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Everything posted by hid333
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- 47 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
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Thank you for the update. Is there a list of prefabs that can be used to improve furnaces, etc.? I tried adding electric furnaces, but it didn't work. I'd be happy if it could be done with lockers and repair benches, too, to give the feel of improving equipment. List of things I tried adding in config but couldn't use Electric furnace, TC, locker, repair bench, research table, mixing table
- 161 comments
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- #items
- #enhancement
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(and 6 more)
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- 47 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
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If i create a box with the test command and open it, it works. Commands in the config are not available or will cause an error. Example: luckyblock air_drop (04:58:49) | Failed to call hook 'consolelbUse' on plugin 'LuckyBlock v1.0.0' (IndexOutOfRangeException: Index was outside the bounds of the array.) at ConsoleSystem+Arg.GetString (System.Int32 iArg, System.String def) [0x0000b] in <084fdfa8dba64eeb8e55858eaa8c5467>:0 at ConsoleSystem+Arg.GetULong (System.Int32 iArg, System.UInt64 def) [0x00000] in <084fdfa8dba64eeb8e55858eaa8c5467>:0 at Oxide.Plugins.LuckyBlock.consolelbUse (ConsoleSystem+Arg arg) [0x0003d] in <b74f4a66513f4e65a29e80d5a844f02f>:0 at Oxide.Plugins.LuckyBlock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005a4] in <b74f4a66513f4e65a29e80d5a844f02f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 47 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
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- 6 comments
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- 582 comments
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- #hud
- #interface
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(and 6 more)
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- 127 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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Unfortunately, I found that distributed equipment goes directly into the backpack of the backpack plugin. The backpack-related items are included in the command blacklist, so they cannot be opened, but if the backpack plugin's gather is set to ALL, all items will go into the backpack. Also, even if you specify the belt as the distribution destination in the settings, the items go directly into the backpack. Using the block item backpack did not work either. https://codefling.com/plugins/block-item-backpack Does anyone know a good way to prevent distributed items from going into the backpack?
- 30 comments
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- #event
- #glass bridge
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Does it support the mixing table update? 5mm and 9mm high-velocity and incendiary rounds have been added to the mixing table, but will they work properly with this plugin? I added the settings as shown below, but I've received reports from players that they can't create them properly or that the numbers don't match. I remember the BP properly, so I was wondering if it's not compatible with the new update. { "Crafting Display Name": "Incendiary 5.56 Rifle Ammo", "Item Shortname": "ammo.rifle.incendiary", "Item Amount": 2, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Default Display": true, "Require Shortname Blueprint": true, "Show Recipe Without Permission": true, "Required Permission": "", "Mixing Time Permission Divider": { "Custommixing.premium": 1.0, "Custommixing.vip": 1.0 }, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 10, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "sulfur", "Item Amount": 5, "Skin ID": 0, "Content Item": null } ] },
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- 582 comments
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- #hud
- #interface
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(and 6 more)
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I hope that it will be possible to limit the location where the contest will be held. On my server, I spawned right next to an oil rig and took RAD. I wouldn't die during the event, but visibility was poor, and the accumulated RAD remained even after the event, so I died instantly... It would be better if I could specify a zone where the contest will not be held.
- 45 comments
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- #competition
- #event
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- 582 comments
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- 1
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- #hud
- #interface
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(and 6 more)
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- 161 comments
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- #items
- #enhancement
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(and 6 more)
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- 42 comments
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- 42 comments
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- 42 comments
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- 42 comments
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- 42 comments
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- 42 comments
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- 42 comments
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I tried setting up a server. 1. If I use vanish, oxygen will not work properly until you restart oxygen. 2.Rebooting will fix the problem temporarily, but after a while the oxygen will stop working and i will take no damage outside the colony even without a tank or space suit. 3. There is a turret at the respawn point, so once you become hostile you will continue to be attacked. --> turret removed. 3. The following log keeps appearing on the console, please tell me how to stop it. [Oxygen] Zone Status username xx --> Removed from source due to urgency. 4.The box containing the space suit at the respawn point will not respawn. If a mean player monopolizes it, players who enter later will not be able to play properly. 5.I have never fallen, but many players get disconnected in front of elevators(ex.) with the following error: InsideTerrain: Enforcing (violation of 200) at (xxx,xxx,xxx)