Search the Community
Showing results for tags 'gather'.
-
- 11 comments
- 2 reviews
-
- #gather
- #gathering
- (and 8 more)
-
Version 1.4.6
658 downloads
FEATURES: Friendly UI (Open command by default - /rs [you need be an admin or have a permission "gatherlootmultiplier.setup" by default]) Set the gather for each resource, excavator, querry, pump jack Global rate Gather | Loot Personal rate for items Block loot containers Config: { "Auto reload [If you change the config and save the file the plugin will reload itself]": true, "Setup UI command": "rs", "Premission for setup UI": "gatherlootmultiplier.setup", "Custom Rates": [ { "Permission": "gatherlootmultiplier.default", "[LOOT] Gobal rate": 2.0, "[GATHER] Gobal rate": 1.0, "[GATHER] Increase production": { "Querry": true, "PumpJack": true, "Chainsaw": true, "Excavator": true, "Jackhammer": true }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": {} }, { "Permission": "gatherlootmultiplier.vip", "[LOOT] Gobal rate": 3.0, "[GATHER] Gobal rate": 5.0, "[GATHER] Increase production": { "Querry": true, "PumpJack": true, "Chainsaw": true, "Excavator": true, "Jackhammer": true }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": {} } ], "[LOOT] Ignore loot containers [prefabs]": [ "" ] }$14.99- 37 comments
- 3 reviews
-
- 1
-
Version 1.0.0
2 downloads
Resource bags is a plugin that allows for the creation of customized backpacks with overriding stack sizes for white listed items. Server owners can: Create custom backpack profiles. Set crafting item requirements (base value + cost per slot). Add a list of items and set the stack modifiers for each individual item that the bag can take (for example: 3x stone). Set permissions to only allow authorized players from using specific bags. Permissions resourcebags.loot - Required to find bags in loot container. resourcebags.craft - Required to craft bags.$19.99 -
Version 1.3.4
213 downloads
Introducing Total Control, a comprehensive admin tool designed for Rust game servers. This plugin is built with a full GUI, providing an intuitive and user-friendly interface for server administrators. With Total Control, you can customize every aspect of your Rust server to create a unique gaming experience for your players. Here are some of the features that set Total Control apart: Settings Page (New!): The latest addition to Total Control, the Settings page introduces powerful options for customizing server-wide gameplay systems: Skip Night: Automatically skip night cycles or use a voting system where players can vote to skip night. Time Freeze: Freeze time to any time of the day you choose. Day and Night Settings: Configure the start and end of the day, set the percentage of votes required to pass a day skip, and adjust the delay for voting messages. You can also limit the number of nights players can skip before requiring a full night cycle. Custom Vote Command: Define the vote day command, with /day as the default. PvE/PvP Mode: Set basic PvE or PvP modes, which can be toggled on a timer, or be set to stay permanently on. PvE or PvP mode can be displayed on the player HUD. Raid Protection: Implement raid protection with the same flexible settings as the PvE/PvP modes, including timers and toggles. StackSize Page: A new addition to Total Control, the StackSize page allows you to set up multipliers for individual items or entire categories, offering greater control over item stacking in your server. Item Gather Rate Control: Customize the gather rate for every item in the game to balance resource acquisition and gameplay progression. Smelting and Cooking Control: Adjust the smelting speeds for furnaces, mixing tables, campfires, and oil refineries. You can also control the charcoal output amount, the cooked output amount, and the amount of fuel used. Reward System: Set up rewards for various in-game actions such as killing scientists, and players, or picking up or mining different items. Rewards can be given in the form of economics (if the Economics plugin is installed) or server rewards (if the ServerRewards plugin is installed) or even scrap. Bradley APC and Patrol Heli Rewards: Players can be rewarded for dealing damage to or destroying the Bradley APC and Patrol Heli. There’s also a setting to divide the loot among all players who dealt damage or give all the loot to the player who deals the final blow. Total Control allows you to create a Rust server tailored to your community’s playstyle. Whether you’re looking to create a hardcore survival experience or a more casual, resource-rich environment, Total Control gives you the tools to make it happen. Accessible In-Game: One of the key features of Total Control is its accessibility. Any admin with the correct permissions can alter any settings directly in the game, even if they don’t have access to server files. Simply open the UI using the /tc command and change any settings as needed. Permissions: TotalControl.OpenGui To allow access to the Ui for admin. Chat Commands: /tc To Open the Ui for any player with the correct permission$20.00 -
Version 1.0.8
68 downloads
RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Monument Mutations allows you to apply mutations to any default or custom monument on the map. You can create positive mutations that give players bonuses for gathering, output, and stats, as well as negative mutations that impact their gameplay. With almost infinite possible mutations and more to come, this plugin offers extensive customization options. Create mutations with custom effects on any monument using Monument Mutations. Highly configurable with hundreds of options, allowing you to customize the number of active mutations. Adjust radiation resistance on default Hazmat Suits and Heavy Scientist Suits. Supports both default and custom monuments. Create an infinite number of mutation profiles and set their chances of appearing. Almost every programmed bonus comes with additional customizable options. The 1.0.0 version is just a beginning of the journey. I made the plugin highly expandable, so if you have any idea of additional mutations, hit me on my Discord! (link above) Mutation Descriptions As I said, plugin have a lot of possible options which are not described anywhere because they are different for each mutation type. Some of the mutations might not work with your server because other plugin is overwriting the RUST behavior, like custom recyclers etc. You can find all the definitions here! radMult - Multiplies the radiation on default monuments or radiation spheres in custom maps. radSet - Sets the radiation on the whole monument radius. If you set the value to 0.001 it will disable radiation on the whole monument. damageDealt - Multiplies the damage dealt to described entity type. Currently, the plugin supports 4 Mutation Object References: empty - Multiplies the damage in all cases. bot - The entity is NPC or bot. player - The entity is a player. animal - The entity is an animal. durability - Multiplies the durability loss on items. healing - Multiplies the healing amount of used items. noWounded - Sets the chance that when a player is killed, the wounded state is skipped, and he automatically dies. Values work in range 0-100. (percentage) gravity - Multiplies damage dealt by gravity, when players fall from a high place. recycle - Multiplies speed of the recycler work. There are a lot of custom recycler plugins that might not work in this case, then I don't recommend using this mutation. loot - Multiplies the loot in containers in mutated monument. Currently, the plugin supports 3 Mutation Object References: empty - Works for all items in containers. item shortname (ex. scrap) - Sets the multiplier only on selected item. In this case, it's scrap. item category (ex. Component) - Sets the multiplier only on selected item category. In this case - in all items in Component category. gather - Multiplies the gather from dispensers in mutated monument. Currently, the plugin supports 3 Mutation Object References: empty - Works for all resource dispensers. tree - Works only on all trees. ore - Works only on all ores. upgradeCrate - Sets the chance that when a crate is spawned or mutation started, the spawned crate can be upgraded to another tier. The tree looks like this: Normal Crate > Military Crate > Elite Crate Values work in range 0-100. (percentage) Information about "Possible Mutations" list: If you set only one value, and it's "All" then it rolls from the whole mutation pool. For better experience, I recommend making it manually, but this function exist ^^. Example Config (Version 1.0.0) With additional mutations, more detailed each mutation tier and some smaller customizations. (my private