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hid333

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Everything posted by hid333

  1. hid333

    Basements

    The hatch does not appear to weather even if the TC does not have any metal pieces. Although the TC warns you that the "base is weathering", it does not appear to weather unless the stone base is weathered.
  2. hid333

    Update

    If you are using V2, please use the import function.
  3. hid333

    TC Levels

    It may no longer be managed, but... It seems that if you upgrade the TC capacity to the maximum, you will be able to insert tools such as hammers. In terms of operation, this appears to be a bug, so please fix it so that tools can be inserted from the beginning. Or it would be even better if you could create a whitelist or something to set what can be inserted.
  4. hid333

    Too little loot

    Sorry for the trouble. I'm using oxide.
  5. #Check number of vines vineswingingreport #Delete vines del assets/prefabs/building/swinging.vine/vineswingmountable.prefab
  6. hid333

    Too little loot

    When spawning crates normally, the amount increased or decreased as set. However, the amount of loot from the boss did not increase.
  7. hid333

    Too little loot

    >What loot related plugins do you use otherwise? I am using "Loot Table & Stacksize". However, I have not changed the table and all of the specified crates spawn 5 or more items.
  8. hid333

    Space

    Is there a way to limit where spaceships can be used to a specified zone or to prohibit their use in a specified zone? Spaceships are so powerful that during events they are used to travel to various locations, such as oil rigs. I want to limit that.
  9. Is it possible to add spheres using commands?
  10. Q26 In some parts there is no sea detection and the ship sinks. When I looked at the map file I saw that the topology was missing in that area. Please fix this.
  11. hid333

    AutoRestart

    For some reason, only 3 lines of "Server restart scheduled in 1m" are displayed in the chat at the same time. The settings are as follows. Do you know what the problem is? "Alerts": { "InGameWarningTimes": [ 30, 15, 10, 5, 3, 2, 1 ], "DiscordWarningTimes": [ 5, 1 ] },
  12. I've mentioned this before, but since the person who comes in first in an event receives a reward, players can make a deposit and add up the number of fish they all catch so that everyone comes in first. I think this is fine, but I feel like it goes against the purpose of the event. Would it be possible to implement something like this: - Priority should be given to the person who caught the fish first, even if the number is the same. - Allowing rewards for up to third place.
  13. We've tested it about 100 times, and so far no problems have been reported. I'd like it to be possible to automatically collect rewards and fish after an event. If possible, it would be even better if we could specify commands to be executed automatically before and after the event, but that would be a hassle...
  14. hid333

    Calendar Controller

    Until last month, there was data up until around March of next year, but when I look at it this month, only this month's data is left. I also checked /data/CalendarController.json, but the data has been deleted. Of course, I haven't done anything manually. What could the cause be?
  15. hid333

    Too little loot

    By the way, even if I changed the max and min to 15-16, the amount of loot didn't change at all, being 2-3.
  16. hid333

    Too little loot

    It was working fine until last month, but since the beginning of this season, the amount of loot has decreased significantly. I haven't changed any of the settings, and up until now I've been able to get 20-30 items after defeating a boss, but now I only get two. Please check. There have been no changes to the loot table or anything, so I don't know what the cause is. I'm unable to deploy bosses because the amount of loot is so low. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 5, "Maximum number of prefabs": 6, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" } ]
  17. When you install this plugin, after a vehicle is destroyed, the fuel inside will drop. This cannot be controlled in the settings, so please add permissions so you can choose whether or not to drop it, or make it possible to toggle ON/OFF with a command.
  18. Since the update, players are removed from the team after the event and never return to their original team. Previously, players would be removed from the team during the event and return to their original team after the event. Could you please check? Or is there another way to fix this by changing the plugin settings?
  19. The I4 track line is floating. Please fix this too.
  20. After the jungle update, the mountains are bare here and there, and the animals are completely visible. It looks just like when RUST's server.level is set to Barren. This can be resolved by changing the topology, but could you please fix this?
  21. hid333

    Boss Monster

    I've been using it for a long time and have never had any problems, but this season I made a boss appear for the first time and defeated it, and all of the bosses only had around 5-7 loot items, so the loot table is pretty low. I haven't modified any of the settings, and the loot table hasn't been changed either. Does anyone have any idea what could be causing this?
  22. Is it possible to lock belts and equipment items, as is common with other event plugins? It's possible to drop a weapon during an event and then pick it up after the event is over to get the item for free. I'd like to be able to lock items to prevent that.
  23. Is there a way to prevent honeycomb from appearing in the arena? Arenas that occur above jungle biomes have a high chance of having honeycomb, so a large amount of it falls after the arena ends.
  24. When this type of monument appears, just go to the door with the green key card. The player will get stuck and will die if they are not in GOD mode. I'm out and about right now so I can't take a video right away.
  25. With this type of monument, the ground in front of the green card key is distorted, and if the player is out of position, they will die. I thought it was a map issue, but it also happens on other maps that are all flat.
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