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Everything posted by MrLiquid
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[Watchlist] [Diagnostics] WatchedPlayers: 8, CachedPlayers: 9, Memory: 6073.1 MB
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Nothing in console to show you after plugin restart
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INcluded my config Watchlist.json
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screen shots as requested Oxide Codefling is restricting screen shot file sizes.. hang while I find a solution https://imgur.com/a/u1TZMXR
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I am sorry, on my version, it is not populating with a players list
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Thank you for your great work. Can you please? When I want to add someone, can you populate the UI with all players to which I can select whom to add, and if they are not on the list.. then I can add via Steamid ?
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Can we get TruePVE added. it needs to ignore it...or however it works
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Absolutely amazing plugin, the developer has spend many many hours creating this work of art. My players crave the Bradley waves & Multi Bradley's. Players and their teams are encouraged to build towers to get the full Bradley experience. Suggestion, create waves that will call both Bradley and Heli (config options) Tip my hat to the dev, very proactive
- 266 comments
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- 1
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- #bradley
- #bradleyapc
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- 401 comments
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- 1
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- #helicopter
- #helicopters
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Failed to run a 1.00 timer in 'Basements v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Basements.SpawnLadderHatchPair (Oxide.Plugins.Basements+BasementStructure basement, BuildingBlock surfaceFoundation, Oxide.Plugins.Basements+BasementEntrance& downHatch, Oxide.Plugins.Basements+BasementEntrance& upHatch) [0x00144] in <ef49e65b62ad4d51927cb1eabd05108a>:0 at Oxide.Plugins.Basements+<>cDisplayClass31_0.<SpawnBasement>b2 () [0x0000f] in <ef49e65b62ad4d51927cb1eabd05108a>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0
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If you could, can you have limits ignore any foundations placed by this plugin please?
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If there a way I can remove a perm from all players without having to revoke from each player?
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@Iftebinjan
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Will you have an update for Forced wipe? Or
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I just disabled categories.. to overcome this
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When clicking between groups it slams console with the error shown above
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at Oxide.Plugins.Kits+OpenedKits.OnChangeCurrentPage (System.Int32 page) [0x00030] in <e1440e0806f44b53ae5a42386caeabb8>:0 at Oxide.Plugins.Kits+OpenedKits.OnChangeCurrentPage (System.Int32 page) [0x00030] in <e1440e0806f44b53ae5a42386caeabb8>:0 at Oxide.Plugins.Kits+OpenedKits.OnChangeCurrentPage (System.Int32 page) [0x00030] in <e1440e0806f44b53ae5a42386caeabb8>:0 at Oxide.Plugins.Kits+OpenedKits.OnChangeCurrentPage (System.Int32 page) [0x00030] in <e1440e0806f44b53ae5a42386caeabb8>:0 at Oxide.Plugins.Kits+OpenedKits.OnChangeCurrentPage (System.Int32 page) [0x00030] in <e1440e0806f44b53ae5a42386caeabb8>:0 at Oxide.Plugins.Kits+OpenedKits.OnChangeCurrentPage (System.Int32 page) [0x00030] in <e1440e0806f44b53ae5a42386caeabb8>:0 at Oxide.Plugins.Kits+OpenedKits.OnChangeCurrentPage (System.Int32 page) [0x00030] in <e1440e0806f44b53ae5a42386caeabb8>:0 at Oxide.Plugins.Kits+OpenedKits.OnChangeCurrentPage (System.Int32 page) [0x00030] in <e1440e0806f44b53ae5a42386caeabb8>:0 at Oxide.Plugins.Kits+OpenedKits.OnChangeCurrentPage (System.Int32 page) [0x00030] in <e1440e0806f44b53ae5a42386caeabb8>:0 I am unsure what this means, but came up when I was flicking through groups
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Can you please make it ignore TruePVE while in your prefab?
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FurnaceUpgrades - Failed to compile: There is no argument given that corresponds to the required parameter 'id' of 'PlayerInventory.FindItemsByItemID(List<Item>, int)' | Line: 1611, Pos: 46
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This has been broken since version 1.4.9. Regardless of config setting no players show up here anymore
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any chance you can add functionality to upgrade your t1 c4 to t2.. example if you collect X (config amount) t1 c4, then you can upgrade it to t2, if you collect X t2 you can upgrade to a single t3 c4... when the stack gets to X configure amount, it would offer to upgrade to t2. What do you think?
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Absolutely stunning work, this map is an awesome example of your work, with just enough balance in monument puzzles loot and so much more. This map is an absolute delight and my players love when they get to play on it. Thank you for all your hard work My only suggestion at this stage would reduce respawn time on the volcano loot.
- 50 comments
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- #custom map
- #flouones
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Allowing online players to receive their configured smelting speeds however when they go offline, reduce the smelting speed (config X option) I believe this would be a great config option that could allow server owners to assist with player retention.