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Everything posted by Neighigh
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To add to this: It looks like the plugin is now having a conflict with ScientistNames.cs - The icons on the map read as the random names assigned from that plugin rather than the Boss names set. In my case, the Bosses don't move or attack, but do use their abilities. - I assume this is why I'm getting the error from before, as they seem to be stuck without any pathing.
- 519 comments
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- #abilities
- #boss
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- 519 comments
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- #abilities
- #boss
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Yup you're right, still kicking around. I can't seem to pin down the trigger on this but if I do I'll share here right away! 03/09 01:47:10 | Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseVehicle vehicle, HitInfo info) [0x00025] in <99cb12e2f7304b84813b0906deadccbe>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007bd] in <99cb12e2f7304b84813b0906deadccbe>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Thanks man! Appreciate it! Here's my log with a little more detail: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00064] in <267df470f8a94a32ae8af23174235d89>:0 at InvokeHandlerBase`1[T].DoTick () [0x000be] in <48c332e9330246229bf96120283fb074>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <48c332e9330246229bf96120283fb074>:0 (Filename: <267df470f8a94a32ae8af23174235d89> Line: 0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00064] in <267df470f8a94a32ae8af23174235d89>:0 at InvokeHandlerBase`1[T].DoTick () [0x000be] in <48c332e9330246229bf96120283fb074>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <48c332e9330246229bf96120283fb074>:0 (Filename: <267df470f8a94a32ae8af23174235d89> Line: 0)
- 519 comments
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- #abilities
- #boss
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- 519 comments
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- #abilities
- #boss
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@SteenamarooI've been getting a little hiccup in console for a while, any idea what this might be? I can't seem to pin it down on my end. 28/08 09:46:46 | Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseVehicle vehicle, HitInfo info) [0x00025] in <d55f6d1754e34ff9bc82003827ac9b17>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007bd] in <d55f6d1754e34ff9bc82003827ac9b17>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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- 1,651 comments
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- #leveling
- #progression
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- 1,651 comments
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- #leveling
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I've done this for creating my own skill - not sure on the full limitations of it, still playing around myself lol "Prison Wallet": { "enabled": true, "max_level": 3, "tier": 2, "value_per_buff": 1.0, "buff_info": { "Key": 58, "Value": 4 }, "icon_url": "https://i.imgur.com/CTyjGoz.png", "permissions": null },
- 1,651 comments
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- #leveling
- #progression
- (and 19 more)
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- 645 comments
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- #rust
- #rust plugin
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- 645 comments
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- #rust
- #rust plugin
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- 645 comments
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- #rust
- #rust plugin
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- 645 comments
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- #rust
- #rust plugin
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Currently we have all monuments listed as spawn points for all our bosses. Sometimes they all end up at one location - which isn't so bad, when this happens players flock to the usually Boss guarded but now vacant Monuments for the loot. If you wanted them to spawn at random monuments, you could technically give them monument sets, just don't give the same monument to a second or third boss and you should be good. That being said, there isn't a way to limit the maximum amount of bosses on at a time unless you run multiple configs and load/unload the plugin - which is a little jarring considering it spawns them all at once instead of staggering their spawns. A feature to control maximum spawns and a spawn queue would be very helpful
- 519 comments
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- #abilities
- #boss
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- 240 comments
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- #permissions
- #admin
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- 240 comments
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- #permissions
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Tagged with:
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- 240 comments
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- #permissions
- #admin
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Tagged with:
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- 240 comments
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There were 5 updates in a 24 hour span, we're running the most recent version with no issues as well. Bout 140ish plugins all running swell. I'm pretty sure the first note on the last update was to correct the problem some people are seeing. I'd suggest running a steam and oxide update on any servers not working correctly just to be safe. Hope this helps!
- 240 comments
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- 1
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- #permissions
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Tagged with: