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Everything posted by Magnumk
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I love how my children's anticipation for Christmas fills the air with pure magic and joy.
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Seems like the Reduce decay (0 to 100%) does not work? It updates the hours until decay but it takes the same amount of resources. So for an example when we upgrade to 50% In real time it's 10 min between the pictures bit on server it's 22 min in the Protected For info Attached my config if I've done something wrong there? TCLevels.json
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- 19 comments
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I have the same problem but running Oxide. The Init commands work but not the timed stuff.
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- 19 comments
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It’s working now, thanks for steering me in the right direction! 🙂
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I used the plugin commands to spawn the doors, but they still break. I discovered that this issue occurs when BankHeist and Personal Vault Doors (https://github.com/bmgjet/vaultdoor) are running simultaneously.
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Hi When I try to place the Vault door it breaks and I get the message below in console: BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab/skin/root/hinge"
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.0
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Changed Status from Pending to Work in Progress
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Updated two bases in new release. Hope that this helps.
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I've might have missed the parameter but is it possible to add the base name in the marker (the copypaste filename)? Like in the settings below? "Map Markers": { "Marker Name": "Raidbase", "Radius": 0.25, "Radius (Map Size 3600 Or Less)": 0.25, "Use Vending Map Marker": true, "Show Remaining Loot When No Owner (PVE)": true, "Show Remaining Loot When No Owner (PVP)": false, "Show Owners Name on Map Marker": true, "Show If Purchased On Map Marker": false, "Use Explosion Map Marker": false, "Create Markers For Buyable Events": true, "Create Markers For Maintained Events": true, "Create Markers For Scheduled Events": true, "Create Markers For Manual Events": true
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I Will check and get back to you
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Great plugin, will it be updated for October 3e update? CNewItemManager - Failed to compile: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 30, Pos: 60
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