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Everything posted by Neighigh
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As far as I know the patch for horse riding was in 1.0.3: "Optimized OnEntityDismounted." After this we no longer had the issue with players benefitting from a horse another player with the skill had ridden. That being said, this plugin only increases the speed of a horse right? All the bugs that follow should theoretically be a direct result of the game not being designed to handle the outcome of high speed. I haven't had any issues with the plugin running and 0 buffs active though. That's an odd one. That being said, even on vanilla Rust I have definitely had horses get totally stuck on the tiniest of hills.. Can't say anything about the radii though!
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Pretty sure that's a copy/paste issue. I tried pasting buildings in manually some time ago and found that the frequencies didn't work after being saved on. They do come in 'on the correct frequency', however they don't communicate properly. - Similar results on your end? We can start a request in copy/paste - although I have a feeling there may be a core limitation to making this work.
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- 1,579 comments
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- #leveling
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- 1,579 comments
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- #leveling
- #progression
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- 1,579 comments
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- #leveling
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- 1,579 comments
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- #leveling
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- 1,579 comments
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- #leveling
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- 1,579 comments
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- 1,579 comments
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On the topic of NPC XP, is it in the cards to give us a config option to add names of NPCs that could have an 'XP Multiplier'? We have some NPC Bosses that have specified names. They are quite difficult to defeat and having some form of XP bonus for a kill would be appropriate. That being said we already give out other loot for beating these tough NPCs and it's not the end of the world to us if XP doesn't change. It's a very specific request lol
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- #leveling
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- 1,579 comments
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- #leveling
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- 1,579 comments
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- #leveling
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- 1,579 comments
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- 1,579 comments
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- #leveling
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- 1,579 comments
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- #leveling
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- 1,579 comments
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- 1
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- #leveling
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