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Everything posted by MrLiquid
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Whether you’re running a PvE community, creative build server, or custom event world, this pack adds depth and diversity to your map. The mix of underwater and surface build zones makes it perfect for expanding player creativity while keeping exploration fresh and engaging. A must-have for any server looking to stand out! I found Silents work of the highest level and I truly appreciate the effort you go to to keep the players happy. Very Happy and thank you
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- 1
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- #custom build
- #rust
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(and 5 more)
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I believe maybe Abounded Bases, when they claim the raid and adding to the limits may not be calculating it right
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Ive had to remove the event.. its not usable
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Being able to issue a command as part of the prize.
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Sorry to bother you, but this is still a problem Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) "Balloon Heist Event" (1.1.1) by Sassy (3.57s / 123 MB) - BalloonHeistEvent.cs
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thank, you, when is the next update please?
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I have since removed the config, reloaded the plugin to remake the config, and almost disabled most of the features, now it works Here is my config To clarify, I do use Monumentfinder WTrading.json
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when players typed /trade the players list popped up.. then when you click on anything.. thats the NRE shown above
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CONSOLE ERROR Failed to run command '/trade' on plugin 'WTrading'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WTrading+Command.CanPlayersTrade (Oxide.Plugins.WTrading+TradePlayer caller, Oxide.Plugins.WTrading+TradePlayer target) [0x00124] in <95ae7d8f59654f8fb65535016c53a61f>:0 at Oxide.Plugins.WTrading+TradeCommand.Execute (Oxide.Plugins.WTrading+TradePlayer caller, System.String[] arguments) [0x00062] in <95ae7d8f59654f8fb65535016c53a61f>:0 at Oxide.Plugins.WTrading.CommandHandler (BasePlayer player, System.String name, System.String[] arguments) [0x00023] in <95ae7d8f59654f8fb65535016c53a61f>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <3c04cd0d66b74578aad64c6b4703a1ce>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <3c04cd0d66b74578aad64c6b4703a1ce>:0 at Oxide.Game.Rust.RustCore.Try SERVER LOG ENTRY Failed to run command '/trade' on plugin 'WTrading'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WTrading+Command.CanPlayersTrade (Oxide.Plugins.WTrading+TradePlayer caller, Oxide.Plugins.WTrading+TradePlayer target) [0x00124] in <95ae7d8f59654f8fb65535016c53a61f>:0 at Oxide.Plugins.WTrading+TradeCommand.Execute (Oxide.Plugins.WTrading+TradePlayer caller, System.String[] arguments) [0x00062] in <95ae7d8f59654f8fb65535016c53a61f>:0 at Oxide.Plugins.WTrading.CommandHandler (BasePlayer player, System.String name, System.String[] arguments) [0x00023] in <95ae7d8f59654f8fb65535016c53a61f>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <3c04cd0d66b74578aad64c6b4703a1ce>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <3c04cd0d66b74578aad64c6b4703a1ce>:0 at Oxide.Game.Rust.RustCore.TryRunPlayerCommand (BasePlayer basePlayer, System.String message, System.String commandPrefix) [0x000c2] in <3c04cd0d66b74578aad64c6b4703a1ce>:0
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Can you see the issue? That is all from me placing a TC.. do you see the 2 separate source of information?... 2 chat messages.. and 1 toast message, only 1 is correct though
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any luck? Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: BalloonHeistEvent - False (Boolean), SAMSiteAuth (True (Boolean)) its been 4 months..... @Sassy @Death
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When they are flying all good.. but if a drone lands.. it will not take damage which means the event cant progress
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When players are placing entities.. the warning TOAST message telling them they are at 2 of 3 TC's for example but when I check their /limits STEAMID it says 1 of 3 used.. the TOAST/Chat messages are reporting incorrect values This is not the first time I have heard this from players ..so I figured I'd bring this to you in hope we can find a fix. Thank you
