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Showing results for tags 'npcspawn'.
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Version 1.3.1
6,484 downloads
This plugin adds variety of NPC sets with very high number of parameter sets on standard and custom monuments. Also it is added during dropping the server AirDrop, locked crate and destroying a tank or helicopter Dependencies (optional, not required) AlphaLoot CustomLoot True PVE Kits Economics Server Rewards IQEconomic PveMode Custom maps Maps that have default settings for their custom monuments. For these maps, you will not need to create places for the appearance of NPCs, they have already been created by the map developer and are located inside the archive when buying the map You can also download all these files for all maps here Detroit: Irreparable Damage Oregon 2: Last Hope Lostly Island Frontier – American Old West Oregon: Land of Dead Badlands Foreign Lands Namalsk Kong: Skull Island Destroyed World Deathland Dreamland Last Train Pandora Railway Island Wasteland Cataclysm: Fury of Nature Last Oasis Crazy Island Standard monuments This item of the plugin settings is used for appearing NPCs in all standard monuments. All these settings are located in the Monument folder (oxide/data/BetterNpc/Monument). Each file in this folder corresponds to a standard monument If there is no standard monument file in the folder, you can create it (you need to name the file the same way as the standard monuments on the map inside the game). You can copy the settings from any other standard monument Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply The size of the monument – this parameter contains two values. It is the length and width of the monument. This parameter is necessary for random appearance of NPC on the monument and indication of limits of removal of standard NPCs on the monument (if it is necessary) Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Custom monuments This item of the plugin settings is responsible for the appearance of NPCs on custom monuments. All these settings are located in the Custom folder (oxide/data/BetterNpc/Custom). Each file in this folder corresponds to a custom monument If you have bought a map with already configured NPC appearance files for custom monuments you will copy these files into the Custom folder. If you want to create and configure the appearance of NPC in your custom location on the map, you will use the command in the administrators’ chat /SpawnPointAdd {name} (see the description of this command below in the instruction) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Position – It is a position of the custom monument on the map Rotation – It is a rotation of the custom monument on the map (this parameter is necessary for using custom places to appear of NPC on the monument, if the monument is used on more than one map) Radius – It is the radius of the custom monument from the position on the map Remove other NPCs? [true/false] – It removes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Roads This item of the plugin settings is used to appear NPCs on all types of roads. All these settings are located in the Road folder (oxide/data/BetterNpc/Road). Each file in this folder corresponds to a particular road type ExtraNarrow – It is a narrow, unpaved walkway ExtraWide It is a wide, paved, two-lane, beltway road Standard – It is a regular, paved road Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the road. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the road (the description of the NPC preset settings is located below) Biomes This item of the plugin settings is used to appear NPCs on all types of biomes. All these settings are located in the Biome folder (oxide/data/BetterNpc/Biome). Each file in this folder corresponds to a particular biome type (Arctic, Arid, Temperate, Tundra) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the biome. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the biome (the description of the NPC preset settings is located below) In-game events This item of the plugin settings is used to appear the NPCs in standard Rust events. All of these settings are located in the Event folder (oxide/data/BetterNpc/Event). Each file in this folder corresponds to its own type of event The supported events: When the plane drops the server AirDrop, it will be guarded by specific NPC presets CH47 – When the chinook drops a locked crate during patrolling the map, it will be guarded by specific NPC presets Bradley – When someone destroys a tank, its crates will be guarded by specific NPC presets Helicopter – When someone shoots down a patrol helicopter, its crates will be guarded by specific NPC presets Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the event. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Radius – NPC appearance radius Presets – It is a list of all the NPC presets to appear on the event (the description of the NPC preset settings is located below) The NPC preset parameters Enabled? [true/false] – It is enabling/disabling the preset Minimum numbers – Day – It is the minimum number of NPCs from the day preset Maximum numbers – Day – It is the maximum number of NPCs from the day preset Minimum numbers – Night – It is the minimum number of NPCs from the night preset Maximum numbers – Night – It is the maximum number of NPCs from the night preset NPCs setting – It is all NPC settings of this preset (see the description of NPC settings for details) Type of appearance (0 – random; 1 – own list) – It is a type of NPC appearance. You can create your own list of places of NPC appearance. The NPC will appear only randomly. This parameter is not used in Road appearance types Own list of locations – It is your own list of NPC appearances. You need to use the number of locations at least the maximum possible number of NPCs in this preset. This parameter is not used in Road appearance types The path to the crate that appears at the place of death – It is the full path to the crate prefab that appears at the place of death of an NPC. If you don’t need this parameter, you should leave this blank Which loot table should the plugin use (0 – default; 1 – own; 2 – AlphaLoot; 3 – CustomLoot; 4 – loot table of the Rust objects; 5 – combine the 1 and 4 methods) – It is the type of the NPC loot table in this preset. Type 5 includes two types (1 and 4) at the same time and locates items from both types Loot table from prefabs (if the loot table type is 4 or 5) – It is a setting of the loot tables from Rust objects. You can see the loot table of Rust objects description for more details Own loot table (if the loot table type is 1 or 5) – It’s NPC’s own loot table. You can see the description of your own loot table for more details The NPC settings description Names is a list of NPC names. It is selected from the list randomly Health – It’s the HP amount of the NPC Roam Range – It’s the patrolling area distance. It’s the distance that the NPC can move from the place of appearance during patrolling Chase Range – It’s the chase range of the target. It’s the distance that the NPC can chase his target from the place of appearance Attack Range Multiplier – It’s the attack range multiplier of the NPC’s weapon Sense Range – It’s a target detection radius Target Memory Duration [sec.] – It’s the time that the NPC can remember his target Scale damage – It’s the damage multiplier from NPC to the player Aim Cone Scale – It’s the spread of NPC shooting, the default value in Rust is 2. It doesn’t take negative values Detect the target only in the NPCs viewing vision cone? [true/false] – It’s the parameter that allows detecting the target only in a certain NPC viewing. If