downloads
This monument is designed to build a base inside it. The player can build anywhere, except for the roof of the monument and the entrance. The monument looks great at night. It will be fun to shoot back from the raiders from the roof of the monument. The entrance on the roof is illuminated by an ancient rune.$5.00 -
Version 1.1.0
54 downloads
Experience TRUE "Creative Mode" With Placery -WIP - Getting Mountable Items Or Deployables to correctly be indentified to players can mount chairs on walls -WIP - Futher improvements + Correction to any deployables/items that was looked over -WIP - Allowment Of Placement of deployables on Terrain -WIP - WallPaper Compability Preview Video To Show Some Of The Possibilites With The Plugin - Video is from before most recent update so things not working or been incorrect here have been fixed with the new version 1.0.7 of PlaceryExtended Placery Extended is a powerful Rust plugin designed to enhance your building experience by allowing players to place any deployable item directly onto walls, roofs, and other surfaces, both inside and outside your base. Whether you're fortifying your base or adding aesthetic touches, this plugin grants you precise control over where and how deployables are placed. The plugin includes advanced correction and snapping features to ensure deployables like auto turrets, mines, barricades, and even seeds are placed seamlessly, even upside down on roofs. Key Features: Extended Placement Options: Place any deployable, with support for walls, roofs, and various surfaces. Customize your base to your liking by placing items in unconventional ways, such as flameturrets on walls or metal barricades upside down on roofs. Even seeds can be placed on walls or roofs, allowing you to grow plants without the need for a planter or ground placement. User Permissions: Manage who can utilize these placement features with a simple permission system. Fine-tune access with permissions like placeryextended.use, or grant admin-level access for bypassing restrictions. Bypass Cooldown Permission: Admins or players with the bypass permission can skip the deployable placement cooldown. However, be aware that this could potentially allow players to write messages using seeds on walls, which may cause server lag if many players do this simultaneously. Admin Placement on Player Bases: Admins with the appropriate permissions can place deployables on players' bases, bypassing standard building privileges, allowing for greater flexibility in administrative tasks. Configurable Blacklist: Customize which items can be placed on certain surfaces using an intuitive blacklist feature to prevent overpowered or unintended gameplay mechanics. Advanced Snap-to-Surface Placement: Deployables automatically align and snap to supported surfaces, ensuring they don’t float or misalign. The plugin uses custom alignment logic for different types of entities, ensuring items like beds, signs, frames, and towers are placed correctly based on the environment. Skins Support for Deployables: Deployables placed with skins will retain the selected skin when deployed, enhancing customization and allowing players to further personalize their base aesthetics. NoEscape Compatibility: Support for NoEscape plugins includes options to block deployable placement during combat, raids, or escape attempts, ensuring balanced and fair gameplay. Language File Customization: All in-game messages sent to players are stored in a language file, making it easy for server administrators to customize or translate messages. Optimized for Performance: Placery Extended is lightweight and optimized, performing real-time checks on player actions without straining server resources. Placement Toggle Command: Players with permission can toggle the plugin on and off for their personal use via the /toggleplacery command, allowing for more control over when they use the extended placement features. Admin Commands: /addblacklist <item> – Add an item to the blacklist, preventing it from being placed on certain surfaces. /removeblacklist <item> – Remove an item from the blacklist, allowing it to be placed again. /getblacklist – View the current blacklist of restricted items. /clearblacklist – Clear all items from the blacklist. /reloadplacery – Reload the plugin configuration without restarting the server, applying any changes made to the config file immediately. Player Commands: /placeryhelp – Display a list of available commands for both regular users and admins. /toggleplacery – Enable or disable the placement functionality for individual players based on permissions. How It Works: Placery Extended introduces a special right-click