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Everything posted by hid333
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When you destroy a barrel, it's set to give you 100% scrap, but there's about a 50% chance that no scrap is given. Also, is it possible to delete an item that has already been registered? The sulfur drill somehow gives out all the ore, but I think that's a different issue. (It's not an issue on another server with fewer plugins.) Some of the changes in stack size from v1 onwards are not reflected for some reason. After using it for a while, it seems like there will be a lot of problems.
- 1,162 comments
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- #loot
- #customloot
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The settings are set to: "Enable auto teamleader switch(If current teamleader go offline, next player from online automaticcaly set to teamleader. Teamleader get his leader role after join online)": true, I can't think of any conflicting plugins, but I'll check to see if there are any.
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I've been using v1 to avoid bugs and because it's easy to use, but with this update I'm thinking ofswitch to v2 because mines aren't reflected and new items have been added but have the file save (create) and load functions that were in v1 gone? It was convenient to be able to change settings instantly, but... Is there no other way than to save data/Loottable2 in its entirety and overwrite it?
- 1,162 comments
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- 1
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- #loot
- #customloot
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>However, if it is an item and only a command is used, the limit is reflected correctly, The translation is incorrect. To be precise, there is no problem with items but only with commands.
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If "Buy Limits (0 - no limit)" is set to 1 and if it is a command Even players who have not purchased before (checked the data under \oxide\data\Shop\Players) will not be able to purchase even once. If "Buy Limits (0 - no limit)" is set to 2 They will only be able to purchase once. However, if it is an item and only a command is used, the limit is reflected correctly, and there are no particular problems with "Daily Buy Limits (0 - no limit)".
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- 113 comments
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We have discovered a glitch that allows you to get extra seeds for free. Purchase just one seed, any seed will do Add the number of seeds you can MAX purchase to your cart at the computer station again When you close the screen The seeds you added to your cart will be delivered via supply drop along with the seeds you originally ordered. . Please check and fix this as soon as possible.
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Even if the team leader logs out, they are not switched to another person
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Two things bother me: drones don't attack, and the HP bar of containers doesn't appear.
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I'm not sure if it's from this plugin, but this is the only log that appeared immediately afterwards. InvalidCastException: Null object cannot be converted to a value type.
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Even if the team leader logs out, they are not switched to another person... How about other people? I can't think of any other plugins that conflict with this, but I used to use team-leader-online, but I uninstalled it when I purchased better teams this time. https://umod.org/plugins/team-leader-online
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When the event starts, only the container spawns, and even after touching the locked crate, no HP bar or drone appears, and when the time is up, the locked crate opens and the event ends.
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The following error has been displayed since the latest update. It may not be causing any real harm, but I would like you to check if it is a problem. Failed to call hook 'OnPlayerSleepEnded' on plugin 'AutomatedMessages v2.2.0' (ArgumentException: An item with the same key has already been added. Key: en) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.AutomatedMessages.ProcessReply (Oxide.Plugins.AutomatedMessages+PluginConfig+ConfigAction action, Oxide.Plugins.AutomatedMessages+Lang_Action defaultLangAction, BasePlayer triggerOwner, System.Boolean onlySendToTeam) [0x001fb] in <2126d58ff06845bba9dbef3178134e55>:0 at Oxide.Plugins.AutomatedMessages.ProcessReplies (BasePlayer player, System.Collections.Generic.List`1[T] triggersToProcess, System.String argument, System.Boolean onlySendToTeam) [0x00331] in <2126d58ff06845bba9dbef3178134e55>:0 at Oxide.Plugins.AutomatedMessages.OnPlayerSleepEnded (BasePlayer player) [0x00039] in <2126d58ff06845bba9dbef3178134e55>:0 at Oxide.Plugins.AutomatedMessages.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003ba] in <2126d58ff06845bba9dbef3178134e55>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Thank you for the great update. It's become much easier to use. Of course, it's perfectly usable as it is, but I'd like to write my wishes based on my experience using it. -Thank you for adding cards. If possible, I think it would be good if the durability of the cards could be reduced. (I think it would be good if you could change this in the settings, as some people would like a permanent license.) -When you change the amount for each species, the quantity is not displayed on the purchase screen. It is possible to include it in the product name, but I think it would be even better if the quantity was displayed in conjunction with the amount. -It would be even better if you could change the language of the UI, etc. in the language file.
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If you set "Enabled" to true in the config, reload, After assignment and then set it to false and reload, the following error will occur and the screen will be blank when you open Waystone. This can be resolved by uninstalling the plugin and deleting the data for the relevant point from the configuration file in the data folder. Please check. Failed to call hook 'OnLootEntity' on plugin 'Waystones v1.0.0' (KeyNotFoundException: The given key '11' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.Waystones.OpenWaystoneUi (BasePlayer player, System.Int32 cacheId) [0x00b5c] in <5b272435b14b4ddbaefcfd83b44a2578>:0 at Oxide.Plugins.Waystones.OnLootEntity (BasePlayer player, LootContainer container) [0x0001f] in <5b272435b14b4ddbaefcfd83b44a2578>:0 at Oxide.Plugins.Waystones.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001cd] in <5b272435b14b4ddbaefcfd83b44a2578>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 *The crosshairs are from my screen.
- 56 comments
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- 1
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- #teleport
- #teleporting
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- 56 comments
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- #teleport
- #teleporting
- (and 14 more)
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- 56 comments
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- #teleport
- #teleporting
- (and 14 more)