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Everything posted by hid333
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- 11 comments
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- #jtedal
- #mad mappers
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(and 12 more)
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I believe that if I grant the following permissions and set the following settings to true, recipe cards will drop from the root, but is that correct? shop.recipecards "Only allow players to cook recipes that they have learnt?": false, i used https://codefling.com/plugins/loot-table-stacksize-gui and would like to confirm whether this has any impact.
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There is an NPC floating on the ocean.ïšbott3 "(-800.36, -12.69, -1765.67)", "(-783.94, 6.64, -1743.71)", "(-783.35, -12.66, -1755.29)", "(-777.66, -12.64, -1781.87)", "(-751.37, -12.64, -1776.69)", "(-745.77, -12.66, -1754.56)", "(-736.34, -12.66, -1758.92)", "(-732.78, -12.66, -1737.73)", "(-793.42, -12.69, -1787.81)", "(-747.76, 12.47, -1722.59)", "(-691.00, -12.66, -1703.08)", "(-687.33, -12.66, -1711.51)", "(-771.08, -12.66, -1762.48)", "(-778.21, -12.64, -1793.51)", "(-806.62, -0.48, -1773.94)", "(-804.43, -12.69, -1776.40)", "(-755.44, -12.50, -1764.71)",
- 12 comments
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- #rust custom
- #custom map
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- 12 comments
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- #rust custom
- #custom map
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Please note that it needs to be "%STEAMID%" (uppercase). Today, I noticed that some settings were in lowercase and that this was preventing rewards from being received. I hope would like to have test permissions that allow admins to report quests as completed even when they are not. I would like to have pass-through permissions to check whether the intended rewards are received when adding a quest.
- 183 comments
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- 2
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- #customizablequests
- #dezlife
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(and 5 more)
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- 12 comments
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- #rust custom
- #custom map
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- 12 comments
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- #rust custom
- #custom map
- (and 7 more)
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- 12 comments
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- #rust custom
- #custom map
- (and 7 more)
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- 12 comments
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- #rust custom
- #custom map
- (and 7 more)
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- 838 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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I purchased it. There are a few things I would like to see fixed. First of all, the missile silo is buried and cannot be used. The ground around the cave in H16 is transparent and falls down. The bus stop in M3 is floating. Several NPCs are floating in the air. (I have changed the names so they are easier to recognize, but...) There are multiple NPCs, so please check them out.
- 12 comments
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- #rust custom
- #custom map
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This is because when I set it to output 100%, not even one item comes out, or when I set it to output 2-3 items, 4 loot items come out of the box. This happens after a few tries, so it makes all other settings unbelievable. Settings that aren't in V1 are appealing, but I just hope that they will be output correctly (at least unnoticeably)... I am currently creating settings for V2 that are almost vanilla, and have adjusted the numbers and probabilities based on the wiki and various websites. All that's left now is to hope that it will be output as I set it.
- 1,130 comments
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- #loot
- #customloot
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- 8 comments
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The plugin was installed successfully and permissions were granted, but for some reason the The output is "unknown command: recovercorpse". It is displayed as a running plugin in the Admin menu plugin list, and can be reloaded. The permissions are also displayed in the Permissions Manager and can be granted. I tried both chat commands and console commands. I checked both the user ID and name, but it says "unknown command". I checked the command in the cs file and there are no spelling mistakes. Is there any information that might give you some idea?
- 8 comments
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- 57 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
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I purchased it. Since I want to manage it by permissions, I would like at least the permission to open the menu to be implemented. I would also like a confirmation dialog before purchasing. It's not ideal for a shopping system to have the purchase completed the moment the purchase button is pressed.
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- 36 comments
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- 36 comments