placement process, allowing players to place deployables in areas that are normally restricted, such as walls, roofs, and other unconventional surfaces. To place items using Placery Extended, players must right-click or hold right-click during the placement process. This ensures the plugin’s enhanced features are only used when needed. For players who prefer the traditional Rust placement logic, left-click can still be used as usual, allowing them to place items in the default Rust-approved areas. This dual system ensures that Placery Extended does not interfere with Rust’s default mechanics, giving players the flexibility to choose when to use the extended placement options and when to stick to the standard behavior. New Updates: Skins Support for Deployables: Deployables placed with skins will display the selected skin when deployed, allowing players to personalize the appearance of deployable items. Seed Placement: Seeds can be placed on walls or roofs, allowing players to grow plants without needing a planter or ground placement inside their compound. NoEscape Integration: With the NoEscape support, admins can block placement during specific events, such as combat, raid, or escape scenarios, providing better control over gameplay. Language File Support: All in-game messages are stored in an easily editable language file, allowing for seamless customization or translation to match server preferences. Admin Placement on Player Bases: Admins can now place deployables on player-owned structures, bypassing standard building privilege checks, allowing for more control and flexibility. Dynamic Deployable Blacklist: Blacklisted items can be dynamically added or removed by players with admin permission, streamlining configuration management without server restarts. Configuration: The plugin includes a user-friendly configuration file where you can: Blacklist specific items from being placed on walls, roofs, or other surfaces to maintain balance. Define eligible surfaces for deployables (e.g., "wall," "roof," "foundation," "shelf," "stair"). Control placement cooldowns and specify the radius around players for placement. Configure NoEscape settings to block placement during combat, raids, or escape attempts. Example Configuration: { "Blacklist": [ "wall.external", "wall.frame", "wall.window", "ladder.wooden.wall", "chineselantern", "chineselanternwhite", "xmas.lightstring", "xmas.lightstring.advanced", "ceilinglight", "gunrack_stand", "xylophone", "piano", "pinata", "discoball", "microphonestand", "sled", "sled.xmas", "cupboard.tool", "cupboard.tool.shockbyte", "cupboard.tool.retro", "elevator", "generator.wind.scrap", "lock.code", "lock.key", "door.closer" ], "Placement": [ "floor", "wall", "foundation", "ceiling", "stair", "shelve", "roof" ], "PlacementCooldown": 2.0, "PlacementRadius": 4.0, "IsCombatBlocked": false, "IsEscapeBlocked": false, "IsRaidBlocked": false } Blacklist: Items listed here (e.g., "wall.external") cannot be placed on specified surfaces. Placement: Specify the surfaces where deployables can be placed (e.g., "floor," "roof," "wall"). Cooldown & Radius: Set the cooldown and radius around the player for deployable placement. NoEscape: Define whether placement is blocked during combat, escape, or raids. Perfect For: Creative Base Building: Offer your players greater creative freedom with more versatile placement options, perfect for elaborate base designs. Roleplay Servers: Create immersive, dynamic environments with unrestricted deployable placements. Competitive Servers: Maintain balance with customizable restrictions and NoEscape integration to ensure item placements remain fair. Installation: Drag and drop the plugin into your Rust server’s plugin directory, adjust the configuration to your needs, and you’re all set! Compatibility: Placery Extended is compatible with most Rust mods, including NoEscape, and requires Oxide/uMod for installation. Note: UberTool may cause conflicts with this plugin, so it is recommended to disable UberTool for better functionality. Get Started: Transform your server’s building mechanics with Placery Extended! Purchase now and unlock new possibilities for your Rust community. Plugins By Duff https://discord.gg/2KBPH7hXb7$19.99- 16 comments
- 2 reviews
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- 2
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- #placement
- #options
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Version 1.1.1
36 downloads
