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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. What event? They auto spawn and once dead, respawn after a certain time.... I have never had the Map Marker work. But fly around your roads, you'll see them.
  2. I was stacking planters and on one I hot the mouse button faster and heard 2 placement sounds.. Testing, I can stack as many as I want in the same spot., it is only stopped by the max amount in the config. So for me, I can have all 10 in a spot where there's the base one and 9 more are right above it. But it shows 2.
  3. Under Box Setup, can we get an example of what to put there? "Another container prefab (you can leave it empty)": ""
  4. Anyone else running this and Roaming NPCs? Wanting to see if what I think is going on really is.... Since I added Roaming NPCs, there's a lot of Vehicles on the roads damaged Used to be a very few actually on the road. I am thinking the Roaming NPCs are attacking them and the C4 is not powerful enough to remove the vehicle. If this is so, is there a way to add more than one C4 or to make it more powerful?
  5. Yep deleting the config and reloading added the sounds back.
  6. Here's the file after updating to the release you just did. There a reason the sound files were remove from the config? RoamingNPCs.json
  7. The only problem I now have it the DLC items so I removed them. I also changed one or two from random points to road. RoamingNPCs.json
  8. My config was the default one. I bought the plugin the other night. Installed, only change was not to use Stash. I was invisible and followed one. After a while it would just stand there. I would wait 5 minutes and kill it and it would be full of loot. I gave up reloading and watching after an hour, came here and commented. You told me to make a support ticket. I did that then went and played some and as I was playing I noticed they were placing the boxes. The way I found out they drop DLC even with the stiff locked is a player told em they got a Krieg Shotgun and they do not own the DLC. It was only me and the player playing. I started going around killing them and yep, dropping the Krieg Shotgun, Skinning knife, and Divers AK. I have since removed the DLC items from the config.
  9. Seems they do make and put down the boxes. Not sure why they never did the first hour I had it running. They do drop DLC items even with the bely and container locked. One dropped the skinning knife today so I had to change them.
  10. I bought the skin file from https://codefling.com/customizations/workshop-custom-skins-pack-for-skinner-10000-skins-ready I attached the list of pants in my imported file. pants.txt
  11. No errors in console. "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow dropping items on belt when dead?": false, They do not drop anything but the weapon they are holding and the stuff they loot/farm. I can change the weapons to non-DLC if it can not be stopped. I have also changed to use the Stash but not bury it. Even knowing where they are I take a few minutes to get them to pop up. I want players to find the loot randomly.
  12. They are dropping the default configs DLC weapons when killed. The clothes disappear but they hold onto the weapons. If you turn off Stash's, they just fill up on loot and then stand there. They never make or drop a box.
  13. disconnecting: Exception (cs:136537): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %3af894683f05230b41bc90fa78038fd74803216e+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Saved 111,080 ents, cache(1.28), write(0.11), disk(0.05). I have a player that does the /s and drops in pants, now and then it kicks her off the server with that above error.
  14. They also do not make a box and put stuff in it. I turned off Stash and just have the box active. I am watching the NPC's loot and farm until full then they stand there.
  15. I see where it's getting them. It is dropping the AK and Shotgun DLC items that the config gives them.
  16. Is there a way to stop them dropping DLC items? Had one drop an Abyss AK and one drop a Krieg shotgun. I have no idea where they would have picked these up.
  17. 0g.Ghost.7373

    Basements

    Yeah, I had a player thinking she would fall and die. We tested and it seems to be there, just pitch black. Even adding a light adds a odd effect lol
  18. Anyway to make it so they do not drop what they are wearing? I want to use the different hazmat suits and skinned attire but dont want players to get the prohibited items.
  19. 0g.Ghost.7373

    Broken by FW

    I used that config and I still get that error. Reverting to the default works fine. It's all good. I can stick with the default, I just liked having different ones.
  20. 0g.Ghost.7373

    InsideGeometry

    Guy built a base on an Ice Lake. The basement is built fine but when he tries to place anything in it, It gives an error. InsideGeometry: Tried to build while clipped inside ice_lake_d_COL_ice
  21. 0g.Ghost.7373

    Broken by FW

    This worked all last Wipe, But gave me that error this Wipe. ScientistHorse.json
  22. 0g.Ghost.7373

    Broken by FW

    I fixed it by deleting the config. Seems it did not like one of the setups I had for the riders. I am just going to leave it at the default one.
  23. 0g.Ghost.7373

    Error while compiling

    Error while compiling ExtraBoxesPlus: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 1053, Pos: 67

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