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Everything posted by hid333
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On the base ground on easy difficulty You can see a situation where routes equivalent to experts are falling. I'm guessing that the Easy Base appeared in an area where the Expert was not used by anyone and was removed due to timeout. Is there a setting that will drop the loot item when the base disappears due to timeout? I'm checking this because there are so many settings that I can't tell if it's an incorrect setting or a bug.
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If i use a custom BetterNPC attached file, you will receive a large amount of spam with the following error: Once removed, the error will disappear. What could be the cause? Failed to call hook 'OnEntitySpawned' on plugin 'BetterNpc v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterNpc+ControllerSpawnPoint.IsOtherNpc (NPCPlayer npc) [0x00024] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.BetterNpc+<>c__DisplayClass94_0.<OnEntitySpawned>b__0 (Oxide.Plugins.BetterNpc+ControllerSpawnPoint s) [0x00008] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.BetterNpcExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.BetterNpc.OnEntitySpawned (NPCPlayer ent) [0x00014] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006c9] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
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- 992 comments
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- #loot
- #customloot
- (and 13 more)
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- 992 comments
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- #loot
- #customloot
- (and 13 more)
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I purchased the plugin. I have some requests. -For example, when you enter "A" for RAD in the search field, character moves to the left and may move away from the mixing table. Is this fixable? - In my country's language, the ”search button” overlap with the facepunch UI. Also, the Brewing button overlaps the icon of another plugin. Can you add it to the config so that you can change the size and position of the button UI? ・When I click the item icon after obtaining "give” permission, the following error is output. What is the cause? xxxxxxxxx: steam ID Failed to call hook 'CustomMixingCommand' on plugin 'CustomMixing v1.1.4' (KeyNotFoundException: The given key 'xxxxxxxxx' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at Oxide.Plugins.CustomMixing.CustomMixingCommand (ConsoleSystem+Arg arg) [0x00024] in <bc4937ed584b402f8ad82659018165af>:0 at Oxide.Plugins.CustomMixing.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00511] in <bc4937ed584b402f8ad82659018165af>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
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- 685 comments
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- 1
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Yes, I'm hoping for that. Here's what I did: ①Create a category (e.g. ammo) in shop and register the item ammo ②Create npc ③Add to NPC /shop.setnpc ammo However, the category ammo has no permissions set. You can see it everywhere in /shop. Set permissions for shop category (e.g. "Permission": "shop.ammo",) If you set permissions on the NPC (e.g. "permission": "shop.ammo",) and talk to it, the shop screen will open. but the person who opened the shop does not have shop.ammo privileges, so the shop remains empty. Currently, I temporarily create a zone around the NPC and give permission only within the zone so that it can be seen.
- 685 comments
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- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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I would like to sell certain items at NPC using the human_npc plugin. but I don't want it to be displayed in the shop list using the /shop command. This is because I want the benefit of being able to meet NPCs and make purchases. If I give default permissions for each category of shop, I will be able to purchase with the /shop command. Do you have any ideas on how to do this?
- 685 comments
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 175 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 12 comments
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- #competition
- #event
- (and 6 more)
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- 175 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 175 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 12 comments
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- #competition
- #event
- (and 6 more)
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When I restarted the server, the following error occurred and it stopped working. Please tell me what is the cause. meteor event:v2.0.3 Carbon Aliases:v1.0.2 Error while compiling MeteorEvent: The call is ambiguous between the following methods or properties: 'CUIStatics.UpdateProtectedInputField(CUI, string, string, string, int, int, bool, float, float, float, float, float, float, float, float, string, TextAnchor, CUI.Handler.FontTypes, bool, bool, float, float, bool, bool, string)' and 'CUIStatics.UpdateProtectedInputField(CUI, string, string, string, int, int, bool, float, float, float, float, float, float, float, float, string, TextAnchor, CUI.Handler.FontTypes, bool, bool, InputField.LineType, float, float, bool, bool, string)' | Line: 1420, Pos: 34
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- 33 comments
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- #wipeblock
- #auto wipe
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(and 7 more)
Tagged with:
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- 45 comments
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I have purchased both the floor drop event and the glass bridge. In addition to the above requested content, could you make the following adjustments? It can be refilled using the arrows in the plugin's backpack. Also, those with authority can use noclip. (This can be adjusted during operation) Is it possible to set prohibited commands separately in the configuration file?
- 45 comments
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I have uploaded it below. https://www.dropbox.com/scl/fi/d4b8domvh4v2iwpomzgey/Desktop-03-22-2024_0-23-49-632.mp4?rlkey=t9m07ihxokm2fn32qc3rfxu52&dl=0 The settings are the default size of the ore backpack expanded to 36. The first bag is the one that failed. The second is a normal bag that did not occur. If it is in your inventory (if it is not equipped), For some reason, items won't fit in my bag.
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put backpack in inventory, After opening the backpack with the open button, A phenomenon occurs where items cannot be inserted using drag and drop. If I equip the defective backpack(parachute position), i can enter it normally. Auto route is also fine. The same applies if I give it to someone else. If I get a new same backpack immediately after that, it will work fine. I can have backpacks that work and backpacks that don't. Reloading the plugin does not resolve the symptom. It is unknown what is the cause. The server will be restarted daily.