Map size - 3500 Prefabs ~ 8k Stock Plus is an almost procedural map of size 3500. The advantage of this map over the procedural one is that there is a railway through the entire map, which is connected to the subway. There are also 6 custom buildings for construction on the map (they are marked with the letter "x" on the map) There are also all popular monuments. Thanks to this, the map is ideally suited for not powerful enough servers in pvp and pve mode. The map comes without a password, so you can change it yourself if you wish. Custom monument: 6 custom structures to build (they are marked with the letter "x" on the map) Procedural monuments: Launch Site Military tunnel Airfield Water Treatment Plant Outpost merged with Bandit Town Junkyard Sewer Branch Satellite Dish Array Dome Harbor Oil rigs Fishing villages Ferry terminal Arctic research base Swamps Stables Quarries (HQM, stone, sulfur) Ranch Missile silo Supermarkets Gas stations Underwater laboratory Train Yard Warehouses Lakes and rivers Satellite Dish Power Plant$10.00 -
Version v. 3.1.0
21 downloads
Stock Plus 3600 v. 3.0 Map size - 3600 Prefabs ~ 8k Stock Plus v. 3.0 is an almost procedural map of size 3600. The advantage of this map over the procedural one is that there is a railway through the entire map, which is connected to the subway. There are also 6 custom buildings for construction on the map (they are marked with the letter "x" on the map) There are also all popular monuments. Thanks to this, the map is ideally suited for not powerful enough servers in pvp and pve mode. The map comes without a password, so you can change it yourself if you wish. Custom monument: 6 custom structures to build (they are marked with the letter "x" on the map) Procedural monuments: Launch Site Military tunnel Water Treatment Plant Outpost merged with Bandit Town Junkyard Sewer Branch Satellite Dish Array Dome Harbor Oil rigs Fishing villages Ferry terminal Arctic research base Swamps Stables Quarries (HQM, stone, sulfur) Ranch Missile silo Supermarkets Gas stations Underwater laboratory Train Yard Warehouses Lakes and rivers Satellite Dish Power Plant$10.00 -
Version 4.0.0
156 downloads
Perfect sized 3500K Rust map offers a unique gaming experience for creative builders, featuring all monuments except the Sewer Branch. It includes train tracks that connect to underground rails making transportation smooth all around. Full types of Topology terrain includes lush forests, arid deserts, rugged coastlines, gentle hills, deep valleys, and elevated plateaus. Key monuments such as the Military Base, Military Tunnel, Launch Site, and more are strategically placed, providing prime locations for looting, trading, and player interactions. The train tracks, linked to underground rails, create additional routes and strategic points for players to explore and control. This unique feature introduces a tactical element, where mastering the train tracks can significantly impact resource and territory competition. Additionally, the map is enriched with numerous custom buildable monuments, including caves, underwater bases, and various structures for building. These custom elements enhance the gameplay, offering diverse options for base construction and defense. Summary this 3500K Size Rust map delivers a complete and dynamic experience, featuring key monuments, custom buildable locations, and the strategic addition of train tracks connected to underground rails. General Information Map size: 3500K Prefab Count: 6091 Custom Buildable Monuments Several total low prefab count monuments to build in such as Caves, Underwater Bases and buildings! Facepunch Monuments Small Harbor Large Harbor Airfield Junkyard Launch Site Military Tunnels Nuclear Missile Silo Powerplant Trainyard Ferry Terminal Water Treatment Sphere Tank Sewer Branch Satellite Dish Outpost Excavator Large Oilrig Small Oilrig Arctic Research Base A Military Base To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: DarkoRust$19.99- 11 comments
- 4 reviews
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- 3
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Version 1.0.0
5 downloads
Here are my Hobbit Homes build areas, perfect for giving your players a cozy underground spot to set up their base. These spaces are designed to fit everything from floor to ceiling, making it easy to build seamlessly within the area. You can even extend your base right up to the doorway and adding your own door! There are 3 distinct exterior styles to choose from, along with 3 unique interior layouts: a 3x3, a 3x5, and a 3x5 with a corridor offshoot. Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category, you will now find RobJs Premium Prefabs. Double-click on the prefab file, which will spawn it into the map for you. Drag it to the general area you want to place it. Apply the Height Mask, Topology Mask, and Splat Mask. See demo video here. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join Rust Maps By RobJ Discord$15.99-
