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Everything posted by hid333
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- 19 comments
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- 1
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- #jungle
- #new biome
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(and 4 more)
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Changed Status from Pending to Closed Changed Fixed In to 1.0.0
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- 53 comments
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- #wallpaper
- #wall
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(and 5 more)
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This occurred when using this map.
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Sorry, there was a copy/paste miss after 50 seconds. Only the ”before one minute” is displayed three times.
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I thought it would be possible to use it before it was implemented, but I guess that's the case. I understand, I'll check after tomorrow's update.
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"After 1 minute reboot” appears 3 times example: "After 30 minute reboot" "After 15 minute reboot" "After 10 minute reboot" "After 5 minute reboot" "After 3 minute reboot" "After 2 minute reboot" "After 1 minute reboot" "After 1 minute reboot" "After 1 minute reboot" "After 50 second reboot" "After 40 second reboot" "After 30second reboot" : Config setteing: "Alerts": { "InGameWarningTimes": [ 30, 15, 10, 5, 3, 2, 1 ],
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Error while compiling WallpaperPlanner: 'WallpaperSettings' does not contain a definition for 'WallpaperItemDef' | Line: 37, Pos: 71
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This type of monument(THE RUSTED DAM) appeared underwater, and both the NPC and Sam turret were functioning normally. SAM turrets were firing at helicopters in the air from invisible depths underwater.
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S19 Near the ANCIENT RUIN area, the ground is missing in places, causing people to fall down from above. Please fix this. Also, the water on the floating island in I21 is not reflected. Depending on the viewing angle, the water disappears completely. Please fix this as well. In a more detailed example, there are small holes in the joints of some of the monuments...
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Have you set up Loot Table & Stacksize GUI v1? If you have, the data will be in oxide/data/Loottable so you can use the import function mentioned above.
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Sorry for the screenshot as I am unable to get the video at the moment. 1.Register one suitable product in each shop. 2.Open the registered item 3.Change the value.and click Save. 4.Items remain unchanged, but other items are updated. 5.If i open the item again, i will see that the item shortname itself has not been updated.
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Even if I am an administrator with all permissions, I cannot edit the short name of an item once it has been registered. I can change other things like the quantity, display name, sellbuy flag, etc. normally, but I can't change the shortname, and even if I change it and press the save button, it reverts to the original.
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after placed, it will spawn and any player inside will be unable to move or die.
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If you collide with the spawn point and go underground, the player will be distorted. You can't get into the back of the room either... Please check again.
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This is the same problem as the glitch that was covered previously. Even if you set the zone multiplier to 0, points for player kills and deaths are still counted. Normally, player kills are set to -100p, and deaths to -10p and the multiplier for the PvP event zone is set to 0. However, if you kill a player or die in this zone, the points are deducted by the specified amount. I also just checked a bear kill (+3p) and the points were applied. I understand this problem has occurred before and been fixed, but please check again.
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As expected, changing the spawn position causes problems. I was able to confirm that it works fine in the default settings. However, depending on the map it can be in a very awkward location, so I would like to move it. As an aside, the announcement of the final winner is played about 10 times.
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I'm not sure if this is related, but I'll provide it as information. In the past, when I changed the spawn point (in this case using the ggsetcentrepoint command) with plugins such as Survival Arena or Zombie Infection, I encountered an issue where all players would die instantly at the start of the game and the game would end. Is the same thing happening this time too? Could this be why you're seeing issues with players continually dying at the start of the game and teleporting repeatedly?
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If you join, you will spawn away from the lobby and fall. Also, as soon as the game starts, all players will be continuously teleported. The teleports will not stop until the game is stopped.
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I'm having trouble with the issue where when I install this plugin and restart the server (with the normal restart command), ImageLibrary doesn't load for some reason. Does anyone have any idea what the cause might be? If I remove Basements.cs, it loads normally. I checked about 10 times whether Basements.cs is present or not, and confirmed that the problem always occurs. Please let me know if there is any advice.
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I also think it's a good feature that the hatch doesn't decayed. The only thing that bothers me is the error notification (status display) that says "The base is decayed." I'm sorry for being such a minor point, but it's not something that needs to be fixed, so I just mentioned it as my opinion. I really like the plugin!