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hid333

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Everything posted by hid333

  1. hid333

    Better Backpacks

    The following error occurs in the latest version. Please tell me how to resolve it. Error while compiling BetterBackpacks: 'Item' does not contain a definition for 'MoveToContainer' and no accessible extension method 'MoveToContainer' accepting a first argument of type 'Item' could be found (are you missing a using directive or an assembly reference?) | Line: 1658, Pos: 77
  2. hid333

    My Vehicle

    Is there a list of button colors I can use?
  3. hid333

    Better Backpacks

    I fixed it directly. For example, if you set the command to "bbackpack" I hope it will be possible to change it in the config file... I also want it to be possible to change the skin. There are a lot of official backpack skins, so the demand is high. I can't use betterbackpack on my server. 502,504 [ConsoleCommand("bbackpack.open")] [ChatCommand("bbackpack")] 680 command: "bbackpack.open",
  4. hid333

    Custom Portals

    I wrote about a different portal plugin. I deleted it.
  5. hid333

    SimplePVE

    I like this plugin and am not considering any other plugins at the moment. If I create a zone and set it to "Exclude Zone IDs From Rules", the damage is received as expected, so I think there is some kind of bug in the plugin.
  6. hid333

    SimplePVE

    server.pve is naturally false. As mentioned above, other settings are reflected normally. Only the above damage is not reflected.
  7. hid333

    SimplePVE

    Damage to players, turrets, mines, etc. occurs normally as set, but damage such as wooden floor spikes and damage often placed on volcanoes in RUST EDIT do not occur. These will also be reflected correctly if you disable the SimplePVE plugin.
  8. hid333

    SimplePVE

    Damage from vehicles is occurring normally. Only fall damage from pogos is absent. Traps are also set to cause damage. However, no damage is actually occurring. And if you disable the simplePVE plugin, all of the above is resolved and damage is reflected normally.
  9. hid333

    Drug Deals

    There seems to be some problem with the stack size. When I try to split it in half, the original split ends up as one. The same applies to seeds and clones.
  10. hid333

    Drug Deals

    There is only one NPC actually spawned: testA(100,100,100), Drug Dealer(0,0,0) There are two markers on the map for each
  11. hid333

    Drug Deals

    If I add more dealers, regular drug dealers will also spawn at custom location and at "0,0,0". Example: Add dealer testA to "100,100,100". Then "testA" and the "Drug Dealer" will spawn at "100,100,100", and "testA" and the "Drug Dealer" will spawn at "0,0,0". This symptom occurs when only testA is written in the config.
  12. hid333

    Personal Animal

    None of the animals disappear when I try to despawn them with the kill button or commands. It doesn't matter whether I set "Return item back if player have despawned the animal via command or GUI?" to true or false. All animals are the same Is there any other setting I need to make?
  13. hid333

    Personal Animal

    I solved it myself. I confirmed that it works if I add permissions and settings for each animal. It might be easier for people who can't modify the code if all the animals are included from the start.
  14. hid333

    Personal Animal

    I purchased it. I thought I could bring out multiple animals, but I can only bring out the one animal type I set in the settings file? Does this mean that I can only use the one specified type unless I switch settings?
  15. I purchased both BUNDLE1 & 2. I feel like some prefabs are not compatible with world 2.0. Large rocks aren't displayed, and there are many crates floating like in the picture. Please fix this.
  16. hid333

    Drug Deals

    After using it for a week on my server, I have a few issues, so I would like to make some suggestions. - Since some people have already made a lot of money, I think it would be good to limit the number of seeds that can be purchased per day. - I would like to be able to specify the items that can be sold to dealers. I hope that instead of directly selling drugs, you can put the coca leaves you make into a mixing table, combine them with other syringes and dishes, etc. to create drugs, and then sell them to dealers to make a profit.
  17. hid333

    Drug Deals

    These are just additional suggestions, so please take them as a reference. - You can call NPCs with a cell phone with a specific skin and have them spawn at a random location on the map. - You can set a time limit, and when the time is up, the NPCs will disappear, or become hostile if you're too slow. - You can set a min-max for selling seeds and buying prices for medicines and make them random. - You can also set a min-max for the rate at which medicines can be collected for each gene. And there are lots more I can think of.
  18. hid333

    Drug Deals

    I haven't come up with any good ideas for the value of the clone, so I'll suggest them when I think of one. There are two types of computer stations, one with a twitchdrop skin and one without, so you can use them differently by changing the root settings, but that's not required. It's just a redundant addition, since you can manage it by granting permissions.
  19. hid333

    Drug Deals

    I have one additional request. When buying or selling, I'd like to be able to sell in units of 10, sell all at once, or enter a numerical value.
  20. hid333

    Drug Deals

    I understand. However, if you can't increase the number of plants by cloning, it would be more efficient to collect them, buy new seeds, and plant them, rather than carefully selecting the genes. Wouldn't it be better if there were more benefits to cloning? I understand for now. Also, it seems that the dealer spawn position is limited to one, but it would be nice if it could be increased. And if they spawn randomly, you don't have to buy and sell only in the same place and it could be used for RP in combination with other police plugins, so please consider this. It would be even better if computer stations could be separated into those that can be used individually as black markets with skins rather than the normal ones. I really like this plugin. Compared to other drug plugins, it is the easiest to understand and use.
  21. hid333

    Drug Deals

    When I talk to the dealer NPC, I invite them into a party. It doesn't do any real harm, but it's annoying, so can't I turn it off? Also, an error occurs when equipping an NPC with a poncho with a skin. Currently, the benefits don't change depending on the type of drug, and even if you change the price, only the most profitable drug will be purchased. If you could change the amount of scrap and growth rate depending on the type of drug, it would add variety. What do you think? It says "Want players to get scrap or any other item when harvesting their drugs? Modify that in the config!" Does this mean a setting so that players can get additional items as rewards when harvesting? It's not useful to have it as a replacement for drugs, so in what situations are the settings listed here used?
  22. hid333

    Drug Deals

    Does the state of the clone matter? It seems like you always only get one clone, is that correct? If so, it would seem more time-efficient to buy new seeds, grow them, and sell them, rather than having to carefully select the genetics.
  23. hid333

    Wormholes

    Wormholes may appear overlapping each other. Is there any way to prevent this? Is there any way to prevent this other than setting the number to 1?
  24. hid333

    Noria Island

    Also,If you enter the building from the entrance and turn on/off Vanish or Noclip, the collision detection will appear if you go outside the building entrance and turn vanish or noclip on/off, you will be able to pass through normally.
  25. hid333

    Noria Island

    I see, this is a strange phenomenon. It may be due to the specifications of vanish or noclip. If you turn vanish or noclip on and off near the entrance to this building space, an invisible slope will appear as shown in the image, and you will not be able to go to the back of the building.
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