-
Posts
1,120 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by hid333
-
I think this is a problem with my environment, so please close this thread.
-
There are many places on the railway tracks where you cannot make a turn. There are several other besides the one attached.
-
Oxide and rustedit.dll don’t appear to be the issue, so it seems we’re dealing with something else… I’ll look into it a bit further.
-
The plugin is not starting when the server boots up. Reloading the plugin resolves the issue. There are no errors or warnings in the startup log. Do you have any ideas on how to resolve this?
-
I believe APC tanks used to spawn at the rocket factory, but they're no longer there. Has something changed? Is there a way to fix this?
-
I'm sure you've had a similar issue before, but if you add a category from the UI and add a command as a product, that category will no longer be selectable. When you click on the category, the following error message will be displayed. If you delete the command from the settings file, the category will become clickable. Please check and correct the issue. (22:15:45) | Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Shop.GetImage (System.String name) [0x00000] in <a9a87184e8f14153bbe119f58e904e1c>:0 at Oxide.Plugins.Shop+ShopItem.GetImage () [0x00081] in <a9a87184e8f14153bbe119f58e904e1c>:0 at Oxide.Plugins.Shop.ItemUI (BasePlayer player, Oxide.Plugins.Shop+ShopItem shopItem, System.Collections.Generic.List`1[System.String]& elements) [0x001f0] in <a9a87184e8f14153bbe119f58e904e1c>:0 at Oxide.Plugins.Shop.ShopContentUI (BasePlayer player, System.Collections.Generic.List`1[System.String]& elements) [0x0066f] in <a9a87184e8f14153bbe119f58e904e1c>:0 at Oxide.Plugins.Shop+<>c__DisplayClass131_0.<CmdConsoleShop>b__8 (System.Collections.Generic.List`1[T] container) [0x00013] in <a9a87184e8f14153bbe119f58e904e1c>:0 at Oxide.Plugins.Shop+<>c__DisplayClass182_0.<UpdateUI>b__0 () [0x00016] in <a9a87184e8f14153bbe119f58e904e1c>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
-
I haven't been able to verify it yet. My work schedule is at its peak until the day after tomorrow, so I'll check it after then.
-
When I enter a zone, the number of players is displayed, but it disappears after a few seconds. Is this a feature? Can I specify how long it remains displayed?
-
I am getting spam when using an item that increases experience points in FishingHotspots. The cause seems to be as described, but is there a way to resolve this? (20:28:55) | フック STCanGainXP を呼び出すと、次のプラグイン間で競合が発生しました: SkillTreeItemsPro - 0.15 (Double)、FishingHotspots (0.132000000178814 (Double)) (20:28:58) | フック STCanGainXP を呼び出すと、次のプラグイン間で競合が発生しました: SkillTreeItemsPro - 0.15 (Double)、FishingHotspots (0.132000000178814 (Double)) (20:29:07) | フック STCanGainXP を呼び出すと、次のプラグイン間で競合が発生しました: SkillTreeItemsPro - 349.999994039536 (Double)、 FishingHotspots (307.999995172024 (Double)) (20:29:18) | フック STCanGainXP を呼び出すと、次のプラグイン間で競合が発生しました: SkillTreeItemsPro - 699.999988079071 (Double)、FishingHotspots (615.999990344048 (Double))
-
BetterNPC has been updated. Custom NPC settings are no longer available. Please update.
-
I didn't use it in the previous version, but players say it was slightly nerfed compared to before. They say there used to be a pause between moving forward and backward. Has the behavior changed?
-
I'd like to execute two commands, A and then B, with one button. A: Chat command B: Console command Example: chat.say "/A"; B I'd like to achieve this. Is it possible to implement this? If so, please tell me how to write it. Example: "Command": "chat.say \"/A\",B",
-
The plugin configuration is the same on both the main server and the sub-server, so it’s possible that some other factor (such as in the map, or something like a placement mask at the installation location) is affecting it… For now, I removed the roller coaster from the map once, then placed it again from scratch, and confirmed that it works normally. However, because it was a prefab that had already been placed, when the server started up, everything in the keycard room—such as the door and the fuse box—ended up being misaligned. So I removed those as well. As a result, the loot is nothing but the roller coaster itself is working, so it isn’t a major issue.
-
If I revert to the older version the error doesn't occur.
-
(06:42:10) | [CSharp] Started Oxide.Compiler v1.0.32.0 successfully (06:42:13) | Error while compiling ReloadAfterStartup: The name 'server' does not exist in the current context | Line: 228, Pos: 13
-
Current situation: Two buttons appear. Pressing the button on the pillar does nothing. Pressing the button that appears outside spawns a sedan on the rail next to it (not inside the facility). The rollercoaster operates normally when getting in and out of the sedan. If I delete the outside button (using the remove tool) and reload the plugin, the button appears again in the same location. I’m currently investigating what might be causing the button to spawn at an offset position, as I believe that is the reason for this issue. Do you have any information or ideas that might help identify the root cause?
-
Indeed, when I created a OneGrid MAP on a sub-server, it worked fine. I wonder what's causing the discrepancy... I haven't done anything in particular, and it's bothering me that there's only one button in the MAP file, but I'll look into it a bit more.
-
Can I remove the shower branch marker? I would like to add a separate marker for the name of the event venue, but there are already markers there, probably due to the original prefab. Also, these have various side effects such as zones and locks, so I would like to remove them.
-
However, there's nothing special in the MAP file on RustEdit and only one button. There might be some interference with the plugin.
-
If I have time later, I'll try it out on a subserver using just this prefab and plugin. The main server is up and running after the wipe and has players, so I think it would be difficult to place it again...so I'll try to move it using telekinesis or something. Normally, it's attached to the pillar where the button is located, right?
-
Yes, I broke it because it was stated in the instructions.
-
There's only one switch in the map editor, but when you actually build a server, two switches will appear. The switch on the pillar has no reaction or feeling when pressed. The switch spawned farther away can be pressed, and sedans will spawn.
-