About Deep Sea Options
Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature.
It lets server owners fully control when Deep Sea opens, what spawns inside it, what can enter, and how access rules are enforced.
Building Control
- Enforce building allowed / blocked inside Deep Sea *
- Works independently of defaults
- Can be toggled live
* Buildings persist restart, as long as the deep sea isnt being closed.
Deep Sea Behavior Control
Configure defaults:
- Whether the deep sea should always remain open, be on timers, or disabled
- Control all phase timers
Deep Sea Content Control
Configure procedural spawns:
- Island counts
- Ghost Ships counts
- RHIB counts
Control:
- count
- spacing radius
- minimum distance between spawns
- distance from Deep Sea edges
- Settings are grouped and explained in the config
Access & Teleport Rules
Control:
- Allow all vehicles (including planes and helis) or only an allow-listed set
- players can enter without a boat
- flying (noclip/admin) players can bypass checks
- NPC passengers are allowed on vehicles
- Prevent or allow “vehicle stacking” (boats/helis on deck)
Commands
/deepsea status Shows current Deep Sea state
/deepsea open Opens deep sea if not alrady open
/deepsea close Closes current Deep Sea
Config if you want to pre-configure it before the DeepSea update - https://www.dropbox.com/scl/fi/ldyjhf8wdlyq3yr6q43js/DeepSeaOptions.json?rlkey=i6bsi1wwva5go7swg6gz1iiem&st=nn3l5d4o&dl=1
Note if you make changes to some config values (such as the procedural spawns, you will need to close the deep sea and reopen.)