you want to detect the target in 360 degrees, you will set the parameter “False” Vision Cone – It’s the NPC viewing. The range of values is from 20 to 180 degrees. If the previous parameter is False, this parameter is not used Speed – It’s the NPC speed. The default value in Rust is 5 Minimum time of appearance after death [sec.] – It’s the minimum time of NPC appearance after the death. This parameter is not used in the NPC Event places Maximum time of appearance after death [sec.] – It’s the maximum time of NPC appearance after the death. This parameter is not used in the NPC Event places Disable radio effects? [true/false] – You can disable/enable radio effects Is this a stationary NPC? [true/false] – If this parameter is True, the NPC will not move or run Remove a corpse after death? [true/false] – This parameter can control the deleting of NPC corpses (only backpacks are left). This parameter improves efficiency if there are a lot of NPCs Wear items – It’s a list of NPCs’ clothes and armor Belt items – It’s a list of weapons and items NPCs’ fast slots. Medical syringes are used for healing. If you give grenades to an NPC, he will use them. Smoke grenades are used for creating smoke screens (if you don’t need them, you should remove them from your inventory). If you give a Rocket Launcher to an NPC, he will raid the target’s building (if the target is inside it) Kits – It gives a pack of Kits plugin. If you don’t need this parameter, you should leave this blank. I recommend using the previous 2 points to configure NPC items A description of the Rust loot table settings Minimum numbers of prefabs –It’s the minimum numbers of prefabs that are needed to appear in the NPC loot table Maximum numbers of prefabs –It’s the maximum numbers of prefabs that are needed to appear in the NPC loot table Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of prefabs – It’s a list of prefabs that need to add in the loot table. It is necessary to indicate the full path to the prefab and the probability of falling out this prefab A description of the own loot table settings Minimum numbers of items – It’s the minimum number of items Maximum numbers of items – It’s the maximum number of items Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of items – It’s a total list of all items that can fall out in the NPC loot table. You can specify any standard items, their blueprints and any skinned or custom items The commands in the chat (for admins only) /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name} Console commands (RCON only) ShowAllNpc – Shows the number of all NPCs of the BetterNpc plugin on your server Hooks object CanAirDropSpawnNpc(SupplyDrop supplyDrop) – It is called before an NPC appearance to guard an AirDrop. The returning of a non-zero value stops an NPC appearance object CanCh47SpawnNpc(HackableLockedCrate crate) – It is called before an NPC appearance to guard a locked chinook crate. The returning of a non-zero value stops an NPC appearance object CanBradleySpawnNpc(BradleyAPC bradley) – It is called before an NPC appearance to guard the boxes from crushed Bradley. The returning of a non-zero value stops an NPC appearance object CanHelicopterSpawnNpc(BaseHelicopter helicopter) – It is called before an NPC appearance to guard the crates from crushed patrol helicopter. The returning of a non-zero value stops an NPC appearance API void DestroyController(string name) – It destroys the place of appearance NPC with the name {name} void CreateController(string name) – It creates the place of appearance NPC with the name {name} These APIs can be used with standard monuments, custom monuments (NPC locations) and roads. The name of this monument is in standard monuments {name}. It is the name of the file in the Custom and Road folder in custom monuments and roads My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal$30.00 -
Version 1.7.5
11,256 downloads
New Year Update The New Year is coming and I have prepared for you a new preset customization for the train!After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. You can also disable the customization of certain wagons or change the customization of the NPCs in the file oxide/data/ArmoredTrain/NewYear New Year's map from the video: Halloween Update Have you already prepared your server for Halloween? On the eve of the Halloween Rust update, I have prepared for customization of all armored train cars. After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. This plugin will add an armored train to your server, which can travel both in the subway and by rail. It can consist of any number of wagons. A helicopter can accompany it. Bradley, npc, turrets, simsites can be installed on the train. The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive.If there is no spawn of trains on the surface on your custom map, read the section “Custom spawn points” Custom spawn points If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train. Instruction: Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable “Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train Chat commands (only for administrators) /atrainstart– launches the event in a random configuration /atrainstartunderground - forcibly launches an event underground /atrainstartaboveground - forcibly launches an event aboveground /atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration /atrainstartunderground <trainPresetName> /atrainstartaboveground <trainPresetName> /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position Console commands (RCON only) atrainstart– launches the event in a random configuration atrainstartunderground - forcibly launches an event underground atrainstartaboveground - forcibly launches an event aboveground atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration atrainstartunderground <trainPresetName> atrainstartaboveground <trainPresetName> atrainstop – stops the event Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api bool IsArmoredTrainActive() bool StopArmoredTrain() bool StartArmoredTrainEvent() bool EndArmoredTrainEvent() bool IsTrainBradley(uint netID) bool IsTrainHeli(uint netID) bool IsTrainCrate(uint netID) bool IsTrainSamSite(uint netID) bool IsTrainWagon(uint netID) bool IsTrainTurret(uint netID) Vector3 ArmoredTrainLocomotivePosition() Hooks OnArmoredTrainEventStart OnArmoredTrainEventStop Contact me in Discord: Adem#955$29.99 -
Version 1.0.6
318 downloads
Want to spice up the Ferry Terminal location on your map? Look no further! Captors have taken hostages and are going to execute them if they cannot enslave them. Liberate the hostages while waves of backup arrive Johnny Blaze style on their motorcycles. They will be relentless and merciless. It's recommended that you bring a friend or two for this one! Description The event will begin with a notification that captors have taken hostages and will be trying to take them away to enslave them from the Ferry Terminal monument. First you will want to dispatch as many of the enemies on site as possible without alerting them of your intent or presence. Once you are ready though, alarms will be sounded and they will attempt to call for backup. Once the backup begins coming on motorcycle they will continue to send units to keep you from liberating the hostages, or execute them as opposed to letting you get them to freedom! Each hostage will have a small radius and a configurable countdown will begin as you work on releasing them from their shackles. Once freed you will still need to escort them to a ferry nearby, and they will thank you by opening a hackable crate for you. There are indicators that help highlight important event items such as the hostages. The configuration file gives plenty of options to customize the event, from NPCs, timers, rewards, and plenty of other options like integration with plugins you already own, in game UI, and more! Dependencies (optional, not required) True PVE Pve Mode GUI Announcements Notify Discord Messages Alpha Loot Custom Loot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner Chat commands (only for administrators) /ftstart - start the event /ftstop - end the event /ftpos - determining the position coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the monument is read) Console commands (RCON only) ftstart - start the event ftstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnFerryTerminalEventStart(Vector3 pos, float radius) – called when the event starts void OnFerryTerminalEventEnd() – called when the event ends void OnFerryTerminalEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: kpuctajl Join the Mad Mappers Discord here! Check out more of my work here!$35.00- 4 comments