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[StackModifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Cancer Research UK Plushie_2130820932_charity.plushy.01_1 Ronald McDonald House Plushie_2130820933_charity.plushy.02_1 Small Spike Trap_-1850297170_spikes.trap_5 Advanced Blueprint Fragment_-1896395719_advancedblueprintfragment_100 Basic Blueprint Fragment_-143481979_basicblueprintfragment_100
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While loading my staging I came across this Failed to call hook 'OnNewSave' on plugin 'Watchlist v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Watchlist.OnNewSave () [0x00040] in <6af67b47cdc246e3962dac1393a79291>:0 at Oxide.Plugins.Watchlist.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x011d6] in <6af67b47cdc246e3962dac1393a79291>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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When the player connected... it threw this error Web request callback raised an exception (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <08e1cf50b2c94dc1b18efc52dd0cd316>:0 at BasePlayer.ChatMessage (System.String msg) [0x00018] in <08e1cf50b2c94dc1b18efc52dd0cd316>:0 at Oxide.Plugins.EasyVoteExtended.HandleStatusWebRequestCallback (System.Int32 code, System.String response, BasePlayer player, System.String url, System.String serverName, System.String site) [0x001b4] in <b0571fb6f42f4920ad3efe205b5efc19>:0 at Oxide.Plugins.EasyVoteExtended+<>c__DisplayClass18_2.<CheckVotingStatus>b__0 (System.Int32 code, System.String response) [0x0004d] in <b0571fb6f42f4920ad3efe205b5efc19>:0 at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>b__46_0 () [0x00034] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Web request callback raised an exception (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <08e1cf50b2c94dc1b18efc52dd0cd316>:0 at BasePlayer.ChatMessage (System.String msg) [0x00018] in <08e1cf50b2c94dc1b18efc52dd0cd316>:0 at Oxide.Plugins.EasyVoteExtended.HandleStatusWebRequestCallback (System.Int32 code, System.String response, BasePlayer player, System.String url, System.String serverName, System.String site) [0x001b4] in <b0571fb6f42f4920ad3efe205b5efc19>:0 at Oxide.Plugins.EasyVoteExtended+<>c__DisplayClass18_2.<CheckVotingStatus>b__0 (System.Int32 code, System.String response) [0x0004d] in <b0571fb6f42f4920ad3efe205b5efc19>:0 at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>b__46_0 () [0x00034] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Web request callback raised an exception (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <08e1cf50b2c94dc1b18efc52dd0cd316>:0 at BasePlayer.ChatMessage (System.String msg) [0x00018] in <08e1cf50b2c94dc1b18efc52dd0cd316>:0 at Oxide.Plugins.EasyVoteExtended.HandleStatusWebRequestCallback (System.Int32 code, System.String response, BasePlayer player, System.String url, System.String serverName, System.String site) [0x001b4] in <b0571fb6f42f4920ad3efe205b5efc19>:0 at Oxide.Plugins.EasyVoteExtended+<>c__DisplayClass18_2.<CheckVotingStatus>b__0 (System.Int32 code, System.String response) [0x0004d] in <b0571fb6f42f4920ad3efe205b5efc19>:0 at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>b__46_0 () [0x00034] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Absolutely love your work, polished refined and just works! its refreshing to see a dev go to great efforts to produce such a well polished and performant plugin. The plugin add an dynamic to my servers that players reply, depend and love. Having the ability to repair on the fly has to be the biggest highlight my players just LOVE. Thank you
- 11 comments
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- 1
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- #inventory
- #items
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(and 2 more)
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First and foremost, thank you for for your awesome work.! A player reported an issue, I included that in the image.. Kind Regards
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I have included the config DungeonEvents.json
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Is the Pyramid and prefab or will it paste on the map at the beginning of the event? More details would be awesome please Does the loot lock to the event player/team members etc? If in the event, does a dome form around the event, preventing non team/players from joining and interfering? Is there a timer "when event owner leaves" to reset the event owner if they are not within the event for X time ? Upon completion of the event, is there any additional prize, XP, scrap, Economy etc? IF event owner, will that announce to game chat/toast message ?
