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Everything posted by Ortiga
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After testing this plugin on an active PvE server, I honestly think it fills a very interesting gap between a mute and a ban. We are using it as an administrative and educational moderation tool for light/moderate conflicts: repeated toxicity heated chat situations rule abuse behaviors that still do not justify a permanent ban And it has been working surprisingly well. Having a physical prison inside the game world gives the punishment much more psychological weight without needing to remove the player from the server entirely. Also: the system is highly configurable integrates well into administration workflows and helps maintain the atmosphere of the server without turning everything into permanent bans. Highly recommended for servers looking for a more gradual and human moderation approach.
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I’ve been looking for a customizable button HUD plugin for a long time, especially one that can be used not only with a key like T but also with TAB — and this one does exactly that. The plugin is clean, flexible, and very easy to configure to fit your server needs. Support from the developer has been fast and helpful, and he clearly tries to improve things whenever possible within the plugin’s limitations. Overall, very happy with it. Great work
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Hi After the latest update, HarborEvent still has an issue on my server. The event finishes and gives rewards, but: The dome doesn’t show the owner Late players are not blocked Ownership doesn’t seem to work properly I’m using PvE mode and everything else works fine. Any idea what could be causing this? Thanks
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- #leveling
- #progression
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Hi @nivex, First of all, thank you for your work—it's truly one of the best Rust plugins out there. I wanted to ask for a small improvement: would it be possible to add to the plugin settings the option to send a webhook when a raidable base spawns, with information such as: base type/difficulty (e.g., Nightmare) location/coordinates (x, y, z) base ID/identifier owner/buyer (name + Steam ID if available) timestamp (spawn/purchase time) The idea is to avoid having to use a separate plugin just for this notification and to be able to receive a message on Discord like "A Raidable Base Has Spawned — Difficulty / Location / Owner" (as in the attached screenshot). Thank you very much in advance, and Happy New Year!
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Hello Adem, First, thanks for your work on the Building Sites plugin — I really enjoy it on my server. I’d like to ask about two possible improvements: Water pumps compatibility – Would it be possible to make floating islands compatible with the Submersible Pump 1.1.0 plugin by ThePitereq? This would allow VIP players to create farms on the islands with enough water supply. CopyPaste support – When I try to move a base from one island to another using CopyPaste, the pasted base appears below the island instead of on top of it. Could this be improved so that the base keeps its correct position relative to the island? Apart from this, I’m really happy with the plugin. Thanks a lot in advance for considering these improvements! Best regards,
- 64 comments
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- #adem
- #madmappers
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I currently have 4 plugins from this developer, and all of them share the same qualities: dedication, effort, and excellent quality in their design. On top of that, the speed at which he provides solutions to any issue is truly impressive. The Dungeon plugin is no exception: it works flawlessly and adds great value to the server experience. Highly recommended to trust in his work.
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Hi Marte6, First of all, I want to say that I really like your plugin, just like the others you’ve made, and our VIP players love it. However, I’ve found an important issue when using it together with the Raidable Bases plugin: The base turrets spawn without any weapons inside them. The NPC defenders that Raidable Bases normally generates do not spawn either. This allows players to enter raid bases almost as if they were their own, with no real defenses. Because of this, I can’t keep the plugin active in its current state, but I’d love to continue using it if this conflict could be resolved. In the Raidable Bases discussion section by Nivex, they mention what might be causing the problem — this might help as a reference. Thank you very much in advance!
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Hi! I’m using your plugin that adds storage boxes to workbenches. It works great, but I found a small issue when placing them on the Tugboat. When the Tugboat moves, the boxes get detached from the workbench and remain static in place, causing the Tugboat to stop moving — as if it's anchored. The only workaround is to destroy the boxes manually. Would it be possible to fix this behavior, or maybe add a check to prevent the issue when the workbench is placed on movable entities like the Tugboat? Thanks for the great plugin!
- 28 comments
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- #toolcupboard
- #workbench
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Hi, On my server, I use SkillTree level tags as visible ranks in the chat. The /givesp (give skill points) and /givexp (give experience) commands aren't ideal for rewards, since level progression varies depending on the XP multiplier. Could you add a new command to directly increase a player's level? It would be a fairer way to reward players who vote for the server. Great work on the plugin. Thanks!
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- #leveling
- #progression
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- #calculate
- #calculator
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- 45 comments
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- #skilltree
- #event
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- 426 comments
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- #builder
- #automation
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- 46 comments
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- #timedpermissions
- #statusbar
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