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MrLiquid

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Everything posted by MrLiquid

  1. Monument Events does have an API your plugin can simply check if an event is running, if so.. dont display UI
  2. If I can organize access will you be willing?
  3. MrLiquid

    on daily restart

    I did and I found the issue, nothing on your end tho. seems I has Loottable and StackModifier, somehow stackmodifier ended up on that server, Of course loading after loottable and resetting stacks to vanilla. Sorry to bother you MrLiquid
  4. can any support for Monument Events get added? so if an event is running, block Monument Choice? as Monument Events has built in protections etc
  5. MrLiquid

    on daily restart

    Player complaints, on daily restart the stack sizes revert to vanilla, after a plugin reload, all is well again
  6. MrLiquid

    NRE on unload/restart

    Failed to call hook 'Unload' on plugin 'Space v1.5.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space+SpaceStation.DestroySpaceStation () [0x00095] in <7e92617286314d189a044c58e948af96>:0 at Oxide.Plugins.Space+SpaceClass.DestroySpace () [0x00005] in <7e92617286314d189a044c58e948af96>:0 at Oxide.Plugins.Space+EventManager.StopEvent (System.Boolean unload) [0x0004b] in <7e92617286314d189a044c58e948af96>:0 at Oxide.Plugins.Space.Unload () [0x00005] in <7e92617286314d189a044c58e948af96>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01590] in <7e92617286314d189a044c58e948af96>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  7. MrLiquid

    July 2026 Staging

    NO! Line 536 player.ClientRPCPlayer(null, player, "OnDied"); REPLACE WITH player.ClientRPC(RpcTarget.Player("OnDied", player)); Save and reload
  8. MrLiquid

    July FW broke it.

    Line 536 player.ClientRPCPlayer(null, player, "OnDied"); REPLACE WITH player.ClientRPC(RpcTarget.Player("OnDied", player)); Save and reload
  9. MrLiquid

    My Homes

    Line 536 player.ClientRPCPlayer(null, player, "OnDied"); REPLACE WITH player.ClientRPC(RpcTarget.Player("OnDied", player)); Save and reload
  10. MrLiquid

    july updqate broke it

    Line 536 player.ClientRPCPlayer(null, player, "OnDied"); REPLACE WITH player.ClientRPC(RpcTarget.Player("OnDied", player)); Save and reload
  11. I mean it says all that on a BIG banner on the main page!
    Excellent plugin — highly recommended! LuffyRust recently upgraded to Mark to Teleport, and our players absolutely love it. The plugin does an excellent job of finding safe landing positions, helping prevent players from teleporting inside rocks, monuments, bases, or other inaccessible locations. Performance has been great, and the developer is extremely supportive, responsive, and helpful. Fantastic work and a highly recommended plugin for any Rust server! Luffy On! LuffyRust.com
  12. oxide mate
  13. MrLiquid

    any chance you can support

    thank you
  14. MrLiquid

    any chance you can support

    ZoneManager has a NoTP flag that blocks teleporting, can you incorporate this into your plugin to block the destination if NOTP flag is set in a zone ?
  15. MrLiquid

    July 2026 Staging

    no of course not, I was just letting you know
  16. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <e605204d165a49d89ae7579f3d894429>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.EventOwner.OnCorpseDropBag (LootableCorpse corpse, DroppedItemContainer container) [0x00012] in <7a1dd93d74ae47c5b725c4e1fadbcb07>:0 at Oxide.Plugins.EventOwner+LootableCorpse_DropItems.OnContainerDropped (DroppedItemContainer container, LootableCorpse corpse) [0x00009] in <7a1dd93d74ae47c5b725c4e1fadbcb07>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.LootableCorpse.DropItems_Patch0(LootableCorpse) at LootableCorpse.DoServerDestroy () [0x00014] in <3fac3f0d072a4cef996ac78978908b22>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <3fac3f0d072a4cef996ac78978908b22>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode, System.Boolean callOnKilled) [0x00062] in <3fac3f0d072a4cef996ac78978908b22>:0 at BaseCorpse.RemoveCorpse () [0x0000f] in <3fac3f0d072a4cef996ac78978908b22>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <1aacf3981cf84ab4aff9806e296127df>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <1aacf3981cf84ab4aff9806e296127df>:0
  17. Could StackModifier be the cause? Player was disconnected! (Kicked: RPC Error in DoPlace) Planner.DoPlacement That method is called from Rust’s DoPlace RPC. If the replacement throws an exception, Rust automatically disconnects the player with: Kicked: RPC Error in DoPlace In StackModifier.cs, lines 2530–2598: [AutoPatch] [HarmonyPatch(typeof(Planner), nameof(Planner.DoPlacement))] internal class Planner_DoPlacement_Patch The prefix then replaces the original method entirely: static bool Prefix( Planner __instance, Construction.Target placement, Construction component, ref GameObject __result) Because it always finishes with: return false; Client sends DoPlace RPC ↓ Planner.DoPlace processes it ↓ Planner.DoPlacement is called ↓ StackModifier Harmony prefix executes ↓ Unhandled exception ↓ Rust reports "RPC Error in DoPlace" ↓ Player is kicked Normal Oxide hook exceptions are generally caught and logged as Failed to call hook. A Harmony prefix running inside the RPC is much more likely to escape into Rust’s RPC error handling.
  18. MrLiquid

    2026 July Staging

    WallpaperPlanner - Failed to compile: The non-generic method 'BaseEntity.ClientRPC(RpcTarget)' cannot be used with type arguments | Line: 1186, Pos: 41
  19. MrLiquid

    July 2026 Staging

    PveMode - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 573, Pos: 24
  20. MrLiquid

    July 2026 Staging

    NpcSpawn - Failed to compile: There is no argument given that corresponds to the required parameter 'flagsUpdateMode' of 'Chainsaw.SetAttackStatus(bool, BaseEntity.FlagsUpdateMode)' | Line: 2891, Pos: 34
  21. MrLiquid

    July 2026 Staging

    IndustrialRecycler - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 868, Pos: 24
  22. MrLiquid

    July 2026 Staging

    Homes - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 536, Pos: 20
  23. MrLiquid

    July 2026 Staging

    Finder - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 383, Pos: 28
  24. MrLiquid

    July 2026 Staging

    AirfieldEvent - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 2108, Pos: 20

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