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Everything posted by MrLiquid
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Can your plugin support running multi commands ? EXAMPLE "VipCommand": "addgroup {0} vip5 24h", "VipCommand": "something here too", "VipCommand": "something here too" If not can it be added by chance?
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On AUTOSAVE, if a base is already AUTOSAVED,.... then when the player reconnects and starting a new plot/build.. the autosave. that was already there gets OVERWRITTEN the previous build AUTOSAVE...it tries to overwrite the previous AUTOSAVE, it should name the next AUTOSAVE as a different file so not to overwrite the previous. I hope this is clear as mud
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Please Ignore that last one. the buttons were too big and it was off the screen, I have since adjusted the lobby button is now there Is there a way I can change the order of the buttons or remove gaps etc? I wanted to move Lobby & Info to under START (reorder them)
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Also.. just to make your day When I used /build there was a LOBBY button, that has gone plus /leave (to leave a build) is not responding, did that change also
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Also would be a great feature if you included the different build skins, rather than another plugin. I am sure you could have a skin selection menu to the build up when selecting material.. IE click on stone and all stone skins would show available for your selection.
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I also found this small bug "InfoTabContent": "Welcome to the <color=#ffb300>LuffyRust</color> Creative Build Server!\n\n<color=#f7eb00>Commands:</color>\n\n• <color=#00f7e2>/build</color> - opens this interface\n• <color=#00f7e2>/leave</color> - leave your current plot.\n• <color=#00f7e2>/invite <player></color> - Invite player to your plot\n• <color=#00f7e2>/request <player></color> - Request to join another player's plot.\n• <color=#00f7e2>/accept <player></color> - Accept pending invite(s) <color=#00f7e2>/decline <player></color> - Decline a pending request or invite\n• <color=#00f7e2>/fly</color> - NoClip/ Flying <color=#00f7e2>/god</color> - Godmode on/off <color=#00f7e2>F1</color> - to spawn entities you may need.", But it only shows upto
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This update it amazing. I may have found a small bug so far Default shows it in the data/BuildSystem/images but plugin says place in data/BuildSystem/logo.png
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I hope this helps I was not able to upload the video. so I put it on my web server https://www.luffyrust.com/img/2026-05-30 11-44-58.mp4
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It was a carbon error, ignore this
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how is this a silly idea? I wanna be able to block certain items from being repairable.... how is this silly?
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- 22 comments
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Any chance you can add a list if skinid's / items that can not be repaired? blacklist if you will?
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Rustmaps api is sound, I doubled checked it
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Unhandled promise rejection: FetchError: invalid json response body at https://rustmaps.com/api/v4/beta/map/custom reason: Unexpected token '<', "<!DOCTYPE "... is not valid JSON at /home/container/node_modules/node-fetch/lib/index.js:273:32 at process.processTicksAndRejections (node:internal/process/task_queues:103:5) { type: 'invalid-json' } Unhandled promise rejection: FetchError: invalid json response body at https://rustmaps.com/api/v4/beta/map/custom reason: Unexpected token '<', "<!DOCTYPE "... is not valid JSON at /home/container/node_modules/node-fetch/lib/index.js:273:32 at process.processTicksAndRejections (node:internal/process/task_queues:103:5) { type: 'invalid-json' }
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Fresh install. basically all defaults values at this stage.. however I have player complaint the boss is not there but they can hear it.. upon further checking I am finding them floating under the map Any ideas on how I can make them spawn on the map, rather than floating under it?
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I have dm'd you on your discord with a ton of errors
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I needed to downgrade the version of python the hosting had provided. We have logged in as LuffyStaff#0523 OnlineStaff Cog has been loaded ----- AddRemoveStaff Cog has been loaded ----- StaffInfo Cog has been loaded ----- OnloadOffload Cog has been loaded ----- StaffActivityTracker Cog has been loaded Hosting said; Should be working now, I downgraded the py docker image to 3.12 as auidoop is not yet supported by 3.14 and changed the mongodb url so it was valid Can I use MYSQL, or must I use this mongo site?
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Absolutely outstanding map. Bwana Dik has been a fantastic addition to our LuffyRust 1000x server, and our players absolutely love it. The layout is well thought out, the pacing works perfectly for fast-action gameplay, and the overall craftsmanship really shows. The map feels polished, balanced, and built with purpose. From the custom areas to the flow between monuments, roads, rails, and build locations, everything feels like it was designed to keep players engaged without feeling overcrowded or thrown together. It has been a real asset to our server and has helped create a fresh, exciting experience for our community. For any Rust server owner looking for a high-quality custom map with excellent design, strong performance, and real attention to detail, Bwana Dik is absolutely worth it. Great work by @Nomad Rush — this is the kind of map that raises the standard. Luffy On! MrLiquid LuffyRust / Luffy Gaming Network
- 3 comments
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- #custom rust map
- #rust map
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(and 2 more)
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xt (line 1)) (0.5.2) [notice] A new release of pip is available: 26.0.1 -> 26.1.1 [notice] To update, run: pip install --upgrade pip Traceback (most recent call last): File "/home/container/main.py", line 2, in <module> import discord File "/home/container/.local/lib/python3.14/site-packages/discord/__init__.py", line 23, in <module> from .client import * File "/home/container/.local/lib/python3.14/site-packages/discord/client.py", line 51, in <module> from .sku import SKU, Entitlement File "/home/container/.local/lib/python3.14/site-packages/discord/sku.py", line 31, in <module> from .app_commands import MissingApplicationID File "/home/container/.local/lib/python3.14/site-packages/discord/app_commands/__init__.py", line 12, in <module> from .commands import * File "/home/container/.local/lib/python3.14/site-packages/discord/app_commands/commands.py", line 53, in <module> from .models import Choice File "/home/container/.local/lib/python3.14/site-packages/discord/app_commands/models.py", line 44, in <module> from ..member import Member File "/home/container/.local/lib/python3.14/site-packages/discord/member.py", line 33, in <module> import discord.abc File "/home/container/.local/lib/python3.14/site-packages/discord/abc.py", line 59, in <module> from .voice_client import VoiceClient, VoiceProtocol File "/home/container/.local/lib/python3.14/site-packages/discord/voice_client.py", line 35, in <module> from .player import AudioPlayer, AudioSource File "/home/container/.local/lib/python3.14/site-packages/discord/player.py", line 29, in <module> import audioop ModuleNotFoundError: No module named 'audioop' container@pterodactyl~ Server marked as offline...
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I spoke to my hosting provider. they have managed to provide me a Python container. thank you for all that you do. This matter is resolved. Many Thanks
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The discord bot container I have by my provider only runs Node.JS