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Magnumk

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Everything posted by Magnumk

  1. - you are right, but isn't there a way to put a no build zone around it automaticly? - Still problem with BossMonster for me:
  2. Automaticly respawn of decorative builds that you place around the map. It would be useful to set fixed spawn locations for each build so they automatically respawn in the same places. Builds spawned with the admin command don’t persist after scheduled server restarts. Are they supposed to be saved permanently, or could they be decaying? Support BossMonster so that the bosses don't walkt through the cubes
  3. Magnumk

    Banana Shop

    Version 1.1.0

    47 downloads

    Banana Shop Warning: this is not your average Rust prefab. It’s a Banana Shop... Why does the wasteland need a 24-hour tropical banana dealer? Nobody knows. Who approved those enormous neon signs? Definitely nobody. Do you need it on your map? Absolutely not. Will you want it anyway? Of course. Welcome to the Banana Shop: a completely unnecessary but suspiciously detailed roadside store dedicated to questionable fruit-related business. What’s included? 271 prefabs, because apparently that’s how many pieces it takes to sell one type of fruit. A rusty corrugated-metal shop with an accessible interior and serving window. Huge illuminated BANANA, FOR SALE, SHOP 24 HOURS and OPEN signs. Palm trees and tropical plants for that authentic post-apocalyptic holiday feeling. Hanging banana bunches and oversized banana decorations. Shelves, banana crates, cardboard boxes, storage clutter and far more detail than a Banana Shop reasonably deserves. A prepared vendor counter where you can add your own NPC, vending setup or shop system. It works during the day, but the shop really comes alive at night, when its neon signs announce to the entire island that potassium is still available, even after the apocalypse. It’s bright. It’s tropical. It contains 271 prefabs. And it serves absolutely no essential purpose whatsoever. But nothing says Rust quite like surviving radiation, fighting heavily armed players and then stopping at a glowing roadside fruit shack that is somehow open 24 hours a day. Please note: The NPC shown in the screenshots is only an example and is not included with the prefab. Bananas sold separately. Potassium not guaranteed. Want help!? Join OUR DISCORD
    Free
  4. Magnumk

    CubeBuild

    I mean decorative builds that you want to place around the map. It would be useful to set fixed spawn locations for each build so they automatically respawn in the same places. It also seems that builds spawned with the admin command don’t persist after scheduled server restarts. Are they supposed to be saved permanently, or could they be decaying?
  5. Magnumk

    CubeBuild

    Could you add compatibility with BossMonster so that bosses can’t walk through the blocks? Also, please add an option to automatically spawn bases/builds at specified locations on the map.
  6. Magnumk

    Custom Mixing

    Is it possible to make a recipie only brewed a number of set times?
  7. Magnumk

    Errors after update

    haha thanks for superquick support sry for the "ping"
  8. Magnumk

    Errors after update

    hm I updated the CustomItemDefinitions and reloaded everything seems like it fixed it for now
  9. Magnumk

    Errors after update

    I get errors on my items after update. Items that worked before stopped working (21:19:47) | [CustomItemDefinitions] Definition 4H is not registered to plugin CustomItemManager (21:19:47) | [CustomItemManager] CID Unregister returned false for 4H. It may not be registered to this plugin context. (21:19:47) | Failed to call hook 'Register' on plugin 'CustomItemDefinitions v2.4.0' (Exception: Error of incorrect data provided by the plugin "CustomItemManager": Shortname must be unique! The provided shortname - "4H") at Oxide.Plugins.ItemDefinitionDto.Validate (Oxide.Core.Plugins.Plugin plugin) [0x00054] in <78aa29442ece4c51aaf0937d0acfad24>:0 at Oxide.Plugins.CustomItemDefinitions+PluginContext.RegisterDefinition (Oxide.Plugins.ItemDefinitionDto dto) [0x00006] in <78aa29442ece4c51aaf0937d0acfad24>:0 at Oxide.Plugins.CustomItemDefinitions.Register (System.Object object, Oxide.Plugins.RustPlugin plugin) [0x00063] in <78aa29442ece4c51aaf0937d0acfad24>:0 at Oxide.Plugins.CustomItemDefinitions.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a36] in <78aa29442ece4c51aaf0937d0acfad24>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 (21:19:47) | [CustomItemManager] CID Register returned null for 4H.
  10. Magnumk

    Extreme lag on this base

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  11. Would be great with a QoL update that does not reload the UI all the time. If possible. Frustrating with the mouse to center reload., where you are in the list etc..
  12. Magnumk

    Contracts

    Is it possible to: Being able to run server commands when a player accepts a quest Option to enable webhook to post newly added quests to discord channel. Option for randomized objectives: same quest template but rotates targets/locations/items each time. Party quests: share progress with a team, reward splits or individual rewards Server quests: share progression with whole server, rewards split or individual rewards
  13. Magnumk

    Contracts

    Considering this plugin to replace Qeust System Link since it's poorly maintained. Will you be adding SQL support to list all quests etc.? Is it possible to add you own categories? Will you be adding support for event plugins like BossMonster, GasStation, SuperMarket, Sputnik, Harboer etc.. et.c.? Do you think there will be a convert tool to convert Quest System quests to your format? I have about +280 custom quests that I need to convert if I do change ( https://12guys.se/tools/quests )
  14. Magnumk

    Waystones

    Waystones - Failed to compile: 'BasePlayer' does not contain a definition for 'SendFullSnapshot' and no accessible extension method 'SendFullSnapshot' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 894, Pos: 24
    News Broadcaster is a really useful plugin for keeping players informed across multiple platforms. I use it on my server together with a Discord bot that posts updates to RCON, which then sends the news directly to my server. It is great being able to post news in one place and have it displayed in multiple places automatically. Simple, practical, and a real time-saver for server owners.
  15. I've must have been blind... sry
  16. Is there anyway to get the BetterNpc config files and NpcSpawn presets files for the latest versions? For some reason I can't convert those only get failed configs.
  17. Magnumk

    Question v2

    +1 on this
  18. Did you find anything more about this?
  19. Seems like planters built on/in player bases does not get the ground "parameter" not sure if this is it. But as it is now you can't harvest the plants. Planters built in ordinary "world" on/in bases get the parameter ground.
  20. Is it possible for this plugin to enable harvest from planters in deep sea? Seems lika that is disabled there.
  21. Magnumk

    Time UI gets stuck

    I don't think this is a Hud issue.. it's a skip night issue. Close this
  22. Magnumk

    Time UI gets stuck

    After this wipe the numbers that shows the time gets stuck after we run skip night. It's seems that i's only the UI update of the clock that stopps when you close the menu and open it again the time is updated.
  23. Magnumk

    Better Npc

    How does the map marker name work, is it the Mapmarker name from RustEdit? I've tried this but can't get it to work, do I need to change something else? "Map marker name (leave empty if using Position+Rotation)": "The name that is the same as the marker in RustEdit",

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