configuration) MonumentMutations.json { "Mutation Info Commands": [ "mut", "mutation", "mutations" ], "Minimal Active Mutations": 1, "Maximal Active Mutations": 3, "New Mutation Check Inverval (in minutes)": 15, "Default Hazmat Protection Override (0 to disable, 0.5 - default)": 0.0, "Hazmat Mk.II Protection (0 to disable)": 1.0, "Positive Over Negative Mutations": true, "Marker Map Scaling Value (Higher = Smaller)": 100.0, "Broadcast Mutation Info On Enter": true, "Mutations": { "DurabilityLoss": { "Mutation Type (see website for reference)": "durability", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 2.0, "Mutation Value - Rounding": 0.1 }, "FasterRecycle": { "Mutation Type (see website for reference)": "recycle", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.2, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.2 }, "HighGravity": { "Mutation Type (see website for reference)": "gravity", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 1.5, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.1 }, "InstaKill": { "Mutation Type (see website for reference)": "noWounded", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 10.0, "Mutation Value - Max": 50.0, "Mutation Value - Rounding": 5.0 }, "LessBotResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "bot", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 2.0, "Mutation Value - Rounding": 0.1 }, "LessHealing": { "Mutation Type (see website for reference)": "healing", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 10.0, "Mutation Value - Max": 50.0, "Mutation Value - Rounding": 5.0 }, "LessPlayerResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "player", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 1.5, "Mutation Value - Rounding": 0.05 }, "LowGravity": { "Mutation Type (see website for reference)": "gravity", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.1, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.1 }, "MoreBotResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "bot", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 3, "Mutation Value - Min": 0.9, "Mutation Value - Max": 0.5, "Mutation Value - Rounding": 0.05 }, "MoreDurability": { "Mutation Type (see website for reference)": "durability", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.3, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.1 }, "MoreHealing": { "Mutation Type (see website for reference)": "healing", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 120.0, "Mutation Value - Max": 200.0, "Mutation Value - Rounding": 10.0 }, "MoreLoot": { "Mutation Type (see website for reference)": "loot", "Mutation Object Reference (see website for reference)": "Component", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 2, "Mutation Value - Min": 1.5, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.5 }, "MorePlayerResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "player", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.6, "Mutation Value - Max": 0.95, "Mutation Value - Rounding": 0.05 }, "MoreRocks": { "Mutation Type (see website for reference)": "gather", "Mutation Object Reference (see website for reference)": "ore", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 1.5, "Mutation Value - Rounding": 0.05 }, "MoreScrap": { "Mutation Type (see website for reference)": "loot", "Mutation Object Reference (see website for reference)": "scrap", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 2, "Mutation Value - Min": 1.5, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.5 }, "MoreWood": { "Mutation Type (see website for reference)": "gather", "Mutation Object Reference (see website for reference)": "tree", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 1.5, "Mutation Value - Rounding": 0.05 }, "NoRadiation": { "Mutation Type (see website for reference)": "radMult", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.001, "Mutation Value - Max": 0.001, "Mutation Value - Rounding": 0.001 }, "RadiationMultiplierNegative": { "Mutation Type (see website for reference)": "radMult", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 2, "Mutation Value - Min": 1.1, "Mutation Value - Max": 2.0, "Mutation Value - Rounding": 0.1 }, "RadiationMultiplierPositive": { "Mutation Type (see website for reference)": "radMult", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.2, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.05 }, "RadiationSet": { "Mutation Type (see website for reference)": "radSet", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 10.0, "Mutation Value - Max": 75.0, "Mutation Value - Rounding": 5.0 }, "SlowRecycle": { "Mutation Type (see website for reference)": "recycle", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 0.5, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.05 }, "UpgradedCrates": { "Mutation Type (see website for reference)": "upgradeCrate", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 3, "Mutation Value - Min": 5.0, "Mutation Value - Max": 25.0, "Mutation Value - Rounding": 5.0 } }, "Profiles": { "Basic": { "Marker Color - Inside": "#32CD32", "Marker Color - Border": "#32CD32", "Marker Color - Alpha": 0.3, "Positive Mutations - Minimum": 1, "Positive Mutations - Maximum": 2, "Negative Mutations - Minimum": 0, "Negative Mutations - Maximum": 1, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "RadiationMultiplierNegative", "RadiationSet", "HighGravity", "SlowRecycle", "MoreDurability", "MoreRocks", "MoreWood", "MorePlayerResistance", "MoreBotResistance", "LessBotResistance" ] }, "Dangerous": { "Marker Color - Inside": "#FF0000", "Marker Color - Border": "#FF0000", "Marker Color - Alpha": 0.3, "Positive Mutations - Minimum": 3, "Positive Mutations - Maximum": 4, "Negative Mutations - Minimum": 2, "Negative Mutations - Maximum": 3, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "All" ] }, "Extreme": { "Marker Color - Inside": "#000000", "Marker Color - Border": "#000000", "Marker Color - Alpha": 0.5, "Positive Mutations - Minimum": 3, "Positive Mutations - Maximum": 5, "Negative Mutations - Minimum": 3, "Negative Mutations - Maximum": 5, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "All" ] }, "Normal": { "Marker Color - Inside": "#FFA500", "Marker Color - Border": "#FFA500", "Marker Color - Alpha": 0.3, "Positive Mutations - Minimum": 2, "Positive Mutations - Maximum": 3, "Negative Mutations - Minimum": 1, "Negative Mutations - Maximum": 2, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "RadiationMultiplierNegative", "RadiationSet", "LessPlayerResistance", "HighGravity", "SlowRecycle", "MoreDurability", "MoreRocks", "MoreWood", "LessPlayerResistance", "MorePlayerResistance", "MoreBotResistance", "LessBotResistance", "MoreScrap", "NoRadiation", "RadiationMultiplierPositive" ] } }, "Monument Names - Strict Name Check": true, "Monuments - Add Custom Monuments": false, "Monuments": { "HQM Quarry": { "Enabled": false, "Chance Weight": 1, "Default Monument Bounds Scale": 1.0, "Monument Radius": 0.0, "Mutation Length Multiplier": 1.0, "Profile Chances": { "Basic": 7, "Normal": 5, "Dangerous": 2, "Extreme": 1 } }, "Giant Excavator Pit": { "Enabled": false, "Chance Weight": 1, "Default Monument Bounds Scale": 1.0, "Monument Radius": 0.0, "Mutation Length Multiplier": 1.0, "Profile Chances": { "Basic": 7, "Normal": 5, "Dangerous": 2, "Extreme": 1 } } } }$35.00- 14 comments
- 2 reviews
-
- 4
-
- #mutations
- #monument
- (and 13 more)
-
Version 1.3.1
1,396 downloads
Instant Barrel - Rust Plugin A plugin for Rust that optionally makes all barrels and road signs 1 hp and spawns their loot in player's inventory when destroyed. Works with tools and optionally weapons, farming distance for weapons can be adjusted via the config file Showcase video: Permission: Give players permission: InstantBarrel.on Config: { "Enable farming with weapons": true, "Max farming distance": 3.0, "Make barrels 1 hit to kill": false, "Enable barrel gibs": true }$4.99 -
Version 1.5.1
125 downloads
