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Everything posted by hid333
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Both are set. There are no errors when loading the plugin, and I can successfully spawn Nightmare Base using commands. Other settings (such as the purchase price) appear to be reflected, so I don't think it's a loading error, but I'm not sure. I've attached the settings file. Nightmare Bases.json RaidableBases.json
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For some reason, only Nightmare does not appear in the purchase UI. The settings are as follows, and the prices for all bases other than Nightmare are set correctly and I can purchase them. Are there any other settings I can think of? Even if you set Max Amount Purchasable Per Difficulty to 1 for Nightmare only and set all others to -1, you will still be able to purchase all bases except Nightmare. "Buyable Events": { "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": { "Easy": 1, "Medium": 1, "Hard": 1, "Expert": 1, "Nightmare": 1 }, "Economics Buy Raid Costs (0 = disabled)": { "Easy": 33.0, "Medium": 333.0, "Hard": 1333.0, "Expert": 2333.0, "Nightmare": 3333.0 },
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I purchased this plugin. Waterbase can be created by default, so I changed the permissions from default, but the UI is displayed even without permissions, so I would like to delete it, but I don't know how. Please let me know if there is a way to prevent the UI from being displayed to no permission players.
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I want to change an existing Small Stash I changed the following in config. "ShortName": "pookie.bear", I Deleted the files in the data folder as well. I reloaded the plugin and restarted the server, but Small Stash still drops from the bear. Also, past items will remain in Small Stash. It can be set as a bear.
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I purchased the plugin. I have asked some of the Moderators to try it out. After riding a bear, there is a phenomenon where vanish's noclip stops working. If you log in again, you will be able to use it again, but it will occur again if you ride a bear. When I unload IQBearRide it returns to normal. A similar problem occurred with Imposter using a similar plugin. https://codefling.com/plugins/the-imposter Isn't it affecting vanish or NOCLIP internally?
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- 751 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 126 comments
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- 2
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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If I use a jackhammer inside the RaidableBase to use up the durability to 0, repair it out of RaidableBase, and then use the jackhammer inside the base again, the durability will go to 0 in one hit. Conversely, reduce Jackhammer's durability to 5 outside the base. When I return to base, it will recover to its original value in one hit.. . It looks like it remembers the durability in the RaidableBase. Is this something that is affected by some settings?
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On my server, moderators are titled [Moderator]. The doctor on the roll has the title [Dr]. The settings overview for Better Chat is as follows. Maximum number of titles: 3 [Moderator] priority: 1 [Dr] Priority: 5 [test1] priority: 5 An overview of PlayerRanks settings is below. Maximum number of titles: 2 [BradleyHitter] Priority: 10 [BradleyKiller] Priority: 10 Moderator and doctor player When owning PlayerRank's APCkill and hit titles, the player's chat will now look like this: [Moderator][Dr][BradleyKiller][BradleyHitter]PlayerName chat The title limit of 3 has been exceeded. Is it possible to set it within the Better Chat title limit? It is preferable that it looks like this: [Moderator][Dr][BradleyKiller]PlayerName chat Also, when the titles of test1 are obtained after this, the priority order will be as follows, and I hope that the maximum number of titles and priority order are properly maintained. [Moderator][Dr][test1]PlayerName chat
- 424 comments
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- #statistics
- #leaderboard
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excuse me. There is no reward name set in the default settings in the first place. There are all kinds of rewards, but for example, if you defeat a BOSS, you will be added to oxide's group. Rewards will be reflected normally. The problem here is that the reward name in the red frame is not displayed in advance on the Quest House UI. This is true not only for commands but also for regular items. Is there a setting that allows the reward name to be displayed, or is there something wrong with my environment?
- 126 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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- 126 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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Thank you for your suggestion, but I can't speak English. sorry. Any reward is fine, but even though you can set the reward name in the configuration file, it won't be displayed on the UI, right? It would be nice if the reward name would be displayed when the reward is moused over or clicked. It may be difficult, but for reference
- 126 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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- 126 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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I really like this plugin It has a high degree of freedom and is great because you can add various elements to the otherwise boring RUST depending on your ideas. The only problem is that the number of quests increases and it becomes difficult to find them. I think it would be nice to be able to group or tag each quest type (kill, gather...).
- 126 comments
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- 1
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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On the base ground on easy difficulty You can see a situation where routes equivalent to experts are falling. I'm guessing that the Easy Base appeared in an area where the Expert was not used by anyone and was removed due to timeout. Is there a setting that will drop the loot item when the base disappears due to timeout? I'm checking this because there are so many settings that I can't tell if it's an incorrect setting or a bug.
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If i use a custom BetterNPC attached file, you will receive a large amount of spam with the following error: Once removed, the error will disappear. What could be the cause? Failed to call hook 'OnEntitySpawned' on plugin 'BetterNpc v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterNpc+ControllerSpawnPoint.IsOtherNpc (NPCPlayer npc) [0x00024] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.BetterNpc+<>c__DisplayClass94_0.<OnEntitySpawned>b__0 (Oxide.Plugins.BetterNpc+ControllerSpawnPoint s) [0x00008] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.BetterNpcExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.BetterNpc.OnEntitySpawned (NPCPlayer ent) [0x00014] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006c9] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
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- 1,050 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,050 comments
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- #loot
- #customloot
- (and 13 more)
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I purchased the plugin. I have some requests. -For example, when you enter "A" for RAD in the search field, character moves to the left and may move away from the mixing table. Is this fixable? - In my country's language, the ”search button” overlap with the facepunch UI. Also, the Brewing button overlaps the icon of another plugin. Can you add it to the config so that you can change the size and position of the button UI? ・When I click the item icon after obtaining "give” permission, the following error is output. What is the cause? xxxxxxxxx: steam ID Failed to call hook 'CustomMixingCommand' on plugin 'CustomMixing v1.1.4' (KeyNotFoundException: The given key 'xxxxxxxxx' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at Oxide.Plugins.CustomMixing.CustomMixingCommand (ConsoleSystem+Arg arg) [0x00024] in <bc4937ed584b402f8ad82659018165af>:0 at Oxide.Plugins.CustomMixing.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00511] in <bc4937ed584b402f8ad82659018165af>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
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- 751 comments
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- 1
-
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui