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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    bug for you please

    Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 76561198038866504) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.CorpseLocation+<>c__DisplayClass32_1.<whereCommand>b__1 () [0x0017d] in <4914355fa6ed4d0c830ce736ad18acb0>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
  2. What's my favorite thing about Christmas you ask...hrmm let me think... Drinking, gift exchange, decorations and to bring joy to my friends and family. Also I really enjoy making sure my players all a gift, either it be VIP or in game gifts. Christmas is all about giving and putting smiles on other people's faces, that is something I enjoy most. @Whispers88Merry Christmas mate Merry Christmas and Have a safe and Happy New Year.
  3. MrLiquid

    My Homes

    READ ABOVE
  4. MrLiquid

    Latest update

    thank you
  5. MrLiquid

    latest bug

    unable to display location
  6. MrLiquid

    My Homes

    Find this Text = $"{name.ToUpper()} <color=#ffffff40>{PhoneController.PositionToGridCoord(position)}</color>", CHANGE TO Text = $"{name.ToUpper()} <color=#ffffff40>{MapHelper.PositionToString(pos)}</color>", Worked for me
  7. MrLiquid

    Latest update

    Failed to call hook 'OnPlayerSleep' on plugin 'Space v1.3.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space.OnPlayerSleep (BasePlayer player) [0x00020] in <dd05441df304436aa7e83812bac1d1b9>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004bf] in <dd05441df304436aa7e83812bac1d1b9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  8. Find this Text = $"{name.ToUpper()} <color=#ffffff40>{PhoneController.PositionToGridCoord(position)}</color>", CHANGE TO Text = $"{name.ToUpper()} <color=#ffffff40>{MapHelper.PositionToString(pos)}</color>", Worked for me
  9. Find this Text = $"{name.ToUpper()} <color=#ffffff40>{PhoneController.PositionToGridCoord(position)}</color>", CHANGE TO Text = $"{name.ToUpper()} <color=#ffffff40>{MapHelper.PositionToString(pos)}</color>", Worked for me
  10. MrLiquid

    Item leaks

    When your plugin loads or reloads.. it leaks items and makes a complete mess on save also notice ITEM called Santa checking DLC lic? o.reload ChristmasOutPost Calling kill - but already IsDestroyed!? Santa Claus[12332] Unloaded plugin ChristmasOutPost v1.0.4 by CrazyRust [ChristmasOutPost] Christmas presents spawning in Outpost Loaded plugin ChristmasOutPost v1.0.4 by CrazyRust User tried to check DLC license but not authed (12332) Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? rug.deployed Entity is NULL but is still in saveList - not destroyed properly? rug.deployed Entity is NULL but is still in saveList - not destroyed properly? rug.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas_tree.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? snowman.deployed Entity is NULL but is still in saveList - not destroyed properly? pookie_deployed Entity is NULL but is still in saveList - not destroyed properly? pookie_deployed Entity is NULL but is still in saveList - not destroyed properly? snowmachine Saved 116,501 ents, cache(0.09), write(0.05), disk(0.04). Saving complete
  11. MrLiquid

    PVE Support

    Love this plugin, thank you Event owner is determined by who starts the event first. and if Prize is offered... divide it amongst event owner and their team. If a player and their team are doing the event, can you add the ability to keep non event owner and their team out and lock the loot to the event owner/team for X time, if after X time the event owner does not claim it, then it becomes any ones loot. Also to ensure "permissions" allow admin/mods to bypass any players checks/locked loot etc.
  12. MrLiquid

    Snowflake

    that's when I want it for..2nd half of December Xmas wipe. but I generally use larger maps and players would have enjoy'd yours. Let me know if you decide to make a bigger one
  13. MrLiquid

    Snowflake

    I looooooooooooove the map. any chance on a bigger 4500k+ size with all the latest rust monuments and updates?
  14. MrLiquid

    My Homes

  15. MrLiquid

    My Homes

    If you wanted a home limit API then you should request it from Nivex
  16. MrLiquid

    My Homes

    opps
  17. MrLiquid

    Admin/Mod bypass

    Can you allow mod/admin bypass to locks permission please?
  18. MrLiquid

    drones

    FYI, when set to, drones dont attack the players..
  19. MrLiquid

    Conflict

    according to /Stackmodifier all furnace related items are set to stack size of 1
  20. MrLiquid

    Conflict

    I sure did sir
  21. MrLiquid

    Conflict

    he said it should be stackmodifer, you say it should be Furnaceupgrades.. we are going in circles here sorry to say
  22. MrLiquid

    Conflict

    Spamming my console hard ) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Cal All FURNACES OR RELATED ITEMS ARE ALL SET TO STACK TO 1
  23. MrLiquid

    can you please

    Please add ability to use Economics for gambling currency AND please add support for skinned Items as currency
  24. I have followed your instructions however I am being spammed in console with the following error Calling hook CanStackItem resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), StackModifier (True (Boolean
2m

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