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Everything posted by MrLiquid
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when loading this onto my custom map, is there anything special I need to run or do.. each time I load this prefab onto my map and load into the game I get the following error with red screen errors Exception (cs:110006): NullReferenceException: Object reference not set to an instance of an object. BikeVehicleAudio.%696003c6e0ef7f4274a563a90749f0fa84245792 () (at <00000000000000000000000000000000>:0) BicycleAudio.OnClientTickStopped () (at <00000000000000000000000000000000>:0) %09df8371f924f3031c324ef0b818bb4f5fbf6140.%109125cfb28b02c271db3576d158e6802d025661 (UnityEngine.GameObject %53fc138266c4961a70e5a9642cddb3243cb46fed, System.Single %09d6e991e9dcb5fdda865265b0fe2da830c150b4) (at <00000000000000000000000000000000>:0) Client.%24195ba95461152dca4ea625c91604ceec20cc2c () (at <00000000000000000000000000000000>:0) Client+<DoClientConnected>d__49.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) %09df8371f924f3031c324ef0b818bb4f5fbf6140:%109125cfb28b02c271db3576d158e6802d025661(GameObject, Single) Client:%24195ba95461152dca4ea625c91604ceec20cc2c() <DoClientConnected>d__49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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OMG WOW WOW WOW Major Awesome Christmas themed map! My players rant and rave about the custom monuments and how amazing fun they are, especially the sled hill monument, by far a favorite. All the attention to details, its stunning - the plugins that come with the map makes it really interesting. Players get immersed into the Christmas spirit. I and all my players appreciate this map and all your work.
- 29 comments
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- #jtedal
- #mad mappers
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Place a map marker on the loot create to show the player who shot it down where the loot is located.. often the loot creates blend in the the env making it hard for players to find
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I22 you can build under water... while it looks like I am under water, the game does not recognize the terrain as water..
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Save event progress so players can see a leader board.. cleared at each wipe Who has hit the most drones most damage etc etc
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dont worry about it, anyone who reads this... get this same plugin on Umod, except the umod version is maintained by Nivex
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Plugin needs updating
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[SmartWarnings] [ClearPlayerWarnings] An unexpected error occurred while clearing 76561199529761406 warnings System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in <f98723dd4586469db5213ec59da723ca>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SmartWarnings.ClearPlayerWarnings (Oxide.Core.Libraries.Covalence.IPlayer player, System.String adminName, System.String warnId) [0x000e4] in <adf608f445534900bd6824a9c9fa6891>:0 Scientist[1705709] was killed by Salt[7656119801919573 Warn clear command generates the error above
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Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 76561198038866504) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.CorpseLocation+<>c__DisplayClass32_1.<whereCommand>b__1 () [0x0017d] in <4914355fa6ed4d0c830ce736ad18acb0>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
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What's my favorite thing about Christmas you ask...hrmm let me think... Drinking, gift exchange, decorations and to bring joy to my friends and family. Also I really enjoy making sure my players all a gift, either it be VIP or in game gifts. Christmas is all about giving and putting smiles on other people's faces, that is something I enjoy most. @Whispers88Merry Christmas mate Merry Christmas and Have a safe and Happy New Year.
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Failed to call hook 'OnPlayerSleep' on plugin 'Space v1.3.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space.OnPlayerSleep (BasePlayer player) [0x00020] in <dd05441df304436aa7e83812bac1d1b9>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004bf] in <dd05441df304436aa7e83812bac1d1b9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Find this Text = $"{name.ToUpper()} <color=#ffffff40>{PhoneController.PositionToGridCoord(position)}</color>", CHANGE TO Text = $"{name.ToUpper()} <color=#ffffff40>{MapHelper.PositionToString(pos)}</color>", Worked for me
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Find this Text = $"{name.ToUpper()} <color=#ffffff40>{PhoneController.PositionToGridCoord(position)}</color>", CHANGE TO Text = $"{name.ToUpper()} <color=#ffffff40>{MapHelper.PositionToString(pos)}</color>", Worked for me
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When your plugin loads or reloads.. it leaks items and makes a complete mess on save also notice ITEM called Santa checking DLC lic? o.reload ChristmasOutPost Calling kill - but already IsDestroyed!? Santa Claus[12332] Unloaded plugin ChristmasOutPost v1.0.4 by CrazyRust [ChristmasOutPost] Christmas presents spawning in Outpost Loaded plugin ChristmasOutPost v1.0.4 by CrazyRust User tried to check DLC license but not authed (12332) Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? rug.deployed Entity is NULL but is still in saveList - not destroyed properly? rug.deployed Entity is NULL but is still in saveList - not destroyed properly? rug.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas_tree.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? snowman.deployed Entity is NULL but is still in saveList - not destroyed properly? pookie_deployed Entity is NULL but is still in saveList - not destroyed properly? pookie_deployed Entity is NULL but is still in saveList - not destroyed properly? snowmachine Saved 116,501 ents, cache(0.09), write(0.05), disk(0.04). Saving complete
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Love this plugin, thank you Event owner is determined by who starts the event first. and if Prize is offered... divide it amongst event owner and their team. If a player and their team are doing the event, can you add the ability to keep non event owner and their team out and lock the loot to the event owner/team for X time, if after X time the event owner does not claim it, then it becomes any ones loot. Also to ensure "permissions" allow admin/mods to bypass any players checks/locked loot etc.
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- 16 comments
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- 1
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- #snowflake
- #rustmas2023
- (and 11 more)
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- 16 comments
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- 1
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- #snowflake
- #rustmas2023
- (and 11 more)
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- 16 comments
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- 1
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- #snowflake
- #rustmas2023
- (and 11 more)
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