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Everything posted by MrLiquid
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have a nice day.
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I not leaking it anywhere. I own it. I asked Nivex to patch it because your plugin was the cause of server crashing because you didn't patch the harmony correctly.. so if you want sling mud.. here I come..... Nivex is a highly trust developer in the community and he is also on my servers dev team. so of course he has access to all my plugins and files.. which I did share that fact with you in private, but since you wanna make it public... lets go! Have a nice day
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sorry for trying to be helpful
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o.load "BalloonHeistEvent" [CSharp] Started Oxide.Compiler v successfully BalloonHeistEvent was compiled successfully in 1516ms [BalloonHeistEvent] Configuration updated successfully. Missing plugin name prefix 'balloonheistevent' for permission 'balloonheist.use' (by plugin 'BalloonHeistEvent') Loaded plugin BalloonHeistEvent v1.3.3 by Sassy I will fix this one though
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Server Exception: Player Update NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BalloonHeistEvent+DisplayNamePatch.Prefix (ScientistNPC __instance, System.String& __result) [0x0001a] in <b6a43d1e6ac446a18f5ca06f6ef317a6>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch3(ScientistNPC) at BasePlayer.Save (BaseNetworkable+SaveInfo info) [0x0008a] in <819744661f3140a6a3558451234dfa29>:0 at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <819744661f3140a6a3558451234dfa29>:0 at BaseNetworkable.ToStreamForNetwork (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x0004d] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.SendEntitySnapshot (BaseNetworkable ent) [0x000ba] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.SendEntityUpdates (BasePlayer+NetworkQueueList queue) [0x0004f] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.SendEntityUpdate () [0x0000c] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00057] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.ServerUpdate (System.Single deltaTime) [0x001a3] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.ServerCycle (System.Single deltaTime) [0x0017d] in <819744661f3140a6a3558451234dfa29>:0 at ServerMgr.Update () [0x00282] in <819744661f3140a6a3558451234dfa29>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() This error on startup caused all my players to get kicked.. and server eventually would not restart. Once I identified the most recent plugin I updated and isolated it.. all was well again That isolated plugin was this one. I have log files full of this error if you want more
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When ever I unload the plugin, ingame message This raised questions by players who thought they missed the event..lol
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Metropolis is a masterclass in atmosphere, vertical design, and intense urban survival. Every block feels handcrafted, every monument reimagined, and every corner holds a story—usually one involving bullets, scientists, or both. Metropolis delivers in fully immersed rust gaming experience. It’s not just a map—it’s a concrete kingdom built for chaos, glory, and unforgettable moments. Players love the efforts @Silent Creations went to create this great map, KUDOS on great work sir. Thank you from all your hard work
- 4 comments
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- #rust
- #rust edit
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BradleyDrops - Failed to compile: 'CH47HelicopterAIController' does not contain a definition for 'triggerHurt' and no accessible extension method 'triggerHurt' accepting a first argument of type 'CH47HelicopterAIController' could be found (are you missing a using directive or an assembly reference?) | Line: 4383, Pos: 24 Staging thus far
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Error from staging RadtownEvent - Failed to compile: 'Anchor' does not contain a definition for 'Relative' | Line: 730, Pos: 43
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I still would like to disable them if that can be done via config. many thanks
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Thank you for a wonderful plugin "JetSettings": { "AirStrikeTimer": 300.0, "JetsInboundMessageDelay": 270.0 }, Is there a way to disable the Jets?
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I found Inside, you’ll discover a collection of ready-made scenery pieces that instantly transform any space into a haunted haven. Expect: Additional themed decor carefully crafted to tie the whole haunted setting together Whether you're crafting a Halloween zone, enhancing a monument, or simply adding seasonal flair, this pack drops in smoothly and gets your players whispering, “Did… that just move?" The best part is.. >> Best of all—it's completely free. A little gift from the shadows to help your map feel alive… or perhaps undead. Show your support for @Silent Creations
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- #halloween
- #rust
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During Halloween.. Stepping into The Morgue feels like entering a memory the world tried to forget. The air around it carries a quiet warning, as if the monument itself is holding its breath, waiting to see who dares wander in next. This spooky, Halloween-flavored structure draws from Rust’s darker, grittier underbelly—full of eerie nooks, echoing chambers, and the unsettling sense that something went very wrong here long before you arrived. Players will discover the remnants of the last chaotic hours of a dying world: bodies piled high, the choking smoke of an incinerator, and the tragic tale of a madman who surrendered himself to the flames when hope finally failed him. Players commented on how well put together the prefab was and how completely enjoyable the experience was. Highly Recommend
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- #halloween
- #rust
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I love the story line behind the prefab. The family who lived here has vanished, leaving behind a final celebration frozen in time. Chairs overturned, lanterns half-burned, and decorations that whisper a story you can’t quite see—but you can feel. Step inside, and the silence tightens around you like old rope. Players swear they hear footsteps that aren’t theirs. Maybe it’s just the wind. Maybe it isn’t. During Halloween I ran this prefab, players were completely immersed by this, thank you Silent for all your hard work
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- #prefabs
- #halloween
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My experience.. This little decorative bundle is a gentle breath of fresh air for any Rust map. You get a handful of cozy garden spots and a charming fountain centerpiece — simple on the surface, but with a delightful twist: invisible seating. Players can plop down right on the fountain’s edge and let their feet dangle in the water like they’re taking a quiet break from the chaos of the Rust world. It’s a small detail, but it adds a surprising dose of warmth and immersion. Thank you for your work
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While I appreciate your efforts and what you have done, I don't like the feeling of being forced into additional plugins without any discussion. While I have not tried Loot Manager yet, IF I am HAVE TO go down this road, editing configs is a lot better than UI's.. as least you are assured your settings are saved correctly.
- 54 comments
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- #loot
- #lootmanager
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what about the config option to not have Loot Manager?.. no everyone wants another pluyin...nor needs ones
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Thank you for the update, from what I read.. if I run any of your latest updates I also now need to run LootManager plugin? is this true? I certainly do not want to run ANOTHER plugin,
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Thank you for the update, from what I read.. if I run any of your latest updates I also now need to run LootManager plugin? is this true? I certainly do not want to run ANOTHER plugin,
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TC limit of 2..Some players, not all.. report when placing their First TC.. it reports 2/2 placed instead of 1/2 Ive reported this before, I'm not sure why it happens to some and not others.. but I see this complaint often.
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Thank you for an awesome event, my players love it however Nov 2025 update came in, on event start and the Cargo spawns for the event and despawns at the end of the event, leaves floating items like door handles and left over loot etc.. I hope its a simple fix for you. Thank you
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plus SentryTurrets - Failed to compile: Argument 1: cannot convert from 'ProtoBuf.PlayerNameID' to 'ulong' | Line: 1032, Pos: 54
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o.load BetterTC [CSharp] Started Oxide.Compiler v successfully BetterTC was compiled successfully in 1584ms [BetterTC] [BetterTC] Detected data version '1.5.93', updating to '1.5.95'... [BetterTC] Harmony Patched: RPC_PickupWallpaperStart_Patch Calling 'OnServerInitialized' on 'BetterTC v1.5.95' took 591ms Loaded plugin BetterTC v1.5.95 by ninco90 Staging
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Will do. cheers man
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o.version Oxide.Rust Version: 2.0.6623 Oxide.Rust Branch: staging version Protocol: 2604.273.1 Build Date: 11/05/2025 17:26:26 Unity Version: 2022.3.41f1 Changeset: 136357 Branch: main
