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Everything posted by hid333
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Have you set up Loot Table & Stacksize GUI v1? If you have, the data will be in oxide/data/Loottable so you can use the import function mentioned above.
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Sorry for the screenshot as I am unable to get the video at the moment. 1.Register one suitable product in each shop. 2.Open the registered item 3.Change the value.and click Save. 4.Items remain unchanged, but other items are updated. 5.If i open the item again, i will see that the item shortname itself has not been updated.
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Even if I am an administrator with all permissions, I cannot edit the short name of an item once it has been registered. I can change other things like the quantity, display name, sellbuy flag, etc. normally, but I can't change the shortname, and even if I change it and press the save button, it reverts to the original.
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after placed, it will spawn and any player inside will be unable to move or die.
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If you collide with the spawn point and go underground, the player will be distorted. You can't get into the back of the room either... Please check again.
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This is the same problem as the glitch that was covered previously. Even if you set the zone multiplier to 0, points for player kills and deaths are still counted. Normally, player kills are set to -100p, and deaths to -10p and the multiplier for the PvP event zone is set to 0. However, if you kill a player or die in this zone, the points are deducted by the specified amount. I also just checked a bear kill (+3p) and the points were applied. I understand this problem has occurred before and been fixed, but please check again.
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As expected, changing the spawn position causes problems. I was able to confirm that it works fine in the default settings. However, depending on the map it can be in a very awkward location, so I would like to move it. As an aside, the announcement of the final winner is played about 10 times.
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I'm not sure if this is related, but I'll provide it as information. In the past, when I changed the spawn point (in this case using the ggsetcentrepoint command) with plugins such as Survival Arena or Zombie Infection, I encountered an issue where all players would die instantly at the start of the game and the game would end. Is the same thing happening this time too? Could this be why you're seeing issues with players continually dying at the start of the game and teleporting repeatedly?
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If you join, you will spawn away from the lobby and fall. Also, as soon as the game starts, all players will be continuously teleported. The teleports will not stop until the game is stopped.
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I'm having trouble with the issue where when I install this plugin and restart the server (with the normal restart command), ImageLibrary doesn't load for some reason. Does anyone have any idea what the cause might be? If I remove Basements.cs, it loads normally. I checked about 10 times whether Basements.cs is present or not, and confirmed that the problem always occurs. Please let me know if there is any advice.
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I also think it's a good feature that the hatch doesn't decayed. The only thing that bothers me is the error notification (status display) that says "The base is decayed." I'm sorry for being such a minor point, but it's not something that needs to be fixed, so I just mentioned it as my opinion. I really like the plugin!
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It may no longer be managed, but... It seems that if you upgrade the TC capacity to the maximum, you will be able to insert tools such as hammers. In terms of operation, this appears to be a bug, so please fix it so that tools can be inserted from the beginning. Or it would be even better if you could create a whitelist or something to set what can be inserted.
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Sorry for the trouble. I'm using oxide.
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- 25 comments
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- 2
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- #rust jungle
- #rust custom map
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When spawning crates normally, the amount increased or decreased as set. However, the amount of loot from the boss did not increase.
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>What loot related plugins do you use otherwise? I am using "Loot Table & Stacksize". However, I have not changed the table and all of the specified crates spawn 5 or more items.
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- 25 comments
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- #rust jungle
- #rust custom map
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- 61 comments
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- #restart
- #rustplugin
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(and 4 more)
Tagged with:
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I've mentioned this before, but since the person who comes in first in an event receives a reward, players can make a deposit and add up the number of fish they all catch so that everyone comes in first. I think this is fine, but I feel like it goes against the purpose of the event. Would it be possible to implement something like this: - Priority should be given to the person who caught the fish first, even if the number is the same. - Allowing rewards for up to third place.
- 41 comments
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- #competition
- #event
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