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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    My Homes

    opps
  2. MrLiquid

    Admin/Mod bypass

    Can you allow mod/admin bypass to locks permission please?
  3. MrLiquid

    drones

    FYI, when set to, drones dont attack the players..
  4. MrLiquid

    Conflict

    according to /Stackmodifier all furnace related items are set to stack size of 1
  5. MrLiquid

    Conflict

    I sure did sir
  6. MrLiquid

    Conflict

    he said it should be stackmodifer, you say it should be Furnaceupgrades.. we are going in circles here sorry to say
  7. MrLiquid

    Conflict

    Spamming my console hard ) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Cal All FURNACES OR RELATED ITEMS ARE ALL SET TO STACK TO 1
  8. MrLiquid

    can you please

    Please add ability to use Economics for gambling currency AND please add support for skinned Items as currency
  9. I have followed your instructions however I am being spammed in console with the following error Calling hook CanStackItem resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), StackModifier (True (Boolean
    What an awesome immersive experience for my players. The drones make for a more involved event. They truly love it. Thank you
  10. MrLiquid

    suggestion

    Ilove your work and so do all my players, however I would love to see more.. can you maybe add some NPC's that spawn on each wave? Or an Attack Heli Thank you
  11. MrLiquid

    Door Closer auth

    Please place auth player/team check when placing door closers, right now it allows anyone to place a door closer on anyone's base Many Thanks
  12. MrLiquid

    used to kill players

    Players can spawn their vehicles on top of others.. in affect killing them, can you add a check to see if a player is where the vehicle will spawn and force it to spawn next to the player or reject the spawn?
  13. MrLiquid

    can you please

    maybe something like this?
  14. MrLiquid

    can you please

    I use LootDefender, can you please add "OnLootLockedEntity(BasePlayer player, HackableLockedCrate crate) hook" so your hackcrate is ignored by lootdefender?
  15. Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object at CompleteTrain.GetTotalPushingMass (UnityEngine.Vector3 pushDirection, UnityEngine.Vector3 ourForward, System.Collections.Generic.List`1[CompleteTrain]& prevTrains) [0x000d2] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.HandleTrainCollision (System.Boolean front, UnityEngine.Vector3 forwardVector, System.Single trackSpeed, UnityEngine.Transform ourTransform, TrainCar theirTrain, System.Single deltaTime, CompleteTrain+StaticCollisionState& wasStaticColliding) [0x00086] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.ApplyCollisions (System.Single trackSpeed, TrainCar ourTrainCar, UnityEngine.Vector3 forwardVector, System.Boolean atOurFront, TriggerTrainCollisions trigger, System.Single ourTotalMass, CompleteTrain+StaticCollisionState& wasStaticColliding, CompleteTrain+StaticCollisionState otherEndStaticColliding, System.Single deltaTime) [0x000ac] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.ApplyCollisionsToTrackSpeed (System.Single trackSpeed, System.Single totalMass, System.Single deltaTime) [0x0008e] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.MovementTick (System.Single dt) [0x002bf] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at CompleteTrain.UpdateTick (System.Single dt) [0x0004a] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at TrainCar.VehicleFixedUpdate () [0x0001a] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 at ServerMgr.FixedUpdate () [0x00018] in <e6b0e68f8a5444d099d7f61f3ec9e543>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
  16. the event was running when my console was spammed hard by this error Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object Can you put some checks/stops to this please?
  17. MrLiquid

    suggestion

    Admin command so I can see what quarries/pumpjacks a player has and the output its giving per tick...
  18. MrLiquid

    Oct update

    sorry mate, not too sure. if I find out I'll be sure to let you know
  19. MrLiquid

    Since update

    "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "*": 2, "pumpjack": 1 }, "virtualquarries.vip": { "*": 4, "pumpjack": 1 }, "virtualquarries.elite": { "*": 6, "pumpjack": 1 } }, If I use the following config options, renew your permissions is required for 'elite' but default and vip work as they should
  20. MrLiquid

    Since update

    Since the new update, players can no longer access their quarries, says they require permissions, even tho they have them
  21. MrLiquid

    drones

    { "name": "drones", "members": "drone.deployed", "exclusions": "" }, "players can hurt drones" ]
  22. MrLiquid

    drones

    I now made an entry into TruePVE to make it work for the time being, I would love it if you could integrate it with PveMode, dome over the event and lock look and event to player/team who attacks first and to keep others out of the dome if not event owner/team mate.
  23. MrLiquid

    drones

    yes PVEMode plugin and TruePVE
  24. MrLiquid

    drones

    are drones intended to take damage? right now.. they dont take damage
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