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Everything posted by hid333
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Thank you for your prompt response. It now works properly. As an additional note, since an update a while ago when I used a command to bring up the menu, I think the screen that appeared was a dollar bill instead of the scrap image shown in the screenshot, but now it doesn't show up. Changing the links in the config or cs files doesn't help, so I think a fix is needed. Please check.
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In the latest version, navigation no longer appears when im in a helicopter. The following error message appears. Failed to call hook 'CanMountEntity' on plugin 'CopterTaxi v1.3.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <935634f5cc14479dbaa30641d55600a9>:0 at Oxide.Plugins.CopterTaxi.IsAlreadyClient (BasePlayer player, Oxide.Plugins.CopterTaxi+AIcopter c) [0x00015] in <85635c9aa0794c978aee55d6e7d69d56>:0 at Oxide.Plugins.CopterTaxi.CanMountEntity (BasePlayer player, BaseMountable entity) [0x0004d] in <85635c9aa0794c978aee55d6e7d69d56>:0 at Oxide.Plugins.CopterTaxi.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c4d] in <85635c9aa0794c978aee55d6e7d69d56>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 598 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 43 comments
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- 1,093 comments
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- #loot
- #customloot
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I bought it. It's a lot of fun. I have a few requests. I'd like to be able to manage command usage on a permission basis. Also, gravity grenades affect sleeping people within range, but they don't stick to sleeping players but teleport them away when they wake up. I'd like to be able to choose in the settings whether or not to target sleeping people in that spot.
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I can't quit my current job even though I have enough scrap to quit. Even if I forcefully remove the permission, I can't get a new job and get an error message saying I'm currently in job xx.
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- 41 comments
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- #rats
- #miniature
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- 41 comments
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- #rats
- #miniature
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- 41 comments
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- #rats
- #miniature
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The following error occurs in the latest version. What is the problem? Failed to call hook 'API_ClosestMonument' on plugin 'MonumentNames v1.2.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentNames.API_ClosestMonument (UnityEngine.Vector3 _pos) [0x00012] in <fac715fbb5854fc4bb418e7d6c901943>:0 at Oxide.Plugins.MonumentNames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035a] in <fac715fbb5854fc4bb418e7d6c901943>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (04:41:38) | Failed to call hook 'API_ClosestMonument' on plugin 'MonumentNames v1.2.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentNames.API_ClosestMonument (UnityEngine.Vector3 _pos) [0x00012] in <fac715fbb5854fc4bb418e7d6c901943>:0 at Oxide.Plugins.MonumentNames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035a] in <fac715fbb5854fc4bb418e7d6c901943>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 41 comments
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- #rats
- #miniature
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- 8 comments
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- #motorbike
- #monument
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I have confirmed that the fish can be obtained normally after the event. Thank you for your response.
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There are no anti-cheat plugins on my server. Okay, I'll check from other angles.
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So the character's body has to be immersed in water? Previously I thought you could spawn even if you were far from the water surface, but now I understand.
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If I noclip in front of a Rideable Bear, I will be kicked out of the server and banned. I think this is similar to the situation where you couldn't use noclip after riding a Rideable Bear for a little while, but the ban is fatal. When you are banned, the following message will be displayed in the console log. You are banned from this server (Cheat Detected!)
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I tried the latest version 1.1.7, but the ocean, rivers, and lakes don't spawn vehicle. I'm using a custom map, but I think it's due to the water topology... https://codefling.com/maps/radiant-peak-custom-map-by-shemovanswer
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Boat-type vehicles are saying "cannot spawn because they are not on water." This is probably due to the influence of World 2.0, but up until now they have been spawning normally in both the sea and lakes. Please check.
