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Everything posted by hid333
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I'm considering buying it, so I'd like to confirm a few things beforehand. 1. Can it be used on a custom map? 2. Can I think of it as the same function as the default mobile vendor in FP? (It runs on the map and respawns after a certain amount of time has passed) 3. Can the product and price settings be set from the UI? Or can they only be set in the config file? 4. Can the price be automatically set by specifying upper and lower limits like in FP vending machines? 5. Can custom items with skins be sold? 6. Can command execution and permission granting be sold (although I don't think this is possible)
- 23 comments
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- #travelvendor
- #travels
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- 142 comments
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- 1
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- #items
- #enhancement
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- 142 comments
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- 1
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- #items
- #enhancement
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- 40 comments
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- #luckyblock
- #tofurahie
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- 41 comments
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- #rats
- #miniature
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- 41 comments
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- #rats
- #miniature
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- 30 comments
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- 30 comments
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I created a zone in the survival arena venue and set its ID to a disabled SimplePvE zone, but it didn't work, so I gave up and turned it off. But now that the update is here, I'm trying to delete the settings file and see if it will work properly with default settings, but even when I enter the PvP zone, the icon doesn't change to PvP, and when I leave the zone, a chat message appears saying it has switched to PvE. Also, I can't pick up the backpack I dropped, and neither can my team members. I have it set to be possible to pick up in the settings, but is it working properly for other people...?
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I understand. I would have been happy if I could execute commands, or at least chat commands (e.g. /vanish), so that I could consolidate the implementation of multiple other plugins into this plugin, but... It would be very helpful if I could just output chat at a specific time (game/real). Thank you for listening to my opinion.
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- 40 comments
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- #luckyblock
- #tofurahie
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Thank you for the update. Is there a list of prefabs that can be used to improve furnaces, etc.? I tried adding electric furnaces, but it didn't work. I'd be happy if it could be done with lockers and repair benches, too, to give the feel of improving equipment. List of things I tried adding in config but couldn't use Electric furnace, TC, locker, repair bench, research table, mixing table
- 142 comments
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- #items
- #enhancement
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(and 6 more)
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- 40 comments
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- #luckyblock
- #tofurahie
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If i create a box with the test command and open it, it works. Commands in the config are not available or will cause an error. Example: luckyblock air_drop (04:58:49) | Failed to call hook 'consolelbUse' on plugin 'LuckyBlock v1.0.0' (IndexOutOfRangeException: Index was outside the bounds of the array.) at ConsoleSystem+Arg.GetString (System.Int32 iArg, System.String def) [0x0000b] in <084fdfa8dba64eeb8e55858eaa8c5467>:0 at ConsoleSystem+Arg.GetULong (System.Int32 iArg, System.UInt64 def) [0x00000] in <084fdfa8dba64eeb8e55858eaa8c5467>:0 at Oxide.Plugins.LuckyBlock.consolelbUse (ConsoleSystem+Arg arg) [0x0003d] in <b74f4a66513f4e65a29e80d5a844f02f>:0 at Oxide.Plugins.LuckyBlock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005a4] in <b74f4a66513f4e65a29e80d5a844f02f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 40 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
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- 6 comments
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- 570 comments
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- #hud
- #interface
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- 92 comments
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- #customizablequests
- #dezlife
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Unfortunately, I found that distributed equipment goes directly into the backpack of the backpack plugin. The backpack-related items are included in the command blacklist, so they cannot be opened, but if the backpack plugin's gather is set to ALL, all items will go into the backpack. Also, even if you specify the belt as the distribution destination in the settings, the items go directly into the backpack. Using the block item backpack did not work either. https://codefling.com/plugins/block-item-backpack Does anyone know a good way to prevent distributed items from going into the backpack?
- 29 comments
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- #event
- #glass bridge
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Does it support the mixing table update? 5mm and 9mm high-velocity and incendiary rounds have been added to the mixing table, but will they work properly with this plugin? I added the settings as shown below, but I've received reports from players that they can't create them properly or that the numbers don't match. I remember the BP properly, so I was wondering if it's not compatible with the new update. { "Crafting Display Name": "Incendiary 5.56 Rifle Ammo", "Item Shortname": "ammo.rifle.incendiary", "Item Amount": 2, "Skin ID": 0, "Item Name": "", "Mixing Time": 1.0, "Default Display": true, "Require Shortname Blueprint": true, "Show Recipe Without Permission": true, "Required Permission": "", "Mixing Time Permission Divider": { "Custommixing.premium": 1.0, "Custommixing.vip": 1.0 }, "Crafting Ingredients": [ { "Item Shortname": "gunpowder", "Item Amount": 10, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "metal.fragments", "Item Amount": 5, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "sulfur", "Item Amount": 5, "Skin ID": 0, "Content Item": null } ] },
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- 570 comments
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- #hud
- #interface
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(and 6 more)
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I hope that it will be possible to limit the location where the contest will be held. On my server, I spawned right next to an oil rig and took RAD. I wouldn't die during the event, but visibility was poor, and the accumulated RAD remained even after the event, so I died instantly... It would be better if I could specify a zone where the contest will not be held.
- 19 comments
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- #competition
- #event
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