This plugin gives the possibility to trigger a timed event, with a random long time (choose randomly between min and max configured time). The event will choose randomly a type, KILL or Gather (prior the config), after it choose a random objective from the corresponding list. During the event, after the objective is triggered (for example: Sulfur ore mined completely, Barrel destroyed, Bear killed, Tree chopped down.. etc), the player will get point /objective. Top 3 player (or player group if there is even in the points) will get reward, if they reach the minimum configured point. If the Players not gain points, they will be not listed on the Scoreboard. Rewards can be claimed after the event(s) over. First event will start after 5 min as soon as the plugin loaded in. The plugin have several protection against wrong configuration. Only 1 event can be active at time. If the TIME related configurations allow overlay, the maximum event time will be set as (event_repeat_time_in_hour*60)-5 Minute, to not affect the next event start. If no event type enabled, no event will started and message will be written to the server console. If no reward or invalid reward number set in the configuration, list of rewards will be cleared, 0 and 1 will be added as default (see the meaning below). If ServerRewards/Economics plugin not installed, this type of reward will be not selected. Configuration Default configuration: { "_Plugin_Cfg_Version": { "Major": 1, "Minor": 2, "Patch": 0 }, "CCH_Challenge_color": "0.76 0.90 0.29 1", "CCH_Desc_color": "0.76 0.90 0.29 1", "CCH_ScoresPanel_color": "0.39 0.39 0.39 0.75", "CCH_Time_color": "0.76 0.90 0.29 1", "CCH_Top1_color": "1 1 1 1", "CCH_Top2_color": "1 1 1 1", "CCH_Top3_color": "1 1 1 1", "CCH_Top3_yourpoint_color": "1 1 1 1", "CCH_UIPanel_color": "0.39 0.39 0.39 0.5", "event_gather_type": "{\"tree\":15,\"metal\":15,\"sulfur\":15,\"stone\":15,\"barrel\":15,\"berry\":15,\"corn\":15,\"hemp\":15,\"mushroom\":15,\"pumpkin\":15,\"potato\":15,\"crate\":15,\"foodbox\":15,\"minecart\":15}", "event_gather_type_enabled": true, "event_kill_type": "{\"bear\":15,\"wolf\":15,\"boar\":15,\"murderer\":15,\"scientist\":15,\"scarecrow\":15}", "event_kill_type_enabled": true, "event_long_max_in_minute": 1, "event_long_min_in_minute": 1, "event_minimum_player": 1, "event_points_by_entity": 5, "event_repeat_time_in_hour": 2, "event_reward_type": "0, 1, 2, 3", "event_top1_reward": 18, "event_top2_reward": 12, "event_top3_reward": 6, "grownable_collect_enabled": false, "rp_reward_multiplier": 10.0, "economics_reward_multiplier": 10.0, "reminder_enabled": true, "reminder_time_in_minute" : 30 } Definition of configurations: event_gather_type - List of collect/gatherable items, next to them after the ":" the minimum points to earn reward. (For example not much foodbox or minecart spawned) event_gather_type_enable - Gather type of events can be disabled/enable event_kill_type - List of killable enemys, next to them after the ":" the minimum points to earn reward. (For example not much animal spawned) event_kill_type_enabled - Gather type of events can be disabled/enable event_long_max_in_minute - Minimum Time for a generated event (Time choosen randomly between min and max) event_long_min_in_minute - Maximum Time for a generated event (Time choosen randomly between min and max) event_minimum_player - Minimum Player number. Below this the event will not started event_points_by_entity - Point gained by gather/kill one of the objective event_repeat_time_in_hour - Events repeated in every given hour event_reward_type - 0 - (Bronze Easter Egg - item ID: 844440409) 1 - ( Small Halloween Bag item ID: 1319617282) 2 - RP from [ServerRewards plugin if installed, if not, it can not be choosen even if in the list](https://umod.org/plugins/server-rewards) event_top1_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the first place event_top2_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the second place event_top3_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the third place grownable_collect_enabled - To avoid player advantage, with big crop farms, the growned crops can be disabled/enabled to count as a gathered objective rp_reward_multiplier - ServerRewards multiplier for the RP reward, if the event is generated to give RP as a reward. economics_reward_multiplier - Economics multiplier for the Economics reward, if the event is generated to give Economics as a reward. reminder_enabled - enable/disable the repeated reminder to the players with unclaimed reward reminder_time_in_minute - reminder time in minute format Colors: the first 3 number is the corresponding RGB color number, but between 0-1 with float numbers. So if you want to write an RGB, where the RED is 210, then the first number in the config will be 210/255=0.82. The last number is the opacity 0 is invisible, 1 the maximum. _Plugin_Cfg_Version - only present for compatibility check Commands /cch info - Show information about Custom Challenges /cch show - Show currently Active Challenge Scoreboard /cch hide - Hide Challenge Scoreboard /cch claim - Claim rewards after event(s) Localization English language file generated by default, texts supported by the language files. Logging Reported winner and claimed rewards stored in the oxide/logs folder.$15.00- 18 comments
- 3 reviews
-
- #challenge
- #rewards
-
(and 13 more)
Tagged with:
-
Version 1.0.12
114 downloads
This plugin adds more features to the free one : Get random items on gathering resources, quarry gather, Excavator gather, loot containers, Airdrops, Supply Drops. Populate NPC corps with random loot. You can enable/disable these features from config file. Update 1.0.6 Video Configuration To add or remove items this link may be helpful : https://github.com/OrangeWulf/Rust-Docs/blob/master/Items.md { "Give bonuses if player have active boost": true, "How many items should spawn when barrel is destroyed?": 2, "Give random items on quarry gather": { "Loot table (Item name , amount)": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Enabled": true }, "Give random items on Excavator gather": { "Loot table (Item name , amount)": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Enabled": true }, "Fill loot containers with random items": { "Loot table (Item name , amount)": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Enabled": true }, "Fill airdrops with random items": { "Loot table (Item name , amount)": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Enabled": true }, "Populate NPC corps with random loot": { "Loot table (Item name , amount)": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Enabled": true }, "Items": [ "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "apple", "arcade.machine.chippy", "arrow.bone", "arrow.fire", "arrow.hv", "arrow.wooden", "attire.bunnyears", "attire.hide.boots", "attire.hide.helterneck", "attire.hide.pants", "attire.hide.poncho", "attire.hide.skirt", "attire.hide.vest", "attire.ninja.suit", "autoturret", "axe.salvaged", "barricade.concrete", "barricade.metal", "barricade.sandbags", "barricade.stone", "barricade.wood.cover", "battery.small", "bbq", "bed", "black.berry", "black.raspberries", "blue.berry", "blueberries", "bone.armor.suit", "boots.frog", "bow.compound", "bow.hunting", "box.repair.bench", "box.wooden", "box.wooden.large", "bucket.helmet", "building.planner", "burlap.gloves", "burlap.gloves.new", "burlap.headwrap", "burlap.shirt", "burlap.shoes", "burlap.trousers", "can.beans", "can.tuna", "cctv.camera", "ceilinglight", "chainsaw", "chocholate", "clatter.helmet", "coffeecan.helmet", "coffin.storage", "computerstation", "corn", "crossbow", "crude.oil", "cupboard.tool", "cursedcauldron", "diving.fins", "diving.mask", "diving.tank", "diving.wetsuit", "door.double.hinged.metal", "door.double.hinged.toptier", "door.double.hinged.wood", "door.hinged.industrial.a", "door.hinged.metal", "door.hinged.toptier", "door.hinged.wood", "dropbox", "explosive.satchel", "explosive.timed", "explosives", "flamethrower", "flameturret", "flashlight.held", "floor.grill", "floor.ladder.hatch", "floor.triangle.grill", "floor.triangle.ladder.hatch", "fridge", "furnace", "furnace.large", "fuse", "gates.external.high.stone", "gates.external.high.wood", "gears", "generator.wind.scrap", "grenade.beancan", "grenade.f1", "grenade.smoke", "guntrap", "habrepair", "hammer.salvaged", "hat.beenie", "hat.boonie", "hat.cap", "hat.ratmask", "hat.wolf", "hatchet", "hazmatsuit", "hazmatsuit.spacesuit", "healingtea", "healingtea.advanced", "healingtea.pure", "heavy.plate.helmet", "heavy.plate.jacket", "heavy.plate.pants", "hitchtroughcombo", "hobobarrel", "hoodie", "horse.armor.roadsign", "horse.armor.wood", "horse.saddle", "horse.saddlebag", "horse.shoes.advanced", "horse.shoes.basic", "icepick.salvaged", "innertube", "innertube.horse", "innertube.unicorn", "jacket", "jacket.snow", "jackhammer", "jackolantern.angry", "jackolantern.happy", "jar.pickle", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "jumpsuit.suit", "jumpsuit.suit.blue", "kayak", "keycard_blue", "keycard_green", "keycard_red", "knife.bone", "knife.butcher", "knife.combat", "ladder.wooden.wall", "lantern", "largecandles", "largemedkit", "laserlight", "lmg.m249", "locker", "longsword", "lowgradefuel", "mace", "machete", "mask.balaclava", "mask.bandana", "maxhealthtea", "maxhealthtea.advanced", "maxhealthtea.pure", "metal.facemask", "metal.fragments", "metal.plate.torso", "metal.refined", "metalblade", "metalpipe", "metalspring", "microphonestand", "minihelicopter.repair", "mining.quarry", "mixingtable", "multiplegrenadelauncher", "mushroom", "nightvisiongoggles", "oretea", "oretea.advanced", "oretea.pure", "paddle", "paddlingpool", "pants", "pants.shorts", "paper", "partyhat", "pickaxe", "pistol.eoka", "pistol.m92", "pistol.nailgun", "pistol.python", "pistol.revolver", "pistol.semiauto", "pitchfork", "planter.large", "planter.small", "plantfiber", "pookie.bear", "potato", "powered.water.purifier", "propanetank", "pumpkin", "pumpkinbasket", "radiationremovetea", "radiationremovetea.advanced", "radiationremovetea.pure", "radiationresisttea", "radiationresisttea.advanced", "radiationresisttea.pure", "red.berry", "research.table", "rf.detonator", "rf_pager", "rifle.ak", "rifle.bolt", "rifle.l96", "rifle.lr300", "rifle.m39", "rifle.semiauto", "riflebody", "riot.helmet", "roadsign.gloves", "roadsign.jacket", "roadsign.kilt", "roadsigns", "rocket.launcher", "rope", "rug", "rug.bear", "salvaged.cleaver", "salvaged.sword", "samsite", "scraptea", "scraptea.advanced", "scraptea.pure", "scraptransportheli.repair", "searchlight", "secretlabchair", "semibody", "sewingkit", "sheetmetal", "shelves", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "shirt.collared", "shirt.tanktop", "shoes.boots", "shotgun.double", "shotgun.pump", "shotgun.spas12", "shotgun.waterpipe", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "shutter.wood.a", "sickle", "sleepingbag", "small.oil.refinery", "smg.2", "smg.mp5", "smg.thompson", "smgbody", "spear.stone", "spear.wooden", "speargun", "speargun.spear", "stone.pickaxe", "stonehatchet", "storage.monitor", "strobelight", "submarine.torpedo.rising", "submarine.torpedo.straight", "supply.signal", "surveycharge", "syringe.medical", "table", "tactical.gloves", "targeting.computer", "tarp", "techparts", "tool.instant_camera", "vending.machine", "wall.external.high", "wall.external.high.ice", "wall.external.high.stone", "waterpump", "weapon.mod.8x.scope", "weapon.mod.flashlight", "weapon.mod.holosight", "weapon.mod.lasersight", "weapon.mod.muzzleboost", "weapon.mod.muzzlebrake", "weapon.mod.silencer", "weapon.mod.simplesight", "weapon.mod.small.scope", "white.berry", "wood.armor.helmet", "wood.armor.jacket", "wood.armor.pants", "woodtea", "woodtea.advanced", "workbench1", "workbench2", "workbench3" ], "Amount": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Give random items when barrel is destroyed": true, "Give random items on gathering resources": true, "Give random items only on full gather": false, "Give random item when collecting resources": true }$5.99- 26 comments
- 1 review
-
- #gathering
- #gather rates
-
(and 3 more)
Tagged with:
-
Version 2.0.11
2,145 downloads
This plugin allows players to gather weed from hemp plants and craft joints using a mixing table. There are different types of weed where each type can be found in a different biome. Joints can be crafted at a mixing table and will give the player configurable buffs and healing with each tier having different effects. Features: Fully customizable Different types of weed Configurable effects for each type Custom crafting UI integrates in the mixing table UI Configurable recipes for mixing table Yield amount and chance configurable for each type Ideal for Roleplay Servers New in v2.0.10: Give command Server owners can use this command to give weed or joints to themselves or a certain player. The identifier has to be specified in the config file for every type of weed or joint. ganja.give <weed|joint> <identifier> <amount> <player?> Permission: ganja.give - Required to use ganja.give command New in v2.0.0: Fully configurable crafting: With Version 2.0.0 the crafting system has been integrated in the mixing table. Joints can now be crafted by using the right ingredients in the right slot. The crafting recipes are fully configurable. New recipes can also be added. New in v1.0.8: Loot Table integration: This plugin now supports the custom item api of Loot Table and Stack Size GUI, so you can easily add weed to the loot table. When both plugins are installed on the server, the weed items will show up in the custom items tab of Loottable (right image): Different tiers: Depending on the biome, you will receive different tiers of weed, the biomes can also be changed in the config. By default, tier2 weed can be gathered in the snow biome, tier1 in the desert and tier0 everywhere else. Names, droprates, and boosts can also be configured individually for each tier. Controls: With a joint selected in the hot bar: Right click to ignite / extinguish a joint When joint is bruning: left click to use a joint Permissions: Permissions can be disabled in the config, making gathering and crafting accessible to everyone regardless of permissions. ganja.craft - Required to craft joints ganja.gather - Required to obtain weed Biome masks: The biome mask is a simple 4-bit number that determines where a certain tier of weed can be found. Each biome has its own number; add these numbers together to select multiple biomes. The numbers for each biome are as follows: 1 - Arid 2 - Temperate 4 - Tundra 8 - Arctic For example: Low Quality Weed has the biome mask 6 by default (see configuration below). That means it can be found in the Temperate and the Tundra biome. Configuration: { "Weed configuration": [ { "Drop chance when harvesting (1 = 100%)": 0.4, "Drop amount when harvesting": { "min": 1, "max": 3 }, "Biome mask (see description for details)": 6, "Custom item name (null = default name)": "Low Quality Weed", "Item short name": "sticks", "Item skin id": 2661029427 }, { "Drop chance when harvesting (1 = 100%)": 0.3, "Drop amount when harvesting": { "min": 1, "max": 3 }, "Biome mask (see description for details)": 1, "Custom item name (null = default name)": "Medium Quality Weed", "Item short name": "sticks", "Item skin id": 2661031542 }, { "Drop chance when harvesting (1 = 100%)": 0.1, "Drop amount when harvesting": { "min": 1, "max": 2 }, "Biome mask (see description for details)": 8, "Custom item name (null = default name)": "High Quality Weed", "Item short name": "sticks", "Item skin id": 2660588149 } ], "Crafting Recipes": [ { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661029427 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661029427 } }, "Produced Item": { "Custom item name (null = default name)": "Low Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2894101592 }, "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.4, "Wood boost duration (seconds)": 20.0, "Ore boost percentage (1 = 100%)": 0.0, "Ore boost duration (seconds)": 0.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 0.0, "Max Health duration (seconds)": 0.0, "Healing per use": 1.0 } }, { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661031542 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661031542 } }, "Produced Item": { "Custom item name (null = default name)": "Medium Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2894101290 }, "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.0, "Wood boost duration (seconds)": 0.0, "Ore boost percentage (1 = 100%)": 0.8, "Ore boost duration (seconds)": 20.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 0.0, "Max Health duration (seconds)": 0.0, "Healing per use": 4.0 } }, { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2660588149 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2660588149 } }, "Produced Item": { "Custom item name (null = default name)": "High Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2893700325 }, "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.0, "Wood boost duration (seconds)": 0.0, "Ore boost percentage (1 = 100%)": 0.0, "Ore boost duration (seconds)": 0.0, "Scrap boost percentage (1 = 100%)": 1.0, "Scrap boost duration (seconds)": 30.0, "Max Health percentage (1 = 100%)": 0.3, "Max Health duration (seconds)": 30.0, "Healing per use": 8.0 } } ], "Require permission for crafting": true, "Require permission for gathering": true, "Disable built-in stack fix (set to true if you have problems with item stacking/splitting)": false }$18.00 -
Version 1.1.71
238 downloads
ResourceRush is a custom event plugin for Rust that allows players to gather resources at increased rates for a limited time. Key Features: - Time-limited resource gathering events - Customizable event duration, resource multipliers, and start times - Informative ResourceRush UI with toggle option - Event announcements and in-game notifications - Enable/disable - game tips, chat messages and start sound effect - Server console command ("rush.start") for manual event start Usage with GatherManager - Example: " If GatherManager sulfur rate 1.5x and ResourceRush sulfur rate 2x. Then 1.5 X 2 = 3x rate total during Event " { "Only Command Start Event": false, "Show ResourceRush UI": true, "ResourceRush UI Style ( 1 = With UI Text, 2 = No UI Text, 3 = No UI Text)": 1, "ResourceRush UI Text": "Gather resources with increased rates!", "ResourceRush UI Location (top right, top center, top center2, top left | left center, right center | bottom left)": "top center", "Event Duration": 360.0, "Resource Multipliers": { "default": 1.3, "wood": 1.3, "stones": 1.3, "metal.ore": 1.3, "hq.metal.ore": 1.3, "sulfur.ore": 1.5 }, "Event Start Message": "<color=yellow>Resource</color><color=red>Rush</color> <color=white>Has Started! Gather resources with increased rates!</color>", "Event End Message": "<color=yellow>Resource</color><color=red>Rush</color> <color=white>Has Ended!</color>", "Start Event Every (seconds) ": 1800.0, "Enable Game Tips": true, "Enable Chat Messages": true, "GameTip Duration": 10.0, "Event Start Sound Effect": true }$3.47 -
Version 3.1.1
431 downloads
Custom Gather allows you to have dynamic gather rates on your server! This allows you to assign different gather rates for as many groups of players as you would like. What this plugin offers that other gather rate plugins don't: Create custom gather rates based on oxide permission groups Example: Have a global 2x gather rate, but have VIPs gather at 4x, and Elite VIPs gather at 8x. Modify resources in Unloadable Train Wagons Set separate custom rates for Public and Private quarries Modify Fishing Rate Gather rate modifier includes grubs/worms picked from plants Configuring JSON Files This plugin creates two JSON files, one is located in Oxide/Config/CustomGather.json, and the other is in Oxide/Data/CustomGather.json. The config file is used to set the global on/off switches, unloadable train wagon settings, the blacklists and the global override list. The data file is used to create and specify custom groups to be assigned via oxide permissions. The 'default' group makes a permission named customgather.default and automatically assigns it to the default oxide group All other groups generate permissions titled customgather.{groupname} that then must be assigned to an oxide group or player. Do NOT delete the data json file during server wipe. It will reset all your custom group settings and need to be reconfigured. Tutorial Blacklists & Global Override List The Blacklists reverts an item's gather rate to 1x for the specified method of gathering that it is listed under. The Global Override List is similar, but you specify a custom gather rate for specific items that is then applied globally, regardless of permission groups or gather method. Items need to be entered in with their short names. Use this reference to find any item's short name. Insert items by their short names inside quotations and separated by commas. Chat Commands /cg info -- Displays each custom group and their gather rates Config JSON - Example { "Global On/Off Switches. Only set these to false if you use a separate plugin to control specific gather rates.": { "Modify rates for items picked off the terrain (ex: plants, tree stumps, small ore nodes)": true, "Modify rates for items grown in planters": true, "Modify rates for fishing": true, "Modify rates for PUBLIC Quarries and Pumpjacks": true, "Modify rates for PRIVATE Quarries and Pumpjacks": true, "Modify rates for the Giant Excavator": true, "Modify rates for Dispensers (ex: ore nodes, trees, animal corpses)": true, "Modify rates for Resource Train Wagons": true }, "Unloadable Train Wagon Settings": { "Multiplication Rate": 20, "Single Stack of Resources?": true }, "Blacklists (items to gather at vanilla rates)": { "Harvested Items": [ "human.skull", "skull.wolf" ], "Pickup Items": [ "cloth" ], "Planter Box Items": [ "clone.hemp" ], "Fishing": [ "fish.anchovy" ], "Quarries & Pumpjacks": [ "stones" ], "Excavator": [ "stones" ], "Train Resource Wagons": [ "metal.ore" ] }, "Global Override List": { "pumpkin": 20, "hq.metal.ore": 10 } } Data JSON - Example { "Custom Permission Group Settings": { "default": { "Gather Rate": 1, "PUBLIC Quarries & Pumpjacks Rate": 1, "PRIVATE Quarries & Pumpjacks Rate": 1, "Giant Excavator Rate": 1, "Fishing Rate": 1 }, "vip": { "Gather Rate": 2, "PUBLIC Quarries & Pumpjacks Rate": 2, "PRIVATE Quarries & Pumpjacks Rate": 2, "Giant Excavator Rate": 2, "Fishing Rate": 2 }, "Elite": { "Gather Rate": 3, "PUBLIC Quarries & Pumpjacks Rate": 3, "PRIVATE Quarries & Pumpjacks Rate": 3, "Giant Excavator Rate": 3, "Fishing Rate": 3 }, "SuperElite": { "Gather Rate": 4, "PUBLIC Quarries & Pumpjacks Rate": 4, "PRIVATE Quarries & Pumpjacks Rate": 4, "Giant Excavator Rate": 4, "Fishing Rate": 4 }, "MegaElite": { "Gather Rate": 5, "PUBLIC Quarries & Pumpjacks Rate": 5, "PRIVATE Quarries & Pumpjacks Rate": 5, "Giant Excavator Rate": 5, "Fishing Rate": 5 } } }$5.00- 23 comments
- 3 reviews
-
- 1
-
- #gathering
- #gather rates
- (and 11 more)
-
Version 1.0.7
69 downloads
This plugin will allow your players, based on permission, to either instantly collect the ore/wood resource or always hit the x-marker. This plugin provides two functionalities: Players with the "geespot.instant" permission will instant gather Ore and Wood at first hit. Players with the "geespot.xmarker" permission will always trigger the X marker mini-game no matter where they hit on the model.$3.99 -
Version 1.1.2
21 downloads
XGatherUP - increase in rates for XP. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XGatherUP - There is a lang ru/en. - Sound effects when interacting with the menu. - Configuring the issuance of XP. [ Loot, kill, break barrels, open crates, pick from the ground, harvest ] - Setting up starting rates for each category. - Setting up bonus rates for each category according to the permit. [ Multiple permissions can be configured ] - Setting up permissions to access the upgrading of a certain category. - Mini-panel with XP quantity. [ You can hide ] - Customization of categories for which you can increase rates. [ Bonus mining, mining, picking from the ground, components, harvesting ] - Setting the maximum level, XP for upgraging one level, rates for one upgraded level, a list of resources/components for which the rates will be increased. -> Overview - YouTube <- Shortnames for config settings. Commands /rate - open the menu to upgrading rates. xp_give <SteamID> <Amount> - give ХР. Config { "General settings": { "Use plugin balance to increase rates [ Default, XShop, Economics ]": "Default" }, "GUI settings": { "Number of categories per line": 6, "OffsetMin - menu": "-475 -255", "OffsetMax - menu": "475 180" }, "Setting up permissions and additional rates": { "xgatherup.default": { "Resource": 1.5, "Harvest": 2.0, "Loot": 0.75 } }, "ХР settings | Shortname : ValueXP": { "ХР for pickup resources": { "stones": 10.0, "sulfur.ore": 15.0, "metal.ore": 12.5 }, "ХР for harvesting": { "potato.entity": 2.5, "corn.entity": 1.75, "hemp.emtity": 0.25 }, "ХР for bonus gather": { "stones": 5.0, "sulfur.ore": 10.0, "metal.ore": 7.5 }, "ХР for kill / breaking barrels": { "boar": 10.0, "loot-barrel-1": 7.5, "heavyscientist": 2.5 }, "ХР for open crates": { "crate_normal": 5.0, "crate_normal_2": 1.0, "crate_tools": 3.5 } }, "Category settings": { "Resource": [ { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "wood", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 2.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "wood", "charcoal" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "stones", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 2.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "stones" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "metal.ore", "Maximum upgrading level": 15, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.2, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "metal.ore", "metal.fragments" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "sulfur.ore", "Maximum upgrading level": 15, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.2, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "sulfur.ore", "sulfur" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "hq.metal.ore", "Maximum upgrading level": 10, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 5.5, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "hq.metal.ore", "metal.refined" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "mushroom", "Maximum upgrading level": 15, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 0.5, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "mushroom" ] } ], "Harvest": [ { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "pumpkin", "Maximum upgrading level": 10, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 1.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "pumpkin" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "corn", "Maximum upgrading level": 10, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 1.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "corn" ] } ], "Loot": [ { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "semibody", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "semibody" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "metalpipe", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "metalpipe" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "metalblade", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "metalblade" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "scrap", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "scrap" ] } ] } }$19.99 -
