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Everything posted by MrLiquid
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he said it should be stackmodifer, you say it should be Furnaceupgrades.. we are going in circles here sorry to say
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Spamming my console hard ) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Cal All FURNACES OR RELATED ITEMS ARE ALL SET TO STACK TO 1
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Please add ability to use Economics for gambling currency AND please add support for skinned Items as currency
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- 19 comments
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Ilove your work and so do all my players, however I would love to see more.. can you maybe add some NPC's that spawn on each wave? Or an Attack Heli Thank you
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Please place auth player/team check when placing door closers, right now it allows anyone to place a door closer on anyone's base Many Thanks
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Players can spawn their vehicles on top of others.. in affect killing them, can you add a check to see if a player is where the vehicle will spawn and force it to spawn next to the player or reject the spawn?
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I use LootDefender, can you please add "OnLootLockedEntity(BasePlayer player, HackableLockedCrate crate) hook" so your hackcrate is ignored by lootdefender?
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Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object at CompleteTrain.GetTotalPushingMass (UnityEngine.Vector3 pushDirection, UnityEngine.Vector3 ourForward, System.Collections.Generic.List`1[CompleteTrain]& prevTrains) [0x000d2] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.HandleTrainCollision (System.Boolean front, UnityEngine.Vector3 forwardVector, System.Single trackSpeed, UnityEngine.Transform ourTransform, TrainCar theirTrain, System.Single deltaTime, CompleteTrain+StaticCollisionState& wasStaticColliding) [0x00086] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.ApplyCollisions (System.Single trackSpeed, TrainCar ourTrainCar, UnityEngine.Vector3 forwardVector, System.Boolean atOurFront, TriggerTrainCollisions trigger, System.Single ourTotalMass, CompleteTrain+StaticCollisionState& wasStaticColliding, CompleteTrain+StaticCollisionState otherEndStaticColliding, System.Single deltaTime) [0x000ac] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.ApplyCollisionsToTrackSpeed (System.Single trackSpeed, System.Single totalMass, System.Single deltaTime) [0x0008e] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.MovementTick (System.Single dt) [0x002bf] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.UpdateTick (System.Single dt) [0x0004a] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at TrainCar.VehicleFixedUpdate () [0x0001a] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at ServerMgr.FixedUpdate () [0x00018] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
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the event was running when my console was spammed hard by this error Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Can you put some checks/stops to this please?
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Admin command so I can see what quarries/pumpjacks a player has and the output its giving per tick...
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sorry mate, not too sure. if I find out I'll be sure to let you know
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"Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "*": 2, "pumpjack": 1 }, "virtualquarries.vip": { "*": 4, "pumpjack": 1 }, "virtualquarries.elite": { "*": 6, "pumpjack": 1 } }, If I use the following config options, renew your permissions is required for 'elite' but default and vip work as they should
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Since the new update, players can no longer access their quarries, says they require permissions, even tho they have them
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I now made an entry into TruePVE to make it work for the time being, I would love it if you could integrate it with PveMode, dome over the event and lock look and event to player/team who attacks first and to keep others out of the dome if not event owner/team mate.
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I manually started it.. shown below [RadtownEvent] Radtown event started Failed to set value of field RadContainer.dressingVariant Plus event only starts once then never again
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Why do I need an additional plugin please? [PookEvent] Entities removed successfully. [PookEvent] You need to download Entity Scale Manager by WhiteThunder for the event to work! [PookEvent] https://umod.org/plugins/entity-scale-manager [PookEvent] You need to download Entity Scale Manager by WhiteThunder for the event to work! [PookEvent] https://umod.org/plugins/entity-scale-manager [PookEvent] You need to download Entity Scale Manager by WhiteThunder for the event to work! [PookEvent] https://umod.org/plugins/entity-scale-manager [PookEvent] You need to download Entity Scale Manager by WhiteThunder for the event to work! [PookEvent] https://umod.org/plugins/entity-scale-manager
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Failed to call hook 'OnItemAction' on plugin 'SkillTreeItems v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTreeItems.IsXPItem (Item item) [0x00000] in <30c77350d32a4c20b43f958c11f35900>:0 at Oxide.Plugins.SkillTreeItems.OnItemAction (Item item, System.String action, BasePlayer player) [0x00031] in <30c77350d32a4c20b43f958c11f35900>:0 at Oxide.Plugins.SkillTreeItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008f0] in <30c77350d32a4c20b43f958c11f35900>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0