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Everything posted by hid333
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Create a zone (e.g. name:test, ID:1234) with zone manager The following is set in config It doesn't seem to be working. When the MEDIC status was ON, I was notified when an attack occurred and no damage was taken. I also tried using the zone name, but it didn't change anything. Is there anything else to configure? "Zone restrictions (0: none, 1: Allow Medic only in specified zones, 2: Don't allow Medic in specified zones)(reqires ZoneManager)": 2, "Zone list: (zone ids)": [ "1234" ],
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- 43 comments
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- 43 comments
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When there are a certain number of doctors and the system is turned on A regular player went down, but I couldn't wake him up. The gauge caused by the interactive button accumulates, but in the end nothing happens and it stays down. Down notifications are displayed normally, but I can't wake them up. When the time limit expires, you will die. Settings remain at default. What could be the cause?
- 43 comments
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- 19 comments
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- #myvehicle
- #vehicle
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The console command to spawn a mini-heli does not work properly. Example: Run spawn minicopter.entity. With normal console commands, a mini-helicopter will spawn in the direction you are looking and work normally, but If you create a miniheli with this plugin and execute the command, it will be generated at the coordinates (0,0,0) and cannot be used correctly. Similarly, all spawn commands behave differently and will not work properly when executed as a console command. Is there a solution?
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Version 1.0.2
37 downloads
It is a facility that can only be climbed up by character control. You can freely place and modify it on your server using RUST EDIT(https://www.rustedit.io/). I am enjoying using it in combination with racetrack (https://chaoscode.io/resources/racetrack.74/) on my server, and it is very popular. Editing is possible, but redistribution is prohibited. *The screenshot is from Ver1.0 and there are some differences from the latest version.$5.80 -
The following error is frequently displayed on the console. Is there a reason? (15:43:53) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.InjuriesAndDiseases.IsInflictionEntity (Oxide.Plugins.InjuriesAndDiseases+StatusCondition condition, BaseEntity entity) [0x00054] in <346936a0273248b7876cbc85eb36c085>:0 at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass50_0.<InflictByEntity>b__0 (Oxide.Plugins.InjuriesAndDiseases+StatusCondition x) [0x00018] in <346936a0273248b7876cbc85eb36c085>:0 at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <d61464951b0243f18092630834a7bf18>:0 at Oxide.Plugins.InjuriesAndDiseases.InflictByEntity (BasePlayer basePlayer, BaseEntity entity, System.Boolean isMelee) [0x000c1] in <346936a0273248b7876cbc85eb36c085>:0 at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass70_0.<OnEntityTakeDamage>b__0 () [0x00395] in <346936a0273248b7876cbc85eb36c085>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <18d4f19bbc844191b11ed9e69284d09b>:0
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The lag is extremely bad when defeating drones. Sometimes it freezes.Some users will be disconnected. The specs of the server are high and this kind of thing doesn't happen even if I drop about 10 helicopters at the same time. Is there any underlying cause? Even if I changed the following settings to True/False, the symptoms did not change. "Do not calculate collisions while the drone is just flying (set to true if you have problems with your server performance)": false,
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I don't know if your symptoms are the same. I have had the same problem with other custom maps. It happened when I modified a custom map(.map file). After fixing it with the latest version of RustEdit (v1.2.0b7), the oil rig worked without any problems. However, once the MAP fike is modified after the server is up and running, the same problem occurs. I couldn't resolve it except by wiping. I learned that if you modify the MAP, you must also wipe the server at the same time or the same problem will occur. For your reference.
- 31 comments
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- #archipelago
- #water map
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(and 7 more)
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Is there a low probability that the user's data will be corrupted when the user dies? It will always be in a dead state (PT list is red). In this state, if you kill or die, an error will occur and you will be kicked from the server. From then on, it will remain in this state until you wipe the server. Even after reinstalling the client, there was no change, so I gave up.
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Sorry for the repeated posting. How do I create adjacent foundations? Even if you place one and then launch it next to it, it will be rejected. If you place multiple items at the same time, they will be placed out of alignment as shown in the photo. It is not possible to create large bases that are neatly adjacent. .
- 77 comments
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- #sky bases
- #oxide
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- 77 comments
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- #sky bases
- #oxide
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I bought it. I have some requests. 1.Can we support balance or reward points instead of redeemable items? 2. Is it possible to manage by authority to limit the players who use it? 3.The display at the time of purchase is not reflected when changing the exchanged item. Example: Changed to scrap 100000, but the screen still shows scrap 1000 4.The above scrap icon is not reflected. 5.If you do not have the exchange item, there is no response even if you press purchase. I would like to receive a notification that Lack of items in possession
- 77 comments
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- #sky bases
- #oxide
- (and 10 more)
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Version 1.0.0
28 downloads
This is a configuration file that can be used with "Loot Table & Stacksize GUI". Customized for BP only users who have research tables and tech trees disabled. Adjustments are made after wiping for one month. You can freely update it to suit your own server. As a bonus, we have also added a gather 3x configuration file. how to use: 1. Store files under the following rustds\oxide\data\Loottable\backups 2. Execute the following command /loottable.backup load BPonly or 3x config /loottable.backup load BPonly3x$3.00