-
- #excavator
- #multiplier
-
(and 2 more)
Tagged with:
-
Version 2024.10.3.1319
186 downloads
SAVE 10% WHEN BUYING THE BUNDLE This high performance patch will change the overall output rates of pickup, gather and quarries/excavator aka "Gather Manager". This is a standalone Harmony patch, Oxide installation is optional. Copy the Oxidation.Modded.X.dll file into your HarmonyMods folder and restart your server. At the first server start after installing the patch a new configuration file Oxidation.Modded.X.json will be created at the HarmonyMods folder. The following settings can be configured: Recycler tick rate (default: 5s) Research table speed (default: 10s) Crafting speed multiplier Vending machine buying speed Overall gather multiplier Overall pickup multiplier Overall quarry multiplier Overall excavator multiplier Overall trap multiplier It also supports setting unique output rates based on the Item's short name, example: "Excavator": { "*": 5.0, "hq.metal.ore": 1.0, "metal.ore": 2.5, "sulfur.ore": 1.0 } What is Harmony ? Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.$4.99- 10 comments
-
- 2
-
- #gather
- #gathering
- (and 12 more)
-
Version 1.1.3
58 downloads
XRPG - rpg system. Lumberjack, miner, hunter. - When changing the monitor resolution, the panel moves along with the heal bar. - Storing player data in - oxide/data/XRPG - There is a lang ru/en. - Setting the maximum category level. - Setting the panel size. - Setting rates for resource gathering. - Setting rates for resource pickuping. - Setting rates for killing animals. - Permission rate multiplier setting. [ Players with permissions will increase rates faster ] - Setting the maximum boosted rates for permissions. - The ability to block the boosting of RPGs with certain tools. - Ability to disable the panel or messages. - The ability to slow down boosting. [ The higher the rates, the slower the boosting ] -> Overview - YouTube <- Permissions xrpg.use - allow access to RPG boosting. xrpg.top - allow access to view TOP players. Commands /rank - view TOP players. Config { "General settings": { "Enable RPG boosting slowdown | The higher the rates, the slower the boosting": false, "Enable RPG panel": true, "Enable RPG messages": true, "Delete data automatically after wipe": false, "Starting multiplier for boosting rates": 1.0, "Text size": 13, "Notification text size": 10, "List of ignored tools": [ "jackhammer", "chainsaw" ] }, "Mini panel location": { "AnchorMin": "1 0", "AnchorMax": "1 0", "OffsetMin": "-402 16", "OffsetMax": "-210 98", "Progress display: TRUE - from minimum to maximum rates | FALSE - from 0 to maximum rates ": true }, "Permissions settings": { "xrpg.default": { "Lumberjack max rates": 12.5, "Miner max rates": 12.5, "Hunter max rates": 12.5, "Rate boosting multiplier": 1.25 } }, "Lumberjack settings": { "Lumberjack max rates": 10.0, "Lumberjack starting rates": 2.5, "Enable boosting lumberjack rates by gathering resources": true, "Enable boosting lumberjack rates by picking up resources": true, "Resources for the gathering/picking of which to accrue lumberjack rates | Resources that will be subject to lumberjack rates": { "wood": 0.05, "charcoal": 0.05 } }, "Miner settings": { "Miner max rates": 10.0, "Miner starting rates": 1.75, "Enable boosting miner rates by gathering resources": true, "Enable boosting miner rates by picking up resources": true, "Resources for the gathering/picking of which to accrue miner rates | Resources that will be subject to miner rates": { "stones": 0.05, "metal.ore": 0.05, "metal.fragments": 0.05, "sulfur.ore": 0.05, "sulfur": 0.05 } }, "Hunter settings": { "Hunter max rates": 10.0, "Hunter starting rates": 1.5, "Enable boosting hunter rates by gathering resources": true, "Enable boosting hunter rates by picking up resources": true, "Enable boosting hunter rates by killing animals": true, "Resources for the gathering/picking of which to accrue hunter rates | Resources that will be subject to hunter rates": { "cloth": 0.05, "leather": 0.05, "bone.fragments": 0.05, "fat.animal": 0.05 }, "Animals for killing which to accrue hunter rates": { "boar": 0.75, "bear": 0.75, "stag": 0.75, "wolf": 0.75, "testridablehorse": 0.75, "chicken": 0.75 } } }$10.99 -
Version 2.0.1
128 downloads
You can set up rates both for everyone and for privileges: - Rates of pick up resources - Rates of gather resources - Rates from boxes and barrels - Rates from NPC bots - Quarry rates - Smelting speed in furnaces - Length of day and night - Vote skip night - Night rates Chat Command /rate - find out personal loot rates Localization const bool fermensEN = true; // true - ENGLISH | false - РУССКИЙ // 18 line in cs file Hints If the player has several privileges, then the one below in the config is taken! Config { "Experimental. Do not touch": false, "Disable accelerated melting": false, "Furnace prefabs (where accelerated smelting will work)": [ "furnace", "furnace.large" ], "Default rates": { "Collectible & growable": 2.0, "Gather": 2.0, "Sulfur": 2.0, "Quarry": 2.0, "Crates & barrels": { "Helicopter crates": 2.0, "Bradley crates": 2.0, "Locked crates": 2.0, "Supply crates": 2.0, "Elite crates": 2.0, "Regular crates": 2.0, "Barrels": 2.0 }, "Scientists": 2.0, "Melting speed": 2.0 }, "Adjusting the length of day and night": { "Enable?": true, "Night length": 10.0, "Day length": 50.0, "Autoskip night": false, "Voteskip night": false, "Nightly increase in rates (ex. 1.0 - increase by 100% , 0 - disable)": 0.0 }, "Premium rates [permission|setting]": { "xrate.x3": { "Collectible & growable": 3.0, "Gather": 3.0, "Sulfur": 2.5, "Quarry": 3.0, "Crates & barrels": { "Helicopter crates": 3.0, "Bradley crates": 3.0, "Locked crates": 3.0, "Supply crates": 3.0, "Elite crates": 3.0, "Regular crates": 3.0, "Barrels": 3.0 }, "Scientists": 3.0, "Melting speed": 4.0 }, "xrate.x4": { "Collectible & growable": 4.0, "Gather": 4.0, "Sulfur": 2.5, "Quarry": 4.0, "Crates & barrels": { "Helicopter crates": 4.0, "Bradley crates": 4.0, "Locked crates": 4.0, "Supply crates": 4.0, "Elite crates": 4.0, "Regular crates": 4.0, "Barrels": 4.0 }, "Scientists": 4.0, "Melting speed": 4.0 } }, "Blacklist, for what won't work": [ "sticks", "flare" ], "Messages []": { "NightHasCome": "<size=15><color=#ccff33>Night has fallen</color>, gather and loot rates increased by <color=#ccff33>{num}%</color>!</size>\n<size=10><color =#ccff33>/rate</color> - find out your current rates.</size>", "DayHasCome": "<size=15><color=#ccff33>The day has come</color>, gather and loot rates are back!</size>\n<size=10><color=#ccff33>/rate</color> - find out your current rates.</size>", "INFORMATION": "<color=#ccff33>INFORMATION | {name}</color>\nPick up: x<color=#F0E68C>{0}</color>\nGather: x<color=#F0E68C>{1}</color> <size=10>(sulfur: x <color=#F0E68C>{6}</color>)</size>\nQuarry: x<color=#F0E68C>{2}</color>\nCrates/barrels: x<color=#F0E68C>{3} </color>\nLoot from the scientist: x<color=#F0E68C>{4}</color>\nSmelting Speed: x<color=#F0E68C>{5}</color>", "SkipNight": "<color=yellow>The majority voted for the day. Let's skip the night...</color>", "NoSkipNight": "<color=yellow>—Let there be light! - said the electrician and cut the wires.</color>", "NoActive": "<color=yellow>VOTING IS NOT ACTIVE!</color>", "Voted": "<color=yellow>YOU ALREADY VOTE!</color>", "Night": "<color=yellow>Vote for NIGHT successfully received.</color>", "Day": "<color=yellow>Vote for the DAY successfully received.</color>" } }$15.00 -
Version 2.0.0
13 downloads
