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Everything posted by hid333
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I tried reducing the number of plugins and creating a one-grid map, but the drawing still remained. I don't think there are any plugins that would change the explosives. These rockets are radioactive, making them capable of taking down bosses from the boss plugin in one hit. It displays normally if you unload Nade Plus. I am using oxide on a Windows server. Attach a text list of plugins plugins.txt
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As you can see, the scraped images are not displayed. This is not a common imagelibrary cache issue (as you can see from the screenshot, images from other plugins are loaded normally), and changing the image URL does not change anything. It does not change even if you change the site to another image storage site.
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- 197 comments
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- #bradley
- #krunghcrow
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Thank you for your prompt response. It now works properly. As an additional note, since an update a while ago when I used a command to bring up the menu, I think the screen that appeared was a dollar bill instead of the scrap image shown in the screenshot, but now it doesn't show up. Changing the links in the config or cs files doesn't help, so I think a fix is needed. Please check.
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In the latest version, navigation no longer appears when im in a helicopter. The following error message appears. Failed to call hook 'CanMountEntity' on plugin 'CopterTaxi v1.3.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <935634f5cc14479dbaa30641d55600a9>:0 at Oxide.Plugins.CopterTaxi.IsAlreadyClient (BasePlayer player, Oxide.Plugins.CopterTaxi+AIcopter c) [0x00015] in <85635c9aa0794c978aee55d6e7d69d56>:0 at Oxide.Plugins.CopterTaxi.CanMountEntity (BasePlayer player, BaseMountable entity) [0x0004d] in <85635c9aa0794c978aee55d6e7d69d56>:0 at Oxide.Plugins.CopterTaxi.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c4d] in <85635c9aa0794c978aee55d6e7d69d56>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 570 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 36 comments
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- 992 comments
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- #loot
- #customloot
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I bought it. It's a lot of fun. I have a few requests. I'd like to be able to manage command usage on a permission basis. Also, gravity grenades affect sleeping people within range, but they don't stick to sleeping players but teleport them away when they wake up. I'd like to be able to choose in the settings whether or not to target sleeping people in that spot.
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I can't quit my current job even though I have enough scrap to quit. Even if I forcefully remove the permission, I can't get a new job and get an error message saying I'm currently in job xx.
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- 41 comments
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- #rats
- #miniature
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- 41 comments
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- #rats
- #miniature
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- 41 comments
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- #rats
- #miniature
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The following error occurs in the latest version. What is the problem? Failed to call hook 'API_ClosestMonument' on plugin 'MonumentNames v1.2.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentNames.API_ClosestMonument (UnityEngine.Vector3 _pos) [0x00012] in <fac715fbb5854fc4bb418e7d6c901943>:0 at Oxide.Plugins.MonumentNames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035a] in <fac715fbb5854fc4bb418e7d6c901943>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (04:41:38) | Failed to call hook 'API_ClosestMonument' on plugin 'MonumentNames v1.2.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentNames.API_ClosestMonument (UnityEngine.Vector3 _pos) [0x00012] in <fac715fbb5854fc4bb418e7d6c901943>:0 at Oxide.Plugins.MonumentNames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035a] in <fac715fbb5854fc4bb418e7d6c901943>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 41 comments
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- #rats
- #miniature
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- 8 comments
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- #motorbike
- #monument
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I have confirmed that the fish can be obtained normally after the event. Thank you for your response.