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Everything posted by hid333
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Command execution when logging in is working normally, but an error occurs when executing commands within the game. (02:48:43) | Failed to run a 10.00 timer in 'FirstConnect v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FirstConnect+<>c__DisplayClass9_6.<runCommand>b__4 () [0x0002e] in <c55ded4a14944c8b9d2d070c5361eb09>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
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正常にコンパイルできるようになりました。対応ありがとうございます。
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I purchased the plugin. I purchased this plugin because it had exactly the functionality I wanted. I had made a slight misunderstanding. I thought it would replace the official facepunch backpack. The command is the same as the plugin backpack(https://umod.org/plugins/backpacks), so it will interfere. This can be avoided by changing the commands "backpack.open" and "backpack", but is it possible to change the config file to specify the command and chat command used by this plugin?
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I purchased this plugin. I get the following compilation error: If there are any prerequisite plugins, please list them. The Discord plugin (https://umod.org/extensions/discord) has been successfully installed before. (03:56:05) | Oxide.Ext.Discord is referenced by FirstConnect plugin but is not loaded (03:56:05) | [CSharp] Started Oxide.Compiler v1.0.26.0 successfully (03:56:09) | Ignored unexpected plugin compilation failure: FirstConnect (03:56:09) | Error while compiling FirstConnect: The type or namespace name 'Discord' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 7, Pos: 17 (03:57:09) | Shutting down compiler because idle shutdown (03:57:09) | Compiler shutdown completed
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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- 129 comments
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- 88 comments
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- #rust
- #rust-server
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(and 4 more)
Tagged with:
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After the update, the following error occurs and I can't load it. You may be aware of this, but please confirm. (05:21:27) | [CSharp] Started Oxide.Compiler v1.0.26.0 successfully (05:21:31) | Error while compiling TCLevels: Cannot implicitly convert type 'System.Collections.Generic.List<ProtoBuf.PlayerNameID>' to 'System.Collections.Generic.HashSet<ProtoBuf.PlayerNameID>' | Line: 678, Pos: 42 (05:22:31) | Shutting down compiler because idle shutdown (05:22:32) | Compiler shutdown completed
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- 992 comments
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- #loot
- #customloot
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For some reason, the plant clones don't overlap. There are no other plugins that change the stack size. In loottable, the stack remains at the default of 100. The config file is also set to 100, but for some reason they don't overlap. If you reload the plugin, it will overlap, but it will return to normal when the server is restarted. I haven't had any problems up until now, but this problem has started occurring over the past few weeks. Do you see any areas of concern?
- 992 comments
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- #loot
- #customloot
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I am aware of the above, Actually, I would like to separate the roles. admin-1m moderator - 1h default user - 1d If you set this, admin and moderator also belong to the default, so it would be a problem if they were set for a long time. Originally, when multiple cooldown times can be set, the shorter one is often prioritized, but if it seems difficult, I will give up.
- 19 comments
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- #myvehicle
- #vehicle
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- 19 comments
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- #myvehicle
- #vehicle
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Mechanic's quest only applies to cars that are found on the side of the road in the wild. Scrap cars that have been in junkyards since the beginning Cars generated on lifts using plug-ins etc. are not eligible. On my server, I want to maximize the benefits of mechanics and prevent stray cars from spawning. Is it possible to make all cars eligible for quests?
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I learned a lot from using it, so I'm sorry for all the requests. A function that changes the state to the leaving work state depending on the time the medical provider leaves the room unattended. I would like to have the ability to use a command to leaving work a specified player using their Steam ID. This is because if you are not explicitly clocked out when participating in an event, etc., you will become invincible.
- 36 comments
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Create a zone (e.g. name:test, ID:1234) with zone manager The following is set in config It doesn't seem to be working. When the MEDIC status was ON, I was notified when an attack occurred and no damage was taken. I also tried using the zone name, but it didn't change anything. Is there anything else to configure? "Zone restrictions (0: none, 1: Allow Medic only in specified zones, 2: Don't allow Medic in specified zones)(reqires ZoneManager)": 2, "Zone list: (zone ids)": [ "1234" ],
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- 36 comments
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- 36 comments
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When there are a certain number of doctors and the system is turned on A regular player went down, but I couldn't wake him up. The gauge caused by the interactive button accumulates, but in the end nothing happens and it stays down. Down notifications are displayed normally, but I can't wake them up. When the time limit expires, you will die. Settings remain at default. What could be the cause?
- 36 comments