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Everything posted by hid333
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Thank you very much for your prompt response to the update. It may not be something covered in what I have described here, but if possible, I would appreciate it if you could also address the fishing hotspot as well. (I apologize if this is already under consideration.)
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I deleted all the config files, including the automatically created backup files, and then reloaded the system, which restored it to normal.
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Of course, I checked it on the console.
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Debug mode appears to be enabled correctly, but nothing is being output to the console. Plugins also seem to be loading correctly.
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I've been using this plugin all this time without noticing anything unusual, but I've now realized that players can damage other players' buildings. At my base where I have a base unauthorized players have been damaging it with rocks and guns. My settings are configured to prevent damage from being dealt, but could you please explain the reason for this phenomenon and how to resolve it? There are no zones or anything like that.
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It seems that other items, such as Hazmat dolls, can also be spawned.
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The test was conducted by a regular player, and as mentioned earlier, no DLC privileges were granted. While other DLC items display a warning similar to the image you uploaded, suggesting there's definitely a function to prevent DLC items from spawning, the problem is that some items are somehow penetrating. I tried to carefully select the plugins, but I haven't found anything that seems to be causing only certain items to penetrate... I'll investigate further. Please let me know if you notice anything else that might be affecting the game or if you have any concerns.
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DLC items that the user doesn't own can still spawn. (For example, DLC Hazmat skin or toolgun.) Is there any way to prevent this? I have not granted permission for DLC passthrough.
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As mentioned above, this can be reproduced by creating NPCs on bridges or other locations displayed in the MonumentMarker as "*****" on a custom map. This will cause a large number of NPCs to appear, which will slow down the game.
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The official Overfishing prevention feature has been implemented, and now only trash is being caught during contests. Is there a way to exclude contests from this feature? Currently, I have disabled Overfishing prevention mode in Convars.
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It's resolved...the list was cleared. Even though I hadn't edited it at all; >If Allow Any Vehicle = false and AllowedVehiclePrefabs is empty, it falls back to vanilla ( it should respect whatever vanilla allows)
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Previously, it wasn't possible, but now even tugboats can enter the deep sea. "Allow Any Vehicle": false,
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Please add support not only for hammers but also for Garry's Mod Tool Gun (toolgun).
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From today’s official update, not only can the tech tree no longer be blocked, but it is now possible to unlock every tech tree even without having any items at all. In addition, even when the settings are configured so that the tech tree should be unlocked via items or Economics, those configurations are not being applied and have no effect.
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The following warning will appear, but the following setting in PlayerRanks is set to true: "AddTitleHoldersToGroup": true, PlayerRanks integration: no permission groups found for title categories. Make sure 'AddTitleHoldersToGroup' is set to true in PlayerRanks config.
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With today's official update, scrolling using the mouse wheel is no longer possible in the admin menu's plugin list and other areas.
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Roughly speaking, when adding NPCs, the system automatically finds a nearby monument and spawns them from there. As is common with custom maps, bridges are sometimes displayed as "*", and I suspect that generating a large number of NPCs from that point is causing the system to lag.
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Using `cases.trader move` puts a load on the client and reduces the frame rate to 15 FPS. There are no issues with my PC's specifications. Once a trader is added and moved, it becomes a slow, choppy process until I save it.
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A player's afterimage remains in front of the teleportation portal. The display will disappear if you log out and log back in.
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>Also, please add a button to open RedeemStorage on the shopystock UI. Would you be able to confirm whether this item has already been addressed?
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When registering multiple items using the exchange function, the names are somehow shifted or the titles of different products are displayed. For example, if you add a teddy bear or a reddogtag to the exchange, they will be displayed incorrectly as shown in the screenshot. There are no issues with the settings. *MP is the unit of economics on my server.