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hid333

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Everything posted by hid333

  1. I had mistakenly thought that IdleRadius defined the range within which movement is permitted—I assumed that setting it to a value smaller than TerritoryRadius would keep the leviathan from leaving the area. Understood. I will review the settings you provided and make some adjustments.
  2. Currently, players can lure enemies toward land within an area and defeat them while taking almost no damage. Is there any way to address this? To start, I will try setting the IdleRadius to be smaller than the TerritoryRadius and see what happens.
  3. hid333

    Monument Lock

    How about trying to run /mlock clear, or deleting all the configuration files and reinstalling the plugin
  4. There are potted plants left on the map. I’ve noticed them floating in mid-air on other maps as well—is there a reason for this? Players’ helicopters keep colliding with them and crashing...
  5. hid333

    Monument Lock

    At the very least, it is working correctly on my server using the latest version. For monuments that do not require locking, I have successfully excluded them by setting the following: "enabled: Is Monument enabled and to be used in this map?": false,
  6. As indicated, I am using version 1.0.9. After clicking the "save" button, an item resembling an image appears in the list, but as shown in the attached screenshot, it contains no actual image content. Using the "set" function to paste the image does not change this.
  7. It seems it has stopped working since this month's update. Please check this.
  8. Understood; I’ve applied the latest version, so I’ll see how things go.
  9. The multithreading/network issue might be caused by the Item Retriever; an update was available, so I have applied it. Please disregard that particular issue. Could you please look into the StackOverflowException issue instead
  10. Our Rust server became unresponsive around 9:00 AM JST on November 7, 2026. Players reported the issue, and the last save file was timestamped 8:40 AM. At approximately 9:10 AM, the following critical error occurred: [CustomItemDefinitions] StackOverflowException: The requested operation caused a stack overflow. at ItemManager.FindItemDefinition(...) at CustomItemDefinitions+Mutate.ToClientSide(ProtoBuf.Item ...) at CustomItemDefinitions+Mutate.ToClientSide(ProtoBuf.ItemContainer ...) The ToClientSide methods appear to be calling each other recursively. Could you please investigate: Possible infinite recursion or circular references between ProtoBuf.Item and ProtoBuf.ItemContainer. Whether the network serialization process could cause the server to freeze or crash. Possible safeguards to prevent this issue from happening again. We also confirmed similar StackOverflowException errors earlier that day (00:47, 02:09, and 03:43–03:44). Additionally, we previously experienced a SQLite startup error similar to an issue reported by another user: https://codefling.com/files/sc/25742-restart-error/ This may be unrelated, but we wanted to mention it in case there is a connection. Could you please investigate and advise on a possible fix?
  11. hid333