- 4 reviews
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- 5
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- #ferry terminal
- #ch47
- (and 25 more)
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Version 1.4.7
6,760 downloads
Sputnik is a server event that allows players to contest fallen sputnik satellite fragments that fall around the map. Players will need to battle their way past patrol helicopters, NPCs, turrets, and mines to gain access to loot locked behind keycards that require 'Space Cards,' which can be added to loot tables or sold in a shop! Alternatively, you can use standard keycards. Overview By default, there are five types of debris that can fall in any quantity and combination. The fragment can be guarded by a helicopter, NPCs, turrets, and mines. For each preset, you can configure the location and number of crates. A radiation zone can be created around the fragment. By default, there is a card reader in one of the locations that open a locked crate. It is activated using the “Space card.” For more information, see the “Space card” section. Space Card A card reader can be placed on any type of sputnik debris. By default, it is activated using a purple "Space Card." This card reader opens the crates specified in a special section of the config. A custom card can be added to the loot tables of standard crates and crates of this event. It can also be given with the help of a command or sold in the server store. If necessary, the card reader can be removed, and the card can be replaced with any type of standard card. Location presets The location preset is specified for each wreckage preset separately. By default, a data file with five types of prefabs is included: sputnik_1 debris_1 debris_2 debris_3 debris_4 They are shown in pictures 6 - 10. The first location includes a locked crate that opens with the help of a "Space Map." Chat commands (only for administrators) /sputnikstart– launches the event in a random configuration /sputnikstart <eventPresetName> – launches the event in the <eventPresetName> configuration /sputnikstop – stops the event /givespacecard – give yourself a "Space Card". Console commands (RCON only) sputnikstart– launches the event in a random configuration sputnikstart <eventPresetName> – launches the event in the <eventPresetName> configuration givespacecard <userID> – give a "Space Card" to player Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks OnSputnikEventStart () OnSputnikEventStop () OnSputnikEventWin (ulong userID) OnPlayerEnterSputnik{BasePlayer player} OnPlayerExitSputnik{BasePlayer player} My Discord: Adem#9554 Join the Mad Mappers Discord here! Check out more of my work here!$29.99 -
Version 1.2.3
1,857 downloads
An event for the Arctic Research Base monument with a plot to rescue both a scientist and a pilot that have been captured by the security group who has been ordered to capture and deal with the attempted sabotage on the Arctic Base Description Welcome to a frosty new adventure in the more recently added Arctic Research Base to so many of our islands! This monument will now have an event with a storyline requiring you and your friends to rescue the Pilot, and the Scientist from their captivity by the Arctic Base security service. You don't want to know what will happen to these two if you don't save them! Our new event begins with a notification (if enabled by default) for players to know that a sabotage is about to take place on the island. There is a plot to come collect biological samples from the burned corpse of one of the recently discovered NPCs, class: Sledge. The players will soon find out that the sabotage has failed and that two of our team have been taken captive by the Artic Research security team! Players will need to free them both from this no prisoners no hostages situation, and protect the scientist while he finishes his portion of the mission. Once the Scientist or Pilot are released, snowmobiles will arrive bringing NPCs, tasked simply with killing the Scientist so he will not be able to carry out his task of reverse engineering a way to continue to combat everything they throw at us! Once the Scientist has completed his task, and the Pilot has been released and has prepped the escape helicopter, their evacuation can take place. The will get into their minicopter and begin their departure. Before you leave and as thanks, the Pilot is going to open up a warehouse full of supplies for you! Once you reach this point in the event, there are several options with different amounts of loot within the stash. If you are able to protect the Scientist, and they are able to evacuate with the pilot, then we can better find things of value on comms with the team as they leave and the looting will be most efficient! Be ready, this minicopter is an actual piece of... well it's Rusty! Let the pilot have some extra time if needed to make sure it is running smoothly before they take off. Here and now the security team will send everything they have at you and your friends. Protect the group from the attacks! In the configuration for the plugin you can change timers, NPC settings and numbers, snowmobile and crate numbers, the Scientists health, and the loot tables! As always the configurations are extensive and the creativity is in your hands to customize this plugin to your liking. Can you and your friends help make sure this sabotage takes place, and these rebels make it off the island? Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /abstart - start the event /abstop - end the event Console commands (RCON only) abstart - start the event abstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnArcticBaseEventStart() – called when the event starts void OnArcticBaseEventEnd() – called when the event ends void OnArcticBaseEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$35.00- 30 comments
- 6 reviews
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- 5
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- #arctic research base
- #ch47
- (and 21 more)
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Version 2.2.0
2,444 downloads
