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Everything posted by hid333
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After the update, some players have reported that their inventory and belt equipment disappeared after completing an fishng event. I haven't been able to confirm this myself yet, and I haven't been able to determine whether it's a problem specific to my server environment (interference with other plugins), but I'm sharing this just in case.
- 41 comments
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- #competition
- #event
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I realized that it cannot be obtained from the shop or plugins that edit loot tables. It can be obtained through commands, so I will sell commands in the shop. It would be hope if it was just dropped directly... It would be convenient if there was a command that allowed you to obtain recipes randomly, like with item perks.
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- 715 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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I haven't looked into the details yet, but I've heard that if you drink crafting quality tea in vanilla, you'll get a 100% chance of getting one slot, and the chance of getting an additional slot will be several times higher. Therefore, I thought it would be good to be able to set the probability of drinking tea in order to follow the same behavior in this plugin.
- 8 comments
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- #jtedal
- #mad mappers
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(and 12 more)
Tagged with:
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- 8 comments
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- #jtedal
- #mad mappers
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(and 12 more)
Tagged with:
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I believe that if I grant the following permissions and set the following settings to true, recipe cards will drop from the root, but is that correct? shop.recipecards "Only allow players to cook recipes that they have learnt?": false, i used https://codefling.com/plugins/loot-table-stacksize-gui and would like to confirm whether this has any impact.
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There is an NPC floating on the ocean.ïšbott3 "(-800.36, -12.69, -1765.67)", "(-783.94, 6.64, -1743.71)", "(-783.35, -12.66, -1755.29)", "(-777.66, -12.64, -1781.87)", "(-751.37, -12.64, -1776.69)", "(-745.77, -12.66, -1754.56)", "(-736.34, -12.66, -1758.92)", "(-732.78, -12.66, -1737.73)", "(-793.42, -12.69, -1787.81)", "(-747.76, 12.47, -1722.59)", "(-691.00, -12.66, -1703.08)", "(-687.33, -12.66, -1711.51)", "(-771.08, -12.66, -1762.48)", "(-778.21, -12.64, -1793.51)", "(-806.62, -0.48, -1773.94)", "(-804.43, -12.69, -1776.40)", "(-755.44, -12.50, -1764.71)",
- 11 comments
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- #rust custom
- #custom map
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- 11 comments
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- #rust custom
- #custom map
- (and 7 more)
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Please note that it needs to be "%STEAMID%" (uppercase). Today, I noticed that some settings were in lowercase and that this was preventing rewards from being received. I hope would like to have test permissions that allow admins to report quests as completed even when they are not. I would like to have pass-through permissions to check whether the intended rewards are received when adding a quest.
- 109 comments
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- 1
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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- 11 comments
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- #rust custom
- #custom map
- (and 7 more)
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- 11 comments
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- #rust custom
- #custom map
- (and 7 more)
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- 11 comments
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- #rust custom
- #custom map
- (and 7 more)
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- 11 comments
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- #rust custom
- #custom map
- (and 7 more)
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- 715 comments
-
- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Products from NPCs that are not on the map will be displayed. If you try to purchase one, the following error will be output to the console. Failed to call hook 'BuyVendingItem' on plugin 'VirtualVending v1.0.1' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.VirtualVending.BuyVendingItem (ConsoleSystem+Arg arg) [0x00224] in <bd3c59d3a4fe473e90c01a7eb9e0f149>:0 at Oxide.Plugins.VirtualVending.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00718] in <bd3c59d3a4fe473e90c01a7eb9e0f149>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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I purchased it. There are a few things I would like to see fixed. First of all, the missile silo is buried and cannot be used. The ground around the cave in H16 is transparent and falls down. The bus stop in M3 is floating. Several NPCs are floating in the air. (I have changed the names so they are easier to recognize, but...) There are multiple NPCs, so please check them out.
- 11 comments
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- #rust custom
- #custom map
- (and 7 more)
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(I've hidden the names of all the players except for me)it still doesn't work. The configuration file is attached. I've given up for now and will use a plugin I made to handle leader changes. Other than that, there are no particular problems in my environment. BetterTeams.json
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I'm telling the truth, so I'd like you to think about it together. You say you hate lies, but there is a customer above you who has the same problem, so there is a contradiction in lying and saying "it's only you"... Well, it's not that I want to get into a fight. I just want to find the cause, make it work properly, and make it function properly for the players on the server I manage. Do you have any ideas for verification?