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hid333

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Everything posted by hid333

  1. hid333

    Waystones

    Is there a command to delete points created with the /placestaticway command? Nothing happened when I selected pick up from the settings.
  2. hid333

    It has become unusable.

    What I checked is bear
  3. hid333

    It has become unusable.

    When executing the /imposter command, the transformed animal remains motionless in its changed form, while the transformed original body enters a state similar to ”vanish”. In this state, surrounding voices cannot be heard, and the animal itself cannot be moved or controlled.
  4. hid333

    MAP defects

    I will now be reviewing the map, so my feedback may come in bits and pieces. I’ll share any concerns I notice as I go along. When you have a moment, I’d appreciate it if you could make the necessary adjustments. At the moment, there is no water in the Bandit Camp.
  5. hid333

    Skill Tree

    When introducing SkillTree and Professions, I would like to provide the SkillTree’s Skinning section to the job Skinner. In that case, what kind of permission settings should I configure?
  6. There are several crates floating in the air. Is this a feature of the game? I have updated RustEdit to the latest version.
  7. On my server, I believe that including the risks associated with farming is important. For this reason, we have implemented a system in which genetics are randomized twice a day during the scheduled server restarts. At those times, between one and three genes may be set to zero, ensuring that players cannot endlessly profit from hemp they had prepared in advance. To balance this, I have introduced both an element of randomness and a puzzle-like challenge of identifying the current genetic combination. While having all genes set to zero may reduce risk—seemingly benefiting players—it is still possible to prepare various genetic types (such as only “x” or only “y”) ahead of time, effectively creating a decision-making tool to quickly identify the current genetics. I accept that this is somewhat unavoidable. I would also be very interested in hearing the opinions of other servers that have adopted this plugin.
  8. I just wanted to confirm whether it was intended behavior. Since you’ve clarified that it is indeed by design, I understand.
  9. For example, if you set the following: If you create a drug with only X genes, it will not even be possible to harvest it. "Drug Genetics (sum of values for genes is # drugs player gets when harvesting)": { "Drug Genetic G": 2, "Drug Genetic Y": 1, "Drug Genetic H": 1, "Drug Genetic W": 0, "Drug Genetic X": 0 }
  10. hid333

    Not working properly

    In that case, it is highly likely that the issue is caused by interference with another plugin. However, since investigating it would require actions such as logging in again each time and would take considerable time, I have decided to discontinue using it.
  11. hid333

    Not working properly

    I have already installed the latest versions of BetterChat and ColoredChat, and the permissions for this plugin have also been granted. When I execute the command /cprefixui, the UI does appear, but none of the buttons or lists are clickable. Since clicking does not trigger any response, I am unable to even close the UI. Even if I unload the plugin, the UI remains, so I have to disconnect and log back in each time. While the chat prefix itself is not functioning correctly, the bigger issue is that the UI does not work at all and cannot be closed.
  12. hid333

    World Buffs

    I have not yet purchased it, but I would like to confirm whether the following is possible. From the description, I believe it should be, but I would like to double-check just in case. Is it possible to grant permissions to a group as a reward? For example, as a simple case: completing a task such as cutting down 1,000 trees would grant all players (in the default group) the permission to use backpacks (i.e., running oxide.grant group default backpacks.use).
  13. hid333

    Not working properly

    Both in the initial version and the latest version, the following issues occur: Clicking on an existing group (in the left-hand list) does nothing; nothing is displayed in the main screen on the right. Pressing the “Create New Group” button does nothing. In BetterChat, the command chat group set admin title xxx allows changing the admin prefix to “xxx,” but after installing this plugin, the chat shows both, for example: [admin][xxx]x333. This is exactly the functionality I was looking for, but since it is unusable in its current state, I kindly request a refund.
  14. I updated to the latest version, but the symptoms did not change. I will start a thread with support and discuss the issue.
  15. Even after granting permissions and launching the GUI, nothing happens when I select a prefix. Nothing happens when I press the button to create a new prefix. Clicking the × does not dismiss the screen.
  16. To add custom items to custom route items I'm thinking of adding custom items. For example, custom original currency. This requires adding a skin and item name to the item paper, so in order to add it to this plugin's route, I need to be able to add custom item names.
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  17. Could you also add the following phrase to the language file? "You have items that need to be redeemed from the last fishing contest (type: <color=#f0a211>/{0}</color>):" Would it be possible to revert the system so that rewards and fish from contests are received automatically after the contest ends, rather than through a command?
  18. hid333

    Some glitches

    It is possible to enter underneath the remains of the building where the fallen outpost recycler and repair bench are located. The ladders in the main building and sub-building of the launch site do not have triggers, so they cannot be climbed. (All the ladders to the roof) The same on the other side
  19. hid333

    Not working Defibrillator

    It seems that it doesn't display depending on the clothing skin. After trying it a few times, I found that sometimes it lights up and sometimes it doesn't. The plugin fix itself seems to be complete, so there's no problem with closing it. Thank you.
  20. hid333

    Not working Defibrillator

    I have confirmed that it works properly. I’m very happy to see it revived after such a long time. Unlike before, the first and second times only have sound, while the third time includes both light and sound for the resurrection. It would be easier to recognize the resurrection if there were light effects for the first and second times as well. Also, this may just be in my environment, but the sound for the first and second times feels rather quiet. Just wanted to report this.
  21. "Lock Attack: When a player enters a locked monument, do we lock their attacking abilities?": false, Even with the above setting, if a player enters a monument locked by another person and attacks NPCs, the damage does not register. Once the lock is released by the other person, damage is applied normally. We confirmed this behavior at the harbor, but it may also occur at other monuments. We kindly ask for your confirmation.
  22. When registering a custom item, it also affects the base item (skin ID 0), so recycling the base item produces the same output as the custom item. My intention was to differentiate them by skin. For example: item shortname: keycard_blue, skin ID: 123456789, recycling result: scrap x 10 item shortname: keycard_blue, skin ID: 246810, recycling result: scrap x 20 I intended to have them separated in this way.
  23. Would it be possible to support custom items? For example, I am using a BlackCardKey with a skin applied to a BlueCard key as a custom item. I would like it so that when this item is recycled, it produces scrap, but I want the default Blue Card key to be excluded from this.
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