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Magnumk

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Everything posted by Magnumk

  1. Magnumk

    Players get stuck

    I've made a big change to the offsett and set spawnPos = groundHit.point + new Vector3(0, 0.9f, 0); it seems to have fixed the issue for now. Haven't recieved any complains sice then. But here is config Waystones.json
  2. This is not an issue anymore
  3. Magnumk

    Players get stuck

    Damn, stuck again. I pressume I can tweak around with the offset? Got one from a player when stuck out in the open and one stuck again inside a base. 20260107_231502.mp4
  4. Magnumk

    Players get stuck

    Seems like this fixed the issues we had at the moment. Hope it's permanent, thanks for quick support
  5. Magnumk

    Players get stuck

    Here is one clip with a waystone inside a building. I've got reports on players gettings stuck when there is more free space around the waypoint as well. I'll try to get a clip of that as well.
  6. Magnumk

    Players get stuck

    Players tend to get stuck alot in waystones, is it possible to add like "vanish" for a sec for the players but not let them go through the ground. or spawn them a little bit from the waystone? I have "God Mode After Teleport (in seconds, 0 to disable)": 6.0, but it does not help if they keep getting stuck
  7. Magnumk

    Waystones

    But that will affect all teleportations right? I’m after personal placed ones
  8. Magnumk

    Hide And Seek

    Is it possible to add support for Notify to reduse the amount of chat messages?
  9. Magnumk

    Waystones

    Is it possible to make players owned waystones free travel?
  10. Magnumk

    Support for SkillTree

    Is it possible to add support for SkillTree data? https://codefling.com/files/documentation/11-skill-tree-api/
  11. I have same problem. Above solution makes players turrets also ignored. So for me this is not a solution.
  12. Magnumk

    Skill Tree

    Is it possible to set parameter to earn more skillpoints per lvl per new prestige rank?
  13. Magnumk

    Server Hud

    Possible to add a indication/text that shows which biome the player is in?
  14. Magnumk

    /items

    This does not help I'm afraid. Still same problem. As it is now I'm not using this plugin. Hope it works better for everyone else Ok If I claim a refund?
  15. Magnumk

    /items

    I'm down to 4 items and ItemsInfo.json still same problem so very strange...
  16. Magnumk

    /items

    Same problem just white icons
  17. Magnumk

    /items

    This is still not working for me
  18. Magnumk

    Items getting blocked

    You can close this now, fixed in Ganja update.
  19. Magnumk

    Conflict with Custom Mixing

    Nothing on above problem?
  20. Magnumk

    Conflict with Custom Mixing

    Is it possible for you to add the a option to disable all actions with Mixing Table? Seems to be a conflict with the Custom Mixing (https://codefling.com/plugins/custom-mixing) plugin where Ganja blocks items. I've not granted the craft permission for players this because I wanted to disable the UI but it still seem to block the items.
  21. Magnumk

    Items getting blocked

    The only one I got that is affecing the Mixing table is the Ganja plugin, and yes it seems like that's it
  22. Magnumk

    Items getting blocked

    Allowed items gets randomly blocked. Reload of plugin fixes it?
  23. Magnumk

    Cooking Workbench

    When producing things in Cooking Workbench them produces items is thrown outside the bench? If this is the way it has to be, is it a way to turn of custom mixing for the cooking workbench since it seems to work as it should in the Mixing table. Note: running Oxide
  24. Magnumk

    Convoy

    Is it possible to make the convoy attack a attacking players base? Usually on my server players build bases by the road but the convoy does not activate attack a players base right? So maybe there could be a option if convoy is stopped/attacked and a player has a TC in range x the convoy will not only attack the player but also try to get to the TC?
  25. Magnumk

    bugg

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.0
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