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Everything posted by hid333
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Version 1.0.0
2 downloads
A follow-up to my previous work is now complete. This is a simple game where players climb upward using character-control skills and various gimmicks. On my server, I use it in combination with racetrack, and it has been extremely well received. Important: There are several required steps for proper implementation. Please purchase only if you are able to read and complete all of the instructions below. This prefab requires editing with RustEdit, so it is assumed that you are able to place prefabs into a MAP. This prefab uses electrical circuits. Implementing Oxide.Ext.RustEdit is mandatory. After placing the prefab into your MAP, several tasks must be completed in order for the course to function correctly: ・You must construct the two Catapults located on the prefab with a hammer. (They require wood and metal fragments.) ・To allow players to use the Ballista on the prefab, please provide them with items such as Piercer Bolts. You may place them in small boxes or distribute them directly using a kits plugin. Please make sure that all of the above can be carried out before purchasing. ※ You may edit the prefab, but redistribution is prohibited. ※ The screenshots are from Version 1.0 and may differ slightly from the latest version.$14.98 -
Due to changes in the official research costs, the discrepancy between the displayed cost and the actual cost is causing confusion for players.
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This month's update will cause a compilation error. I was able to fix it using the following, but if the author makes a fix, please give priority to that. // if (priv.authorizedPlayers.Any(auth => auth.userid == player.userID)) if (priv.authorizedPlayers != null && priv.authorizedPlayers.Contains(player.userID))
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I haven't installed that plugin, I just found out about it now
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Failed to call hook 'OnEntityDeath' on plugin 'BetterNpcNames v1.2.2' (ArgumentException: An item with the same key has already been added. Key: 987) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BetterNpcNames.OnEntityDeath (NPCPlayer npc, HitInfo info) [0x00072] in <2bc2d8cd8b0445138e62f5392d5c9a43>:0 at Oxide.Plugins.BetterNpcNames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003cf] in <2bc2d8cd8b0445138e62f5392d5c9a43>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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**What does yesterday’s update mean? Are you saying that the update has been deployed somewhere else?
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Error while compiling TCLevels: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 383, Pos: 62
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It just looks like all the water has disappeared. I set up a new server and checked. The fish tank was the same.
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This is just a casual discussion, but I updated the map from the version before I asked this question to the latest version, and the FPS dropped drastically... If you have any idea what this might be, please let me know.
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Currently, I am using the latest version 1.2.2 without editing.
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There are holes in various places around the trainyard, and you can fall into the abyss. In the image, they're blocked with stones, but please fix that.
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There are very few ziplines connected and I rarely see them anywhere else, so maybe an update is needed. We are currently running a small sub-server with about 50 players to identify areas that need improvement, so I apologize for the piecemeal nature of these reports.
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This may be a design feature, but despite the careful design of the interior of the hotel, it is so bright that you can barely see anything. It seems that normal players will fall through the floor under the elevator in the shower branch. I have collision detection, but some players will fall through. There seem to be quite a few places where parts of the floor fall through, which you can easily see by placing objects.
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In many of these, the water is just an appearance and there is no actual detection, you can fall in and walk through it normally.
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I’ve been reporting bugs one after another, and I truly hope you won’t take it the wrong way. I’ve been a fan since the very first version of Rats, and I’ve purchased nearly all of your maps. (I must admit I hesitated for about an hour before buying Rats 1 since it was a bit pricey… lol) The reason I’m sharing these fixes is that I genuinely want others to enjoy your maps properly, and I also need to make certain adjustments for my usual PvE server. I realize it may be troublesome, and I’m fully aware that fixing these issues can be a lot of work, but I would greatly appreciate your understanding and support.
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and There is no water in the aquarium.
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A large number of errors like the following occur: They are printed every time you log in and out. BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/black_cube.prefab"
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added plz // Barils WarHammer DLC "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_horizontal/krieg_storage_horizontal.prefab" "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab"
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There are several places where the zipline is floating. Also, there is no ladder trigger to the water tank, so it cannot be climbed.
