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Everything posted by hid333
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- 609 comments
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- 1
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- #hud
- #interface
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(and 6 more)
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I set up a vanilla server without Oxide to check, and it appears to be an official bug... Blueprints sometimes fail to display, and barter vending machines drop the cost items upon purchase. I find it strange that no one else has pointed this out, but it turned out not to be a plugin issue. My apologies.
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Is anyone experiencing issues with the sale of custom items or BP? Since this month's update, a bug has been occurring where, upon the purchase of a custom item, the cost is not deducted, and the item drops behind the vending machine instead; we are currently investigating the cause. We also appear to be seeing issues with BP transactions; since we do not have any plugins installed that affect vending machines, we are currently looking into the situation.
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The player gets stuck in the gap against the wall and dies. Unless, of course, this was intended as a trap... The bus stop is floating.
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I see... In that case, the issue might be arising from a conflict with the map or another plugin. I'll look into it a bit further.
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Failed to call hook 'cmd_UI_PAY_TAXI' on plugin 'CopterTaxi v1.3.4' (InvalidCastException: Specified cast is not valid.) at System.Convert.ToInt32 (System.Object value) [0x00003] in <41d29b352f6a475ab1bf7c6628b82790>:0 at Oxide.Plugins.CopterTaxi.cmd_UI_PAY_TAXI (ConsoleSystem+Arg arg) [0x00011] in <d7d59e00a6ff41ea92320bdd78a437ca>:0 at Oxide.Plugins.CopterTaxi.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f4f] in <d7d59e00a6ff41ea92320bdd78a437ca>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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There is a language barrier, so this may not change even on Discord. As I mentioned before, there is no issue when using long-range weapons. What I wanted to discuss was whether it would be possible to make the boss fight work with melee weapons in order to bring out the boss’s unique characteristics. Also, as I mentioned previously, I have already enabled the invisibility setting: "Use the invisibility ability? (use only for bosses with melee weapons) [true/false]": true, The issue is that the boss sometimes stops attacking or stops using skills. As stated earlier, I am not criticizing you or your plugin. I fully understand that, due to the nature of RUST plugins, issues like this can occur depending on server specifications and player conditions. What I wanted to discuss was, “In that case, what can be done?” As I also mentioned before, this situation has become normal on many servers in my region that use this plugin. No matter which server I visit, players use the same strategy to defeat the boss. That is what I find very unfortunate. I have decided to give up on resolving this issue. Thank you for your help.
- 503 comments
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- #abilities
- #boss
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I have attached an example, but almost all bosses can be easily defeated by getting them stuck in this manner. This is common knowledge; players use this method to defeat bosses not only on my server but also on the many event servers and streamer servers that run periodically. It has become the standard practice across the board. Players identify spots where the boss can get stuck, lure the monster into snagging on map monuments or similar objects, and then easily defeat it while remaining safe from attack. Even though I have enabled a teleport skill for the bosses, players can still trap and kill them without issue. I realize that fixing this may be impossible or difficult, so I have largely resigned myself to the situation; however, it would be ideal if a countermeasure could be implemented—such as having the boss teleport back to its starting position if it becomes stuck. 0703.mp4
- 503 comments
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- #abilities
- #boss
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I heard that the "sea wolf" status persists even after a server wipe once purchased; is this intended behavior? Is there any way to clear the "seawolf" permission or grant it to a user via a command?
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The behavior has become glitchy following the latest update. When after dismounting the Pogo, there is noticeable lag; to other players, it looks like moving by short-distance teleporting.
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At least in my environment, I have confirmed that the issue has been resolved for players using 1.3x and 1.5x speeds. I am an administrator and have consistently used 10x speed, and I have not experienced any issues, even prior to the update.
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It’s the same on my server. Players who had set their speed to 1.5x (or similar) experienced severe lag when driving on roads, effectively getting stuck in a constant state of rubber-banding. The issue was resolved once they reverted their speed to normal.
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I haven't applied the latest update yet—so hopefully it's been fixed—but regarding the underground entrance (blue keycard) near the satellite dish: you can't enter from above, but you can come up from below. There is an invisible floor.
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There are areas where the pool water has drained out. Water has also drained from parts of other pools besides this one, so please check those as well.
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The Large Oil Rig is duplicated—there are two of them overlapping. Even after opening the door, there is still another one there. I checked in RustEdit and confirmed that two of them were indeed overlapping.
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TCレベルをリセットせずにスキンを変更し、現在の進行状況を維持することは可能ですか?
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Is it possible to replace the bridge prefabs at the Q20 Cleanup Station with versions that have no collision detection? When purchasing goods via drone at the Outpost, the drone sometimes hits the bridge here and fails to return. Also, the monument marker is doubled.
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As the title suggests, the BetterNPC setting is set to "Custom"—could it be that the configuration file is missing?