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Everything posted by hid333
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- 25 comments
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- 2
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- #rust jungle
- #rust custom map
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When spawning crates normally, the amount increased or decreased as set. However, the amount of loot from the boss did not increase.
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>What loot related plugins do you use otherwise? I am using "Loot Table & Stacksize". However, I have not changed the table and all of the specified crates spawn 5 or more items.
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- 25 comments
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- #rust jungle
- #rust custom map
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- 91 comments
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- #restart
- #rustplugin
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(and 5 more)
Tagged with:
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I've mentioned this before, but since the person who comes in first in an event receives a reward, players can make a deposit and add up the number of fish they all catch so that everyone comes in first. I think this is fine, but I feel like it goes against the purpose of the event. Would it be possible to implement something like this: - Priority should be given to the person who caught the fish first, even if the number is the same. - Allowing rewards for up to third place.
- 50 comments
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- #competition
- #event
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We've tested it about 100 times, and so far no problems have been reported. I'd like it to be possible to automatically collect rewards and fish after an event. If possible, it would be even better if we could specify commands to be executed automatically before and after the event, but that would be a hassle...
- 50 comments
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- #competition
- #event
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By the way, even if I changed the max and min to 15-16, the amount of loot didn't change at all, being 2-3.
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It was working fine until last month, but since the beginning of this season, the amount of loot has decreased significantly. I haven't changed any of the settings, and up until now I've been able to get 20-30 items after defeating a boss, but now I only get two. Please check. There have been no changes to the loot table or anything, so I don't know what the cause is. I'm unable to deploy bosses because the amount of loot is so low. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 5, "Maximum number of prefabs": 6, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" } ]
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Since the update, players are removed from the team after the event and never return to their original team. Previously, players would be removed from the team during the event and return to their original team after the event. Could you please check? Or is there another way to fix this by changing the plugin settings?
- 31 comments
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- 42 comments
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- 42 comments
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I've been using it for a long time and have never had any problems, but this season I made a boss appear for the first time and defeated it, and all of the bosses only had around 5-7 loot items, so the loot table is pretty low. I haven't modified any of the settings, and the loot table hasn't been changed either. Does anyone have any idea what could be causing this?
- 439 comments
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- #abilities
- #boss
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- 30 comments
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- #event
- #glass bridge
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- 210 comments
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When this type of monument appears, just go to the door with the green key card. The player will get stuck and will die if they are not in GOD mode. I'm out and about right now so I can't take a video right away.
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With this type of monument, the ground in front of the green card key is distorted, and if the player is out of position, they will die. I thought it was a map issue, but it also happens on other maps that are all flat.
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Also, this is a separate issue, but there is an underground monument called "Jungle Temple" in the CustomMAP and when I create a custom spawn point there and add an NPC the NPC spawns 100m above the ground. I've added custom spawn points to other underground monuments many times before, but there were no particular problems. The monument is large and not a narrow place where NPCs cannot spawn. Do I need to configure anything else? There are no zones or anything like that. The only commands I used are the default settings. /SpawnPointAdd "JungleTemple" /SpawnPointAddPos 1 "JungleTemple"