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Everything posted by MrLiquid
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I sent you a Message with the attached ZIP file
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The test update that the dev sent me seems to stop that console error spam
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any chance of an update? the spam is BAD NEWS
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can you or do you convert the data files from I am keen to move over but there is alot of work with the items and commands data files etc
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On Server startup.. Failed to call hook 'OnEntitySpawned' on plugin 'FurnaceUpgrades v2.5.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.OnEntitySpawned (MixingTable mixingTable) [0x0000a] in <c2d58693d94a45d0a769e9a1b67f00c6>:0 at Oxide.Plugins.FurnaceUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f6f] in <c2d58693d94a45d0a769e9a1b67f00c6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Hello and thank you, I see you support economics however I do not see that within the config, can you pleased point me in the right direction. Also.. could you add support to reward custom commands too please? "RP reward for the best fisherman": 1000, "RP reward for the the heaviest fish": 400, "Discord notifies about the Contest": { "Enable": true,
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- 9 comments
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- 1
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- #dropbags
- #drop bags
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Could not initialize plugin 'Toastify v2.0.2' (JsonSerializationException: Unexpected end when deserializing object. Path 'ToastErrorTitle', line 10, position 43.) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ThrowUnexpectedEndException (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Object currentObject, System.String message) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (System.Collections.IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x0029a] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x002a8] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Libraries.Lang.GetMessageFile (System.String plugin, System.String lang) [0x00067] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Libraries.Lang.RegisterMessages (System.Collections.Generic.Dictionary`2[TKey,TValue] messages, Oxide.Core.Plugins.Plugin plugin, System.String lang) [0x00032] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.Toastify.LoadDefaultMessages () [0x000f2] in <bc499814a07445a083fb60ddcdc05513>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0001d] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <f451997fb1554082abc459f41577c4f9>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <d646191a355d43a6b3ab36b7ee14c740>:0 No previous version to rollback plugin: Toastify
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- 7 comments
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- #event
- #eventhelper
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(and 6 more)
Tagged with:
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- 9 comments
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- 197 comments
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- 7 comments
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- #event
- #eventhelper
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(and 6 more)
Tagged with:
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Im not sure I see radtown on the new version
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- 7 comments
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- #event
- #eventhelper
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(and 6 more)
Tagged with:
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Loot says it has a owner.. but allows anyone to open it also.. when a player who is not the event owner runs into the bubble at the spot marked with X... they get teleported or moved inside the event to where I marked on the picture, players claim they are inside a box. Then they can clean up the loot even tho its owned by me { "Time before the event owner is cleared after no activity (seconds)": 300.0, "Damage required to claim event": 10.0, "Do not eject admins from zones": true } Kind Regards
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Does the plugin allow for Players Team mates to participate plus the ability to loot the containers if on Team with event owner?
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Cant you just add that functionality to your plugin instead of making a sperate one and charge for it?
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when loading this onto my custom map, is there anything special I need to run or do.. each time I load this prefab onto my map and load into the game I get the following error with red screen errors Exception (cs:110006): NullReferenceException: Object reference not set to an instance of an object. BikeVehicleAudio.%696003c6e0ef7f4274a563a90749f0fa84245792 () (at <00000000000000000000000000000000>:0) BicycleAudio.OnClientTickStopped () (at <00000000000000000000000000000000>:0) %09df8371f924f3031c324ef0b818bb4f5fbf6140.%109125cfb28b02c271db3576d158e6802d025661 (UnityEngine.GameObject %53fc138266c4961a70e5a9642cddb3243cb46fed, System.Single %09d6e991e9dcb5fdda865265b0fe2da830c150b4) (at <00000000000000000000000000000000>:0) Client.%24195ba95461152dca4ea625c91604ceec20cc2c () (at <00000000000000000000000000000000>:0) Client+<DoClientConnected>d__49.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) %09df8371f924f3031c324ef0b818bb4f5fbf6140:%109125cfb28b02c271db3576d158e6802d025661(GameObject, Single) Client:%24195ba95461152dca4ea625c91604ceec20cc2c() <DoClientConnected>d__49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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OMG WOW WOW WOW Major Awesome Christmas themed map! My players rant and rave about the custom monuments and how amazing fun they are, especially the sled hill monument, by far a favorite. All the attention to details, its stunning - the plugins that come with the map makes it really interesting. Players get immersed into the Christmas spirit. I and all my players appreciate this map and all your work.
- 29 comments
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- #jtedal
- #mad mappers
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Place a map marker on the loot create to show the player who shot it down where the loot is located.. often the loot creates blend in the the env making it hard for players to find