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Everything posted by MrLiquid
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container@pterodactyl~ Server marked as offline... [Pterodactyl Daemon]: Updating process configuration files... [Pterodactyl Daemon]: Ensuring file permissions are set correctly, this could take a few seconds... container@pterodactyl~ Server marked as starting... [Pterodactyl Daemon]: Pulling Docker container image, this could take a few minutes to complete... [Pterodactyl Daemon]: Finished pulling Docker container image % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 16555 100 16555 0 0 143k 0 --:--:-- --:--:-- --:--:-- 144k v18.20.7 is already installed. container@pterodactyl~ Server marked as running... Now using node v18.20.7 (npm v10.8.2) up to date, audited 135 packages in 460ms 37 packages are looking for funding run `npm fund` for details 1 high severity vulnerability To address all issues, run: npm audit fix Run `npm audit` for details. :/home/container$ node /home/container/index.js Ready! Logged in as LuffyBan#8576 I hope this helps
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oh I didn't try those.. I can test if you like? yes all ban requests I do have 2 servers configured.. but only wanted to send to one server. Prior to having the 2nd server configured in the bot, bans didnt send
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Ive been running the same plugins for a while now. usually they knit well together, dang bugs lol
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[2025-03-13T22:13:36.003Z] Moderation request created: Type: ban, SteamID: 76561198139757641, Requested by: tsb_baddobby [2025-03-13T22:13:36.166Z] Moderation request message sent: 1349868022462021684 [2025-03-13T22:17:13.496Z] Player 76561198139757641 failed processed: Cannot read properties of undefined (reading 'relationships') [2025-03-13T22:17:13.496Z] Error handling ban action: Cannot read properties of undefined (reading 'relationships') [2025-03-13T22:17:13.496Z] Error handling ban action: The reply to this interaction has already been sent or deferred. [2025-03-13T22:17:13.496Z] Failed to send error response: The reply to this interaction has already been sent or deferred. [2025-03-13T23:01:10.159Z] Player 76561198139757641 failed processed: Cannot read properties of undefined (reading 'relationships') [2025-03-13T23:01:10.159Z] Error handling ban action: Cannot read properties of undefined (reading 'relationships') [2025-03-13T23:01:10.159Z] Error handling ban action: The reply to this interaction has already been sent or deferred. [2025-03-13T23:01:10.159Z] Failed to send error response: The reply to this interaction has already been sent or deferred. [2025-03-13T23:35:11.137Z] Player 76561198139757641 failed processed: Cannot read properties of undefined (reading 'relationships') [2025-03-13T23:35:11.137Z] Error handling ban action: Cannot read properties of undefined (reading 'relationships') [2025-03-13T23:35:11.138Z] Error handling ban action: The reply to this interaction has already been sent or deferred. [2025-03-13T23:35:11.138Z] Failed to send error response: The reply to this interaction has already been sent or deferred. When I Accept... Im getting this error
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Often items are not easy to see/find .. can I suggest a map marker shown only to the person who items are lost show them where their items are. Maybe a timer on the map marker showing how long until they despawn ?
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Oxide, Ive been running this plugin a long time now..maybe a fp update affected it somehow? I will test your new version and if any problems I'll let you know
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getting this also Server Exception: IndustrialEntity.RunQueue NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StackModifier+ItemContainer_QuickIndustrialPreCheck_Patch.Prefix (ItemContainer __instance, Item toTransfer, Vector2i range, System.Int32& foundSlot, System.Boolean& __result) [0x00080] in <94dd5ec29b9a4c6dbc74ae0e774cc3fe>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ItemContainer.QuickIndustrialPreCheck_Patch1(ItemContainer,Item,Vector2i,int,int&) at Hopper.ScanForItemsTick () [0x000f0] in <6ce3a68f9da44537af1250f63cfb92de>:0 at Hopper.RunJob () [0x0001a] in <6ce3a68f9da44537af1250f63cfb92de>:0 at IndustrialEntity+IndustrialProcessQueue.RunJob (IndustrialEntity job) [0x00009] in <6ce3a68f9da44537af1250f63cfb92de>:0 at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00096] in <a19e054b76ef45e39366a26381f3a779>:0 at ServerMgr.Update () [0x00741] in <6ce3a68f9da44537af1250f63cfb92de>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
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Sorry here it is AirfieldEvent.json
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Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean))
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Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean))
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The timer to start the event does not seem to work after the first time it runs the event
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When mods use /girtoggle, yes it turns off the retrieve for that mod, but when you run the command again, does not re enable it.
