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hid333

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Everything posted by hid333

  1. server.pve is set to false
  2. When I switch to PvE mode, some traps and other things don't do any damage. Turrets and things like that work fine, but wooden floor spikes and things like that don't work. Floors that often cause damage to players in custom maps will no longer be detected as damage. Also, there will be no fall damage from Pogo too.
  3. hid333

    Wormholes

    Wormholes may appear overlapping each other. Is there any way to prevent this? Is there any way to prevent this other than setting the number to 1?
  4. hid333

    Noria Island

    Also,If you enter the building from the entrance and turn on/off Vanish or Noclip, the collision detection will appear if you go outside the building entrance and turn vanish or noclip on/off, you will be able to pass through normally.
  5. hid333

    Noria Island

    I see, this is a strange phenomenon. It may be due to the specifications of vanish or noclip. If you turn vanish or noclip on and off near the entrance to this building space, an invisible slope will appear as shown in the image, and you will not be able to go to the back of the building.
  6. hid333

    SimplePVE

    When I switch to PvE mode, some traps and other things don't do any damage. Turrets and things like that work fine, but wooden floor spikes and things like that don't work. Is there a way to fix this? Also, there will be no fall damage from Pogo or other similar items.
  7. hid333

    Noria Island

    More than half of the interior of the building space at the foot of the mountain is blocked by a transparent wall. It looks like there is a collision detection for the ground of the mountain. Please fix this.
  8. hid333

    Not working Defibrillator

    Defibrillator has been unusable since the RUST update a few months ago. I don't know why I didn't report it... (I thought I did too) Please check it out. If it's only in my environment, please let me know if anyone has confirmed that it works.
  9. hid333

    Not working

    Yes, I'm participating. Discord ID is: _333
  10. hid333

    Not working

    The only thing in the log is the normal plugin reload log.
  11. hid333

    Not working

    I've tried the following two patterns, but there's been no change. Toggled ON/OFF, Reloading the plugin or restarting the server made no difference.
  12. hid333

    Route tables are not working

    ArmoredTrain.json
  13. I've tried the following two patterns, but there's been no change. Toggled ON/OFF, Reloading the plugin or restarting the server made no difference.
  14. I purchased the plugin. Giving only admin and x5 permissions or all permissions doesn't change the speed. Is there anything else I should do? I've tried reloading the plugin but there's no change.
  15. hid333

    Route tables are not working

    I tried changing the settings as described, but the rewards remained the same.
  16. hid333

    Route tables are not working

    The default settings give too little reward, so I would like to change the reward to 2-3 times the normal amount. I use the Loot Table & Stacksize GUI, so I have it turned on in the settings, but do I have to change the default amount in the Loot Table & Stacksize GUI? I don't want to change the rewards other than the armored train. Also, even if I set "Enable spawn loot from prefabs" to true and change the settings to "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "Minimum Loot multiplier": 5, "Maximum Loot multiplier": 10, the contents remain unchanged. I'm using the Loot Table & Stacksize GUI, so please let me know how to change the armored train reward to 2-3 times the normal amount without changing the other rewards.
  17. hid333

    Armored Train

    Since it's a multiplier, I thought it would be 2 or 3 times, but is it just written as a multiplier and it's actually different? Currently, the loot in a crate is fixed at 4 items, but I've tried about 30 times and the loot hasn't increased by a single item, so I'm curious.
  18. hid333

    Armored Train

    The default settings give too little reward, so I would like to change the reward to 2-3 times the normal amount. I use the Loot Table & Stacksize GUI, so I have it turned on in the settings, but do I have to change the default amount in the Loot Table & Stacksize GUI? I don't want to change the rewards other than the armored train. Also, even if I set "Enable spawn loot from prefabs" to true and change the settings to "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "Minimum Loot multiplier": 2, "Maximum Loot multiplier": 3, the contents remain unchanged. I'm using the Loot Table & Stacksize GUI, so please let me know how to change the armored train reward to 2-3 times the normal amount without changing the other rewards.
  19. The new backpack, an official RUST item, is buried in the ground and disappears... (22:29:29) | Invalid Position: generic_world[60772785] largebackpack (world) (1254.99, -508.45, -1205.36) (destroying)
  20. hid333

    Ammo HUD

    Even if I change the position of the config, the UI doesn't move at all. I just want to move it a little higher so it doesn't overlap with the current another UI. How can I change it?
  21. Recently, we've had players suddenly contract rabies out of nowhere. There was no sign of them having been attacked by an animal, and they were definitely infected with rabies. Is there some strange trigger that could be causing this?
  22. hid333

    Wormholes

    That is the location (grid) where the wormhole occurred. Because most players are unaware of it,
  23. hid333

    Wormholes

    Would it be possible to add a feature to turn notifications on/off globally using chat or notification plugins? It's a very useful feature, but most players don't realize it exists, and it's hard to find where it is on the vast map.
  24. i have confirmed that the latest version can be played normally. Thank you
  25. I am using the default settings. Changing the height did not change the results. There are no particular issues with other profiles (arena maps). There is one thing that concerns me. When I set the spawn point of this map (setcentrepoint command), the arena is generated at a height about 160 higher, so I wonder if that could be the cause?
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