A new event includes a lot of game mechanics Description The event starts with a warning in the chat: a submarine will soon be passed near the island. A submarine will appear on the water when the time is up. There are 4 floors in the submarine. 2 floors are over the water and 2 floors are under the water. It is possible to get into the submarine on absolutely any transport. There are 4 outside entrances, 4 underwater entrances, and 2 submarine entrances (added in the Underwater Update). There are about 50 NPCs outside the boat and two upper floors. There are about 120 crates of items, rooms with blue and red doors, locked crates, recyclers, workbenches in the submarine (it is possible to set up in the configuration). There are also 4 cameras on the submarine that you can connect to (Submarine1, Submarine2, Submarine3, Submarine4). The number and location of all NPCs and crates can be changed in the plugin configuration. It is also possible to change the dropdown items in them. It is necessary to blow up the doors on the submarine with explosives to get to the crates (it is possible to set up the amount of damage to the doors in the configuration). When an event appears, a marker will display on the map (configurable in the configuration file). It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin. A timer with a countdown to the Event end and the number of crates and NPCs will display for all players in the Event zone. The conditions for the completing event are the end of the timer or the end of the loot crates. The submarine will disappear at the end of the event. It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration. It is possible to lower the FPS on the server due to the large number of entities during the submarine appearance or the end of the event! Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /waterstart - start the event /waterstop - end the event /waterpos - determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the submarine is read) Console commands (RCON only) waterstart - start the event waterstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnWaterEventStart(HashSet<BaseEntity> entities, Vector3 position, float radius) – called when the event starts void OnWaterEventEnd() – called when the event ends void OnWaterEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! The submarine is designed by Jtedal$40.00 -
Version 1.3.1
4,186 downloads
In a tense multiplayer event, players are thrust into a violent dispute between two warring gangs, witnessing a high-speed chase and explosive confrontation at Oxum's Gas Station, and then choosing sides or taking all the spoils for themselves, while customization options offer control over NPC settings, loot rooms, and crate contents Description The event begins with a message in chat that there has been a dispute between to warring gangs. One gang has taken members from their rivals hostage. A car chase ensues chase where the rival gang is coming to save or avenge their own! The chase comes to an explosive end at Oxum's Gas Station when the car being pursued crashes into the gas pumps! This is the beginning of the event for your players. Both gangs jump out of their vehicles and a shootout immediately ensues! When a player decides to approach, they will have a few choices. Will they take up arms with the ruthless gang willing to do anything? Will they stand beside the more honorable outlaws? Or will they simply kill both gangs and take all of the loot? The choice, is theirs! If the player decides to kill the first gang, the second gang will give the player access to their loot room, a bunker inside the basement of the auto repair shop, as a sign of gratitude. If the player decides to kill the second gang, then the first gang will give access to their hidden stash in the restroom inside the station, to show their appreciation. If the player decides to just wipe both gangs out, well then they deserve all of the loot! And regardless of what team the player decides to destroy, the chasing vehicle is always left unattended at the end of the event. The player can grab this as a thank you for cleaning up the servers streets! It's a junker but you can take it for parts, drive to Junkyard to scrap it, or just use it to get home quick and take the parts you want from it. The configuration file has many customization options, including NPC settings, their numbers, and you can fully customize the loot rooms, the crates and their loot for the event. Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /gsstart - start the event /gsstop - end the event Console commands (RCON only) gsstart - start the event gsstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnGasStationEventStart() – called when the event starts void OnGasStationEventEnd() – called when the event ends void OnGasStationEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$20.00- 73 comments
- 7 reviews
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- 11
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- #gas station
- #crates
- (and 20 more)
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Version 2.2.4
1,526 downloads
It’s an Event in the Power Plant location Description The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location. When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items. When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates. It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button. When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower. There is a camera in the location for viewing the event. When an event appears, a marker will display on the map (it can set up in the configuration file). All players in the event area have a timer with countdown to the end of the event Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /ppstart - start the event /ppstop - end the event /pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read) Console commands (RCON only) ppstart - start the event ppstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnPowerPlantEventStart() – called when the event starts void OnPowerPlantEventEnd() – called when the event ends void OnPowerPlantEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$25.00 -
Version 1.1.0
1,003 downloads
A new event that takes place at the Supermarket monument, made for beginners on your server Description The event begins with a message in the chat that soon a merchant who sells valuable cargo will arrive at a Supermarket on your island. The merchant and their guards with trained dogs appear around the supermarket. Players then have the opportunity to rob the Merchant in order to get all the Supermarket loot for themselves. As soon as the players begin to attack the Merchant, an armored helicopter arrives there with additional security and a Debt Collector. The Debt Collector enters the Supermarket and begins the process of collecting his loot and the Merchant for evacuation. If the player manages to kill all the guards outside the supermarket before the end of this process, then he can enter and loot. There are several more guards, the Merchant and the Debt Collector waiting for the player. The Merchant and the Debt Collector need to be eliminated to get the most valuable loot that they wanted to evacuate. There are also several loot crates inside the Supermarket to be looted. If the Merchant and or the Debt Collector survive, they will fly away in the armored helicopter and the player will not receive the juicy loot they were dealing. In the plugin configuration, it is possible to configure all timers, the guards outside the supermarket, inside the Supermarket, Debt Collector guards, and guard dogs patrolling outside the Supermarket. The Merchant and Debt Collector can also be configured as well. A list of all the loot crates inside the supermarket, map marker, event icons on the players screen, and more are all able to be adjusted in the config file. Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner Chat commands (only for administrators) /supermarketstart - start the event /supermarketstop - end the event Console commands (RCON only) supermarketstart - start the event supermarketstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnSupermarketEventStart(Vector3 pos, float radius) – called when the event starts void OnSupermarketEventEnd() – called when the event ends void OnSupermarketEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: kpuctajl Join the Mad Mappers Discord here! Check out more of my work here!$20.00- 34 comments
