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Everything posted by hid333
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Yes, I'm hoping for that. Here's what I did: ① Create a category (e.g. ammo) in shop and register the item ammo ①Create npc ②Add to NPC /shop.setnpc ammo However, the category ammo has no permissions set. You can see it everywhere in /shop. Set permissions for shop category (e.g. "Permission": "shop.ammo",) If you set permissions on the NPC (e.g. "permission": "shop.ammo",) and talk to it, the shop screen will open. but the person who opened the shop does not have shop.ammo privileges, so the shop remains empty. Currently, I temporarily create a zone around the NPC and give permission only within the zone so that it can be seen.
- 751 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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I would like to sell certain items at NPC using the human_npc plugin. but I don't want it to be displayed in the shop list using the /shop command. This is because I want the benefit of being able to meet NPCs and make purchases. If I give default permissions for each category of shop, I will be able to purchase with the /shop command. Do you have any ideas on how to do this?
- 751 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 45 comments
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- #competition
- #event
- (and 6 more)
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 45 comments
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- #competition
- #event
- (and 6 more)
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When I restarted the server, the following error occurred and it stopped working. Please tell me what is the cause. meteor event:v2.0.3 Carbon Aliases:v1.0.2 Error while compiling MeteorEvent: The call is ambiguous between the following methods or properties: 'CUIStatics.UpdateProtectedInputField(CUI, string, string, string, int, int, bool, float, float, float, float, float, float, float, float, string, TextAnchor, CUI.Handler.FontTypes, bool, bool, float, float, bool, bool, string)' and 'CUIStatics.UpdateProtectedInputField(CUI, string, string, string, int, int, bool, float, float, float, float, float, float, float, float, string, TextAnchor, CUI.Handler.FontTypes, bool, bool, InputField.LineType, float, float, bool, bool, string)' | Line: 1420, Pos: 34
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- 35 comments
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- #wipeblock
- #auto wipe
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(and 7 more)
Tagged with:
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- 45 comments
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I have purchased both the floor drop event and the glass bridge. In addition to the above requested content, could you make the following adjustments? It can be refilled using the arrows in the plugin's backpack. Also, those with authority can use noclip. (This can be adjusted during operation) Is it possible to set prohibited commands separately in the configuration file?
- 45 comments
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I have uploaded it below. https://www.dropbox.com/scl/fi/d4b8domvh4v2iwpomzgey/Desktop-03-22-2024_0-23-49-632.mp4?rlkey=t9m07ihxokm2fn32qc3rfxu52&dl=0 The settings are the default size of the ore backpack expanded to 36. The first bag is the one that failed. The second is a normal bag that did not occur. If it is in your inventory (if it is not equipped), For some reason, items won't fit in my bag.
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put backpack in inventory, After opening the backpack with the open button, A phenomenon occurs where items cannot be inserted using drag and drop. If I equip the defective backpack(parachute position), i can enter it normally. Auto route is also fine. The same applies if I give it to someone else. If I get a new same backpack immediately after that, it will work fine. I can have backpacks that work and backpacks that don't. Reloading the plugin does not resolve the symptom. It is unknown what is the cause. The server will be restarted daily.
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Command execution when logging in is working normally, but an error occurs when executing commands within the game. (02:48:43) | Failed to run a 10.00 timer in 'FirstConnect v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FirstConnect+<>c__DisplayClass9_6.<runCommand>b__4 () [0x0002e] in <c55ded4a14944c8b9d2d070c5361eb09>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
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It now compiles normally. Thank you for the prompt response.
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I purchased the plugin. I purchased this plugin because it had exactly the functionality I wanted. I had made a slight misunderstanding. I thought it would replace the official facepunch backpack. The command is the same as the plugin backpack(https://umod.org/plugins/backpacks), so it will interfere. This can be avoided by changing the commands "backpack.open" and "backpack", but is it possible to change the config file to specify the command and chat command used by this plugin?
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I purchased this plugin. I get the following compilation error: If there are any prerequisite plugins, please list them. The Discord plugin (https://umod.org/extensions/discord) has been successfully installed before. (03:56:05) | Oxide.Ext.Discord is referenced by FirstConnect plugin but is not loaded (03:56:05) | [CSharp] Started Oxide.Compiler v1.0.26.0 successfully (03:56:09) | Ignored unexpected plugin compilation failure: FirstConnect (03:56:09) | Error while compiling FirstConnect: The type or namespace name 'Discord' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 7, Pos: 17 (03:57:09) | Shutting down compiler because idle shutdown (03:57:09) | Compiler shutdown completed
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- 435 comments
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- #abilities
- #boss
- (and 16 more)
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- 435 comments
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- #abilities
- #boss
- (and 16 more)
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- 435 comments
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- #abilities
- #boss
- (and 16 more)
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- 435 comments
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- #abilities
- #boss
- (and 16 more)