- 2
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- #building
- #base build
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Version 1.2.1
1,290 downloads
XBuildingSkinMenu - building block skins menu for your server. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XDataSystem/XBuildingSkinMenu - There is a lang ru/en/uk/es. - Sound effects when interacting with the menu. - Possibility to allow only the owner of the cupboard to paint the building blocks of the house. - Possibility to paint building blocks only when authorized in the cupboard. - Possibility to paint building blocks with a hit of a hammer. [ Each player can turn on/off in the main menu for convenience. ] - Possibility to paint building blocks when upgraded. - Possibility to use effects when painting. - Possibility to paint each house separately. [ You can paint an unlimited number of houses at the same time. ] - Plugin support - BGrade and IQGradeRemove. - Chat messages about the started/completed of painting the house. [ The number of painted building blocks. ] - Chat messages about the started/completed of painting items/constructions inside the house. [ The number of painted items/constructions. ] - Chat messages: the house is already being painted - items/constructions in the house are already being painted. - To paint the containers, the color chosen by the player through the Spray can is used. - UI button for easy transition from the XBuildingSkinMenu menu to the XSkinMenu menu. [ And vice versa. ] - Possibility to choose color in UI. - Automatic replenishment of the configuration with new skins of building blocks. - Permissions for each skin. - Automatically reset selected skins from a player, if revoke away their permission. Permissions xbuildingskinmenu.use - access to plugin functionality. [ Skins menu, hammer, building. ] xbuildingskinmenu.painting - access to paint the entire house through the cupboard. xbuildingskinmenu.entity - access to painting items/constructions inside the house. [ Requires XSkinMenu plugin version 1.1.14 and above. ] xbuildingskinmenu.default - default permission for skins. Commands /bskin - open the building block skins menu. API ulong GetBuildingSkin(BasePlayer player, string grade) - returns the skin of the building block selected by the player. ulong GetBuildingSkin(BasePlayer player, BuildingGrade.Enum grade) - returns the skin of the building block selected by the player. ulong GetBuildingSkin(BasePlayer player, BuildingBlock block) - returns the skin of the building block selected by the player. Config { "General setting": { "Automatically add actual skins of building blocks to the configuration": true, "Only the owner of the cupboard can start painting the house": false, "Use effects when painting home": true, "Use effects when painting items/constructions in the house": true, "Use effects when painting building blocks by hitting a hammer": false, "Enable painting of items/constructions in the house using player skins from the XSkinMenu plugin": false, "Skins for buildings": { "Wood": { "0": { "ImageURL": "", "Permission": "" } }, "Stone": { "0": { "ImageURL": "", "Permission": "" }, "10220": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" }, "10223": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" }, "10225": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" } }, "Metal": { "0": { "ImageURL": "", "Permission": "" }, "10221": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" } }, "TopTier": { "0": { "ImageURL": "", "Permission": "" } } }, "Default skins for new players": { "Wood": 0, "Stone": 0, "Metal": 0, "TopTier": 0 } }, "GUI setting": { "Close the menu by tapping on an empty area of the screen": false, "Material_background_0": "assets/icons/greyout.mat", "Color_background_0": "0 0 0 0", "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Skin background color": "0.517 0.521 0.509 0.5", "Background color of the selected skin": "0.53 0.77 0.35 0.8", "Close button (icon) color": "1 1 1 0.75", "Color of buttons in cupboard": "0.35 0.45 0.25 1", "Button text color in cupboard": "0.75 0.95 0.41 1", "Hammer button color - On": "0.35 0.45 0.25 1", "Hammer button text color - On": "0.75 0.95 0.41 1", "Hammer button color - Off": "0.65 0.29 0.24 1", "Hammer button text color - Off": "0.92 0.79 0.76 1", "AnchorMin - button 1": "0.5 0", "AnchorMax - button 1": "0.5 0", "OffsetMin - button 1": "395 621.5", "OffsetMax - button 1": "572.5 641.5", "AnchorMin - button 2": "0.5 0", "AnchorMax - button 2": "0.5 0", "OffsetMin - button 2": "395 646.5", "OffsetMax - button 2": "572.5 666.5" } }$17.99