- 3 reviews
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- 5
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- #supermarket
- #crates
- (and 20 more)
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Version 2.3.5
6,042 downloads
Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room! Description This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container. The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes. The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship. When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /harborstart – starting of the event /harborstop – ending of the event /harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read) Console commands (RCON only) harborstart – starting of the event harborstop – ending of the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnHarborEventStart() – called when the event starts void OnHarborEventEnd() – called when the event ends void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$35.00 -
Version 2.2.7
2,059 downloads
It’s an event in the Satellite Dish location Description The event begins with a chat warning: a bioweapons deal will be in the Satellite Dish. When the time is up, extra crates, NPCs guarding this location will appear in the Satellite Dish. Then a locked zombie’s cage will appear. A CH47 will fly to this location to make a transaction. When the CH47 arrives, it will drop the locked crate as a payment for the biological weapon. Then it will land and zombies will begin boarding on the CH47. As soon as the CH47 has picked up all the remaining zombies, it will fly off the map. If you kill at least one zombie, an alarm will start. The alarm can be ended by answering the phone on the Satellite Dish within 10 seconds. If you don’t stop the alarm, reinforcements will arrive as Bradley to this location. It will parachute down from the aircraft. All crates looting, NPCs, zombies, Bradley can be changed by configuration. It is possible to change the configuration of all NPCs or use the BotSpawn plugin for NPCs. There is a camera in the location for viewing the event and lighting for night events. When an event appears, a marker will display on the map (configurable in the configuration file). It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin. All players in the event zone have a timer with countdown to the end of the event It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /satdishstart - start the event /satdishstop - end the event /satdishpos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Satellite Dish is read) Console commands (RCON only) satdishstart - start the event satdishstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnSatDishEventStart() – called when the event starts void OnSatDishEventEnd() – called when the event ends void OnSatDishEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$30.00- 33 comments
- 9 reviews
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- 5
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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Version 1.1.5
1,339 downloads
This plugin will add Caravans to your server that will attempt to transport valuable loot along the roads. Carriages are used to transport goods along the roads as configured, pulled by Horses. These convoys are accompanied by NPCs, Riders, and Balloons! By default, the plugin comes with 3 different caravan presets. The easiest caravan will be fun for early wipe and allows some basic loot for low effort Caravan raids. In order to rob the most difficult caravan, players will need to be tactical about their ambush and it will be much more challenging! The road selection system can make the Caravan less predictable as the NPCs try to find a safe route. The Caravan can traverse any road type, including good old country dirty roads. You can set up timers for each preset in the config file, to keep the more difficult Caravan from showing up until later in a wipe! Riders These can be very dangerous opponents! Unlike regular NPCs, they will quickly close the gap continually shooting at the players as they ride! Riders can be especially effective using short ranged weapons, they are deadly with a shotgun! Balloons These are mobile sniper towers on which several NPCs can be placed. In the config, armor can be added to the balloon, greatly increasing the protection for the Caravan snipers.When the caravan stops, Balloons will start moving around randomly, making it more difficult for players to hide! After defeating all of the snipers, Balloons will fall to the ground and explode. Required Dependency (must install this free plugin) NpcSpawn – link is included and can be found in the ReadMe file included with download Chat commands (admin only) /caravanstart - launches the event using a random preset based on your configuration /caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset /caravanstop - stops the event /caravanroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /caravanpathstart - stand at starting point and enter command to start recording a custom route /caravanpathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) /caravanpathcancel - to reset the route Console commands (RCON only) caravanstart - launches the event using a random preset based on your configuration caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset caravanstop - stops the event Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Hooks void OnCaravanStart() - сalled when a caravan appears void OnCaravanStop() - сalled when a caravan disappears void OnCaravanEventWin(ulong userId) Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile Join the Mad Mappers Discord!$29.99 -
Version 1.0.8
1,241 downloads
A plugin that spawns in NPC controlled RHIBS which act as stationary patrols in the ocean and along the coastline waiting and looking for players. Once engaged, players have the choice to attack them for loot or flee for their lives! Description This plugin will spawn RHIBs with NPCs on your server that will act as stationary patrols, they will remain in place and search for players that enter their sight, at which point they will pursue the player. The player has the option of escaping the patrol, or they can fight the NPCs and if successful and victorious, you can take the loot they hold in their boat! Should the player have a base on the beach, or decide to hide inside anywhere near the waters edge, the NPCs will not hesitate to pull out their rocket launchers and go to work trying to raid their defensive positions! In the configuration for the plugin you can create several patrol presets, each having their own population on the map. Adjust also the amount of NPCs in the boat, their clothing and weapons, all of their parameters for difficulty and challenge, as well as adjust and customize the loot table for each preset, including custom spawn locations for the stationary patrols. The best map for the plugin to work is a map with a lot of sea. I can recommend the maps of the Mad Mappers team developers.: Land Of Enmity Arhipelago Dependencies Required NpcSpawn Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$30.00- 177 comments
- 4 reviews
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- 6
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- #boat
- #facepunch
- (and 15 more)
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Version 2.2.2
1,825 downloads
