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Everything posted by hid333
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I'm considering purchasing it. Is it still possible to implement the feature previously mentioned in the Discussion, such as unloading plugins on days that are not targeted for execution based on weekday events? Currently, I use a custom cron-like plugin that executes commands on each day of the week and at each time, but if it's possible to purchase commands, or at least just unload, I'd like to migrate some of my settings to this. If anyone knows of anything about this, please let me know.
- 235 comments
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- #eventmanager
- #manager
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(and 5 more)
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As a test, I created a new map and placed only this one prefab, but I got the error shown in screenshot. I suspect this is probably because I'm disassembling grouped items, which is why the Present setting I wrote is affecting it. I've checked with the latest RUST server, client, and RustEdit. The reason I disassembled it is because the parts I mentioned in a previous discussion (https://codefling.com/prefabs/terrys-thunder-raceway-christmas-3?tab=comments) remain the same, so I disassembled it in order to make individual corrections. 2025-08-12T23:26:17.545Z|0x743c|CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Present"
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Even if you lower Tank Skill's "value_per_buff" to 0.5 or so, the description will still say "100% reduction."
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/SpawnPointAdd monumentname When I run the command, I get the following error. Please tell me the cause and solution. Also, I'm trying to add an NPC to a custom monument on a custom map, but even after setting it up, the NPC isn't spawning properly. There were no particular issues before the update. Running /SpawnPointShowPos displays the correctly set point. NPCs at standard monuments are spawning. This is the first time I've had a custom NPC not spawn in the past few years of using the game. Failed to call hook 'OnEntitySpawned' on plugin 'BetterNpc v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterNpc+ControllerSpawnPoint.IsOtherNpc (NPCPlayer npc) [0x00024] in <4e9827c5194b46ddb1cbd0fc4c4ee1c6>:0 at Oxide.Plugins.BetterNpc+<>c__DisplayClass94_0.<OnEntitySpawned>b__0 (Oxide.Plugins.BetterNpc+ControllerSpawnPoint s) [0x00008] in <4e9827c5194b46ddb1cbd0fc4c4ee1c6>:0 at Oxide.Plugins.BetterNpcExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <4e9827c5194b46ddb1cbd0fc4c4ee1c6>:0 at Oxide.Plugins.BetterNpc.OnEntitySpawned (NPCPlayer ent) [0x00014] in <4e9827c5194b46ddb1cbd0fc4c4ee1c6>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006c9] in <4e9827c5194b46ddb1cbd0fc4c4ee1c6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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If you set items and economics for both the winning prize and participation prize (reward per kill) so that you can receive more than one reward, After the event ends, the economics aren't received even though it says in chat that you received xx items. The items are received correctly, but there is the following issue? The winner does not receive the participation prize. They only receive the winning prize, regardless of how many kills they get. Even if you set the drop weight of the winner's reward to 100, it seems that you are not guaranteed to receive it 100%. Even if you set three items, set the number of items to be received to two, and set the drop weight to 50, 50, 100, you may still receive two items with a drop weight of 50.
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When I try to import it into a map, an error message in red appears. It seems that Present is gone. in RustEdit , I'll note that if I change Present to a different prefab, such as Present_1 (I forgot the name), there's no problem.
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My server is also experiencing same teams issue, and more ,buttons (https://codefling.com/plugins/custom-buttons) disappearing after Gun Game ends, and some players falling from event area the fround after the event ends.
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I'm sure this is well known, but If you're using SkillTTree, the command "/st" overlaps, which means you won't be able to use the skill tree. For your reference, you can change this in the skinner config file. I've been struggling with this for about an hour, so I thought I'd share some information.
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Sorry, I wrote in the wrong language. Please check., I want to make sure this is just an issue with my server.
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This is the latest version, but we've had players report the same issue, where they're receiving their onlyitems. The winner has set both items and economics, but they're receiving their only items. The participants' rewards are items, but they haven't received them all. In both cases, the chat shows that they've received the items. For example, it says "scrap x 10," but they're not in their economics or inventory.
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I purchased it and tried running it with almost default settings, but players are saying that the lag is terrible. It seems to repeatedly roll back for a moment. I didn't have any particular problems myself, so it may depend on the client specs, but several people have complained of lag. Is anyone else experiencing the same issue?
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LargeBarnではNPCに話しかけても途中で中断されてしまい、馬を購入することができません。
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Blueprints have a uniform setting because the items are not displayed. Blueprints for each item cannot be sold at different prices.
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CustomItemVending.json
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Since my server only uses economics (item: paper, skinid: -1779183908), I had changed "currencyType": "Economics" to the above item, but I found that removing 「"currencyType": "Economics"」 in the latest version causes the symptom shown above. The quickest way to reproduce this issue is to remove all currencies except scrap from "Default currencies to show when opening the currency list." This didn't reproduce in previous versions, but people who don't use other currencies may make the same mistake again...
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Sorry, I can't take video, so these are screenshots. After registering the item, when you open the vending machine, the UI shown in the photo will remain. Buttons such as the mouse, interact, and enter key (chat) will no longer work. You can still move around in AWSD.
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After the update, when I register a product using this plugin, the item UI remains displayed and I can no longer use the mouse. I can use the keyboard, but the interact key and other controls don't work either. It seems like I'm stuck there because the UI remains displayed. Please check.
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- 1,350 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,350 comments
-
- #leveling
- #progression
- (and 19 more)
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- 1,350 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,350 comments
-
- #leveling
- #progression
- (and 19 more)