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Everything posted by hid333
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There are areas where the pool water has drained out. Water has also drained from parts of other pools besides this one, so please check those as well.
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The Large Oil Rig is duplicated—there are two of them overlapping. Even after opening the door, there is still another one there. I checked in RustEdit and confirmed that two of them were indeed overlapping.
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TCレベルをリセットせずにスキンを変更し、現在の進行状況を維持することは可能ですか?
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Is it possible to replace the bridge prefabs at the Q20 Cleanup Station with versions that have no collision detection? When purchasing goods via drone at the Outpost, the drone sometimes hits the bridge here and fails to return. Also, the monument marker is doubled.
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As the title suggests, the BetterNPC setting is set to "Custom"—could it be that the configuration file is missing?
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I understand that the issue is related to the meshes of the map and monuments, but I thought the discussion was about whether there might be some way to address it while taking that into account. As I mentioned previously, almost all bosses, (whether with default settings and on custom maps,) can become stuck and then be defeated very easily. The main issue is that, when this happens, they also stop attacking. They still use their skills whenever the cooldown allows, but I believe the biggest problem is that their normal attacks stop functioning entirely. If these issues are caused by the navmesh, I understood the request to be whether there might be a way to work around it, such as teleporting the boss back to its initial position. As everyone here knows, I believe this plugin has reached a level where it is expected to be truly excellent. However, because of this issue, players no longer work together to defeat bosses. No matter which streamer server I look at, this exploit—getting the boss stuck, rendering it helpless, and then defeating it—has become widespread and almost treated as the default strategy. I find that very unfortunate.
- 507 comments
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- #abilities
- #boss
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This isn't a bug report, but rather a suggestion: Could you adjust the durability of the chop tool so that it's less durable? Ideally, it would be best if we could set how many times it can be used. Having a limited durability would create a demand for acquiring new tools.
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It's usually almost invisible, but it automatically turns on without pressing a key and the microphone icon appears. Unlike PvP servers, PvE is mainly about communication, and many players, including myself, have automatic voice transmission enabled. The UI as a whole is shifted to the top, so I just want it to be displayed in the center.
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I'd like to move it a bit further down because it overlaps with other UI elements. Is there a way to adjust this through the config file or something similar?
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Often, 50 targets don't appear, and even after defeating all of them, l isn't cleared. Is there a way to fix this?
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Also, if a fishing rod crafted by a player with the `fishloot.condition` permission is used, the rod's durability will not decrease even for players without the `fishloot.condition` permission. Is this the intended behavior? I thought the rod's durability wouldn't decrease only when a player with the permission is fishing...
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What effect does the fishloot.rod permission have? I'd like to confirm this as it's not explained. The config file states that Bonus Chance should be granted. What does Bonus Chance refer to? Although not explicitly stated, does it refer to the rewards added in the configuration?
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mapMarker.alpha = 0.35f; mapMarker.color1 = Color.yellow; mapMarker.color2 = Color.yellow; //mapMarker.name = timeLeftStr; mapMarker.radius = 0.3f; Is it possible to add a way to change this in the configuration file?
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// industrial DLC "assets/prefabs/deployable/large wood storage/skins/industrial_dlc/industrial_storage_vertical/industrial.storage.vertical.item.prefab", "assets/prefabs/deployable/large wood storage/skins/industrial_dlc/industrial_storage_horizontal/industrial.storage.horizontal.item.prefab" Simply adding it to the settings didn't enable the locking function.
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Error while compiling ShipVendor: A constant value is expected | Line: 4813, Pos: 22
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After the update, I started getting an error when trying to purchase a ship. It's the same for all ships. Parts can be purchased. [Ship Vendor] Ship '1930931252' has Workshop Skin ID 0, can't give its item. Set a non-zero skin: /ship setskin 1930931252 <id>.
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I'm using oxides. I've attached the settings. CustomMixing.json
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In that case, perhaps another plugin is causing a side effect... fish-loot is also installed. https://codefling.com/plugins/fish-loot
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I've confirmed that the penetration issue has been resolved. The junkyard issue has also been resolved. Thank you. I'll try running RaceTrack this afternoon to confirm.
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I'll check it later.