This event automatically takes place in the Junkyard location if on the map Finally, the crane in Junkyard will have a true meaning and be fun again! Description The event begins with a notification in the chat that soon scavengers will arrive at Junkyard, who will have a rest there. Next, NPCs appear in the location, whose presets you can configure in the plugin configuration. A message appears in the chat that the scavengers hid a signal grenade in one of the broken cars at the landfill to call for supplies. The player needs to kill all the NPCs and find the rusted car in which the grenade is hidden. In order to find and activate the signal grenade, use a crane to load rusted cars into a shredder for recycling, it's bound to be in one of them! The number of rusted cars in the landfill is regulated by the value in the configuration. The required car is selected at random from the group. The player needs to recycle the rusted cars one by one until he finds the one in which the signal grenade is located in! After the player recycles the broken car, a plane will fly to the Junkyard location, on board of which there will be a truck with supplies. The plane will drop this truck and it will land in Junkyard via parachute. Once it lands, guards will come out of the truck and guard it. But the truck is closed, it cannot be opened. The player needs to kill these guards to get access to the truck. In order for the player to get access to the crates and the loot within, they need to recycle the truck by using the crane and placing it into the shredder! Next, the crates will travel along the conveyor belt of the shredder and the player will be able to open them. You can configure all the crates, their number and the loot in them, all in the plugin configuration. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /jstart - start the event /jstop - end the event /jpos - determining the position and rotation coordinates for changing the location of NPCs. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Junkyard is read) Console commands (RCON only) jstart - start the event jstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnJunkyardEventStart() – called when the event starts void OnJunkyardEventEnd() – called when the event ends void OnJunkyardEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$30.00- 45 comments
- 4 reviews
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- 4
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- #broken cars
- #cargoplane
- (and 26 more)
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Version 2.2.6
2,309 downloads
The event is an alternative to the usual cargoship, but it is only in the air Description The chat notification about the airship with scientists arrival to the island begins the event A smoke screen appears in the air after the time is up (it is possible to deactivate the smoke screen in the configuration), then the airship with scientists appears There are 2 locked, 2 elite, 2 military, 2 standard crates and 16 NPCs on the airship as the default The location and loot of all the crates/NPCs can be changed in the configuration, you can add or remove unnecessary crates/NPCs There are 2 CCTV cameras by which you can track the availabilities of locked crates on the airship (the name of the cameras can be changed in the configuration) The looting of both locked crates is the condition for the completion of the event. After that the players have time to depart the airship. They can use the transport that they arrived on it or use hot air balloons on the airship (you need be inside the basket of the hot air balloon) Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /airstart – starting of the event /airstop – ending of the event /airpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read) Console commands (RCON only) airstart – starting of the event airstop – ending of the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnAirEventStart(HashSet<BaseEntity> entities) – called when the event starts void OnAirEventEnd() – called when the event ends void OnAirEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! The airship is designed by Jtedal$25.00 -
Version 1.1.5
1,501 downloads
Defend your home.. well.. defend what's left of it! Welcome to an epic new event where the players will defend their bases against waves of Frankenraiders! They will use any weapons they have available to try to raid your base. Some will come with whatever they can swing at you and your base, some will just try to defend their kin, some have found some heavy weaponry too! I think that one has a rocket launcher?! Description To launch the event first you must find a flare bright enough to attract their attention. You'll be able to find flares bright enough to attract an Easy Frankenraid in Bradley, Elite, Military, and Supply crates. When you've found a flare just toss it on or near the base within Tool Cupboard range. Once you successfully defend an Easy Frankenraiding party, you will be rewarded with a flare bright enough for a Medium party. Then upon defending successfully against a Medium raid, well if you really want to risk your wipe being wiped by a full Frankenraider party, then you will have earned a flare bright enough to attract a Hard Frankenraid! When you complete any difficulty level and are able to defend your base, a chinook will be sent to your location with rewards for your service to the island in clearing out the threat! If your base is destroyed, the event ends, chat notifications are sent, and there you stand in shame. Hopefully you're on a low pop server and not too many people noticed. It's okay champ, happens to the best of us some days! Just keep an eye on the in game UI like the timer and wave information to give yourself the best shot at keeping your base standing! There are various ways to configure this plugin to customize it for your server, for any level and number of players. The creativity is in your hands with the configuration file as well as your communities wants or needs. The loot table, the flare spawns, the different enemy types and their setups, everything is there for you to customize this if you so choose. Dependencies (optional, not required) True PVE GUI Announcements Notify AlphaLoot CustomLoot Base Repair Chat commands /defstop - in game command to end event in your current Tool Cupboard range (be near the event you are trying to end) - only for administrators! /checkfoundations - checks all the foundations of the house for the event (it is necessary to be inside the Cupboard area of the house) ⊘ - you or your friends are not the owner of the foundation ⊝ - the foundation does not match in height/depth ⊛ - the foundation does not match the topology (prohibited topologies: Cliff, Cliffside, Decor, Building, Monument, Clutter, Mountain) ◉ - the foundation is located within a radius of 40 meters from the custom monument Console commands (RCON only) giveflare {skinid} {steamid} - Console command to give a custom flare with a Steam Workshop SkinID ({skinid}) to a player using their SteamID ({steamid}) Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal Help in creating a plugin description – Jbird$40.00 -
Version 1.2.24
6,166 downloads
