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Everything posted by Magnumk
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You can close this now, fixed in Ganja update.
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Nothing on above problem?
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Is it possible for you to add the a option to disable all actions with Mixing Table? Seems to be a conflict with the Custom Mixing (https://codefling.com/plugins/custom-mixing) plugin where Ganja blocks items. I've not granted the craft permission for players this because I wanted to disable the UI but it still seem to block the items.
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The only one I got that is affecing the Mixing table is the Ganja plugin, and yes it seems like that's it
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Allowed items gets randomly blocked. Reload of plugin fixes it?
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When producing things in Cooking Workbench them produces items is thrown outside the bench? If this is the way it has to be, is it a way to turn of custom mixing for the cooking workbench since it seems to work as it should in the Mixing table. Note: running Oxide
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Is it possible to make the convoy attack a attacking players base? Usually on my server players build bases by the road but the convoy does not activate attack a players base right? So maybe there could be a option if convoy is stopped/attacked and a player has a TC in range x the convoy will not only attack the player but also try to get to the TC?
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I can't get /items to work. I does not load the item pictures? Reloaded plugin and ImageLibrary and still the same. And yes, I have alot of custom items: Config file is about 3k rows.
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Since FP broke the custom mapmarkers the plugin can't find the right name it just gets the prefab path name. Had the same issue with MonumentFinder but WhiteThunder seems to have found a solution: https://umod.org/community/monument-finder/56924-cant-find-name-since-fp-broke-custom-mapmarker?page=1#post-8 But Waystone still not get the name, just the prefab path so the name I get is: "assets/bundled/prefabs/modding/volumes_and_triggers/monument_marker.prefab": { "Enabled": true, "Added By Default": false, "Required Permission": "", "Offset": { "x": -31.3286133, "y": 0.76298, "z": 51.38745 }, "Rotation": { "x": 0.0, "y": 206.7807, "z": 0.0 }, "Teleport Price Multiplier": 1.0 }
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Version 1.0.0
6 downloads
Welcome to the Car Shop! "We don’t sell cars… we sell adventures that may or may not start.” We’ve built you the ultimate post-apocalyptic dealership, two flavors to choose from depending on how spicy you like your looting and roleplay: - One Green Card Puzzle Edition (610 prefabs) Think you’ve got the brains and the brawn? 1 Fuse + 1 Green Card entry 2 Military Crates (because you deserve shiny loot after working that hard) 3 Normal Crates (variety is the spice of life, and also of loot) Bonus barrels for smashing therapy Perfect for raiders who want a little action before picking out their next four-wheeled death trap. - One Vendor Edition (598 prefabs) Not in the mood for puzzles? Just wanna buy a car without having to solve a Rubik’s Cube with bullets flying over your head? 1 Normal Crate Some barrels (because barrels are basically currency at this point) Space ready for your Car Vendor, slap him down and boom, you’re running the hottest dealership in the wasteland. No keys, no codes, no puzzles. Just pure, oily capitalism. - One generated map with both prefabs Why do you need the Car Shop? Because walking is for losers, horses smell, and minicopters crash. A true wasteland champion rolls up in style, preferably in a beat-up, half-rusted vehicle you “bought” fair and square at the Car Shop. So stop running around like a peasant and start cruising like a legend. The Car Shop --> 12g approved, apocalypse certified. Want help!? Join OUR DISCORD$5.00 -
- 2 comments
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- 1
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- #potato
- #potato shop
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Did it help?
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I've removed the skull_fire_pit and some candles. There was alot of mirrors as well I think these are the main issue, removed those. Updated version, sry I've haven't had the time to test the function within CopyPaste Boom-Hard-Disfear2.json
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Hm it says the prefab So maybe skull_fire_pit as an example. I can test later today
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Isn’t there a option in copy paste where you can disable entities to spawn? Just a thought
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Yeah the fire seems to have been bumped or something… Haven’t had issues before but I got problems with fire overall as well… I can update and remove fire stuff. get back to you later today
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I get this when I load the plugin. No bosses spawn though (20:46:20) | [BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started... (20:46:20) | [BossMonster] File Derek the Delivery Guy has been loaded successfully! (20:46:20) | [BossMonster] File Frankenstein has been loaded successfully! (20:46:20) | [BossMonster] File Lord Luscious has been loaded successfully! (20:46:20) | [BossMonster] File Negan has been loaded successfully! (20:46:20) | [BossMonster] File Officer Grimes has been loaded successfully! (20:46:20) | [BossMonster] File Rainbow Randy has been loaded successfully! (20:46:20) | [BossMonster] File Ratatouille has been loaded successfully! (20:46:20) | [BossMonster] File Super Mark has been loaded successfully! (20:46:20) | [BossMonster] File Wolfgang has been loaded successfully! (20:46:20) | [BossMonster] Loading files on the /oxide/data/BossMonster/CustomMap/ path has started... (20:46:21) | [BossMonster] File 12G-generated2 has been loaded successfully! (20:46:21) | Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BossMonster.GetNameMonument (MonumentInfo monument) [0x00155] in <996e017da1a44d9b9a986bdffe41167f>:0 at Oxide.Plugins.BossMonster.IsNecessaryMonument (MonumentInfo monument) [0x00006] in <996e017da1a44d9b9a986bdffe41167f>:0 at Oxide.Plugins.BossMonsterExtensionMethods.ExtensionMethods.Where[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00016] in <996e017da1a44d9b9a986bdffe41167f>:0 at Oxide.Plugins.BossMonster.OnServerInitialized () [0x0004d] in <996e017da1a44d9b9a986bdffe41167f>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006fa] in <996e017da1a44d9b9a986bdffe41167f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 (20:46:21) | Loaded plugin BossMonster v2.1.5 by KpucTaJl
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- 90 comments
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- #gas station
- #crates
- (and 20 more)
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- 44 comments
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- 1
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- #supermarket
- #crates
- (and 20 more)