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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    June 2026 Staging

    EventOwner - Failed to compile: Operator '??' cannot be applied to operands of type 'IEnumerable<StringView>' and 'IEnumerable<string>' | Line: 927, Pos: 2768
  2. MrLiquid

    June 2026 Staging

    FurnaceUpgrades - Failed to compile: There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLower(ReadOnlySpan<char>, Span<char>, CultureInfo)' | Line: 745, Pos: 33
  3. MrLiquid

    June 2026 Staging

    Ganja - Failed to compile: Operator '??' cannot be applied to operands of type 'IEnumerable<StringView>' and 'IEnumerable<string>' | Line: 2139, Pos: 2768
  4. MrLiquid

    June 2026 Staging

    NpcSpawn - Failed to compile: Cannot implicitly convert type 'UnityEngine.AI.NavMeshAgent' to 'Rust.Ai.Gen2.RustNavMeshAgent' | Line: 1502, Pos: 50
  5. MrLiquid

    June 2026 Staging

    PermissionsManager - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 328, Pos: 35
  6. MrLiquid

    June 20263 Staging

    PopUpAPI - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 84, Pos: 34
  7. MrLiquid

    June 2026 Staging

    SmartWarnings - Failed to compile: Cannot implicitly convert type 'string[]' to 'Facepunch.StringView[]' | Line: 642, Pos: 32
  8. MrLiquid

    June 2026 Staging

    Vehicles - Failed to compile: There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLower(ReadOnlySpan<char>, Span<char>, CultureInfo)' | Line: 1677, Pos: 35
  9. MrLiquid

    June 2026 Staging

    VirtualQuarries - Failed to compile: A constant value is expected | Line: 616, Pos: 22
  10. MrLiquid

    June 2026 Staging

    WTrading - Failed to compile: Argument 3: cannot convert from 'Facepunch.StringView[]' to 'string[]' | Line: 118, Pos: 52
  11. MrLiquid

    June 2026 Staging

    WallpaperPlanner - Failed to compile: A constant value is expected | Line: 861, Pos: 22
  12. MrLiquid

    June 2026 Staging

    Watchlist - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 647, Pos: 30
  13. MrLiquid

    Oh My god

    sorry to drop all that on you, you do great work and I am very excited using it.
  14. MrLiquid

    does this plugin

    Can your plugin support running multi commands ? EXAMPLE "VipCommand": "addgroup {0} vip5 24h", "VipCommand": "something here too", "VipCommand": "something here too" If not can it be added by chance?
  15. MrLiquid

    Suggestion

    On AUTOSAVE, if a base is already AUTOSAVED,.... then when the player reconnects and starting a new plot/build.. the autosave. that was already there gets OVERWRITTEN the previous build AUTOSAVE...it tries to overwrite the previous AUTOSAVE, it should name the next AUTOSAVE as a different file so not to overwrite the previous. I hope this is clear as mud
  16. MrLiquid

    Oh My god

    Please Ignore that last one. the buttons were too big and it was off the screen, I have since adjusted the lobby button is now there Is there a way I can change the order of the buttons or remove gaps etc? I wanted to move Lobby & Info to under START (reorder them)
  17. MrLiquid

    Oh My god

    Also.. just to make your day When I used /build there was a LOBBY button, that has gone plus /leave (to leave a build) is not responding, did that change also
  18. MrLiquid

    Oh My god

    ALSO.. Can we have it remember the player settings?, they reset each time they connect
  19. MrLiquid

    Oh My god

    Also would love to be able to place a small icon in each of these.. LIke a discord logo for example
  20. MrLiquid

    Oh My god

    Also would be a great feature if you included the different build skins, rather than another plugin. I am sure you could have a skin selection menu to the build up when selecting material.. IE click on stone and all stone skins would show available for your selection.
  21. MrLiquid

    Oh My god

    that worked. however it messed with this
  22. MrLiquid

    Oh My god

    I also found this small bug "InfoTabContent": "Welcome to the <color=#ffb300>LuffyRust</color> Creative Build Server!\n\n<color=#f7eb00>Commands:</color>\n\n• <color=#00f7e2>/build</color> - opens this interface\n• <color=#00f7e2>/leave</color> - leave your current plot.\n• <color=#00f7e2>/invite <player></color> - Invite player to your plot\n• <color=#00f7e2>/request <player></color> - Request to join another player's plot.\n• <color=#00f7e2>/accept <player></color> - Accept pending invite(s) <color=#00f7e2>/decline <player></color> - Decline a pending request or invite\n• <color=#00f7e2>/fly</color> - NoClip/ Flying <color=#00f7e2>/god</color> - Godmode on/off <color=#00f7e2>F1</color> - to spawn entities you may need.", But it only shows upto
  23. MrLiquid

    Oh My god

    I did and thank you
  24. MrLiquid

    Oh My god

    This update it amazing. I may have found a small bug so far Default shows it in the data/BuildSystem/images but plugin says place in data/BuildSystem/logo.png
  25. MrLiquid

    Players reporting bugs

    I hope this helps I was not able to upload the video. so I put it on my web server https://www.luffyrust.com/img/2026-05-30 11-44-58.mp4

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