Heli Signals allows players with permission to call an Attack Helicopter to their location with a custom Supply Signal, where it will engage players and patrol, allowing players to fight it to win the valuable Heli crates. The plugin comes with 8 default heli profiles, Easy, Medium, Hard and Elite, with a duplicate profile of each set up for calling multiple helis at once for each tier. In addition there is also 2 Wave Heli profiles, which will call in a wave of different helis one after the other. Each default profile has it's own custom supply signal skin (below). Server owners can add as many profiles as they like in the config by copying and pasting an existing profile within the config and editing to suit. This may require the server owner to create their own custom skin for the inventory item. If you are setting up Multi heli signals, set the global and player limit in the config accordingly to accommodate higher numbers of helicopters per player. There is also an option to have a BotReSpawn profile spawn at the crash site, just set the BotReSpawn profile name in the config. IMPORTANT: Each heli profile or wave profile in the config MUST have its own unique name and skin ID, otherwise you will have issues. NOTE ABOUT SHOPS: The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Helicopter Name is separate and can be set independently from the Signal item. Also, when giving players items from shop plugins, if available, I always recommend adding the item to the shop using custom name, skinID etc, rather than the console command, but either will work. Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are: Heli Signal (Easy) : 2920175997 Heli Signal (Medium) : 2920176079 Heli Signal (Hard) : 2920176050 Heli Signal (Elite) : 2920176024 Heli Signal (Expert) : 3099117081 Heli Signal (Nightmare) : 3099117372 Multi Heli (Easy) : 3083234542 Multi Heli (Medium) : 3083234833 Multi Heli (Hard) : 3083234755 Multi Heli (Elite) : 3083234647 Multi Heli (Expert) : 3099124338 Multi Heli (Nightmare) : 3099124426 Heli Wave Signal : 3099117224 Heli Wave Signal (Normal): 3104667036 Heli Wave Signal (Hard): 3104666951 Default Permissions: helisignals.admin (to use give|hsclearcd command) helisignals.buy (to use /hsbuy command) helisignals.bypasscooldown helisignals.easy helisignals.medium helisignals.hard helisignals.elite helisignals.easy_multi helisignals.medium_multi helisignals.hard_multi helisignals.elite_multi helisignals.wave_normal helisignals.wave_hard Please note: Permissions above are with default config, permission for each Heli profile can be customised in the config. Commands (Prefix with / to use in game): hsgive <Profile ShortName> <Steam64ID> <Amount> hsbuy list hsbuy <Profile Shortname> hsreport (Get details of all active helis) hsretire (Retire all a player or their teams called Helis, no refunds) hsclearcd (clear all cooldowns) hsclearcd <SteamID|Name> (clear cooldown for player) (Buy and Retire command customisable in config) Please note correct usage for Supply Signal name and Helicopter display name. These values CAN be different if you wish: Loot Options: Use the loot item example entries in the default config to create custom loot tables for crates. How to Add Loot Table Items (Example): Default Config: For Other Developers: The following hook is available to use in your plugins to check custom Supply Signals or Patrol Helicopters to avoid conflict with your plugins: object IsHeliSignalObject(ulong skinID) This will return true if the item is a Bradley Drop item/entity, or null if not. Call it directly without referencing the plugin: if (Interface.CallHook("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject Or reference my plugin and call like this: [PluginReference] Plugin HeliSignals; if (HeliSignals.CallHook("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject$19.99- 369 comments
- 17 reviews
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- 4
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- #helicopter
- #helicopters
- (and 16 more)
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Version 1.0.1
11 downloads
The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). IT CONTAINS: Great variety of Parkour, Puzzles, NPCs, Loot, Hackable Crates and a nice decoration. RECOMMENDATION: This monument has a high difficulty to complete, it is recommended for two players, although with higher difficulty one player can also complete this monument.$12.90- 2 comments
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- 1
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- #arecibo
- #observatory
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(and 85 more)
Tagged with:
- #arecibo
- #observatory
- #arecibo observatory
- #puertorico
- #puerto rico
- #radiotelescopio
- #radio
- #telescope
- #radiotelescope
- #national
- #sciencemind
- #foundation
- #nationalsciencefoundation
- #cornell
- #space
- #radar
- #umet
- #planetario
- #ratan-600
- #rusia
- #usa
- #lab
- #laboratorio
- #laboratory
- #tesla
- #teslacoil
- #puzzle
- #red card
- #green card
- #blue card
- #cardreader
- #card puzzle
- #card
- #radiation
- #hackablecrates
- #npc
- #npcspawn
- #npcs
- #npcloot
- #lootbox
- #loot
- #lootable
- #andalusia
- #spain
- #pvp
- #pve
- #pub
- #zone
- #damage
- #death
- #kill
- #resource
- #prefab
- #monument
- #custom monument
- #custom prefab
- #custom
- #badgyver
- #rust
- #rust custom
- #rustspain
- #playrust
- #rust custom monument
- #rust custom prefab
- #custom rust prefab
- #asset
- #rust asset
- #decor
- #decorative
- #decor prefab
- #map
- #apocalypse
- #rp
- #role play
- #roleplay
- #oxide
- #carbon
- #halloween
- #fantasy
- #fantasy prefab
- #fantasy monument
- #fantasy asset
- #fusible
- #fuse
- #keycard
- #keycards
- #parkour
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Version 1.0.1
24 downloads
Will you be willing to give your life to find fortune? IT CONTAINS: H1Z1 Lab is an experimental laboratory with various puzzles to solve. It contains Zombies, NPC, traps, puzzles and an original crystal box in which you will get two hackable oil rig crates, plus extra loot of elite crates. VIDEO DEMO:$12.90-
- #h1z1
- #lab
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(and 77 more)
Tagged with:
- #h1z1
- #lab
- #h1z1 lab
- #laboratorio
- #laboratory
- #thunder
- #storm
- #tesla
- #tesla coil
- #tesla laboratory
- #sparks
- #particles
- #effect
- #explosion
- #tramp
- #puzzle
- #puzzles
- #red card
- #green card
- #blue card
- #cardreader
- #card puzzle
- #card
- #radiaction
- #hackablecrate
- #hackable crate
- #hackablecrates
- #npc
- #npcspawn
- #npcs
- #npcloot
- #lootbox
- #loot
- #lootable
- #pvp
- #pub
- #zone
- #damage
- #death
- #kill
- #resource
- #prefab
- #monument
- #custom monument
- #custom prefab
- #custom
- #badgyver
- #rust
- #rust custom
- #rust custom monument
- #rust custom prefab
- #custom rust prefab
- #asset
- #rust asset
- #decor
- #decorative
- #decor prefab
- #map
- #apocalypse
- #rp
- #role play
- #roleplay
- #oxide
- #carbon
- #horror
- #skull
- #halloween
- #fantasy
- #fantasy prefab
- #fantasy monument
- #fantasy asset
- #rabbit
- #pve
- #fear
- #fusible
- #keycard
- #keycards
- #oil rig
- #oilrig
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Version 1.2.7
1,792 downloads
