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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    Skill Tree

    As far as I know the patch for horse riding was in 1.0.3: "Optimized OnEntityDismounted." After this we no longer had the issue with players benefitting from a horse another player with the skill had ridden. That being said, this plugin only increases the speed of a horse right? All the bugs that follow should theoretically be a direct result of the game not being designed to handle the outcome of high speed. I haven't had any issues with the plugin running and 0 buffs active though. That's an odd one. That being said, even on vanilla Rust I have definitely had horses get totally stuck on the tiniest of hills.. Can't say anything about the radii though!
  2. Neighigh

    Skill Tree

    @RickJamesBitch Are you on the latest version of the plugin? We did experience similar issues until a few versions back when the horse buffs were patched and it seemed to clear up.
  3. Neighigh

    Raidable Bases

    Pretty sure that's a copy/paste issue. I tried pasting buildings in manually some time ago and found that the frequencies didn't work after being saved on. They do come in 'on the correct frequency', however they don't communicate properly. - Similar results on your end? We can start a request in copy/paste - although I have a feeling there may be a core limitation to making this work.
  4. Neighigh

    Arena Items

    Awesome! Thank you!
  5. Neighigh

    Arena Items

    Thank you! I've found this in the oxide update that may be relevant, but I may be grasping at straws here: object OnPlayerColliderEnable(BasePlayer player, CapsuleCollider collider)
  6. Neighigh

    Arena Items

    @Steenamaroo No luck on our end turning plugins off so far, but will keep trying things!
  7. Neighigh

    Arena Items

    Update: We've realized that we can pickup items if it would add to a stack with a matching id in an inventory.
  8. Neighigh

    Arena Items

    Copy! Thanks Steenamaroo! I've been slowly unloading and checking various plugins that won't impact players, starting with recent adds since the last use of Arena Items. Will let you know if I find an issue asap!
  9. Neighigh

    Arena Items

    Has anyone else had this stop working this month? I'm sure it was working during our last event on our server but it seems that now the pickups are not making it to inventory. Curious if it's something we implemented or if anyone else has noticed the issue?
  10. Neighigh

    Skill Tree

    Yup will do! The player that reported ours is currently level 45 and the highest on the server. He mostly mines and doesn't do a lot else, so no deaths or respecs on his part to trigger anything. I don't have anything in RCON either. Keeping an eye out!
  11. Neighigh

    Skill Tree

    Had a player report they ended up with 100% Refiner buff for a bit. Confirmed it did indeed give them 100% refined ore when mining. Reloading the plugin fixed the issue.
  12. Neighigh

    Raidable Bases

    @chuck norris Is it only easybase9? I haven't had this issue at all myself but I'd open that file in fortify to check on it first if you're seeing an issue with it only.
  13. Neighigh

    Skill Tree

    Totally understandable! We have a Boss that uses tesla damage from a distance so it came to mind lol I don't know how many people use Boss Monster but it's been a major staple for us.
  14. Neighigh

    Skill Tree

    In the case of adding skills, is there a way to reduce electrical damage? That would make the trifecta with the cold/fire reductions!
  15. Neighigh

    Raidable Bases

    You're looking for this: "Drop Container Loot X Seconds After It Is Looted": 60.0, Found in data/RaidableBases/Profiles You can change each difficulty seperately.
  16. Neighigh

    Skill Tree

    I've noticed when giving players XP manually via the chat command, it reads back with my username. Still gives them the XP though, minor visual thing on my end.
  17. Neighigh

    Skill Tree

    On the topic of NPC XP, is it in the cards to give us a config option to add names of NPCs that could have an 'XP Multiplier'? We have some NPC Bosses that have specified names. They are quite difficult to defeat and having some form of XP bonus for a kill would be appropriate. That being said we already give out other loot for beating these tough NPCs and it's not the end of the world to us if XP doesn't change. It's a very specific request lol
  18. Neighigh

    Skill Tree

    Just tested on ours, same situation. They use Heavy Scientists so I'm surprised it isn't giving XP.
  19. Neighigh

    Skill Tree

    This last update really made the full package for me! Very solid work man! The server sends it's many thanks!
  20. Neighigh

    Skill Tree

    Respec as in respec stat points. You can change it by going into the 'lang' folder under 'en' and changing it there. Fair warning mine had typos, said 'respect' - This can be altered easily in those data files mentioned. Don't change config obviously.
  21. Neighigh

    Skill Tree

    I just got one after running 14 hours. Definitely not a big deal on my end but is present. -Edit: When starting up I got a lot of these. But almost none while actively running the server.
  22. Neighigh

    Skill Tree

    Have you found a way to still use chat commands when plugins use this feature? Last one I tried basically nulled all chat commands..
    Better than any XP System we've tried so far, and it's on it's FIRST version currently! The Game progression is very well thought out at default, and the XP/lvl is great for a monthly wipe server like ours. Very easy to customize and change all of the above. Great work!

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