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Deep Sea Options 1.0.0

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Message added by Bad Cop,

This is for the upcoming DeepSea update. 

Will not currently compile or do anything outside of staging env.

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About Deep Sea Options

Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature.
It lets server owners fully control when Deep Sea opens, what spawns inside it, what can enter, and how access rules are enforced.

 

🏗️ Building Control

  • Enforce building allowed / blocked inside Deep Sea *
  • Works independently of defaults
  • Can be toggled live

* Buildings persist restart, as long as the deep sea isnt being closed.

 

🌊 Deep Sea Behavior Control

Configure defaults:

  • Whether the deep sea should always remain open, be on timers, or disabled
  • Control all phase timers

 

🏝️ Deep Sea Content Control

Configure procedural spawns:

  • Island counts
  • Ghost Ships counts
  • RHIB counts

Control:

  • count
  • spacing radius
  • minimum distance between spawns
  • distance from Deep Sea edges
  • Settings are grouped and explained in the config

 

🚁 Access & Teleport Rules

Control:

  • Allow all vehicles (including planes and helis)  or only an allow-listed set
  • players can enter without a boat
  • flying (noclip/admin) players can bypass checks
  • NPC passengers are allowed on vehicles
  • Prevent or allow “vehicle stacking” (boats/helis on deck)

 

Commands

/deepsea status Shows current Deep Sea state

/deepsea open Opens deep sea if not alrady open

/deepsea close Closes current Deep Sea

 

Config if you want to pre-configure it before the DeepSea update - https://www.dropbox.com/scl/fi/ldyjhf8wdlyq3yr6q43js/DeepSeaOptions.json?rlkey=i6bsi1wwva5go7swg6gz1iiem&st=nn3l5d4o&dl=1

 

Note if you make changes to some config values (such as the procedural spawns, you will need to close the deep sea and reopen.)


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