-
Posts
599 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by hid333
-
We've tested it about 100 times, and so far no problems have been reported. I'd like it to be possible to automatically collect rewards and fish after an event. If possible, it would be even better if we could specify commands to be executed automatically before and after the event, but that would be a hassle...
- 41 comments
-
- #competition
- #event
- (and 6 more)
-
By the way, even if I changed the max and min to 15-16, the amount of loot didn't change at all, being 2-3.
-
It was working fine until last month, but since the beginning of this season, the amount of loot has decreased significantly. I haven't changed any of the settings, and up until now I've been able to get 20-30 items after defeating a boss, but now I only get two. Please check. There have been no changes to the loot table or anything, so I don't know what the cause is. I'm unable to deploy bosses because the amount of loot is so low. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 5, "Maximum number of prefabs": 6, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" } ]
-
Since the update, players are removed from the team after the event and never return to their original team. Previously, players would be removed from the team during the event and return to their original team after the event. Could you please check? Or is there another way to fix this by changing the plugin settings?
- 31 comments
-
- 42 comments
-
- 42 comments
-
I've been using it for a long time and have never had any problems, but this season I made a boss appear for the first time and defeated it, and all of the bosses only had around 5-7 loot items, so the loot table is pretty low. I haven't modified any of the settings, and the loot table hasn't been changed either. Does anyone have any idea what could be causing this?
- 432 comments
-
- #abilities
- #boss
- (and 16 more)
-
- 30 comments
-
- #event
- #glass bridge
- (and 5 more)
-
- 210 comments
-
When this type of monument appears, just go to the door with the green key card. The player will get stuck and will die if they are not in GOD mode. I'm out and about right now so I can't take a video right away.
-
With this type of monument, the ground in front of the green card key is distorted, and if the player is out of position, they will die. I thought it was a map issue, but it also happens on other maps that are all flat.
-
-
Also, this is a separate issue, but there is an underground monument called "Jungle Temple" in the CustomMAP and when I create a custom spawn point there and add an NPC the NPC spawns 100m above the ground. I've added custom spawn points to other underground monuments many times before, but there were no particular problems. The monument is large and not a narrow place where NPCs cannot spawn. Do I need to configure anything else? There are no zones or anything like that. The only commands I used are the default settings. /SpawnPointAdd "JungleTemple" /SpawnPointAddPos 1 "JungleTemple"
-
We've run the test version distributed on Discord more than 20 times so far, and no problems have been reported. We've participated with items on our bodies, in our inventory, and on our belts So far, we've had no problems, even when the event ended normally or due to insufficient participants. We're trying out a few different patterns. I think this is a temporary solution, but It's a bit of a pain to have to manually return the fish and receive the prizes for winning
- 41 comments
-
- #competition
- #event
- (and 6 more)
-
- 41 comments
-
- #competition
- #event
- (and 6 more)
-
I'm using translation because we speak a different language than you, but the nuances are probably completely different. In the translation language, "let me know when you're around" is just a polite gesture in my language. What does "let me know when you're around" mean? What does it take to get a role on Discord?
- 41 comments
-
- #competition
- #event
- (and 6 more)
-
- 41 comments
-
- #competition
- #event
- (and 6 more)
-
- 3 comments
-
- #rust custom
- #rust custom map
- (and 11 more)
-
- 3 comments
-
- #rust custom
- #rust custom map
- (and 11 more)
-
- 3 comments
-
- #rust custom
- #rust custom map
- (and 11 more)