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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    disconnected timer

    when the rust server is offline, this bot goes into a connection frenzy, can you please just add a connection cooldown timer?... thats all Im asking for please
  2. MrLiquid

    loot creates

    When using PVE mode, does the loot lock to the event owner/team ?. if so.. can it be UNLOCKED allowing anyone to loot it after X time(config option).. Does the dome kick non team members out? Does the Drone and NPC's also get locked to the event owner/team so outsiders can not interfere? Thank you and sorry for so many questions/suggestions/ideas
  3. MrLiquid

    disconnected timer

    @shady14uAny news on this update please? @Death Can you please following this up?
  4. MrLiquid

    latest update

    maybe that was what happened
  5. MrLiquid

    On event start and end

    no this problem sorted itself, thank you
  6. MrLiquid

    ON completion of

    Thank you for an awesome event, I am sure my players will love this. any chance you can lock the loot to event owner/team please?
  7. MrLiquid

    Idea for you

    I see you can disable the native bradley, for an idea.. could be have a % setting to spawn the bradley to during event ?
  8. MrLiquid

    latest update

    [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add crate - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found [EventOwner] Failed to add crate - controller for RadtownEvent_ not found [EventOwner] Failed to add drone - controller for RadtownEvent_ not found
    Nivex does not need this review, his plugin work great, no known issues and if any found he is quick smart to fix it without any delay. If you don't know Nivex or his work.. you NEED to grab this plugin, you will never regret this purchase.
  9. MrLiquid

    Lastest update

    Nivex is not random, he is a well established developer around these parts. He is on my team of developers.. where is this random stuff coming from? The server crashes had been going on all day, after extensive research we found your plugin was not patching harmony correctly. I needed a FIX URGENTLY, Nivex the trusted developer of plugins like Raidable Bases... is on my server staff, he fixed it until you could release an update. You are making such a big deal about this. You had your chance to speak up in private, but you seem to want to bring it out into the public. I told you this 4 times maybe more... he is no random coder from the streets.. he is well trusted. I would never hand over code to just anyone. I will no longer recommend your work. you have a very poor attitude even if I am in the wrong... my word... you know how to carry on and on about the same thing hoping a topic will develop out of that garbage..
  10. MrLiquid

    Lastest update

    I am sure you are able to read my message when I tell you, the guy is my developer.. he is allowed to edit it in emergencies.. which is what he did... sorry that you are so butt hurt over this
  11. MrLiquid

    Lastest update

    have a nice day.
  12. MrLiquid

    Lastest update

    I not leaking it anywhere. I own it. I asked Nivex to patch it because your plugin was the cause of server crashing because you didn't patch the harmony correctly.. so if you want sling mud.. here I come..... Nivex is a highly trust developer in the community and he is also on my servers dev team. so of course he has access to all my plugins and files.. which I did share that fact with you in private, but since you wanna make it public... lets go! Have a nice day
  13. MrLiquid

    Lastest update

    sorry for trying to be helpful
  14. MrLiquid

    Lastest update

    o.load "BalloonHeistEvent" [CSharp] Started Oxide.Compiler v successfully BalloonHeistEvent was compiled successfully in 1516ms [BalloonHeistEvent] Configuration updated successfully. Missing plugin name prefix 'balloonheistevent' for permission 'balloonheist.use' (by plugin 'BalloonHeistEvent') Loaded plugin BalloonHeistEvent v1.3.3 by Sassy I will fix this one though
  15. Server Exception: Player Update NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BalloonHeistEvent+DisplayNamePatch.Prefix (ScientistNPC __instance, System.String& __result) [0x0001a] in <b6a43d1e6ac446a18f5ca06f6ef317a6>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch3(ScientistNPC) at BasePlayer.Save (BaseNetworkable+SaveInfo info) [0x0008a] in <819744661f3140a6a3558451234dfa29>:0 at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <819744661f3140a6a3558451234dfa29>:0 at BaseNetworkable.ToStreamForNetwork (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x0004d] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.SendEntitySnapshot (BaseNetworkable ent) [0x000ba] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.SendEntityUpdates (BasePlayer+NetworkQueueList queue) [0x0004f] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.SendEntityUpdate () [0x0000c] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00057] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.ServerUpdate (System.Single deltaTime) [0x001a3] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.ServerCycle (System.Single deltaTime) [0x0017d] in <819744661f3140a6a3558451234dfa29>:0 at ServerMgr.Update () [0x00282] in <819744661f3140a6a3558451234dfa29>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() This error on startup caused all my players to get kicked.. and server eventually would not restart. Once I identified the most recent plugin I updated and isolated it.. all was well again That isolated plugin was this one. I have log files full of this error if you want more
  16. When ever I unload the plugin, ingame message This raised questions by players who thought they missed the event..lol
    Metropolis is a masterclass in atmosphere, vertical design, and intense urban survival. Every block feels handcrafted, every monument reimagined, and every corner holds a story—usually one involving bullets, scientists, or both. Metropolis delivers in fully immersed rust gaming experience. It’s not just a map—it’s a concrete kingdom built for chaos, glory, and unforgettable moments. Players love the efforts @Silent Creations went to create this great map, KUDOS on great work sir. Thank you from all your hard work
  17. MrLiquid

    Staging Dec 2025

    BradleyDrops - Failed to compile: 'CH47HelicopterAIController' does not contain a definition for 'triggerHurt' and no accessible extension method 'triggerHurt' accepting a first argument of type 'CH47HelicopterAIController' could be found (are you missing a using directive or an assembly reference?) | Line: 4383, Pos: 24 Staging thus far
  18. Error from staging RadtownEvent - Failed to compile: 'Anchor' does not contain a definition for 'Relative' | Line: 730, Pos: 43
  19. MrLiquid

    Disable jets

    I still would like to disable them if that can be done via config. many thanks
  20. MrLiquid

    Disable jets

    Thank you for a wonderful plugin "JetSettings": { "AirStrikeTimer": 300.0, "JetsInboundMessageDelay": 270.0 }, Is there a way to disable the Jets?
    I found Inside, you’ll discover a collection of ready-made scenery pieces that instantly transform any space into a haunted haven. Expect: Additional themed decor carefully crafted to tie the whole haunted setting together Whether you're crafting a Halloween zone, enhancing a monument, or simply adding seasonal flair, this pack drops in smoothly and gets your players whispering, “Did… that just move?" The best part is.. >> Best of all—it's completely free. A little gift from the shadows to help your map feel alive… or perhaps undead. Show your support for @Silent Creations
    During Halloween.. Stepping into The Morgue feels like entering a memory the world tried to forget. The air around it carries a quiet warning, as if the monument itself is holding its breath, waiting to see who dares wander in next. This spooky, Halloween-flavored structure draws from Rust’s darker, grittier underbelly—full of eerie nooks, echoing chambers, and the unsettling sense that something went very wrong here long before you arrived. Players will discover the remnants of the last chaotic hours of a dying world: bodies piled high, the choking smoke of an incinerator, and the tragic tale of a madman who surrendered himself to the flames when hope finally failed him. Players commented on how well put together the prefab was and how completely enjoyable the experience was. Highly Recommend
    I love the story line behind the prefab. The family who lived here has vanished, leaving behind a final celebration frozen in time. Chairs overturned, lanterns half-burned, and decorations that whisper a story you can’t quite see—but you can feel. Step inside, and the silence tightens around you like old rope. Players swear they hear footsteps that aren’t theirs. Maybe it’s just the wind. Maybe it isn’t. During Halloween I ran this prefab, players were completely immersed by this, thank you Silent for all your hard work
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