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Thank you for an awesome plugin,, Do we NEED this in the console? I sure don't sir. [BalloonHeistEvent] Balloon 194587991 explosion already triggered. [BalloonHeistEvent] Balloon 194588034 explosion already triggered. [BalloonHeistEvent] Balloon 194588056 explosion already triggered. [BalloonHeistEvent] Balloon 194588078 explosion already triggered. [BalloonHeistEvent] Balloon 194588103 explosion already triggered. [BalloonHeistEvent] Balloon 194588127 explosion already triggered. [BalloonHeistEvent] Balloon 194588150 explosion already triggered. [BalloonHeistEvent] Balloon 194587991 explosion already triggered. [BalloonHeistEvent] Balloon 194588034 explosion already triggered. [BalloonHeistEvent] Balloon 194588056 explosion already triggered. [BalloonHeistEvent] Balloon 194588078 explosion already triggered. [BalloonHeistEvent] Balloon 194588103 explosion already triggered. [BalloonHeistEvent] Balloon 194588127 explosion already triggered. [BalloonHeistEvent] Balloon 194588150 explosion already triggered. [BalloonHeistEvent] Balloon 194587991 explosion already triggered. [BalloonHeistEvent] Balloon 194588034 explosion already triggered. [BalloonHeistEvent] Balloon 194588056 explosion already triggered. [BalloonHeistEvent] Balloon 194588078 explosion already triggered. [BalloonHeistEvent] Balloon 194588103 explosion already triggered. [BalloonHeistEvent] Balloon 194588127 explosion already triggered. [BalloonHeistEvent] Balloon 194588150 explosion already triggered. [BalloonHeistEvent] Balloon 194587991 explosion already triggered. [BalloonHeistEvent] Balloon 194588034 explosion already triggered. [BalloonHeistEvent] Balloon 194588056 explosion already triggered. [BalloonHeistEvent] Balloon 194588078 explosion already triggered. [BalloonHeistEvent] Balloon 194588103 explosion already triggered. [BalloonHeistEvent] Balloon 194588127 explosion already triggered. [BalloonHeistEvent] Balloon 194588150 explosion already triggered. [BalloonHeistEvent] Balloon 194587991 explosion already triggered. [BalloonHeistEvent] Balloon 194588034 explosion already triggered. [BalloonHeistEvent] Balloon 194588056 explosion already triggered. [BalloonHeistEvent] Balloon 194588078 explosion already triggered. [BalloonHeistEvent] Balloon 194588103 explosion already triggered. [BalloonHeistEvent] Balloon 194588127 explosion already triggered. [BalloonHeistEvent] Balloon 194588150 explosion already triggered. [BalloonHeistEvent] Balloon 194587991 explosion already triggered. [BalloonHeistEvent] Balloon 194588034 explosion already triggered. [BalloonHeistEvent] Balloon 194588056 explosion already triggered. [BalloonHeistEvent] Balloon 194588078 explosion already triggered. [BalloonHeistEvent] Balloon 194588103 explosion already triggered. [BalloonHeistEvent] Balloon 194588127 explosion already triggered. [BalloonHeistEvent] Balloon 194588150 explosion already triggered.
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I think the button could be there without my intervention dont you think?
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Im sorry when issuing a warning I type in the reason.. but there is warn button to submit the warning
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Hello and thank you for your fine work, when setting up " "Execute commands on reaching count:" how can I assign a time to the mute command, example "(Format: 5 : mute {0}) where 5 is number of warns and {0} is player's id": { "1": "mute {0} Breaking server rules has earned you time in the 'cone of silence', Please read and understand /rules" } server syntax is /mute <player|steamid> "[reason]" [time: 1d1h1m1s]
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any help here? please @Death
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Thank you for great work, After I loaded the plugin I found in config a section " "Signs Settings": []," I dont see anything about this on your site, can you please let me know what goes in this or what settings are available to me and how to use it.. please
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I think it would be awesome if when the message/image is sent to discord you could include some buttons to help deal with the image if required.
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