This plugin adds a new dynamic zombie event to your server, the appearance of which you can customize in the configuration for any standard and custom monuments Description The event begins with a message in chat that the evacuation of the general from the island will begin soon. At the end of the configured timer, a military checkpoint randomly appears on the map and it is said in the chat that the general's guard was killed, and the general himself was seriously wounded The player and his friends (if you have any) need to arrive at the military checkpoint and call for help for the general with the laptop located at the checkpoint control center After the player calls for help, waves of zombies will attack the base. During the preparation phase, players can upgrade the base with turrets, purchase ammunition for them, or place it from their inventory through the checkpoint control center. In the doorways, players can install barricades of different types (5 types of barricades, which differ in the amount of Hit Points) to contain the incoming waves of zombies. The player can also use a hammer to repair the barricades. During the attack phase, waves of zombies will be directed at you. You cannot allow zombies to kill the general, otherwise, the event will end. There are several zombie types (in future updates it is planned to add to the list of zombie types). Each type of zombie has its own tasks. After the end of each wave, a room with crates opens, where there will be a reward for you At the end of the event, a helicopter arrives for the general and picks him up, and you are notified in chat that the event has been successfully completed. When the general dies, the event ends, as will the attack wave, the event, and all hope is lost! All the necessary settings of zombies, timers, items in crates for each wave, as well as settings for each wave (the number of zombies of each type, the time of the preparation phase and the attack wave, etc.), settings of the military checkpoint (the price of buying something or improving the base, used ammo in turrets, etc.), the price of repairs, barricade options, and many other settings are available in the plugin configuration Also in the event there are additional missions during the waves of attack, during which you will receive an additional reward (in future updates it is planned to add to the list of additional missions). You can set up additional missions in the settings of each attack wave The event provides the use of several military base designs. The Mad Mappers team will add to the list of constructions for the event in the future. When an event appears, the plugin randomly selects the construction of the base from those that you have in the data folder, and also randomly selects a place to appear from all those that have been set in the plugin configuration Also, the Mad Mappers team will begin to offer support in our custom maps for this event and contain files for the appearance of bases in custom monuments and locations on our maps Constructions of other bases Defendable Bases (Bundle-1) Defendable Bases (Bundle-2) Custom Map Maps that have a configuration for the appearance of bases on their custom monuments You can also download all these files for all maps here Deathland Badlands Destroyed World Detroit: Irreparable Damage Oregon 2: Last Hope Oregon: Land of Dead Pandora All files for custom maps are stored in the folder oxide/data/DefendableBases/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the base to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bases that will appear on your map. You need to copy the configuration data block for each base construction. In the database parameters you will specify the name of the base construction and a list of positions where it can appear The list of positions consists of several parameters. First you need to specify the position and rotation of the appearance of the base on your map, then you can get these values using RustEdit. You need to choose the place for the appearance of the event on the custom monument, where the player has a ban on construction You have such a parameter as the pursuit radius for such a type of zombie as Blazer. These zombies run around the base along this radius and shoot at the players. Please note! Some object sometimes may be on your map in this radius, for example a fence, and they will not be able to overcome it, because they cannot run inside this circle, and they haven’t a way out for them so you need to leave them a way or adjust it by increasing or decreasing the radius You have a list of coordinates for the points of appearance of all zombies. It is necessary to indicate these coordinates evenly around the base so that the zombies run from different sides and attack all sides of the base, not just a few ones. So it will be more interesting to play this event. Also note the fact that you can indicate the coordinate where a player can create his house, so it is advisable to specify all the coordinates that are in the construction ban zone, they are in the zone of your custom monument. You can also get the coordinates of the appearance of zombies using RustEdit Images You may want to change some parameters during the plugin installation or the base configuration In the plugin configuration these parameters are: Custom Barricades => Price for repairs (per hammer hit) => List of items, 3 maximum (if the economy method is 3) In the base configuration, these parameters are: List of turrets => Price to unlock => List of items, 3 maximum (if the economy method is 3) List of turrets => List of ammo => Price => List of items, 3 maximum (if the economy method is 3) List of barricades to buy => Price => List of items, 3 maximum (if the economy method is 3) A list of items that are in the laptop inventory when the base appears List of attack waves => Additional missions => Reward for completing the mission => List of items If you change items in the current configuration items, you need to upload the image for this item to the oxide/data/Images folder. In order for the plugin to load this image and can use it for display in the player's GUI. If it is a standard Rust item, you need to name this image file by its ShortName. If it is a custom item, you need to name the image file by the SkinID of the item Then you need to make a few changes to the plugin configuration in the List of paths to GUI images item. You need to add a new image to this list. The name is the ShortName or SkinID of the item. The path to the image will look something like this: Images/{ShortName or SkinID}.png If you use the economy of some following points on your server as prices, you can change the image with the name Economic to your own with the same name All images must be used square. Attention! The lower size of the image file will be displayed to the player faster Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Chat commands (only for administrators) /warstart {name} – start the event ({name} – name of the base) /warstop - end the event Console commands (RCON only) warstart {name} – start the event ({name} – name of the base) warstop - end the event givebarricade {steamid} {level} {amount} - a player with a SteamID ({steamid}) is given a certain number of barricades ({amount}) of a certain level ({level}) Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Base Config en - example of base configuration in English ru - example of base configuration in Russian Custom Map Config en - example of custom map configuration in English ru - example of custom map configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration and the bases – jtedal Help in creating a plugin description – Jbird#2022$45.00- 93 comments
- 7 reviews
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- 9
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- #barricade
- #ch47
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Version 1.0.2
179 downloads
This is a set of 3 bases for the Defendable Bases plugin. The plugin itself is not included in the bundle, it must be purchased separately Base [C] Has 3 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 3 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 6 rooms for loot crates Base [D] Has 2 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 2 types of traps: Auto Turrets and Flame Turrets 4 rooms for loot crates Base [E] Has 4 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 2 types of traps: Auto Turrets and Shotgun Trap 8 rooms for loot crates Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448) Join the Mad Mappers Discord Here! https://discord.gg/UpUXuxs4Vx$14.99- 3 comments
- 1 review
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- 7
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- #barricade
- #ch7
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