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Everything posted by hid333
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- 43 comments
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- 43 comments
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- 43 comments
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I stopped using V2 and am now using V1 again but there was one strange behavior in V2 that I'll explain. ① Create 6 categories ① When you move an item to category 5 (the fifth category), it becomes the sixth category color. ② When you move an item to category 6 (the sixth category), it becomes transparent It's unclear what probability is applied to ① and ② due to the internal settings...
- 1,147 comments
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- #loot
- #customloot
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- 1,147 comments
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- #loot
- #customloot
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When you destroy a barrel, it's set to give you 100% scrap, but there's about a 50% chance that no scrap is given. Also, is it possible to delete an item that has already been registered? The sulfur drill somehow gives out all the ore, but I think that's a different issue. (It's not an issue on another server with fewer plugins.) Some of the changes in stack size from v1 onwards are not reflected for some reason. After using it for a while, it seems like there will be a lot of problems.
- 1,147 comments
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- #loot
- #customloot
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I've been using v1 to avoid bugs and because it's easy to use, but with this update I'm thinking ofswitch to v2 because mines aren't reflected and new items have been added but have the file save (create) and load functions that were in v1 gone? It was convenient to be able to change settings instantly, but... Is there no other way than to save data/Loottable2 in its entirety and overwrite it?
- 1,147 comments
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- 1
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- #loot
- #customloot
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- 113 comments
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Even if the team leader logs out, they are not switched to another person... How about other people? I can't think of any other plugins that conflict with this, but I used to use team-leader-online, but I uninstalled it when I purchased better teams this time. https://umod.org/plugins/team-leader-online
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The following error has been displayed since the latest update. It may not be causing any real harm, but I would like you to check if it is a problem. Failed to call hook 'OnPlayerSleepEnded' on plugin 'AutomatedMessages v2.2.0' (ArgumentException: An item with the same key has already been added. Key: en) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.AutomatedMessages.ProcessReply (Oxide.Plugins.AutomatedMessages+PluginConfig+ConfigAction action, Oxide.Plugins.AutomatedMessages+Lang_Action defaultLangAction, BasePlayer triggerOwner, System.Boolean onlySendToTeam) [0x001fb] in <2126d58ff06845bba9dbef3178134e55>:0 at Oxide.Plugins.AutomatedMessages.ProcessReplies (BasePlayer player, System.Collections.Generic.List`1[T] triggersToProcess, System.String argument, System.Boolean onlySendToTeam) [0x00331] in <2126d58ff06845bba9dbef3178134e55>:0 at Oxide.Plugins.AutomatedMessages.OnPlayerSleepEnded (BasePlayer player) [0x00039] in <2126d58ff06845bba9dbef3178134e55>:0 at Oxide.Plugins.AutomatedMessages.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003ba] in <2126d58ff06845bba9dbef3178134e55>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Thank you for the great update. It's become much easier to use. Of course, it's perfectly usable as it is, but I'd like to write my wishes based on my experience using it. -Thank you for adding cards. If possible, I think it would be good if the durability of the cards could be reduced. (I think it would be good if you could change this in the settings, as some people would like a permanent license.) -When you change the amount for each species, the quantity is not displayed on the purchase screen. It is possible to include it in the product name, but I think it would be even better if the quantity was displayed in conjunction with the amount. -It would be even better if you could change the language of the UI, etc. in the language file.
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If you set "Enabled" to true in the config, reload, After assignment and then set it to false and reload, the following error will occur and the screen will be blank when you open Waystone. This can be resolved by uninstalling the plugin and deleting the data for the relevant point from the configuration file in the data folder. Please check. Failed to call hook 'OnLootEntity' on plugin 'Waystones v1.0.0' (KeyNotFoundException: The given key '11' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.Waystones.OpenWaystoneUi (BasePlayer player, System.Int32 cacheId) [0x00b5c] in <5b272435b14b4ddbaefcfd83b44a2578>:0 at Oxide.Plugins.Waystones.OnLootEntity (BasePlayer player, LootContainer container) [0x0001f] in <5b272435b14b4ddbaefcfd83b44a2578>:0 at Oxide.Plugins.Waystones.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001cd] in <5b272435b14b4ddbaefcfd83b44a2578>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 *The crosshairs are from my screen.
- 54 comments
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- 1
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- #teleport
- #teleporting
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- 54 comments
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- #teleport
- #teleporting
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- 54 comments
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- #teleport
- #teleporting
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- 54 comments
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- 1
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- #teleport
- #teleporting
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