-
Posts
955 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by hid333
-
In the latest version, navigation no longer appears when im in a helicopter. The following error message appears. Failed to call hook 'CanMountEntity' on plugin 'CopterTaxi v1.3.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <935634f5cc14479dbaa30641d55600a9>:0 at Oxide.Plugins.CopterTaxi.IsAlreadyClient (BasePlayer player, Oxide.Plugins.CopterTaxi+AIcopter c) [0x00015] in <85635c9aa0794c978aee55d6e7d69d56>:0 at Oxide.Plugins.CopterTaxi.CanMountEntity (BasePlayer player, BaseMountable entity) [0x0004d] in <85635c9aa0794c978aee55d6e7d69d56>:0 at Oxide.Plugins.CopterTaxi.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c4d] in <85635c9aa0794c978aee55d6e7d69d56>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
-
- 602 comments
-
- #hud
- #interface
-
(and 6 more)
Tagged with:
-
- 43 comments
-
- 1,130 comments
-
- #loot
- #customloot
- (and 13 more)
-
-
I bought it. It's a lot of fun. I have a few requests. I'd like to be able to manage command usage on a permission basis. Also, gravity grenades affect sleeping people within range, but they don't stick to sleeping players but teleport them away when they wake up. I'd like to be able to choose in the settings whether or not to target sleeping people in that spot.
-
- 41 comments
-
- #rats
- #miniature
- (and 23 more)
-
- 41 comments
-
- #rats
- #miniature
- (and 23 more)
-
- 41 comments
-
- #rats
- #miniature
- (and 23 more)
-
The following error occurs in the latest version. What is the problem? Failed to call hook 'API_ClosestMonument' on plugin 'MonumentNames v1.2.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentNames.API_ClosestMonument (UnityEngine.Vector3 _pos) [0x00012] in <fac715fbb5854fc4bb418e7d6c901943>:0 at Oxide.Plugins.MonumentNames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035a] in <fac715fbb5854fc4bb418e7d6c901943>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (04:41:38) | Failed to call hook 'API_ClosestMonument' on plugin 'MonumentNames v1.2.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentNames.API_ClosestMonument (UnityEngine.Vector3 _pos) [0x00012] in <fac715fbb5854fc4bb418e7d6c901943>:0 at Oxide.Plugins.MonumentNames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035a] in <fac715fbb5854fc4bb418e7d6c901943>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
-
- 41 comments
-
- #rats
- #miniature
- (and 23 more)
-
- 8 comments
-
- #motorbike
- #monument
- (and 5 more)
-
- 38 comments
-
- #gruber
- #custom map
-
(and 5 more)
Tagged with:
-
- 38 comments
-
- 1
-
-
- #gruber
- #custom map
-
(and 5 more)
Tagged with:
-
- 1,130 comments
-
- #loot
- #customloot
- (and 13 more)
-
- 10 comments
-
- #rust custom
- #custom map
-
(and 6 more)
Tagged with:
-
- 10 comments
-
- #rust custom
- #custom map
-
(and 6 more)
Tagged with:
-
- 199 comments
-
- #items
- #enhancement
-
(and 6 more)
Tagged with:
-
I use BetterLoot (https://umod.org/plugins/better-loot) and Loot Table & Stacksize GUI (https://codefling.com/plugins/loot-table-stacksize-gui) to adjust the loot, but the enhanced items appear separately from the ones set in the loot. For example, weapons that should only come out of elite crates come out of drums, I don't want to register them in "List of items that cannot be enhanced" because they can't be enhanced in the furnace. Is there a way to set it so that they don't come out of the loot but can be enhanced?
- 199 comments
-
- #items
- #enhancement
-
(and 6 more)
Tagged with:
-