    [Request] Discord integration

    An error occurs after posting to social media. Although the content does not appear immediately after posting, it does show up once you click "HOME." I came here to report this, but it seems this error occurs when Discord hasn't been configured. I hadn't realized that support for this had been added—I just noticed it now! However, I tried entering the Discord channel webhook into the "Discord Config" section, but it doesn't seem to be working. Could you let me know what exactly needs to be configured here?
  12. Could you please revise the implementation—specifically the parts involving .PatchAll—by referring to the discussion below? ttps://codefling.com/files/support/23607-red-text-error/ Issue (Line 147): harmony = new Harmony("krunghcrow.better.npc.names"); harmony.PatchAll(); Using PatchAll() can unintentionally apply Harmony patches belonging to other plugins, since Oxide may compile multiple plugins into the same assembly. This can cause duplicate patches or conflicts with other plugins, particularly those using Harmony for custom item definitions. Suggested Fix: Instead of PatchAll(), use CreateClassProcessor() to apply only the three Harmony patch classes belonging to BetterNpcNames: ScientistNPC_DisplayName UnderwaterDweller_DisplayName TunnelDweller_DisplayName This should preserve the plugin's functionality while preventing unintended interference with other plugins. I encountered a Load invalid item id (no ItemDefinition found) error while using custom items. Although I cannot confirm that BetterNpcNames caused it, this Harmony implementation is a possible contributing factor. I would appreciate it if you could review and consider updating the patch registration method. Thank you for your work!
  13. After installing this plugin, an error message in red appears whenever I touch a totem. Additionally, all the custom items used on my server have stopped working. I found a record of a previous discussion that might be relevant to this issue. https://codefling.com/files/support/23607-red-text-error/?utm_source=chatgpt.com The plugin I am using, "BetterNpcNames," was utilizing "PatchAll." I have since modified "BetterNpcNames" to remove the use of "PatchAll," but is a server restart the only way to restore the custom items on the live server? I have already tried restarting "Custom Item Definitions" and the other plugins I use, but the issue persists. Load invalid item id 1411000088 from item 1475258 (no ItemDefinition found) UnityEngine.Logger:Log(LogType, Object) %882573a2a19cef070c99356ac1cefebdae13c877:%f71ce51d8a885c71726f891b554da9fca03b57b0() %651492ffa95a8b6664baeffe04f7a4ee909ebe61:%f71ce51d8a885c71726f891b554da9fca03b57b0() %6c2c895a25d2b2c387f3c2e742a2b4cf65cb3d48:%f71ce51d8a885c71726f891b554da9fca03b57b0() BasePlayer:%f71ce51d8a885c71726f891b554da9fca03b57b0() BaseNetworkable:%eaf157306e561d7c9dcca8c62af457185794864c()…
  14. Is there any update regarding this? I have already verified that it is possible to create a plugin capable of modifying research requirements by leveraging AI to check current API specifications and other technical details. However, since I have already purchased your plugin, I would prefer to use it if it receives an update.
  15. The dome is floating; there is a slight gap.
  16. Is it possible to change the seawater in the washbasin to fresh water?
  17. This is a minor point, but there are a few places where the utility poles or power lines look a bit off. Could you please take a look?
  18. I would like to be able to specify a zone for the dragon to roam within. Ideally, the dragon should spawn at the edge of the map, roam through the designated zone, and then disappear off the edge of the map.
  19. There is a space that looks like a parking area, but because of a step, it’s unusable. The terrain inevitably creates this elevation difference, which makes it difficult to access the house—a real drawback, even for such a modern-looking home. I’d love to have a ramp around the house to smooth out the transition. Since it’s not possible to add new structures, this step really detracts from the overall comfort and convenience.
  20. After building a house, attempting to add an available player results in a not found error. This occurs both when selecting a player from the displayed list and when searching for one; could you please look into this?
  21. hid333

    map marker

    Please update the map markers. Currently, they are labeled as "Patrol Helicopter," which causes confusion for players. It would be much clearer if the markers were labeled as "Dragon"—this could be implemented using the Marker API or another suitable method.
  22. hid333

    The image is not loading.

    As mentioned, the URL does not display anything when accessed. Would it be possible for you to provide the image? I will host it elsewhere and use that link instead.
  23. hid333

    The image is not loading.

    The images are not loading. I tried accessing the URLs of the images that are showing errors, but they failed to display. Could you please store the images in a different location? Image failed to download! Error: Request timeout - Image Name: https://noobhub.co.za/HUDHeliFull.png_0 - Image URL: https://noobhub.co.za/HUDHeliFull.png Image failed to download! Error: Request timeout - Image Name: https://noobhub.co.za/HUDHeliHalf.png_0 - Image URL: https://noobhub.co.za/HUDHeliHalf.png Image failed to download! Error: Request timeout - Image Name: https://noobhub.co.za/hf.png_0 - Image URL: https://noobhub.co.za/hf.png Image failed to download! Error: Request timeout - Image Name: https://noobhub.co.za/lg.png_0 - Image URL: https://noobhub.co.za/lg.png
  24. hid333

    The stack size is reset.

    For example, I created a custom item based on "paper" (set as the parent item) with a maxStackSize of 10,000; however, the items stop stacking whenever the server is restarted (or similar events occur). If I open the Custom Item Manager and select "Edit" followed by "Update" for that item, they begin stacking again. Could you please look into this?
  25. Only the tops of the utility poles are visible, as if they are floating. I suspect this might be due to some changes made to the prefabs recently—could you please look into this? There was also another village where only the power lines were left floating. Please check and make the necessary corrections.

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