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Everything posted by hid333
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(06:42:10) | [CSharp] Started Oxide.Compiler v1.0.32.0 successfully (06:42:13) | Error while compiling ReloadAfterStartup: The name 'server' does not exist in the current context | Line: 228, Pos: 13
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Current situation: Two buttons appear. Pressing the button on the pillar does nothing. Pressing the button that appears outside spawns a sedan on the rail next to it (not inside the facility). The rollercoaster operates normally when getting in and out of the sedan. If I delete the outside button (using the remove tool) and reload the plugin, the button appears again in the same location. I’m currently investigating what might be causing the button to spawn at an offset position, as I believe that is the reason for this issue. Do you have any information or ideas that might help identify the root cause?
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Indeed, when I created a OneGrid MAP on a sub-server, it worked fine. I wonder what's causing the discrepancy... I haven't done anything in particular, and it's bothering me that there's only one button in the MAP file, but I'll look into it a bit more.
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Can I remove the shower branch marker? I would like to add a separate marker for the name of the event venue, but there are already markers there, probably due to the original prefab. Also, these have various side effects such as zones and locks, so I would like to remove them.
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However, there's nothing special in the MAP file on RustEdit and only one button. There might be some interference with the plugin.
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If I have time later, I'll try it out on a subserver using just this prefab and plugin. The main server is up and running after the wipe and has players, so I think it would be difficult to place it again...so I'll try to move it using telekinesis or something. Normally, it's attached to the pillar where the button is located, right?
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Yes, I broke it because it was stated in the instructions.
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There's only one switch in the map editor, but when you actually build a server, two switches will appear. The switch on the pillar has no reaction or feeling when pressed. The switch spawned farther away can be pressed, and sedans will spawn.
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(20:19:53) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1227ms (20:20:03) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1201ms (20:20:13) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1143ms (20:20:23) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1162ms (20:20:33) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1236ms (20:20:43) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1241ms (20:20:53) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1132ms (20:21:03) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1185ms (20:21:23) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1172ms (20:21:33) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1122ms (20:21:43) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1139ms (20:22:13) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1135ms (20:22:23) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1062ms
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1. The outpost gambling jack is buried. 2. The railroad tracks are floating. 3. The passage is blocked by rocks, so I can't get to the room with the elite crate at the back. ① ② ③
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NPCs are now spawning. Thank you. The NPC in Nuclear Cargo keeps getting shot by the auto turrets. Is there any way to prevent this?
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BetterNPC and NPC Spawn have been updated. If you install the attached custom settings, "Enabled? [true/false]" will become false, and the settings will be deleted. Please check.
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Thank you for responding so quickly. By the way, is it correct to assume this is an effect of a Rust update? In fact, I’ve noticed a similar issue with other plugins as well—there are some entities that players are unexpectedly able to pick up. (I’ve already reached out to the developers, but…) I’m trying to confirm the cause, so I would appreciate it if you could check.
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Roughly, I’m not sure whether this started after a Rust update or a plugin update, but automatically placed storage can now be picked up by players. I confirmed this in safe zones such as the Outpost and Fishing Village. It seems that regular players can pick it up with a hammer. I don’t think this was possible before. I also couldn’t find any setting that explicitly allows storage to be picked up, and since I wasn’t deploying global storage to players, I don’t understand why this is happening. It may be an effect of a Rust update, but could you please check into this?
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On a related note, I think it would be great to have a command-based posting feature. This could be useful for in-game event notifications, announcements from the admins, and integrating with various plugins. Example: /xpost server "HI!"
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Will it be compatible with Scientist 2?
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Raidable Base is buried underground Until now, there were no issues, but now it's generated underground, in the middle of nowhere. The exterior walls were built on the ground without any problems. I've changed the settings, such as rewards and prices, but I'm basically using the defaults for everything else. I'm using a base purchased from a tier 1-3 bundle. One thing I'm concerned about: I built a raidable island on water this time, but there's a subway running through it, so I'm wondering if that's affecting it somehow. Also, is there anything I need to be careful of when building an island like this with RustEdit? For example, the size must be at least xx, the biom must be xx, the splat must be xx, or if a topology is required, please let me know. In this case, it was as follows: Splat: Dirt Forest Sand Topology: Alt Tier 0 Tier 2
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https://www.dropbox.com/scl/fi/3maswu92faeeaipc0k3td/RUST_twitter.png?rlkey=tt67in6kxrtl1vg352t6jjyya&st=a2afmyn1&dl=1
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It did not display at a size of 512*512. It displayed when I changed it to 256*256 to match the original image.
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Are there any restrictions (size, file size) on the icon image specified for the "Social Media Logo" and the profile header image? No matter how many times I try to change it, it doesn't show up...
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If the tweet content is linked to Discord, it will be possible to check it in the admin channel. It would be great if attached images could also be linked to monitor. Of course, there might be performance and technical difficulties... I hope so. https://umod.org/plugins/signs-monitor
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When placing a purchase request for multiple items, the refund amount appears to be incorrect. For example, suppose I place a purchase request for two blue cards at $100 each with a 3-hour duration. A fee is added, so I am charged $201 (100 × 2 + 1). The $201 is deducted from my balance, and the request is registered successfully. However, if no one sells to the request even after three hours, the request expires and a refund is issued—but in that case, only $100 (the price of a single item) is refunded. In other words, when I place a request for multiple items, the total amount deducted reflects the full quantity, but the refunded amount upon expiration is only for a single item. Could you please look into this?