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hid333

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Everything posted by hid333

  1. Some NPC shops in the fishing village are disabled.
  2. It may not be functioning properly. Even if I press the turret disable switch in the blue room, the red card reader doesn't power up.
  3. I've confirmed that the blue card room has been fixed correctly. The card reader in the red card room won't turn on. Does it red card room turn on if I turn on the turret disable switch? Or is there some other gimmick?
  4. The card reader is online starting with the green one. Only the blue one won't open. The red one is also working normally. The push button inside the blue room doesn't work either. Clip - Desktop 06-04-2024_9-28-06-755_mp4-2024-06-04-09-33-51-861 (online-video-cutter.com).mp4
  5. The door won't open when I swipe the blue card on the oilrig3. The card reader is on. Is there some other gimmick? Or is this a bug?
  6. hid333

    Colony

    I tried setting up a server. 1. If I use vanish, oxygen will not work properly until you restart oxygen. 2.Rebooting will fix the problem temporarily, but after a while the oxygen will stop working and i will take no damage outside the colony even without a tank or space suit. 3. There is a turret at the respawn point, so once you become hostile you will continue to be attacked.  --> turret removed. 3. The following log keeps appearing on the console, please tell me how to stop it. [Oxygen] Zone Status username xx  --> Removed from source due to urgency. 4.The box containing the space suit at the respawn point will not respawn. If a mean player monopolizes it, players who enter later will not be able to play properly. 5.I have never fallen, but many players get disconnected in front of elevators(ex.) with the following error: InsideTerrain: Enforcing (violation of 200) at (xxx,xxx,xxx)
  7. hid333

    Raidable Bases

    The Nightmare difficulty base is now available for purchase. Thank you for your help.
  8. hid333

    Raidable Bases

    Sorry. I didn't think this setting would affect the purchase. Thank you for checking. I'll fix it and see if it works.
  9. hid333

    Raidable Bases

    Both are set. There are no errors when loading the plugin, and I can successfully spawn Nightmare Base using commands. Other settings (such as the purchase price) appear to be reflected, so I don't think it's a loading error, but I'm not sure. I've attached the settings file. Nightmare Bases.json RaidableBases.json
  10. hid333

    Raidable Bases

    For some reason, only Nightmare does not appear in the purchase UI. The settings are as follows, and the prices for all bases other than Nightmare are set correctly and I can purchase them. Are there any other settings I can think of? Even if you set Max Amount Purchasable Per Difficulty to 1 for Nightmare only and set all others to -1, you will still be able to purchase all bases except Nightmare. "Buyable Events": { "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": { "Easy": 1, "Medium": 1, "Hard": 1, "Expert": 1, "Nightmare": 1 }, "Economics Buy Raid Costs (0 = disabled)": { "Easy": 33.0, "Medium": 333.0, "Hard": 1333.0, "Expert": 2333.0, "Nightmare": 3333.0 },
  11. hid333

    Water Bases

    I solved it myself. It seems that changing the default permissions was a problem. Revert the default permissions and When I just changed the no crafting flag, the UI stopped appearing.
  12. hid333

    Water Bases

    I purchased this plugin. Waterbase can be created by default, so I changed the permissions from default, but the UI is displayed even without permissions, so I would like to delete it, but I don't know how. Please let me know if there is a way to prevent the UI from being displayed to no permission players.
  13. hid333

    ReflectDamage

    The server setting is PvP. If I attack an NPC, will the damage be reflected?
  14. hid333

    IQBearRide

    I want to change an existing Small Stash I changed the following in config. "ShortName": "pookie.bear", I Deleted the files in the data folder as well. I reloaded the plugin and restarted the server, but Small Stash still drops from the bear. Also, past items will remain in Small Stash. It can be set as a bear.
  15. hid333

    IQBearRide

    I purchased the plugin. I have asked some of the Moderators to try it out. After riding a bear, there is a phenomenon where vanish's noclip stops working. If you log in again, you will be able to use it again, but it will occur again if you ride a bear. When I unload IQBearRide it returns to normal. A similar problem occurred with Imposter using a similar plugin. https://codefling.com/plugins/the-imposter Isn't it affecting vanish or NOCLIP internally?
  16. hid333

    Shop

    Updated to the latest version 1.3.9. Is it just my environment? For some reason, the item names are all blood. Is the first product name reflected in all products?
  17. hid333

    Quest System

    It would be even better if you could create continuous quests. For example, collection quest part 1, part 2 etc. For example, you will not be able to take Part 2 unless you clear Part 1. Please consider this as one of the ideas for future plug-in enhancements.
  18. hid333

    Raidable Bases

    If I use a jackhammer inside the RaidableBase to use up the durability to 0, repair it out of RaidableBase, and then use the jackhammer inside the base again, the durability will go to 0 in one hit. Conversely, reduce Jackhammer's durability to 5 outside the base. When I return to base, it will recover to its original value in one hit.. . It looks like it remembers the durability in the RaidableBase. Is this something that is affected by some settings?
  19. hid333

    Player Ranks

    On my server, moderators are titled [Moderator]. The doctor on the roll has the title [Dr]. The settings overview for Better Chat is as follows. Maximum number of titles: 3 [Moderator] priority: 1 [Dr] Priority: 5 [test1] priority: 5 An overview of PlayerRanks settings is below. Maximum number of titles: 2 [BradleyHitter] Priority: 10 [BradleyKiller] Priority: 10 Moderator and doctor player When owning PlayerRank's APCkill and hit titles, the player's chat will now look like this: [Moderator][Dr][BradleyKiller][BradleyHitter]PlayerName chat The title limit of 3 has been exceeded. Is it possible to set it within the Better Chat title limit? It is preferable that it looks like this: [Moderator][Dr][BradleyKiller]PlayerName chat Also, when the titles of test1 are obtained after this, the priority order will be as follows, and I hope that the maximum number of titles and priority order are properly maintained. [Moderator][Dr][test1]PlayerName chat
  20. hid333

    Quest System

    excuse me. There is no reward name set in the default settings in the first place. There are all kinds of rewards, but for example, if you defeat a BOSS, you will be added to oxide's group. Rewards will be reflected normally. The problem here is that the reward name in the red frame is not displayed in advance on the Quest House UI. This is true not only for commands but also for regular items. Is there a setting that allows the reward name to be displayed, or is there something wrong with my environment?
  21. hid333

    Quest System

    How can I display it? click? mouseover? I tried reverting to the downloaded configuration file and using the default settings, but neither worked.
  22. hid333

    Quest System

    Thank you for your suggestion, but I can't speak English. sorry. Any reward is fine, but even though you can set the reward name in the configuration file, it won't be displayed on the UI, right? It would be nice if the reward name would be displayed when the reward is moused over or clicked. It may be difficult, but for reference
  23. hid333

    Quest System

    I can set a reward name It is not displayed in the quest UI. Especially if the reward is a command, the content of the reward is unknown if the name is not displayed. Is there a setting to display the reward name in the UI?
  24. hid333

    Quest System

    I really like this plugin It has a high degree of freedom and is great because you can add various elements to the otherwise boring RUST depending on your ideas. The only problem is that the number of quests increases and it becomes difficult to find them. I think it would be nice to be able to group or tag each quest type (kill, gather...).
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