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MrLiquid

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Everything posted by MrLiquid

  1. I received a reply from @WhiteThunder on Umod stating the following; <snip>"Historically this happens most often when a plugin changes an entity's RigidBody to kinematic. This can be mitigated if the plugin correctly changes the collision detection mode first. You can search the code of all your plugins for "isKinematic" to narrow down which ones might cause it, then experiment with the features of those plugins to see if you can trigger this to appear, as that will indicate that particular plugin was likely the cause."</snip> I then searched all my plugins for "isKinematic" and came up with a list Armored Train (by Adem) plugin Convoy (by Adem) plugin JetEvent (by Razor) plugin SkinBox(k1lly0u from chaoscode) plugin Sputnik (by Adem) plugin XDQuest (by DezLife) plugin ZoneManager (by k1lly0u) plugin I will now copy each line which contains 'isKinematic' for each plugin below; Armored Train (by Adem) plugin Line 2268 if (rigidbody != null) rigidbody.isKinematic = true; Convoy (by Adem) plugin Line 1427 rigidbody.isKinematic = false; Line 1475 rigidbody.isKinematic = false; Line 1771 rigidbody.isKinematic = false; Line 2034 rigidbody.isKinematic = true; Line 2097 rigidbody.isKinematic = false; Line 2105 rigidbody.isKinematic = true; JetEvent (by Razor) plugin Line 1227 entity2.GetComponent<Rigidbody>().isKinematic = true; Line 1359 entity2.GetComponent<Rigidbody>().isKinematic = true; Line 3259 rigidbody.isKinematic = false; Line 3275 rigidbody.isKinematic = true; SkinBox(k1lly0u from chaoscode) plugin Line 1494 if (newEntity.TryGetComponent<Rigidbody>(out rigidbody) && !rigidbody.isKinematic && rigidbody.useGravity) Sputnik (by Adem) plugin Line 1809 if (rigidbody != null) rigidbody.isKinematic = true; XDQuest (by DezLife) plugin Line 884 rigidbody.isKinematic = true; ZoneManager (by k1lly0u) plugin Line 1331 rigidbody.isKinematic = true; Something is causing the errors listed below, I am hoping someone can help find a solution with the information I am obtained thus far. Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) *look up and pray*
  2. nothing animals, I have found tho.. 2 plugins using Kinematic, Armored Train and Convoy so far while searching all my plugins that call isKinematic
  3. suffering the same fate LOG FILE FULL OF THIS - it does repeats this continuously filling my logs, has to be something serious otherwise why would it tell you there is a problem..? Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747)
  4. MrLiquid

    please help

    what did you do to fix this please?
  5. MrLiquid

    please help

    Also suffering the same fate LOG FILE FULL OF THIS - it does repeats this continuously filling my logs, has to be something serious otherwise why would it tell you there is a problem..? Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747)
    5 Stars for a GREAT map 5 Stars for being affordable 5 stars but you deserve 10! Love this map, and so shall you! Grab yourself a copy!
  6. MrLiquid

    Better AirDrop

    Hello and thank you for a great addon to my server, any chance you could add a setting to 'lock' the supply drop to whomever threw the signal? Many Thanks
  7. MrLiquid

    Permission Status

    RGBA colors, here is the editor I use for the colors https://rgbacolorpicker.com/
  8. MrLiquid

    Permission Status

    As well at the ability for players to be able to /hide the status bar, I think it would be great to add an option to config to only show the status bar when within building range would be good. Alot of players complain about it being on their screen all the time, so having it only show when they are within building range would be good, EXAMPLE BELOW so you can choose how you want it for each one "permissionhere": { "true - Group | false - Permission": false, "Icon Url": "default", >> "Only show in Auth area" :true/false << "Time Format": "d\\d\\ hh\\h\\ mm\\m", "Color": "0.85 0.52 0.17 1", "Icon Color": "1 0.8 0 1", "Text Color": "1 1 1 1", "Subtext Color": "1 1 1 1" },
  9. MrLiquid

    Australia

    when can I dm you though? do you have discord?
  10. MrLiquid

    Australia

    basically I want the map to have all the default monuments that are on the Pred Maps, but with the change I mentioned above.
  11. MrLiquid

    Australia

    where can I DM you?
  12. MrLiquid

    Australia

    Is it possible to have the outpost/bandit combined with horse stables as it offered a link below? https://lone.design/product/combined-outpost/ Many Thanks
  13. MrLiquid

    Australia

    Hello, will you be adding the new missile silo monument?
    One of the best Raid Protection plugins I've found, Highly recommend!
  14. MrLiquid

    Team Marker

    When placing a ping on a player, does the ping follow the player around or does it just mark the spot the player was seen?
  15. MrLiquid

    Welcome Music

    ASPECT#8294
  16. MrLiquid

    Spawn Points

    With this plugin, can I create One spawn point so all new players spawn at the one place?
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