XFireGloves - are fire gloves. After putting them on, the player mines melted resources with any tool. - Each glove can be customized. [ Default config is 2 gloves ] You can create an unlimited number of different gloves. - There is a lang ru/en/uk/es. - Mining of remelted resources. - Pickuping of remelted resources. - Radiation accumulation when mining with fire gloves. - Adjusting raites of mined and picked up resources in gloves. - Set the number of glove usings ( lives ). [ Gloves will be deleted after N actions. Number of stones and pickups from the ground ] - Customizing custom items with glove recycling. - Customizing crates and the chance to find gloves in them. - Binding to SkinID (Do not lose functionality if put in a "Backpack"). - Information in chat when a player puts on gloves. - Information in chat when gloves break. - Gloves can only be put in slot 7. [ For optimization ] - Permission to be able to use gloves. - Customize the list of items that can smelt/fry gloves. - Customize the list of items that will not be affected by rates. Permissions Permissions to be able to find fire gloves in crates: xfiregloves.glovesloot Commands Command to give gloves via console or store - gl_give %STEAMID% SkinID_gloves Config { "General settings": { "Use permission for a chance to find gloves in crates: xfiregloves.glovesloot": true, "Display information in chat when a player puts on gloves": true }, "List of fire gloves": { "SkinID": { "Name of the fire gloves": "Fire gloves", "Permission to use gloves": "xfiregloves.default", "Rates of mined resources in gloves": 2.0, "Rates of picked resources in gloves": 2.0, "Amount of radiation when picked resources": 2.0, "Amount of radiation in bonus mining": 1.0, "Number of usings": 25, "List of resources that can smelt gloves": [ "chicken.raw", "humanmeat.raw", "bearmeat", "deermeat.raw", "meat.boar", "wolfmeat.raw", "horsemeat.raw", "hq.metal.ore", "metal.ore", "sulfur.ore", "wood" ], "A list of resources that are not affected by rates": [ "diesel_barrel" ], "List of custom items after recycling": [ { "Item shortname": "wood", "Item skin": 0, "Item name": "", "Chance [ 100.0 - 100% ]": 50, "Text [ If it's a note ]": "", "Number of usings [ If it's a glove ]": 0, "Minimum amount": 50, "Maximum amount": 100 } ], "Enable delete gloves after N usings - only for smelting": true, "Enable delete gloves after N usings - when mining/pickup any resources": false, "Enable smelting of mined resources": true, "Enable smelting of pickuped resources": true, "Enable mined resource rates": true, "Enable pickuped resource rates": true, "Enable custom items after recycling fire gloves": true, "Enable gloves to drop out of crates at a certain chance": true, "Enable radiation accumulation when pickuping resources": true, "Enable radiation accumulation when bonus mining": true, "Customize the gloves drop chance from crates and barrels. Name crate/barrel | Drop chance: 100.0 - 100%": { "crate_tools": 50.0, "crate_normal_2": 50.0 } } } }$8.59 -
Version 1.0.3
13 downloads
XFarmRoom - farm room of ores for your server. Good donate for players. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XDataSystem/XFarmRoom - There is a lang ru/en/uk/es. - Sound effects when interacting with the menu. - In the room is forbidden: pick up prefabs that are in the room, install anything in the room, damage the room, use console/chat commands ( customizing commands in the config ). - Teleport from a room to the place you teleported from. [ Teleportation from the room works correctly when: leaving the room, death, disconnecting from the server, unloading the plugin, restarting the server ] - A player is automatically teleported out of the farm room if his permission to access the farm room is revoken away. - Setting the CD to teleport into a room. [ Permission can be granted to disable the CD.] - Automatically clear data after a wipe. [ Configure in config ] - Ability to display room spawn points on the map. [ Administrator only ] - Ability to set a limit of simultaneously active(occupied rooms) for optimization. - Ability to customize how many items a player can take into a room. - The player chooses his own ores from the available ones to mine. [ For example: the player has all ores available, but in the UI menu he selects a stone and mines only it ] - Ores can be given out individually, any number on command. [ For example: for sale in the store ] - The ability to make the ores unlimited for the player. [ Permissions and number of ores are configurable in the config. Ores can be updated once every N seconds or once per wipe ] - Room prefabs are spawn without third party plugins. - Notifications to chat when grant and revoke permission/group with permission to access farm room functionality. Permissions xfarmroom.use - access to the room/commands. xfarmroom.nocdtp - allow teleporting into a room without a CD. Commands /roomtp - to join the room. /roomleave - to leave the room. /roomspawns - display spawn points of farming rooms. [ Administrator only ] xfarmroom_give_ore <SteamID> <ore - [ sulfur-ore | metal-ore | stone-ore ]> <amount - [ 10 | -10 ]> - give ores to the player. xfarmroom_clear_ore <SteamID> - reset the player available ores to zero. API bool API_PlayerInRoom(ulong userID) - return TRUE/FALSE if the player is in the room. Config { "General settings": { "Button placement. [ True - 1 | False - 2 ]": true, "Option to update available ores. ( only with permission to update ). [ True - once per wipe | False - once every N seconds ]": false, "Clear the data after a wipe": true, "Limit the number of items that can be taken into a room": true, "Use UI button to leave the room": true, "Every how many sec. update the number of available ores. ( it is checked only when the player tries to/falls into the room )": 3600, "How many maximum simultaneously active rooms can there be. ( for optimization )": 10, "How many maximum items can be taken into a room": 6, "Room teleportation break sec.": 90, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XFarmRoom</color> <color=#FFFFFF50>]</color></size>\n", "Notify the player when he has been granted or revoked away access to the farm room functionality": false, "SteamID profile for custom avatar": 0, "List of allowed console commands in farm room": [ "global.farm_ore" ], "List of allowed chat commands in farm room": [ "roomtp", "roomleave" ] }, "Permission - number of ores. [ Only the value and permission can be changed ]": { "xfarmroom.300": { "sulfur-ore": 300, "metal-ore": 300, "stone-ore": 300 }, "xfarmroom.100": { "sulfur-ore": 100, "metal-ore": 100, "stone-ore": 100 } } }$18.99 -
Version 1.3.4
1,650 downloads
Harvest resources from objects that you normally cannot harvest from. Dispensers are being slightly refilled at every sunrise. Configuration { "GatheredDispenserNotices": false, "DepletedDispenserNotices": false, "RefillDispenserNotices": true, "GatherMultiplier": 35.25, "Definitions": [ { "PrefabFilter": "rock_small", "Contents": [ { "GatherAmount": 10, "ShortName": "stones", "Amount": 100 }, { "GatherAmount": 8, "ShortName": "metal.fragments", "Amount": 50 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "rock_med", "Contents": [ { "GatherAmount": 10, "ShortName": "stones", "Amount": 500 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "rock_cliff", "Contents": [ { "GatherAmount": 10, "ShortName": "stones", "Amount": 5000 }, { "GatherAmount": 1, "ShortName": "bleach", "Amount": 1 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "rock_formation", "Contents": [ { "GatherAmount": 10, "ShortName": "stones", "Amount": 10000 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "powerline_pole", "Contents": [ { "GatherAmount": 7, "ShortName": "wood", "Amount": 200 }, { "GatherAmount": 8, "ShortName": "metal.fragments", "Amount": 50 } ], "WhitelistedHeldItems": [ "rock", "axe.salvaged", "chainsaw", "stonehatchet", "hatchet" ] }, { "PrefabFilter": "pallet_stacks", "Contents": [ { "GatherAmount": 10, "ShortName": "wood", "Amount": 300 } ], "WhitelistedHeldItems": [ "rock", "axe.salvaged", "chainsaw", "stonehatchet", "hatchet" ] }, { "PrefabFilter": "electrical_box_a", "Contents": [ { "GatherAmount": 7, "ShortName": "metal.fragments", "Amount": 500 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "electrical_box_b", "Contents": [ { "GatherAmount": 7, "ShortName": "metal.fragments", "Amount": 150 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "dish_radio", "Contents": [ { "GatherAmount": 10, "ShortName": "metal.fragments", "Amount": 1000 } ], "WhitelistedHeldItems": [ "rock", "axe.salvaged", "chainsaw", "stonehatchet", "hatchet" ] }, { "PrefabFilter": "powerline_pole", "Contents": [ { "GatherAmount": 7, "ShortName": "wood", "Amount": 200 } ], "WhitelistedHeldItems": [ "rock", "axe.salvaged", "chainsaw", "stonehatchet", "hatchet" ] } ] } FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN.Free- 21 comments
- 2 reviews
-
- 6
-
Version 1.0.0
6 downloads
