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Everything posted by hid333
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I had been using a free killfeed plugin for four years, but recent updates caused issues with plugin hooks, prompting me to purchase this plugin—which I had been interested in for some time. Before buying, I checked for: ・Flexible customization options ・UI modification capabilities ・Performance It met my standards in every regard; it is truly the definitive killfeed plugin. The support was quick to respond and handled multiple requests immediately. It’s perfect!
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If a vehicle is stored while weathered or damaged, its health is always displayed as 100 in the list. However, upon loading, the original health value is correctly maintained rather than showing as 100.
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Deepsea NPCs are currently still displaying as "scientist." Could you please add support for this?
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After initializing and installing, everything appears to be working correctly. Please close this thread for now. If any issues arise, I will submit a new support ticket. Thank you for your assistance.
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After the update, custom icons appear to be displaying correctly, but for some reason, the names of certain custom NPCs are not showing up. Looking at the console logs, it seems that random names among the same NPCs fail to display. I will try checking again after resetting the settings later. I will also check whether it displays results when a full name is used for the setting. console log NPC_TB3_pirate[755] was killed by x333 NPC_TB1_Seaman[1595] was killed by x333 NPC_TB1_pirate[1675] was killed by x333
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This is an excellent plugin. I do have one request, however: It would be even better if the system remembered where the vehicle was stored and required payment—using currencies like Scrap or Economics—based on the distance when retrieving it. (Custom GTA servers, for instance, feature a system like this.)
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For some reason, the following permissions do not appear in the Permission Manager: oxide.grant group default ghostlabs.cratestack.use oxide.grant user STEAMID ghostlabs.cratestack.unlimited oxide.grant user STEAMID ghostlabs.cratestack.admin However, since I also have AdminMenu installed, they did show up there. It isn't a major issue, but I am reporting it just in case.
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While the exact details of the integration are unclear, I understand that the NPCSpawn preset name is specified in BetterNPC, and the NPC name is configured within NPCSpawn. Example: BetterNPC - config "The name of the NPC preset from the NpcSpawn plugin": "MonumentBot2", NPC Spawn - config "Names": "NPC_MB2_Rebel,NPC_MB2_Bandit,NPC_MB2_Scientist",
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Also, if an existing image is specified as the default setting, it appears in the UI but does not show up in the kill feed. Please let me know the correct way to specify the file path for images located under `oxide\data\KillFeed\Images`.
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After reinitializing and reinstalling, some icons are now appearing, but there are still a few issues that concern me. Icons only display correctly when the NPC name includes "Scientist." As shown in the example photo, one of the profiles in the NPC Spawn settings uses the following NPC names: ・NPC_MB2_Bandit ・NPC_MB2_Scientist In this case, I found that the icon for "Bandit" does not display correctly.
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Understood. I'll check on that.
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Unloaded plugin KillFeed v2.2.1 by codeboy Duplicate permission registered 'killfeed.use' (by plugin 'KillFeed') Loaded plugin KillFeed v2.2.1 by codeboy
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I have installed everything after extracting the files, but the icon remains white. Is this issue specific to my setup... or is there anything else I need to do?
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Even if individual settings for custom NPCs aren't possible, it would be great if we could at least display a uniform icon—like the "scientist" one—for all of them. Ideally, though, it would be best if we could assign a fixed icon to custom NPCs within the kill feed itself...
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Thank you for the update. Sorry to trouble you again, but I have a question. Is there a way to set an icon for custom NPCs?
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I decided to use this plugin on my PvE server for the first time in a while. Even though I have "Player Can hurt player" set to false, we keep getting killed by a PKplayer who happened to show up on the server today.
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I have Discord integration set up, and I am receiving notifications on Discord stating: "playerA killed playerA from 0m." When I checked the cause of death in the console, it showed: "died (Explosion)".
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It would also be good to have the option to hide own kills. Currently, notifications are displayed for suicides —such as "died (Explosion)"— showing messages like "playerA killed playerA from 0m."
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Naturally, please make your own life your top priority.
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What is the status of this matter? Please let me know if there is any information you can share regarding the major update.
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Could you please add separate options to exclude team kills, clan kills, and friend kills from the display for PvE?
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Is a previous bug recurring? I can swipe the card for the Blue Room at the Oil Platform, but after powering up the Blue Room, the Red Room's card reader does not receive power. Also, two of the three interior door switches for the Blue Room do not open the door when pressed. Of course, I have installed RustEdit.dll, and as described, everything works fine up to the Green and Blue card swipes.
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The current settings are as follows: Sounds play for the 1-minute-remaining mark, but sounds do not play for the intervals between 60 minutes and 2 minutes remaining. "Alerts": { "InGameWarningTimes": [ 60, 30, 15, 10, 5, 3, 2, 1 ],
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I previously used a free kill feed version, but I was interested in this plugin and decided to purchase it. ・Is there a setting to display the names of custom NPCs (I am using BetterNPC + NPCSpawn)? ・Is there a way to distinguish between players and NPCs visually—for example, by changing the color of the NPC's name? ・If I remove the ammo icon, for instance, is there a setting to adjust the layout (offsetting elements) as shown in the image? Currently, the icon simply disappears while the size remains unchanged, which looks a bit awkward.
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Please close this out.