The VIPBarrel plugin is a Rust plugin that enhances the gameplay experience by allowing players to multiply the loot they receive from breaking loot barrels. When a player activates the VIP barrel gather rate using the "/vipbarrel" command, their loot multiplier is set to a configurable value and every loot item obtained from breaking loot barrels is multiplied by this factor. The plugin includes cooldown periods and reminder notifications to manage the usage of the VIP barrel gather rate. Players can stop the VIP barrel gather rate at any time using the "/vipbarrelstop" command. This plugin adds a new dimension to looting gameplay in Rust by providing players with the opportunity to boost their loot gains from loot barrels. Config file: { "VIPGatherDuration": 240, "CooldownDuration": 300, "ReminderInterval": 30, "LootMultiplier": 2.0 }$3.99 -
Version 1.0.1
14 downloads
This plugin is a delightful addition to your server that allows players to enjoy a temporary boost in their resource gathering rate. It's like having a VIP pass to the best resources in the game! With VIPGather, players can activate a command to multiply their gather rate by a configurable amount. Players can activate the VIP gather effect using the /vipgather chat command. This effect lasts for a set duration, also configurable, making each gathering session a strategic decision. But be careful, once the VIP gathering time is up, players will have to wait for a cooldown period before they can use it again. The plugin also provides helpful reminders to players about their VIP gather status. The plugin is highly configurable, allowing server admins to set the VIP gather duration, the cooldown duration, the reminder interval, and the gather rate multiplier. This means you can tailor the VIPGather experience to fit the balance and pacing of your server. If they have the necessary permission (vipgather.use), they'll enjoy a boosted gather rate for the configured duration. If they want to stop the effect early, they can use the /vipgatherstop command. They'll receive messages when their VIP gather rate is about to expire, when it has expired, and when they can use it again after the cooldown. So, why not give your players the VIP treatment? With VIPGather, every player can have a taste of the high life, even in the harsh world of Rust. It's a fun and engaging feature that adds a new layer of strategy to resource gathering. Try VIPGather today and watch your players scramble to become the most efficient gatherers they can be! Config file: { "VIPGatherDuration": 240, "CooldownDuration": 300, "ReminderInterval": 30, "GatherRateMultiplier": 5.0 }$4.99-
- #vip
- #resources
- (and 13 more)
-
Version 1.0.8
839 downloads
Get random items on gathering resources or on full gather. Configuration { "Items": [ "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "apple", "arcade.machine.chippy", "arrow.bone", "arrow.fire", "arrow.hv", "arrow.wooden", "attire.bunnyears", "attire.hide.boots", "attire.hide.helterneck", "attire.hide.pants", "attire.hide.poncho", "attire.hide.skirt", "attire.hide.vest", "attire.ninja.suit", "autoturret", "axe.salvaged", "barricade.concrete", "barricade.metal", "barricade.sandbags", "barricade.stone", "barricade.wood.cover", "battery.small", "bbq", "bed", "black.berry", "bleach", "black.raspberries", "blue.berry", "blueberries", "bone.armor.suit", "boots.frog", "bow.compound", "bow.hunting", "box.repair.bench", "box.wooden", "box.wooden.large", "bucket.helmet", "building.planner", "burlap.gloves", "burlap.gloves.new", "burlap.headwrap", "burlap.shirt", "burlap.shoes", "burlap.trousers", "can.beans", "can.tuna", "cctv.camera", "ceilinglight", "chainsaw", "chocholate", "clatter.helmet", "coffeecan.helmet", "coffin.storage", "computerstation", "corn", "crossbow", "crude.oil", "cupboard.tool", "cursedcauldron", "diving.fins", "diving.mask", "diving.tank", "diving.wetsuit", "door.double.hinged.metal", "door.double.hinged.toptier", "door.double.hinged.wood", "door.hinged.industrial.a", "door.hinged.metal", "door.hinged.toptier", "door.hinged.wood", "dropbox", "explosive.satchel", "explosive.timed", "explosives", "flamethrower", "flameturret", "flashlight.held", "floor.grill", "floor.ladder.hatch", "floor.triangle.grill", "floor.triangle.ladder.hatch", "fridge", "furnace", "furnace.large", "fuse", "gates.external.high.stone", "gates.external.high.wood", "gears", "generator.wind.scrap", "grenade.beancan", "grenade.f1", "grenade.smoke", "guntrap", "habrepair", "hammer.salvaged", "hat.beenie", "hat.boonie", "hat.cap", "hat.ratmask", "hat.wolf", "hatchet", "hazmatsuit", "hazmatsuit.spacesuit", "healingtea", "healingtea.advanced", "healingtea.pure", "heavy.plate.helmet", "heavy.plate.jacket", "heavy.plate.pants", "hitchtroughcombo", "hobobarrel", "hoodie", "horse.armor.roadsign", "horse.armor.wood", "horse.saddle", "horse.saddlebag", "horse.shoes.advanced", "horse.shoes.basic", "icepick.salvaged", "innertube", "innertube.horse", "innertube.unicorn", "jacket", "jacket.snow", "jackhammer", "jackolantern.angry", "jackolantern.happy", "jar.pickle", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "jumpsuit.suit", "jumpsuit.suit.blue", "kayak", "keycard_blue", "keycard_green", "keycard_red", "knife.bone", "knife.butcher", "knife.combat", "ladder.wooden.wall", "lantern", "largecandles", "largemedkit", "laserlight", "lmg.m249", "locker", "longsword", "lowgradefuel", "mace", "machete", "mask.balaclava", "mask.bandana", "maxhealthtea", "maxhealthtea.advanced", "maxhealthtea.pure", "metal.facemask", "metal.fragments", "metal.plate.torso", "metal.refined", "metalblade", "metalpipe", "metalspring", "microphonestand", "minihelicopter.repair", "mining.quarry", "mixingtable", "multiplegrenadelauncher", "mushroom", "nightvisiongoggles", "oretea", "oretea.advanced", "oretea.pure", "paddle", "paddlingpool", "pants", "pants.shorts", "paper", "partyhat", "pickaxe", "pistol.eoka", "pistol.m92", "pistol.nailgun", "pistol.python", "pistol.revolver", "pistol.semiauto", "pitchfork", "planter.large", "planter.small", "plantfiber", "pookie.bear", "potato", "powered.water.purifier", "propanetank", "pumpkin", "pumpkinbasket", "radiationremovetea", "radiationremovetea.advanced", "radiationremovetea.pure", "radiationresisttea", "radiationresisttea.advanced", "radiationresisttea.pure", "red.berry", "research.table", "rf.detonator", "rf_pager", "rifle.ak", "rifle.bolt", "rifle.l96", "rifle.lr300", "rifle.m39", "rifle.semiauto", "riflebody", "riot.helmet", "roadsign.gloves", "roadsign.jacket", "roadsign.kilt", "roadsigns", "rocket.launcher", "rope", "rug", "rug.bear", "salvaged.cleaver", "salvaged.sword", "samsite", "scraptea", "scraptea.advanced", "scraptea.pure", "scraptransportheli.repair", "searchlight", "secretlabchair", "semibody", "sewingkit", "sheetmetal", "shelves", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "shirt.collared", "shirt.tanktop", "shoes.boots", "shotgun.double", "shotgun.pump", "shotgun.spas12", "shotgun.waterpipe", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "shutter.wood.a", "sickle", "sleepingbag", "small.oil.refinery", "smg.2", "smg.mp5", "smg.thompson", "smgbody", "spear.stone", "spear.wooden", "speargun", "speargun.spear", "stone.pickaxe", "stonehatchet", "storage.monitor", "strobelight", "submarine.torpedo.rising", "submarine.torpedo.straight", "supply.signal", "surveycharge", "syringe.medical", "table", "tactical.gloves", "targeting.computer", "tarp", "techparts", "tool.instant_camera", "vending.machine", "wall.external.high", "wall.external.high.ice", "wall.external.high.stone", "waterpump", "weapon.mod.8x.scope", "weapon.mod.flashlight", "weapon.mod.holosight", "weapon.mod.lasersight", "weapon.mod.muzzleboost", "weapon.mod.muzzlebrake", "weapon.mod.silencer", "weapon.mod.simplesight", "weapon.mod.small.scope", "white.berry", "wood.armor.helmet", "wood.armor.jacket", "wood.armor.pants", "woodtea", "woodtea.advanced", "workbench1", "workbench2", "workbench3" ], "Amount": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Give random items on gathering resources": true, "Give random items only on full gather": false }Free -
Version 1.0.2
215 downloads
You receive more resources when you're farming close to a team member Permissions teamgatherbonus.use: Is required to get first config setting. teamgatherbonus.vip: Is required to get vip config setting. Localization Supports 10 Languages out of the box! English French Swedish Dutch Korean Catalan Simplified Chinese Portuguese Brazil German Russian Configuration { "Distance between a team member (in feet)": 32.0, "Bonus percentage Default": 10, "Bonus percentage Vip": 50, "Enable Fish Trap": true, "Enable Fishing Pole": true, "Enable On Collectible Pickup": true, "Enable On Dispenser Gather": true }$4.99